leader_traits = {
	####################
	### CONSTRUCTION ###
	####################
	### ROW1 ###
	cheatconstruction_row1_m3_trait = {
		random = no
		local_resources_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row1_m2_trait = {
		random = no
		local_resources_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row1_m1_trait = {
		random = no
		local_resources_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row1_0_trait = {
		random = no
		local_resources_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row1_1_trait = {
		random = no
		local_resources_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row1_2_trait = {
		random = no
		local_resources_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row1_3_trait = {
		random = no
		local_resources_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row1_4_trait = {
		random = no
		local_resources_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row1_5_trait = {
		random = no
		local_resources_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row1_6_trait = {
		random = no
		local_resources_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatconstruction_row2_m3_trait = {
		random = no
		production_oil_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row2_m2_trait = {
		random = no
		production_oil_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row2_m1_trait = {
		random = no
		production_oil_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row2_0_trait = {
		random = no
		production_oil_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row2_1_trait = {
		random = no
		production_oil_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row2_2_trait = {
		random = no
		production_oil_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row2_3_trait = {
		random = no
		production_oil_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row2_4_trait = {
		random = no
		production_oil_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row2_5_trait = {
		random = no
		production_oil_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row2_6_trait = {
		random = no
		production_oil_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatconstruction_row3_m3_trait = {
		random = no
		global_building_slots_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row3_m2_trait = {
		random = no
		global_building_slots_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row3_m1_trait = {
		random = no
		global_building_slots_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row3_0_trait = {
		random = no
		global_building_slots_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row3_1_trait = {
		random = no
		global_building_slots_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row3_2_trait = {
		random = no
		global_building_slots_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row3_3_trait = {
		random = no
		global_building_slots_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row3_4_trait = {
		random = no
		global_building_slots_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row3_5_trait = {
		random = no
		global_building_slots_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row3_6_trait = {
		random = no
		global_building_slots_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatconstruction_row4_m3_trait = {
		random = no
		production_speed_buildings_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row4_m2_trait = {
		random = no
		production_speed_buildings_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row4_m1_trait = {
		random = no
		production_speed_buildings_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row4_0_trait = {
		random = no
		production_speed_buildings_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row4_1_trait = {
		random = no
		production_speed_buildings_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row4_2_trait = {
		random = no
		production_speed_buildings_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row4_3_trait = {
		random = no
		production_speed_buildings_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row4_4_trait = {
		random = no
		production_speed_buildings_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row4_5_trait = {
		random = no
		production_speed_buildings_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row4_6_trait = {
		random = no
		production_speed_buildings_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatconstruction_row5_m3_trait = {
		random = no
		industry_repair_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row5_m2_trait = {
		random = no
		industry_repair_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row5_m1_trait = {
		random = no
		industry_repair_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row5_0_trait = {
		random = no
		industry_repair_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row5_1_trait = {
		random = no
		industry_repair_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row5_2_trait = {
		random = no
		industry_repair_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row5_3_trait = {
		random = no
		industry_repair_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row5_4_trait = {
		random = no
		industry_repair_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row5_5_trait = {
		random = no
		industry_repair_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row5_6_trait = {
		random = no
		industry_repair_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatconstruction_row6_m3_trait = {
		random = no
		industry_free_repair_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row6_m2_trait = {
		random = no
		industry_free_repair_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row6_m1_trait = {
		random = no
		industry_free_repair_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row6_0_trait = {
		random = no
		industry_free_repair_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row6_1_trait = {
		random = no
		industry_free_repair_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row6_2_trait = {
		random = no
		industry_free_repair_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row6_3_trait = {
		random = no
		industry_free_repair_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row6_4_trait = {
		random = no
		industry_free_repair_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row6_5_trait = {
		random = no
		industry_free_repair_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row6_6_trait = {
		random = no
		industry_free_repair_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatconstruction_row7_m3_trait = {
		random = no
		min_export = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row7_m2_trait = {
		random = no
		min_export = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row7_m1_trait = {
		random = no
		min_export = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row7_0_trait = {
		random = no
		min_export = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row7_1_trait = {
		random = no
		min_export = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row7_2_trait = {
		random = no
		min_export = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row7_3_trait = {
		random = no
		min_export = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row7_4_trait = {
		random = no
		min_export = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row7_5_trait = {
		random = no
		min_export = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatconstruction_row7_6_trait = {
		random = no
		min_export = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	################
	### INDUSTRY ###
	################
	### ROW1 ###
	cheatindustry_row1_m3_trait = {
		random = no
		industrial_capacity_factory = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row1_m2_trait = {
		random = no
		industrial_capacity_factory = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row1_m1_trait = {
		random = no
		industrial_capacity_factory = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row1_0_trait = {
		random = no
		industrial_capacity_factory = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row1_1_trait = {
		random = no
		industrial_capacity_factory = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row1_2_trait = {
		random = no
		industrial_capacity_factory = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row1_3_trait = {
		random = no
		industrial_capacity_factory = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row1_4_trait = {
		random = no
		industrial_capacity_factory = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row1_5_trait = {
		random = no
		industrial_capacity_factory = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row1_6_trait = {
		random = no
		industrial_capacity_factory = 50.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatindustry_row2_m3_trait = {
		random = no
		production_factory_max_efficiency_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row2_m2_trait = {
		random = no
		production_factory_max_efficiency_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row2_m1_trait = {
		random = no
		production_factory_max_efficiency_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row2_0_trait = {
		random = no
		production_factory_max_efficiency_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row2_1_trait = {
		random = no
		production_factory_max_efficiency_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row2_2_trait = {
		random = no
		production_factory_max_efficiency_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row2_3_trait = {
		random = no
		production_factory_max_efficiency_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row2_4_trait = {
		random = no
		production_factory_max_efficiency_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row2_5_trait = {
		random = no
		production_factory_max_efficiency_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row2_6_trait = {
		random = no
		production_factory_max_efficiency_factor = 50.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatindustry_row3_m3_trait = {
		random = no
		production_factory_efficiency_gain_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row3_m2_trait = {
		random = no
		production_factory_efficiency_gain_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row3_m1_trait = {
		random = no
		production_factory_efficiency_gain_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row3_0_trait = {
		random = no
		production_factory_efficiency_gain_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row3_1_trait = {
		random = no
		production_factory_efficiency_gain_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row3_2_trait = {
		random = no
		production_factory_efficiency_gain_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row3_3_trait = {
		random = no
		production_factory_efficiency_gain_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row3_4_trait = {
		random = no
		production_factory_efficiency_gain_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row3_5_trait = {
		random = no
		production_factory_efficiency_gain_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row3_6_trait = {
		random = no
		production_factory_efficiency_gain_factor = 50.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatindustry_row4_m3_trait = {
		random = no
		consumer_goods_expected_value = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row4_m2_trait = {
		random = no
		consumer_goods_expected_value = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row4_m1_trait = {
		random = no
		consumer_goods_expected_value = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row4_0_trait = {
		random = no
		consumer_goods_expected_value = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row4_1_trait = {
		random = no
		consumer_goods_expected_value = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row4_2_trait = {
		random = no
		consumer_goods_expected_value = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row4_3_trait = {
		random = no
		consumer_goods_expected_value = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row4_4_trait = {
		random = no
		consumer_goods_expected_value = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row4_5_trait = {
		random = no
		consumer_goods_expected_value = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row4_6_trait = {
		random = no
		consumer_goods_expected_value = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatindustry_row5_m3_trait = {
		random = no
		industrial_capacity_dockyard = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row5_m2_trait = {
		random = no
		industrial_capacity_dockyard = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row5_m1_trait = {
		random = no
		industrial_capacity_dockyard = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row5_0_trait = {
		random = no
		industrial_capacity_dockyard = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row5_1_trait = {
		random = no
		industrial_capacity_dockyard = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row5_2_trait = {
		random = no
		industrial_capacity_dockyard = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row5_3_trait = {
		random = no
		industrial_capacity_dockyard = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row5_4_trait = {
		random = no
		industrial_capacity_dockyard = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row5_5_trait = {
		random = no
		industrial_capacity_dockyard = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row5_6_trait = {
		random = no
		industrial_capacity_dockyard = 50.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatindustry_row6_m3_trait = {
		random = no
		refit_speed = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row6_m2_trait = {
		random = no
		refit_speed = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row6_m1_trait = {
		random = no
		refit_speed = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row6_0_trait = {
		random = no
		refit_speed = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row6_1_trait = {
		random = no
		refit_speed = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row6_2_trait = {
		random = no
		refit_speed = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row6_3_trait = {
		random = no
		refit_speed = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row6_4_trait = {
		random = no
		refit_speed = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row6_5_trait = {
		random = no
		refit_speed = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row6_6_trait = {
		random = no
		refit_speed = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatindustry_row7_m3_trait = {
		random = no
		repair_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row7_m2_trait = {
		random = no
		repair_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row7_m1_trait = {
		random = no
		repair_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row7_0_trait = {
		random = no
		repair_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row7_1_trait = {
		random = no
		repair_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row7_2_trait = {
		random = no
		repair_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row7_3_trait = {
		random = no
		repair_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row7_4_trait = {
		random = no
		repair_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row7_5_trait = {
		random = no
		repair_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatindustry_row7_6_trait = {
		random = no
		repair_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	##################
	### INPOLICIES ###
	##################
	### ROW1 ###
	cheatinpolicies_row1_m3_trait = {
		random = no
		monthly_population = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row1_m2_trait = {
		random = no
		monthly_population = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row1_m1_trait = {
		random = no
		monthly_population = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row1_0_trait = {
		random = no
		monthly_population = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row1_1_trait = {
		random = no
		monthly_population = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row1_2_trait = {
		random = no
		monthly_population = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row1_3_trait = {
		random = no
		monthly_population = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row1_4_trait = {
		random = no
		monthly_population = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row1_5_trait = {
		random = no
		monthly_population = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row1_6_trait = {
		random = no
		monthly_population = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatinpolicies_row2_m3_trait = {
		random = no
		conscription_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row2_m2_trait = {
		random = no
		conscription_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row2_m1_trait = {
		random = no
		conscription_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row2_0_trait = {
		random = no
		conscription_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row2_1_trait = {
		random = no
		conscription_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row2_2_trait = {
		random = no
		conscription_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row2_3_trait = {
		random = no
		conscription_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row2_4_trait = {
		random = no
		conscription_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row2_5_trait = {
		random = no
		conscription_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row2_6_trait = {
		random = no
		conscription_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatinpolicies_row3_m3_trait = {
		random = no
		research_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row3_m2_trait = {
		random = no
		research_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row3_m1_trait = {
		random = no
		research_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row3_0_trait = {
		random = no
		research_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row3_1_trait = {
		random = no
		research_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row3_2_trait = {
		random = no
		research_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row3_3_trait = {
		random = no
		research_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row3_4_trait = {
		random = no
		research_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row3_5_trait = {
		random = no
		research_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row3_6_trait = {
		random = no
		research_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatinpolicies_row4_m3_trait = {
		random = no
		political_power_gain = -5.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row4_m2_trait = {
		random = no
		political_power_gain = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row4_m1_trait = {
		random = no
		political_power_gain = -0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row4_0_trait = {
		random = no
		political_power_gain = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row4_1_trait = {
		random = no
		political_power_gain = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row4_2_trait = {
		random = no
		political_power_gain = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row4_3_trait = {
		random = no
		political_power_gain = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row4_4_trait = {
		random = no
		political_power_gain = 2.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row4_5_trait = {
		random = no
		political_power_gain = 5.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row4_6_trait = {
		random = no
		political_power_gain = 10.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatinpolicies_row5_m3_trait = {
		random = no
		political_power_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row5_m2_trait = {
		random = no
		political_power_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row5_m1_trait = {
		random = no
		political_power_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row5_0_trait = {
		random = no
		political_power_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row5_1_trait = {
		random = no
		political_power_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row5_2_trait = {
		random = no
		political_power_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row5_3_trait = {
		random = no
		political_power_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row5_4_trait = {
		random = no
		political_power_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row5_5_trait = {
		random = no
		political_power_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row5_6_trait = {
		random = no
		political_power_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatinpolicies_row6_m3_trait = {
		random = no
		stability_weekly = -0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row6_m2_trait = {
		random = no
		stability_weekly = -0.0025
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row6_m1_trait = {
		random = no
		stability_weekly = -0.001
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row6_0_trait = {
		random = no
		stability_weekly = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row6_1_trait = {
		random = no
		stability_weekly = 0.001
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row6_2_trait = {
		random = no
		stability_weekly = 0.0025
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row6_3_trait = {
		random = no
		stability_weekly = 0.005
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row6_4_trait = {
		random = no
		stability_weekly = 0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row6_5_trait = {
		random = no
		stability_weekly = 0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row6_6_trait = {
		random = no
		stability_weekly = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatinpolicies_row7_m3_trait = {
		random = no
		war_support_weekly = -0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row7_m2_trait = {
		random = no
		war_support_weekly = -0.0025
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row7_m1_trait = {
		random = no
		war_support_weekly = -0.001
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row7_0_trait = {
		random = no
		war_support_weekly = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row7_1_trait = {
		random = no
		war_support_weekly = 0.001
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row7_2_trait = {
		random = no
		war_support_weekly = 0.0025
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row7_3_trait = {
		random = no
		war_support_weekly = 0.005
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row7_4_trait = {
		random = no
		war_support_weekly = 0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row7_5_trait = {
		random = no
		war_support_weekly = 0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinpolicies_row7_6_trait = {
		random = no
		war_support_weekly = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}

	##################
	### EXPOLICIES ###
	##################
	### ROW1 ###
	cheatexpolicies_row1_m3_trait = {
		random = no
		foreign_subversive_activites = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row1_m2_trait = {
		random = no
		foreign_subversive_activites = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row1_m1_trait = {
		random = no
		foreign_subversive_activites = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row1_0_trait = {
		random = no
		foreign_subversive_activites = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row1_1_trait = {
		random = no
		foreign_subversive_activites = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row1_2_trait = {
		random = no
		foreign_subversive_activites = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row1_3_trait = {
		random = no
		foreign_subversive_activites = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row1_4_trait = {
		random = no
		foreign_subversive_activites = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row1_5_trait = {
		random = no
		foreign_subversive_activites = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row1_6_trait = {
		random = no
		foreign_subversive_activites = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatexpolicies_row2_m3_trait = {
		random = no
		opinion_gain_monthly_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row2_m2_trait = {
		random = no
		opinion_gain_monthly_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row2_m1_trait = {
		random = no
		opinion_gain_monthly_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row2_0_trait = {
		random = no
		opinion_gain_monthly_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row2_1_trait = {
		random = no
		opinion_gain_monthly_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row2_2_trait = {
		random = no
		opinion_gain_monthly_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row2_3_trait = {
		random = no
		opinion_gain_monthly_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row2_4_trait = {
		random = no
		opinion_gain_monthly_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row2_5_trait = {
		random = no
		opinion_gain_monthly_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row2_6_trait = {
		random = no
		opinion_gain_monthly_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatexpolicies_row3_m3_trait = {
		random = no
		trade_opinion_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row3_m2_trait = {
		random = no
		trade_opinion_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row3_m1_trait = {
		random = no
		trade_opinion_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row3_0_trait = {
		random = no
		trade_opinion_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row3_1_trait = {
		random = no
		trade_opinion_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row3_2_trait = {
		random = no
		trade_opinion_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row3_3_trait = {
		random = no
		trade_opinion_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row3_4_trait = {
		random = no
		trade_opinion_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row3_5_trait = {
		random = no
		trade_opinion_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row3_6_trait = {
		random = no
		trade_opinion_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatexpolicies_row4_m3_trait = {
		random = no
		drift_defence_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row4_m2_trait = {
		random = no
		drift_defence_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row4_m1_trait = {
		random = no
		drift_defence_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row4_0_trait = {
		random = no
		drift_defence_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row4_1_trait = {
		random = no
		drift_defence_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row4_2_trait = {
		random = no
		drift_defence_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row4_3_trait = {
		random = no
		drift_defence_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row4_4_trait = {
		random = no
		drift_defence_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row4_5_trait = {
		random = no
		drift_defence_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row4_6_trait = {
		random = no
		drift_defence_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatexpolicies_row5_m3_trait = {
		random = no
		compliance_gain = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row5_m2_trait = {
		random = no
		compliance_gain = -0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row5_m1_trait = {
		random = no
		compliance_gain = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row5_0_trait = {
		random = no
		compliance_gain = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row5_1_trait = {
		random = no
		compliance_gain = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row5_2_trait = {
		random = no
		compliance_gain = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row5_3_trait = {
		random = no
		compliance_gain = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row5_4_trait = {
		random = no
		compliance_gain = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row5_5_trait = {
		random = no
		compliance_gain = 5.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row5_6_trait = {
		random = no
		compliance_gain = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatexpolicies_row6_m3_trait = {
		random = no
		command_power_gain_mult = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row6_m2_trait = {
		random = no
		command_power_gain_mult = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row6_m1_trait = {
		random = no
		command_power_gain_mult = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row6_0_trait = {
		random = no
		command_power_gain_mult = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row6_1_trait = {
		random = no
		command_power_gain_mult = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row6_2_trait = {
		random = no
		command_power_gain_mult = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row6_3_trait = {
		random = no
		command_power_gain_mult = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row6_4_trait = {
		random = no
		command_power_gain_mult = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row6_5_trait = {
		random = no
		command_power_gain_mult = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row6_6_trait = {
		random = no
		command_power_gain_mult = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatexpolicies_row7_m3_trait = {
		random = no
		max_command_power = -60
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row7_m2_trait = {
		random = no
		max_command_power = -40
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row7_m1_trait = {
		random = no
		max_command_power = -20
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row7_0_trait = {
		random = no
		max_command_power = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row7_1_trait = {
		random = no
		max_command_power = 10
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row7_2_trait = {
		random = no
		max_command_power = 20
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row7_3_trait = {
		random = no
		max_command_power = 40
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row7_4_trait = {
		random = no
		max_command_power = 60
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row7_5_trait = {
		random = no
		max_command_power = 100
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexpolicies_row7_6_trait = {
		random = no
		max_command_power = 10000
		
		ai_will_do = {
			factor = 0
		}
	}
	
	################
	### INTELDEF ###
	################
	### ROW1 ###
	cheatinteldef_row1_m3_trait = {
		random = no
		crypto_strength = -8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row1_m2_trait = {
		random = no
		crypto_strength = -4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row1_m1_trait = {
		random = no
		crypto_strength = -2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row1_0_trait = {
		random = no
		crypto_strength = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row1_1_trait = {
		random = no
		crypto_strength = 1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row1_2_trait = {
		random = no
		crypto_strength = 2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row1_3_trait = {
		random = no
		crypto_strength = 4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row1_4_trait = {
		random = no
		crypto_strength = 8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row1_5_trait = {
		random = no
		crypto_strength = 16
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row1_6_trait = {
		random = no
		crypto_strength = 32
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatinteldef_row2_m3_trait = {
		random = no
		intelligence_agency_defense = -8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row2_m2_trait = {
		random = no
		intelligence_agency_defense = -4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row2_m1_trait = {
		random = no
		intelligence_agency_defense = -2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row2_0_trait = {
		random = no
		intelligence_agency_defense = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row2_1_trait = {
		random = no
		intelligence_agency_defense = 1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row2_2_trait = {
		random = no
		intelligence_agency_defense = 2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row2_3_trait = {
		random = no
		intelligence_agency_defense = 4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row2_4_trait = {
		random = no
		intelligence_agency_defense = 8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row2_5_trait = {
		random = no
		intelligence_agency_defense = 16
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row2_6_trait = {
		random = no
		intelligence_agency_defense = 32
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatinteldef_row3_m3_trait = {
		random = no
		required_garrison_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row3_m2_trait = {
		random = no
		required_garrison_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row3_m1_trait = {
		random = no
		required_garrison_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row3_0_trait = {
		random = no
		required_garrison_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row3_1_trait = {
		random = no
		required_garrison_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row3_2_trait = {
		random = no
		required_garrison_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row3_3_trait = {
		random = no
		required_garrison_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row3_4_trait = {
		random = no
		required_garrison_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row3_5_trait = {
		random = no
		required_garrison_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row3_6_trait = {
		random = no
		required_garrison_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatinteldef_row4_m3_trait = {
		random = no
		resistance_target = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row4_m2_trait = {
		random = no
		resistance_target = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row4_m1_trait = {
		random = no
		resistance_target = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row4_0_trait = {
		random = no
		resistance_target = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row4_1_trait = {
		random = no
		resistance_target = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row4_2_trait = {
		random = no
		resistance_target = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row4_3_trait = {
		random = no
		resistance_target = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row4_4_trait = {
		random = no
		resistance_target = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row4_5_trait = {
		random = no
		resistance_target = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row4_6_trait = {
		random = no
		resistance_target = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatinteldef_row5_m3_trait = {
		random = no
		legitimacy_gain_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row5_m2_trait = {
		random = no
		legitimacy_gain_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row5_m1_trait = {
		random = no
		legitimacy_gain_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row5_0_trait = {
		random = no
		legitimacy_gain_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row5_1_trait = {
		random = no
		legitimacy_gain_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row5_2_trait = {
		random = no
		legitimacy_gain_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row5_3_trait = {
		random = no
		legitimacy_gain_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row5_4_trait = {
		random = no
		legitimacy_gain_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row5_5_trait = {
		random = no
		legitimacy_gain_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row5_6_trait = {
		random = no
		legitimacy_gain_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatinteldef_row6_m3_trait = {
		random = no
		autonomy_gain = -16
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row6_m2_trait = {
		random = no
		autonomy_gain = -4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row6_m1_trait = {
		random = no
		autonomy_gain = -2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row6_0_trait = {
		random = no
		autonomy_gain = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row6_1_trait = {
		random = no
		autonomy_gain = 1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row6_2_trait = {
		random = no
		autonomy_gain = 2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row6_3_trait = {
		random = no
		autonomy_gain = 4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row6_4_trait = {
		random = no
		autonomy_gain = 8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row6_5_trait = {
		random = no
		autonomy_gain = 16
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row6_6_trait = {
		random = no
		autonomy_gain = 640
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatinteldef_row7_m3_trait = {
		random = no
		subjects_autonomy_gain = 16
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row7_m2_trait = {
		random = no
		subjects_autonomy_gain = 4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row7_m1_trait = {
		random = no
		subjects_autonomy_gain = 2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row7_0_trait = {
		random = no
		subjects_autonomy_gain = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row7_1_trait = {
		random = no
		subjects_autonomy_gain = -1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row7_2_trait = {
		random = no
		subjects_autonomy_gain = -2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row7_3_trait = {
		random = no
		subjects_autonomy_gain = -4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row7_4_trait = {
		random = no
		subjects_autonomy_gain = -8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row7_5_trait = {
		random = no
		subjects_autonomy_gain = -16
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteldef_row7_6_trait = {
		random = no
		subjects_autonomy_gain = -640
		
		ai_will_do = {
			factor = 0
		}
	}

	################
	### INTELOFF ###
	################
	### ROW1 ###
	cheatinteloff_row1_m3_trait = {
		random = no
		decryption_power_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row1_m2_trait = {
		random = no
		decryption_power_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row1_m1_trait = {
		random = no
		decryption_power_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row1_0_trait = {
		random = no
		decryption_power_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row1_1_trait = {
		random = no
		decryption_power_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row1_2_trait = {
		random = no
		decryption_power_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row1_3_trait = {
		random = no
		decryption_power_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row1_4_trait = {
		random = no
		decryption_power_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row1_5_trait = {
		random = no
		decryption_power_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row1_6_trait = {
		random = no
		decryption_power_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatinteloff_row2_m3_trait = {
		random = no
		operative_slot = -5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row2_m2_trait = {
		random = no
		operative_slot = -2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row2_m1_trait = {
		random = no
		operative_slot = -1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row2_0_trait = {
		random = no
		operative_slot = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row2_1_trait = {
		random = no
		operative_slot = 1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row2_2_trait = {
		random = no
		operative_slot = 2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row2_3_trait = {
		random = no
		operative_slot = 3
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row2_4_trait = {
		random = no
		operative_slot = 4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row2_5_trait = {
		random = no
		operative_slot = 5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row2_6_trait = {
		random = no
		operative_slot = 10
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatinteloff_row3_m3_trait = {
		random = no
		intel_network_gain_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row3_m2_trait = {
		random = no
		intel_network_gain_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row3_m1_trait = {
		random = no
		intel_network_gain_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row3_0_trait = {
		random = no
		intel_network_gain_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row3_1_trait = {
		random = no
		intel_network_gain_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row3_2_trait = {
		random = no
		intel_network_gain_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row3_3_trait = {
		random = no
		intel_network_gain_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row3_4_trait = {
		random = no
		intel_network_gain_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row3_5_trait = {
		random = no
		intel_network_gain_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row3_6_trait = {
		random = no
		intel_network_gain_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatinteloff_row4_m3_trait = {
		random = no
		own_operative_detection_chance_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row4_m2_trait = {
		random = no
		own_operative_detection_chance_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row4_m1_trait = {
		random = no
		own_operative_detection_chance_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row4_0_trait = {
		random = no
		own_operative_detection_chance_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row4_1_trait = {
		random = no
		own_operative_detection_chance_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row4_2_trait = {
		random = no
		own_operative_detection_chance_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row4_3_trait = {
		random = no
		own_operative_detection_chance_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row4_4_trait = {
		random = no
		own_operative_detection_chance_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row4_5_trait = {
		random = no
		own_operative_detection_chance_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row4_6_trait = {
		random = no
		own_operative_detection_chance_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatinteloff_row5_m3_trait = {
		random = no
		operation_outcome = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row5_m2_trait = {
		random = no
		operation_outcome = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row5_m1_trait = {
		random = no
		operation_outcome = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row5_0_trait = {
		random = no
		operation_outcome = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row5_1_trait = {
		random = no
		operation_outcome = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row5_2_trait = {
		random = no
		operation_outcome = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row5_3_trait = {
		random = no
		operation_outcome = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row5_4_trait = {
		random = no
		operation_outcome = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row5_5_trait = {
		random = no
		operation_outcome = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row5_6_trait = {
		random = no
		operation_outcome = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatinteloff_row6_m3_trait = {
		random = no
		operation_cost = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row6_m2_trait = {
		random = no
		operation_cost = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row6_m1_trait = {
		random = no
		operation_cost = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row6_0_trait = {
		random = no
		operation_cost = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row6_1_trait = {
		random = no
		operation_cost = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row6_2_trait = {
		random = no
		operation_cost = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row6_3_trait = {
		random = no
		operation_cost = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row6_4_trait = {
		random = no
		operation_cost = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row6_5_trait = {
		random = no
		operation_cost = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row6_6_trait = {
		random = no
		operation_cost = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatinteloff_row7_m3_trait = {
		random = no
		intel_from_operatives_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row7_m2_trait = {
		random = no
		intel_from_operatives_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row7_m1_trait = {
		random = no
		intel_from_operatives_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row7_0_trait = {
		random = no
		intel_from_operatives_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row7_1_trait = {
		random = no
		intel_from_operatives_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row7_2_trait = {
		random = no
		intel_from_operatives_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row7_3_trait = {
		random = no
		intel_from_operatives_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row7_4_trait = {
		random = no
		intel_from_operatives_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row7_5_trait = {
		random = no
		intel_from_operatives_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatinteloff_row7_6_trait = {
		random = no
		intel_from_operatives_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	###############
	### NAVYGEN ###
	###############
	### ROW1 ###
	cheatnavygen_row1_m3_trait = {
		random = no
		navy_org_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row1_m2_trait = {
		random = no
		navy_org_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row1_m1_trait = {
		random = no
		navy_org_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row1_0_trait = {
		random = no
		navy_org_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row1_1_trait = {
		random = no
		navy_org_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row1_2_trait = {
		random = no
		navy_org_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row1_3_trait = {
		random = no
		navy_org_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row1_4_trait = {
		random = no
		navy_org_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row1_5_trait = {
		random = no
		navy_org_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row1_6_trait = {
		random = no
		navy_org_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatnavygen_row2_m3_trait = {
		random = no
		naval_morale_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row2_m2_trait = {
		random = no
		naval_morale_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row2_m1_trait = {
		random = no
		naval_morale_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row2_0_trait = {
		random = no
		naval_morale_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row2_1_trait = {
		random = no
		naval_morale_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row2_2_trait = {
		random = no
		naval_morale_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row2_3_trait = {
		random = no
		naval_morale_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row2_4_trait = {
		random = no
		naval_morale_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row2_5_trait = {
		random = no
		naval_morale_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row2_6_trait = {
		random = no
		naval_morale_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatnavygen_row3_m3_trait = {
		random = no
		naval_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row3_m2_trait = {
		random = no
		naval_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row3_m1_trait = {
		random = no
		naval_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row3_0_trait = {
		random = no
		naval_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row3_1_trait = {
		random = no
		naval_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row3_2_trait = {
		random = no
		naval_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row3_3_trait = {
		random = no
		naval_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row3_4_trait = {
		random = no
		naval_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row3_5_trait = {
		random = no
		naval_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row3_6_trait = {
		random = no
		naval_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatnavygen_row4_m3_trait = {
		random = no
		navy_max_range_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row4_m2_trait = {
		random = no
		navy_max_range_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row4_m1_trait = {
		random = no
		navy_max_range_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row4_0_trait = {
		random = no
		navy_max_range_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row4_1_trait = {
		random = no
		navy_max_range_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row4_2_trait = {
		random = no
		navy_max_range_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row4_3_trait = {
		random = no
		navy_max_range_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row4_4_trait = {
		random = no
		navy_max_range_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row4_5_trait = {
		random = no
		navy_max_range_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row4_6_trait = {
		random = no
		navy_max_range_factor = 10.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatnavygen_row5_m3_trait = {
		random = no
		naval_detection = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row5_m2_trait = {
		random = no
		naval_detection = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row5_m1_trait = {
		random = no
		naval_detection = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row5_0_trait = {
		random = no
		naval_detection = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row5_1_trait = {
		random = no
		naval_detection = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row5_2_trait = {
		random = no
		naval_detection = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row5_3_trait = {
		random = no
		naval_detection = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row5_4_trait = {
		random = no
		naval_detection = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row5_5_trait = {
		random = no
		naval_detection = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row5_6_trait = {
		random = no
		naval_detection = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatnavygen_row6_m3_trait = {
		random = no
		convoy_retreat_speed = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row6_m2_trait = {
		random = no
		convoy_retreat_speed = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row6_m1_trait = {
		random = no
		convoy_retreat_speed = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row6_0_trait = {
		random = no
		convoy_retreat_speed = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row6_1_trait = {
		random = no
		convoy_retreat_speed = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row6_2_trait = {
		random = no
		convoy_retreat_speed = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row6_3_trait = {
		random = no
		convoy_retreat_speed = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row6_4_trait = {
		random = no
		convoy_retreat_speed = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row6_5_trait = {
		random = no
		convoy_retreat_speed = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row6_6_trait = {
		random = no
		convoy_retreat_speed = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatnavygen_row7_m3_trait = {
		random = no
		navy_fuel_consumption_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row7_m2_trait = {
		random = no
		navy_fuel_consumption_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row7_m1_trait = {
		random = no
		navy_fuel_consumption_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row7_0_trait = {
		random = no
		navy_fuel_consumption_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row7_1_trait = {
		random = no
		navy_fuel_consumption_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row7_2_trait = {
		random = no
		navy_fuel_consumption_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row7_3_trait = {
		random = no
		navy_fuel_consumption_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row7_4_trait = {
		random = no
		navy_fuel_consumption_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row7_5_trait = {
		random = no
		navy_fuel_consumption_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavygen_row7_6_trait = {
		random = no
		navy_fuel_consumption_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	################
	### NAVYSPEC ###
	################
	### ROW1 ###
	cheatnavyspec_row1_m3_trait = {
		random = no
		naval_damage_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row1_m2_trait = {
		random = no
		naval_damage_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row1_m1_trait = {
		random = no
		naval_damage_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row1_0_trait = {
		random = no
		naval_damage_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row1_1_trait = {
		random = no
		naval_damage_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row1_2_trait = {
		random = no
		naval_damage_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row1_3_trait = {
		random = no
		naval_damage_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row1_4_trait = {
		random = no
		naval_damage_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row1_5_trait = {
		random = no
		naval_damage_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row1_6_trait = {
		random = no
		naval_damage_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatnavyspec_row2_m3_trait = {
		random = no
		naval_defense_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row2_m2_trait = {
		random = no
		naval_defense_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row2_m1_trait = {
		random = no
		naval_defense_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row2_0_trait = {
		random = no
		naval_defense_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row2_1_trait = {
		random = no
		naval_defense_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row2_2_trait = {
		random = no
		naval_defense_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row2_3_trait = {
		random = no
		naval_defense_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row2_4_trait = {
		random = no
		naval_defense_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row2_5_trait = {
		random = no
		naval_defense_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row2_6_trait = {
		random = no
		naval_defense_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatnavyspec_row3_m3_trait = {
		random = no
		naval_hit_chance = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row3_m2_trait = {
		random = no
		naval_hit_chance = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row3_m1_trait = {
		random = no
		naval_hit_chance = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row3_0_trait = {
		random = no
		naval_hit_chance = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row3_1_trait = {
		random = no
		naval_hit_chance = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row3_2_trait = {
		random = no
		naval_hit_chance = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row3_3_trait = {
		random = no
		naval_hit_chance = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row3_4_trait = {
		random = no
		naval_hit_chance = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row3_5_trait = {
		random = no
		naval_hit_chance = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row3_6_trait = {
		random = no
		naval_hit_chance = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatnavyspec_row4_m3_trait = {
		random = no
		navy_anti_air_attack_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row4_m2_trait = {
		random = no
		navy_anti_air_attack_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row4_m1_trait = {
		random = no
		navy_anti_air_attack_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row4_0_trait = {
		random = no
		navy_anti_air_attack_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row4_1_trait = {
		random = no
		navy_anti_air_attack_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row4_2_trait = {
		random = no
		navy_anti_air_attack_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row4_3_trait = {
		random = no
		navy_anti_air_attack_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row4_4_trait = {
		random = no
		navy_anti_air_attack_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row4_5_trait = {
		random = no
		navy_anti_air_attack_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row4_6_trait = {
		random = no
		navy_anti_air_attack_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatnavyspec_row5_m3_trait = {
		random = no
		sortie_efficiency = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row5_m2_trait = {
		random = no
		sortie_efficiency = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row5_m1_trait = {
		random = no
		sortie_efficiency = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row5_0_trait = {
		random = no
		sortie_efficiency = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row5_1_trait = {
		random = no
		sortie_efficiency = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row5_2_trait = {
		random = no
		sortie_efficiency = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row5_3_trait = {
		random = no
		sortie_efficiency = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row5_4_trait = {
		random = no
		sortie_efficiency = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row5_5_trait = {
		random = no
		sortie_efficiency = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row5_6_trait = {
		random = no
		sortie_efficiency = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatnavyspec_row6_m3_trait = {
		random = no
		invasion_preparation = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row6_m2_trait = {
		random = no
		invasion_preparation = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row6_m1_trait = {
		random = no
		invasion_preparation = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row6_0_trait = {
		random = no
		invasion_preparation = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row6_1_trait = {
		random = no
		invasion_preparation = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row6_2_trait = {
		random = no
		invasion_preparation = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row6_3_trait = {
		random = no
		invasion_preparation = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row6_4_trait = {
		random = no
		invasion_preparation = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row6_5_trait = {
		random = no
		invasion_preparation = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row6_6_trait = {
		random = no
		invasion_preparation = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatnavyspec_row7_m3_trait = {
		random = no
		experience_gain_navy_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row7_m2_trait = {
		random = no
		experience_gain_navy_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row7_m1_trait = {
		random = no
		experience_gain_navy_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row7_0_trait = {
		random = no
		experience_gain_navy_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row7_1_trait = {
		random = no
		experience_gain_navy_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row7_2_trait = {
		random = no
		experience_gain_navy_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row7_3_trait = {
		random = no
		experience_gain_navy_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row7_4_trait = {
		random = no
		experience_gain_navy_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row7_5_trait = {
		random = no
		experience_gain_navy_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnavyspec_row7_6_trait = {
		random = no
		experience_gain_navy_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	##############
	### AIRGEN ###
	##############
	### ROW1 ###
	cheatairgen_row1_m3_trait = {
		random = no
		air_detection = -0.6
		air_superiority_detect_factor = -0.6
		air_interception_detect_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row1_m2_trait = {
		random = no
		air_detection = -0.4
		air_superiority_detect_factor = -0.4
		air_interception_detect_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row1_m1_trait = {
		random = no
		air_detection = -0.2
		air_superiority_detect_factor = -0.2
		air_interception_detect_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row1_0_trait = {
		random = no
		air_detection = 0
		air_superiority_detect_factor = 0
		air_interception_detect_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row1_1_trait = {
		random = no
		air_detection = 0.1
		air_superiority_detect_factor = 0.1
		air_interception_detect_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row1_2_trait = {
		random = no
		air_detection = 0.2
		air_superiority_detect_factor = 0.2
		air_interception_detect_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row1_3_trait = {
		random = no
		air_detection = 0.4
		air_superiority_detect_factor = 0.4
		air_interception_detect_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row1_4_trait = {
		random = no
		air_detection = 0.6
		air_superiority_detect_factor = 0.6
		air_interception_detect_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row1_5_trait = {
		random = no
		air_detection = 1.0
		air_superiority_detect_factor = 1.0
		air_interception_detect_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row1_6_trait = {
		random = no
		air_detection = 100.0
		air_superiority_detect_factor = 100.0
		air_interception_detect_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatairgen_row2_m3_trait = {
		random = no
		air_range_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row2_m2_trait = {
		random = no
		air_range_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row2_m1_trait = {
		random = no
		air_range_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row2_0_trait = {
		random = no
		air_range_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row2_1_trait = {
		random = no
		air_range_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row2_2_trait = {
		random = no
		air_range_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row2_3_trait = {
		random = no
		air_range_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row2_4_trait = {
		random = no
		air_range_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row2_5_trait = {
		random = no
		air_range_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row2_6_trait = {
		random = no
		air_range_factor = 10.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatairgen_row3_m3_trait = {
		random = no
		air_attack_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row3_m2_trait = {
		random = no
		air_attack_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row3_m1_trait = {
		random = no
		air_attack_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row3_0_trait = {
		random = no
		air_attack_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row3_1_trait = {
		random = no
		air_attack_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row3_2_trait = {
		random = no
		air_attack_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row3_3_trait = {
		random = no
		air_attack_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row3_4_trait = {
		random = no
		air_attack_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row3_5_trait = {
		random = no
		air_attack_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row3_6_trait = {
		random = no
		air_attack_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatairgen_row4_m3_trait = {
		random = no
		air_defence_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row4_m2_trait = {
		random = no
		air_defence_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row4_m1_trait = {
		random = no
		air_defence_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row4_0_trait = {
		random = no
		air_defence_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row4_1_trait = {
		random = no
		air_defence_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row4_2_trait = {
		random = no
		air_defence_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row4_3_trait = {
		random = no
		air_defence_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row4_4_trait = {
		random = no
		air_defence_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row4_5_trait = {
		random = no
		air_defence_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row4_6_trait = {
		random = no
		air_defence_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatairgen_row5_m3_trait = {
		random = no
		air_agility_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row5_m2_trait = {
		random = no
		air_agility_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row5_m1_trait = {
		random = no
		air_agility_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row5_0_trait = {
		random = no
		air_agility_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row5_1_trait = {
		random = no
		air_agility_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row5_2_trait = {
		random = no
		air_agility_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row5_3_trait = {
		random = no
		air_agility_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row5_4_trait = {
		random = no
		air_agility_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row5_5_trait = {
		random = no
		air_agility_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row5_6_trait = {
		random = no
		air_agility_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatairgen_row6_m3_trait = {
		random = no
		air_maximum_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row6_m2_trait = {
		random = no
		air_maximum_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row6_m1_trait = {
		random = no
		air_maximum_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row6_0_trait = {
		random = no
		air_maximum_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row6_1_trait = {
		random = no
		air_maximum_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row6_2_trait = {
		random = no
		air_maximum_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row6_3_trait = {
		random = no
		air_maximum_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row6_4_trait = {
		random = no
		air_maximum_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row6_5_trait = {
		random = no
		air_maximum_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row6_6_trait = {
		random = no
		air_maximum_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatairgen_row7_m3_trait = {
		random = no
		air_fuel_consumption_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row7_m2_trait = {
		random = no
		air_fuel_consumption_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row7_m1_trait = {
		random = no
		air_fuel_consumption_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row7_0_trait = {
		random = no
		air_fuel_consumption_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row7_1_trait = {
		random = no
		air_fuel_consumption_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row7_2_trait = {
		random = no
		air_fuel_consumption_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row7_3_trait = {
		random = no
		air_fuel_consumption_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row7_4_trait = {
		random = no
		air_fuel_consumption_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row7_5_trait = {
		random = no
		air_fuel_consumption_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairgen_row7_6_trait = {
		random = no
		air_fuel_consumption_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	###############
	### AIRSPEC ###
	###############
	### ROW1 ###
	cheatairspec_row1_m3_trait = {
		random = no
		air_mission_efficiency = -0.6
		air_cas_efficiency = -0.6
		air_escort_efficiency = -0.6
		air_intercept_efficiency = -0.6
		air_nav_efficiency = -0.6
		air_strategic_bomber_bombing_factor = -0.6
		air_superiority_efficiency = -0.6
		mines_planting_by_air_factor = -0.6
		mines_sweeping_by_air_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row1_m2_trait = {
		random = no
		air_mission_efficiency = -0.4
		air_cas_efficiency = -0.4
		air_escort_efficiency = -0.4
		air_intercept_efficiency = -0.4
		air_strategic_bomber_bombing_factor = -0.4
		air_superiority_efficiency = -0.4
		mines_planting_by_air_factor = -0.4
		mines_sweeping_by_air_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row1_m1_trait = {
		random = no
		air_mission_efficiency = -0.2
		air_cas_efficiency = -0.2
		air_escort_efficiency = -0.2
		air_intercept_efficiency = -0.2
		air_strategic_bomber_bombing_factor = -0.2
		air_superiority_efficiency = -0.2
		mines_planting_by_air_factor = -0.2
		mines_sweeping_by_air_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row1_0_trait = {
		random = no
		air_mission_efficiency = 0
		air_cas_efficiency = 0
		air_escort_efficiency = 0
		air_intercept_efficiency = 0
		air_strategic_bomber_bombing_factor = 0
		air_superiority_efficiency = 0
		mines_planting_by_air_factor = 0
		mines_sweeping_by_air_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row1_1_trait = {
		random = no
		air_mission_efficiency = 0.1
		air_cas_efficiency = 0.1
		air_escort_efficiency = 0.1
		air_intercept_efficiency = 0.1
		air_strategic_bomber_bombing_factor = 0.1
		air_superiority_efficiency = 0.1
		mines_planting_by_air_factor = 0.1
		mines_sweeping_by_air_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row1_2_trait = {
		random = no
		air_mission_efficiency = 0.2
		air_cas_efficiency = 0.2
		air_escort_efficiency = 0.2
		air_intercept_efficiency = 0.2
		air_strategic_bomber_bombing_factor = 0.2
		air_superiority_efficiency = 0.2
		mines_planting_by_air_factor = 0.2
		mines_sweeping_by_air_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row1_3_trait = {
		random = no
		air_mission_efficiency = 0.4
		air_cas_efficiency = 0.4
		air_escort_efficiency = 0.4
		air_intercept_efficiency = 0.4
		air_strategic_bomber_bombing_factor = 0.4
		air_superiority_efficiency = 0.4
		mines_planting_by_air_factor = 0.4
		mines_sweeping_by_air_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row1_4_trait = {
		random = no
		air_mission_efficiency = 0.6
		air_cas_efficiency = 0.6
		air_escort_efficiency = 0.6
		air_intercept_efficiency = 0.6
		air_strategic_bomber_bombing_factor = 0.6
		air_superiority_efficiency = 0.6
		mines_planting_by_air_factor = 0.6
		mines_sweeping_by_air_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row1_5_trait = {
		random = no
		air_mission_efficiency = 1.0
		air_cas_efficiency = 1.0
		air_escort_efficiency = 1.0
		air_intercept_efficiency = 1.0
		air_strategic_bomber_bombing_factor = 1.0
		air_superiority_efficiency = 1.0
		mines_planting_by_air_factor = 1.0
		mines_sweeping_by_air_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row1_6_trait = {
		random = no
		air_mission_efficiency = 100.0
		air_cas_efficiency = 100.0
		air_escort_efficiency = 100.0
		air_intercept_efficiency = 100.0
		air_strategic_bomber_bombing_factor = 100.0
		air_superiority_efficiency = 100.0
		mines_planting_by_air_factor = 100.0
		mines_sweeping_by_air_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatairspec_row2_m3_trait = {
		random = no
		air_weather_penalty = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row2_m2_trait = {
		random = no
		air_weather_penalty = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row2_m1_trait = {
		random = no
		air_weather_penalty = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row2_0_trait = {
		random = no
		air_weather_penalty = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row2_1_trait = {
		random = no
		air_weather_penalty = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row2_2_trait = {
		random = no
		air_weather_penalty = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row2_3_trait = {
		random = no
		air_weather_penalty = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row2_4_trait = {
		random = no
		air_weather_penalty = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row2_5_trait = {
		random = no
		air_weather_penalty = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row2_6_trait = {
		random = no
		air_weather_penalty = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatairspec_row3_m3_trait = {
		random = no
		air_night_penalty = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row3_m2_trait = {
		random = no
		air_night_penalty = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row3_m1_trait = {
		random = no
		air_night_penalty = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row3_0_trait = {
		random = no
		air_night_penalty = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row3_1_trait = {
		random = no
		air_night_penalty = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row3_2_trait = {
		random = no
		air_night_penalty = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row3_3_trait = {
		random = no
		air_night_penalty = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row3_4_trait = {
		random = no
		air_night_penalty = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row3_5_trait = {
		random = no
		air_night_penalty = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row3_6_trait = {
		random = no
		air_night_penalty = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatairspec_row4_m3_trait = {
		random = no
		air_accidents_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row4_m2_trait = {
		random = no
		air_accidents_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row4_m1_trait = {
		random = no
		air_accidents_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row4_0_trait = {
		random = no
		air_accidents_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row4_1_trait = {
		random = no
		air_accidents_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row4_2_trait = {
		random = no
		air_accidents_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row4_3_trait = {
		random = no
		air_accidents_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row4_4_trait = {
		random = no
		air_accidents_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row4_5_trait = {
		random = no
		air_accidents_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row4_6_trait = {
		random = no
		air_accidents_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatairspec_row5_m3_trait = {
		random = no
		air_nav_efficiency = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row5_m2_trait = {
		random = no
		air_nav_efficiency = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row5_m1_trait = {
		random = no
		air_nav_efficiency = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row5_0_trait = {
		random = no
		air_nav_efficiency = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row5_1_trait = {
		random = no
		air_nav_efficiency = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row5_2_trait = {
		random = no
		air_nav_efficiency = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row5_3_trait = {
		random = no
		air_nav_efficiency = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row5_4_trait = {
		random = no
		air_nav_efficiency = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row5_5_trait = {
		random = no
		air_nav_efficiency = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row5_6_trait = {
		random = no
		air_nav_efficiency = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatairspec_row6_m3_trait = {
		random = no
		air_ace_bonuses_factor = -0.6
		air_ace_generation_chance_factor = -0.6
		ace_effectiveness_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row6_m2_trait = {
		random = no
		air_ace_bonuses_factor = -0.4
		air_ace_generation_chance_factor = -0.4
		ace_effectiveness_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row6_m1_trait = {
		random = no
		air_ace_bonuses_factor = -0.2
		air_ace_generation_chance_factor = -0.2
		ace_effectiveness_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row6_0_trait = {
		random = no
		air_ace_bonuses_factor = 0
		air_ace_generation_chance_factor = 0
		ace_effectiveness_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row6_1_trait = {
		random = no
		air_ace_bonuses_factor = 0.1
		air_ace_generation_chance_factor = 0.1
		ace_effectiveness_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row6_2_trait = {
		random = no
		air_ace_bonuses_factor = 0.2
		air_ace_generation_chance_factor = 0.2
		ace_effectiveness_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row6_3_trait = {
		random = no
		air_ace_bonuses_factor = 0.4
		air_ace_generation_chance_factor = 0.4
		ace_effectiveness_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row6_4_trait = {
		random = no
		air_ace_bonuses_factor = 0.6
		air_ace_generation_chance_factor = 0.6
		ace_effectiveness_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row6_5_trait = {
		random = no
		air_ace_bonuses_factor = 0.8
		air_ace_generation_chance_factor = 0.8
		ace_effectiveness_factor = 0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row6_6_trait = {
		random = no
		air_ace_bonuses_factor = 1.0
		air_ace_generation_chance_factor = 1.0
		ace_effectiveness_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatairspec_row7_m3_trait = {
		random = no
		experience_gain_air_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row7_m2_trait = {
		random = no
		experience_gain_air_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row7_m1_trait = {
		random = no
		experience_gain_air_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row7_0_trait = {
		random = no
		experience_gain_air_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row7_1_trait = {
		random = no
		experience_gain_air_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row7_2_trait = {
		random = no
		experience_gain_air_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row7_3_trait = {
		random = no
		experience_gain_air_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row7_4_trait = {
		random = no
		experience_gain_air_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row7_5_trait = {
		random = no
		experience_gain_air_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatairspec_row7_6_trait = {
		random = no
		experience_gain_air_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	###############
	### ARMYGEN ###
	###############
	### ROW1 ###
	cheatarmygen_row1_m3_trait = {
		random = no
		army_org_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row1_m2_trait = {
		random = no
		army_org_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row1_m1_trait = {
		random = no
		army_org_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row1_0_trait = {
		random = no
		army_org_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row1_1_trait = {
		random = no
		army_org_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row1_2_trait = {
		random = no
		army_org_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row1_3_trait = {
		random = no
		army_org_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row1_4_trait = {
		random = no
		army_org_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row1_5_trait = {
		random = no
		army_org_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row1_6_trait = {
		random = no
		army_org_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatarmygen_row2_m3_trait = {
		random = no
		army_morale_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row2_m2_trait = {
		random = no
		army_morale_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row2_m1_trait = {
		random = no
		army_morale_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row2_0_trait = {
		random = no
		army_morale_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row2_1_trait = {
		random = no
		army_morale_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row2_2_trait = {
		random = no
		army_morale_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row2_3_trait = {
		random = no
		army_morale_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row2_4_trait = {
		random = no
		army_morale_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row2_5_trait = {
		random = no
		army_morale_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row2_6_trait = {
		random = no
		army_morale_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatarmygen_row3_m3_trait = {
		random = no
		land_reinforce_rate = -0.08
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row3_m2_trait = {
		random = no
		land_reinforce_rate = -0.04
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row3_m1_trait = {
		random = no
		land_reinforce_rate = -0.02
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row3_0_trait = {
		random = no
		land_reinforce_rate = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row3_1_trait = {
		random = no
		land_reinforce_rate = 0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row3_2_trait = {
		random = no
		land_reinforce_rate = 0.02
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row3_3_trait = {
		random = no
		land_reinforce_rate = 0.04
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row3_4_trait = {
		random = no
		land_reinforce_rate = 0.08
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row3_5_trait = {
		random = no
		land_reinforce_rate = 0.16
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row3_6_trait = {
		random = no
		land_reinforce_rate = 0.64
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatarmygen_row4_m3_trait = {
		random = no
		army_attack_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row4_m2_trait = {
		random = no
		army_attack_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row4_m1_trait = {
		random = no
		army_attack_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row4_0_trait = {
		random = no
		army_attack_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row4_1_trait = {
		random = no
		army_attack_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row4_2_trait = {
		random = no
		army_attack_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row4_3_trait = {
		random = no
		army_attack_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row4_4_trait = {
		random = no
		army_attack_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row4_5_trait = {
		random = no
		army_attack_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row4_6_trait = {
		random = no
		army_attack_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatarmygen_row5_m3_trait = {
		random = no
		army_defence_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row5_m2_trait = {
		random = no
		army_defence_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row5_m1_trait = {
		random = no
		army_defence_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row5_0_trait = {
		random = no
		army_defence_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row5_1_trait = {
		random = no
		army_defence_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row5_2_trait = {
		random = no
		army_defence_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row5_3_trait = {
		random = no
		army_defence_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row5_4_trait = {
		random = no
		army_defence_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row5_5_trait = {
		random = no
		army_defence_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row5_6_trait = {
		random = no
		army_defence_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatarmygen_row6_m3_trait = {
		random = no
		army_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row6_m2_trait = {
		random = no
		army_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row6_m1_trait = {
		random = no
		army_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row6_0_trait = {
		random = no
		army_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row6_1_trait = {
		random = no
		army_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row6_2_trait = {
		random = no
		army_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row6_3_trait = {
		random = no
		army_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row6_4_trait = {
		random = no
		army_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row6_5_trait = {
		random = no
		army_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row6_6_trait = {
		random = no
		army_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatarmygen_row7_m3_trait = {
		random = no
		army_fuel_consumption_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row7_m2_trait = {
		random = no
		army_fuel_consumption_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row7_m1_trait = {
		random = no
		army_fuel_consumption_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row7_0_trait = {
		random = no
		army_fuel_consumption_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row7_1_trait = {
		random = no
		army_fuel_consumption_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row7_2_trait = {
		random = no
		army_fuel_consumption_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row7_3_trait = {
		random = no
		army_fuel_consumption_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row7_4_trait = {
		random = no
		army_fuel_consumption_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row7_5_trait = {
		random = no
		army_fuel_consumption_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmygen_row7_6_trait = {
		random = no
		army_fuel_consumption_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}

	################
	### ARMYSPEC ###
	################
	### ROW1 ###
	cheatarmyspec_row1_m3_trait = {
		random = no
		training_time_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row1_m2_trait = {
		random = no
		training_time_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row1_m1_trait = {
		random = no
		training_time_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row1_0_trait = {
		random = no
		training_time_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row1_1_trait = {
		random = no
		training_time_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row1_2_trait = {
		random = no
		training_time_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row1_3_trait = {
		random = no
		training_time_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row1_4_trait = {
		random = no
		training_time_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row1_5_trait = {
		random = no
		training_time_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row1_6_trait = {
		random = no
		training_time_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatarmyspec_row2_m3_trait = {
		random = no
		supply_consumption_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row2_m2_trait = {
		random = no
		supply_consumption_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row2_m1_trait = {
		random = no
		supply_consumption_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row2_0_trait = {
		random = no
		supply_consumption_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row2_1_trait = {
		random = no
		supply_consumption_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row2_2_trait = {
		random = no
		supply_consumption_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row2_3_trait = {
		random = no
		supply_consumption_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row2_4_trait = {
		random = no
		supply_consumption_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row2_5_trait = {
		random = no
		supply_consumption_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row2_6_trait = {
		random = no
		supply_consumption_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatarmyspec_row3_m3_trait = {
		random = no
		experience_gain_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row3_m2_trait = {
		random = no
		experience_gain_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row3_m1_trait = {
		random = no
		experience_gain_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row3_0_trait = {
		random = no
		experience_gain_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row3_1_trait = {
		random = no
		experience_gain_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row3_2_trait = {
		random = no
		experience_gain_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row3_3_trait = {
		random = no
		experience_gain_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row3_4_trait = {
		random = no
		experience_gain_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row3_5_trait = {
		random = no
		experience_gain_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row3_6_trait = {
		random = no
		experience_gain_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatarmyspec_row4_m3_trait = {
		random = no
		justify_war_goal_time = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row4_m2_trait = {
		random = no
		justify_war_goal_time = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row4_m1_trait = {
		random = no
		justify_war_goal_time = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row4_0_trait = {
		random = no
		justify_war_goal_time = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row4_1_trait = {
		random = no
		justify_war_goal_time = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row4_2_trait = {
		random = no
		justify_war_goal_time = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row4_3_trait = {
		random = no
		justify_war_goal_time = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row4_4_trait = {
		random = no
		justify_war_goal_time = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row4_5_trait = {
		random = no
		justify_war_goal_time = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row4_6_trait = {
		random = no
		justify_war_goal_time = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatarmyspec_row5_m3_trait = {
		random = no
		attrition = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row5_m2_trait = {
		random = no
		attrition = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row5_m1_trait = {
		random = no
		attrition = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row5_0_trait = {
		random = no
		attrition = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row5_1_trait = {
		random = no
		attrition = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row5_2_trait = {
		random = no
		attrition = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row5_3_trait = {
		random = no
		attrition = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row5_4_trait = {
		random = no
		attrition = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row5_5_trait = {
		random = no
		attrition = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row5_6_trait = {
		random = no
		attrition = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatarmyspec_row6_m3_trait = {
		random = no
		combat_width_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row6_m2_trait = {
		random = no
		combat_width_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row6_m1_trait = {
		random = no
		combat_width_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row6_0_trait = {
		random = no
		combat_width_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row6_1_trait = {
		random = no
		combat_width_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row6_2_trait = {
		random = no
		combat_width_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row6_3_trait = {
		random = no
		combat_width_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row6_4_trait = {
		random = no
		combat_width_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row6_5_trait = {
		random = no
		combat_width_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row6_6_trait = {
		random = no
		combat_width_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatarmyspec_row7_m3_trait = {
		random = no
		experience_gain_army_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row7_m2_trait = {
		random = no
		experience_gain_army_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row7_m1_trait = {
		random = no
		experience_gain_army_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row7_0_trait = {
		random = no
		experience_gain_army_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row7_1_trait = {
		random = no
		experience_gain_army_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row7_2_trait = {
		random = no
		experience_gain_army_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row7_3_trait = {
		random = no
		experience_gain_army_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row7_4_trait = {
		random = no
		experience_gain_army_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row7_5_trait = {
		random = no
		experience_gain_army_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatarmyspec_row7_6_trait = {
		random = no
		experience_gain_army_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}

	##################
	### PRODUCTION ###
	##################
	### ROW1 ###
	cheatproduction_row1_m3_trait = {
		random = no
		production_lack_of_resource_penalty_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row1_m2_trait = {
		random = no
		production_lack_of_resource_penalty_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row1_m1_trait = {
		random = no
		production_lack_of_resource_penalty_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row1_0_trait = {
		random = no
		production_lack_of_resource_penalty_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row1_1_trait = {
		random = no
		production_lack_of_resource_penalty_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row1_2_trait = {
		random = no
		production_lack_of_resource_penalty_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row1_3_trait = {
		random = no
		production_lack_of_resource_penalty_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row1_4_trait = {
		random = no
		production_lack_of_resource_penalty_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row1_5_trait = {
		random = no
		production_lack_of_resource_penalty_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row1_6_trait = {
		random = no
		production_lack_of_resource_penalty_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatproduction_row2_m3_trait = {
		random = no
		line_change_production_efficiency_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row2_m2_trait = {
		random = no
		line_change_production_efficiency_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row2_m1_trait = {
		random = no
		line_change_production_efficiency_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row2_0_trait = {
		random = no
		line_change_production_efficiency_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row2_1_trait = {
		random = no
		line_change_production_efficiency_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row2_2_trait = {
		random = no
		line_change_production_efficiency_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row2_3_trait = {
		random = no
		line_change_production_efficiency_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row2_4_trait = {
		random = no
		line_change_production_efficiency_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row2_5_trait = {
		random = no
		line_change_production_efficiency_factor = 0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row2_6_trait = {
		random = no
		line_change_production_efficiency_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatproduction_row3_m3_trait = {
		random = no
		nuclear_production_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row3_m2_trait = {
		random = no
		nuclear_production_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row3_m1_trait = {
		random = no
		nuclear_production_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row3_0_trait = {
		random = no
		nuclear_production_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row3_1_trait = {
		random = no
		nuclear_production_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row3_2_trait = {
		random = no
		nuclear_production_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row3_3_trait = {
		random = no
		nuclear_production_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row3_4_trait = {
		random = no
		nuclear_production_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row3_5_trait = {
		random = no
		nuclear_production_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row3_6_trait = {
		random = no
		nuclear_production_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatproduction_row4_m3_trait = {
		random = no
		equipment_conversion_speed = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row4_m2_trait = {
		random = no
		equipment_conversion_speed = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row4_m1_trait = {
		random = no
		equipment_conversion_speed = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row4_0_trait = {
		random = no
		equipment_conversion_speed = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row4_1_trait = {
		random = no
		equipment_conversion_speed = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row4_2_trait = {
		random = no
		equipment_conversion_speed = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row4_3_trait = {
		random = no
		equipment_conversion_speed = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row4_4_trait = {
		random = no
		equipment_conversion_speed = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row4_5_trait = {
		random = no
		equipment_conversion_speed = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row4_6_trait = {
		random = no
		equipment_conversion_speed = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatproduction_row5_m3_trait = {
		random = no
		lend_lease_tension = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row5_m2_trait = {
		random = no
		lend_lease_tension = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row5_m1_trait = {
		random = no
		lend_lease_tension = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row5_0_trait = {
		random = no
		lend_lease_tension = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row5_1_trait = {
		random = no
		lend_lease_tension = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row5_2_trait = {
		random = no
		lend_lease_tension = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row5_3_trait = {
		random = no
		lend_lease_tension = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row5_4_trait = {
		random = no
		lend_lease_tension = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row5_5_trait = {
		random = no
		lend_lease_tension = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row5_6_trait = {
		random = no
		lend_lease_tension = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatproduction_row6_m3_trait = {
		random = no
		conversion_cost_civ_to_mil_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row6_m2_trait = {
		random = no
		conversion_cost_civ_to_mil_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row6_m1_trait = {
		random = no
		conversion_cost_civ_to_mil_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row6_0_trait = {
		random = no
		conversion_cost_civ_to_mil_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row6_1_trait = {
		random = no
		conversion_cost_civ_to_mil_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row6_2_trait = {
		random = no
		conversion_cost_civ_to_mil_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row6_3_trait = {
		random = no
		conversion_cost_civ_to_mil_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row6_4_trait = {
		random = no
		conversion_cost_civ_to_mil_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row6_5_trait = {
		random = no
		conversion_cost_civ_to_mil_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row6_6_trait = {
		random = no
		conversion_cost_civ_to_mil_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatproduction_row7_m3_trait = {
		random = no
		conversion_cost_mil_to_civ_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row7_m2_trait = {
		random = no
		conversion_cost_mil_to_civ_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row7_m1_trait = {
		random = no
		conversion_cost_mil_to_civ_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row7_0_trait = {
		random = no
		conversion_cost_mil_to_civ_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row7_1_trait = {
		random = no
		conversion_cost_mil_to_civ_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row7_2_trait = {
		random = no
		conversion_cost_mil_to_civ_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row7_3_trait = {
		random = no
		conversion_cost_mil_to_civ_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row7_4_trait = {
		random = no
		conversion_cost_mil_to_civ_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row7_5_trait = {
		random = no
		conversion_cost_mil_to_civ_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatproduction_row7_6_trait = {
		random = no
		conversion_cost_mil_to_civ_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	###################
	### INTELAGENCY ###
	###################
	### ROW1 ###
	cheatintelagency_row1_m3_trait = {
		random = no
		civilian_intel_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row1_m2_trait = {
		random = no
		civilian_intel_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row1_m1_trait = {
		random = no
		civilian_intel_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row1_0_trait = {
		random = no
		civilian_intel_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row1_1_trait = {
		random = no
		civilian_intel_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row1_2_trait = {
		random = no
		civilian_intel_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row1_3_trait = {
		random = no
		civilian_intel_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row1_4_trait = {
		random = no
		civilian_intel_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row1_5_trait = {
		random = no
		civilian_intel_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row1_6_trait = {
		random = no
		civilian_intel_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatintelagency_row2_m3_trait = {
		random = no
		army_intel_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row2_m2_trait = {
		random = no
		army_intel_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row2_m1_trait = {
		random = no
		army_intel_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row2_0_trait = {
		random = no
		army_intel_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row2_1_trait = {
		random = no
		army_intel_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row2_2_trait = {
		random = no
		army_intel_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row2_3_trait = {
		random = no
		army_intel_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row2_4_trait = {
		random = no
		army_intel_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row2_5_trait = {
		random = no
		army_intel_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row2_6_trait = {
		random = no
		army_intel_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatintelagency_row3_m3_trait = {
		random = no
		navy_intel_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row3_m2_trait = {
		random = no
		navy_intel_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row3_m1_trait = {
		random = no
		navy_intel_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row3_0_trait = {
		random = no
		navy_intel_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row3_1_trait = {
		random = no
		navy_intel_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row3_2_trait = {
		random = no
		navy_intel_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row3_3_trait = {
		random = no
		navy_intel_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row3_4_trait = {
		random = no
		navy_intel_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row3_5_trait = {
		random = no
		navy_intel_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row3_6_trait = {
		random = no
		navy_intel_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatintelagency_row4_m3_trait = {
		random = no
		airforce_intel_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row4_m2_trait = {
		random = no
		airforce_intel_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row4_m1_trait = {
		random = no
		airforce_intel_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row4_0_trait = {
		random = no
		airforce_intel_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row4_1_trait = {
		random = no
		airforce_intel_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row4_2_trait = {
		random = no
		airforce_intel_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row4_3_trait = {
		random = no
		airforce_intel_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row4_4_trait = {
		random = no
		airforce_intel_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row4_5_trait = {
		random = no
		airforce_intel_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row4_6_trait = {
		random = no
		airforce_intel_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatintelagency_row5_m3_trait = {
		random = no
		agency_upgrade_time = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row5_m2_trait = {
		random = no
		agency_upgrade_time = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row5_m1_trait = {
		random = no
		agency_upgrade_time = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row5_0_trait = {
		random = no
		agency_upgrade_time = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row5_1_trait = {
		random = no
		agency_upgrade_time = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row5_2_trait = {
		random = no
		agency_upgrade_time = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row5_3_trait = {
		random = no
		agency_upgrade_time = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row5_4_trait = {
		random = no
		agency_upgrade_time = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row5_5_trait = {
		random = no
		agency_upgrade_time = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row5_6_trait = {
		random = no
		agency_upgrade_time = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatintelagency_row6_m3_trait = {
		random = no
		encryption_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row6_m2_trait = {
		random = no
		encryption_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row6_m1_trait = {
		random = no
		encryption_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row6_0_trait = {
		random = no
		encryption_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row6_1_trait = {
		random = no
		encryption_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row6_2_trait = {
		random = no
		encryption_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row6_3_trait = {
		random = no
		encryption_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row6_4_trait = {
		random = no
		encryption_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row6_5_trait = {
		random = no
		encryption_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row6_6_trait = {
		random = no
		encryption_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatintelagency_row7_m3_trait = {
		random = no
		decryption_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row7_m2_trait = {
		random = no
		decryption_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row7_m1_trait = {
		random = no
		decryption_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row7_0_trait = {
		random = no
		decryption_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row7_1_trait = {
		random = no
		decryption_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row7_2_trait = {
		random = no
		decryption_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row7_3_trait = {
		random = no
		decryption_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row7_4_trait = {
		random = no
		decryption_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row7_5_trait = {
		random = no
		decryption_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatintelagency_row7_6_trait = {
		random = no
		decryption_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	###################
	### WARMEASURES ###
	###################
	### ROW1 ###
	cheatwarmeasures_row1_m3_trait = {
		random = no
		guarantee_tension = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row1_m2_trait = {
		random = no
		guarantee_tension = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row1_m1_trait = {
		random = no
		guarantee_tension = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row1_0_trait = {
		random = no
		guarantee_tension = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row1_1_trait = {
		random = no
		guarantee_tension = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row1_2_trait = {
		random = no
		guarantee_tension = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row1_3_trait = {
		random = no
		guarantee_tension = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row1_4_trait = {
		random = no
		guarantee_tension = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row1_5_trait = {
		random = no
		guarantee_tension = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row1_6_trait = {
		random = no
		guarantee_tension = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatwarmeasures_row2_m3_trait = {
		random = no
		join_faction_tension = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row2_m2_trait = {
		random = no
		join_faction_tension = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row2_m1_trait = {
		random = no
		join_faction_tension = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row2_0_trait = {
		random = no
		join_faction_tension = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row2_1_trait = {
		random = no
		join_faction_tension = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row2_2_trait = {
		random = no
		join_faction_tension = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row2_3_trait = {
		random = no
		join_faction_tension = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row2_4_trait = {
		random = no
		join_faction_tension = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row2_5_trait = {
		random = no
		join_faction_tension = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row2_6_trait = {
		random = no
		join_faction_tension = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatwarmeasures_row3_m3_trait = {
		random = no
		generate_wargoal_tension = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row3_m2_trait = {
		random = no
		generate_wargoal_tension = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row3_m1_trait = {
		random = no
		generate_wargoal_tension = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row3_0_trait = {
		random = no
		generate_wargoal_tension = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row3_1_trait = {
		random = no
		generate_wargoal_tension = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row3_2_trait = {
		random = no
		generate_wargoal_tension = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row3_3_trait = {
		random = no
		generate_wargoal_tension = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row3_4_trait = {
		random = no
		generate_wargoal_tension = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row3_5_trait = {
		random = no
		generate_wargoal_tension = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row3_6_trait = {
		random = no
		generate_wargoal_tension = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatwarmeasures_row4_m3_trait = {
		random = no
		send_volunteers_tension = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row4_m2_trait = {
		random = no
		send_volunteers_tension = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row4_m1_trait = {
		random = no
		send_volunteers_tension = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row4_0_trait = {
		random = no
		send_volunteers_tension = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row4_1_trait = {
		random = no
		send_volunteers_tension = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row4_2_trait = {
		random = no
		send_volunteers_tension = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row4_3_trait = {
		random = no
		send_volunteers_tension = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row4_4_trait = {
		random = no
		send_volunteers_tension = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row4_5_trait = {
		random = no
		send_volunteers_tension = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row4_6_trait = {
		random = no
		send_volunteers_tension = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatwarmeasures_row5_m3_trait = {
		random = no
		industry_air_damage_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row5_m2_trait = {
		random = no
		industry_air_damage_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row5_m1_trait = {
		random = no
		industry_air_damage_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row5_0_trait = {
		random = no
		industry_air_damage_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row5_1_trait = {
		random = no
		industry_air_damage_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row5_2_trait = {
		random = no
		industry_air_damage_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row5_3_trait = {
		random = no
		industry_air_damage_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row5_4_trait = {
		random = no
		industry_air_damage_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row5_5_trait = {
		random = no
		industry_air_damage_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row5_6_trait = {
		random = no
		industry_air_damage_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatwarmeasures_row6_m3_trait = {
		random = no
		static_anti_air_hit_chance_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row6_m2_trait = {
		random = no
		static_anti_air_hit_chance_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row6_m1_trait = {
		random = no
		static_anti_air_hit_chance_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row6_0_trait = {
		random = no
		static_anti_air_hit_chance_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row6_1_trait = {
		random = no
		static_anti_air_hit_chance_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row6_2_trait = {
		random = no
		static_anti_air_hit_chance_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row6_3_trait = {
		random = no
		static_anti_air_hit_chance_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row6_4_trait = {
		random = no
		static_anti_air_hit_chance_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row6_5_trait = {
		random = no
		static_anti_air_hit_chance_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row6_6_trait = {
		random = no
		static_anti_air_hit_chance_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatwarmeasures_row7_m3_trait = {
		random = no
		static_anti_air_damage_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row7_m2_trait = {
		random = no
		static_anti_air_damage_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row7_m1_trait = {
		random = no
		static_anti_air_damage_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row7_0_trait = {
		random = no
		static_anti_air_damage_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row7_1_trait = {
		random = no
		static_anti_air_damage_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row7_2_trait = {
		random = no
		static_anti_air_damage_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row7_3_trait = {
		random = no
		static_anti_air_damage_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row7_4_trait = {
		random = no
		static_anti_air_damage_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row7_5_trait = {
		random = no
		static_anti_air_damage_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatwarmeasures_row7_6_trait = {
		random = no
		static_anti_air_damage_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	###################
	### EXPERIENCES ###
	###################
	### ROW1 ###
	cheatexperiences_row1_m3_trait = {
		random = no
		experience_gain_navy = -0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row1_m2_trait = {
		random = no
		experience_gain_navy = -0.025
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row1_m1_trait = {
		random = no
		experience_gain_navy = -0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row1_0_trait = {
		random = no
		experience_gain_navy = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row1_1_trait = {
		random = no
		experience_gain_navy = 0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row1_2_trait = {
		random = no
		experience_gain_navy = 0.025
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row1_3_trait = {
		random = no
		experience_gain_navy = 0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row1_4_trait = {
		random = no
		experience_gain_navy = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row1_5_trait = {
		random = no
		experience_gain_navy = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row1_6_trait = {
		random = no
		experience_gain_navy = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatexperiences_row2_m3_trait = {
		random = no
		experience_gain_air = -0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row2_m2_trait = {
		random = no
		experience_gain_air = -0.025
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row2_m1_trait = {
		random = no
		experience_gain_air = -0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row2_0_trait = {
		random = no
		experience_gain_air = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row2_1_trait = {
		random = no
		experience_gain_air = 0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row2_2_trait = {
		random = no
		experience_gain_air = 0.025
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row2_3_trait = {
		random = no
		experience_gain_air = 0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row2_4_trait = {
		random = no
		experience_gain_air = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row2_5_trait = {
		random = no
		experience_gain_air = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row2_6_trait = {
		random = no
		experience_gain_air = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatexperiences_row3_m3_trait = {
		random = no
		experience_gain_army = -0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row3_m2_trait = {
		random = no
		experience_gain_army = -0.025
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row3_m1_trait = {
		random = no
		experience_gain_army = -0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row3_0_trait = {
		random = no
		experience_gain_army = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row3_1_trait = {
		random = no
		experience_gain_army = 0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row3_2_trait = {
		random = no
		experience_gain_army = 0.025
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row3_3_trait = {
		random = no
		experience_gain_army = 0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row3_4_trait = {
		random = no
		experience_gain_army = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row3_5_trait = {
		random = no
		experience_gain_army = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row3_6_trait = {
		random = no
		experience_gain_army = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatexperiences_row4_m3_trait = {
		random = no
		experience_gain_navy_unit_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row4_m2_trait = {
		random = no
		experience_gain_navy_unit_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row4_m1_trait = {
		random = no
		experience_gain_navy_unit_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row4_0_trait = {
		random = no
		experience_gain_navy_unit_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row4_1_trait = {
		random = no
		experience_gain_navy_unit_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row4_2_trait = {
		random = no
		experience_gain_navy_unit_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row4_3_trait = {
		random = no
		experience_gain_navy_unit_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row4_4_trait = {
		random = no
		experience_gain_navy_unit_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row4_5_trait = {
		random = no
		experience_gain_navy_unit_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row4_6_trait = {
		random = no
		experience_gain_navy_unit_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatexperiences_row5_m3_trait = {
		random = no
		air_training_xp_gain_factor = -0.6
		air_mission_xp_gain_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row5_m2_trait = {
		random = no
		air_training_xp_gain_factor = -0.4
		air_mission_xp_gain_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row5_m1_trait = {
		random = no
		air_training_xp_gain_factor = -0.2
		air_mission_xp_gain_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row5_0_trait = {
		random = no
		air_training_xp_gain_factor = 0
		air_mission_xp_gain_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row5_1_trait = {
		random = no
		air_training_xp_gain_factor = 0.1
		air_mission_xp_gain_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row5_2_trait = {
		random = no
		air_training_xp_gain_factor = 0.2
		air_mission_xp_gain_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row5_3_trait = {
		random = no
		air_training_xp_gain_factor = 0.4
		air_mission_xp_gain_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row5_4_trait = {
		random = no
		air_training_xp_gain_factor = 0.6
		air_mission_xp_gain_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row5_5_trait = {
		random = no
		air_training_xp_gain_factor = 1.0
		air_mission_xp_gain_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row5_6_trait = {
		random = no
		air_training_xp_gain_factor = 100.0
		air_mission_xp_gain_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatexperiences_row6_m3_trait = {
		random = no
		experience_gain_army_unit_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row6_m2_trait = {
		random = no
		experience_gain_army_unit_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row6_m1_trait = {
		random = no
		experience_gain_army_unit_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row6_0_trait = {
		random = no
		experience_gain_army_unit_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row6_1_trait = {
		random = no
		experience_gain_army_unit_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row6_2_trait = {
		random = no
		experience_gain_army_unit_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row6_3_trait = {
		random = no
		experience_gain_army_unit_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row6_4_trait = {
		random = no
		experience_gain_army_unit_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row6_5_trait = {
		random = no
		experience_gain_army_unit_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row6_6_trait = {
		random = no
		experience_gain_army_unit_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatexperiences_row7_m3_trait = {
		random = no
		air_wing_xp_loss_when_killed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row7_m2_trait = {
		random = no
		air_wing_xp_loss_when_killed_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row7_m1_trait = {
		random = no
		air_wing_xp_loss_when_killed_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row7_0_trait = {
		random = no
		air_wing_xp_loss_when_killed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row7_1_trait = {
		random = no
		air_wing_xp_loss_when_killed_factor = -1.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row7_2_trait = {
		random = no
		air_wing_xp_loss_when_killed_factor = -1.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row7_3_trait = {
		random = no
		air_wing_xp_loss_when_killed_factor = -1.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row7_4_trait = {
		random = no
		air_wing_xp_loss_when_killed_factor = -1.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row7_5_trait = {
		random = no
		air_wing_xp_loss_when_killed_factor = -1.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatexperiences_row7_6_trait = {
		random = no
		air_wing_xp_loss_when_killed_factor = -2.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	############
	### DOC1 ###
	############
	### ROW1 ###
	cheatdoc1_row1_m3_trait = {
		random = no
		army_core_attack_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row1_m2_trait = {
		random = no
		army_core_attack_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row1_m1_trait = {
		random = no
		army_core_attack_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row1_0_trait = {
		random = no
		army_core_attack_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row1_1_trait = {
		random = no
		army_core_attack_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row1_2_trait = {
		random = no
		army_core_attack_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row1_3_trait = {
		random = no
		army_core_attack_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row1_4_trait = {
		random = no
		army_core_attack_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row1_5_trait = {
		random = no
		army_core_attack_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row1_6_trait = {
		random = no
		army_core_attack_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatdoc1_row2_m3_trait = {
		random = no
		org_loss_when_moving = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row2_m2_trait = {
		random = no
		org_loss_when_moving = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row2_m1_trait = {
		random = no
		org_loss_when_moving = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row2_0_trait = {
		random = no
		org_loss_when_moving = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row2_1_trait = {
		random = no
		org_loss_when_moving = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row2_2_trait = {
		random = no
		org_loss_when_moving = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row2_3_trait = {
		random = no
		org_loss_when_moving = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row2_4_trait = {
		random = no
		org_loss_when_moving = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row2_5_trait = {
		random = no
		org_loss_when_moving = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row2_6_trait = {
		random = no
		org_loss_when_moving = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatdoc1_row3_m3_trait = {
		random = no
		terrain_penalty_reduction = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row3_m2_trait = {
		random = no
		terrain_penalty_reduction = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row3_m1_trait = {
		random = no
		terrain_penalty_reduction = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row3_0_trait = {
		random = no
		terrain_penalty_reduction = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row3_1_trait = {
		random = no
		terrain_penalty_reduction = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row3_2_trait = {
		random = no
		terrain_penalty_reduction = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row3_3_trait = {
		random = no
		terrain_penalty_reduction = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row3_4_trait = {
		random = no
		terrain_penalty_reduction = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row3_5_trait = {
		random = no
		terrain_penalty_reduction = 0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row3_6_trait = {
		random = no
		terrain_penalty_reduction = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatdoc1_row4_m3_trait = {
		random = no
		breakthrough_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row4_m2_trait = {
		random = no
		breakthrough_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row4_m1_trait = {
		random = no
		breakthrough_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row4_0_trait = {
		random = no
		breakthrough_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row4_1_trait = {
		random = no
		breakthrough_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row4_2_trait = {
		random = no
		breakthrough_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row4_3_trait = {
		random = no
		breakthrough_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row4_4_trait = {
		random = no
		breakthrough_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row4_5_trait = {
		random = no
		breakthrough_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row4_6_trait = {
		random = no
		breakthrough_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatdoc1_row5_m3_trait = {
		random = no
		equipment_capture = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row5_m2_trait = {
		random = no
		equipment_capture = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row5_m1_trait = {
		random = no
		equipment_capture = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row5_0_trait = {
		random = no
		equipment_capture = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row5_1_trait = {
		random = no
		equipment_capture = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row5_2_trait = {
		random = no
		equipment_capture = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row5_3_trait = {
		random = no
		equipment_capture = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row5_4_trait = {
		random = no
		equipment_capture = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row5_5_trait = {
		random = no
		equipment_capture = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row5_6_trait = {
		random = no
		equipment_capture = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatdoc1_row6_m3_trait = {
		random = no
		army_strength_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row6_m2_trait = {
		random = no
		army_strength_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row6_m1_trait = {
		random = no
		army_strength_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row6_0_trait = {
		random = no
		army_strength_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row6_1_trait = {
		random = no
		army_strength_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row6_2_trait = {
		random = no
		army_strength_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row6_3_trait = {
		random = no
		army_strength_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row6_4_trait = {
		random = no
		army_strength_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row6_5_trait = {
		random = no
		army_strength_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row6_6_trait = {
		random = no
		army_strength_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatdoc1_row7_m3_trait = {
		random = no
		resistance_damage_to_garrison_on_our_occupied_states = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row7_m2_trait = {
		random = no
		resistance_damage_to_garrison_on_our_occupied_states = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row7_m1_trait = {
		random = no
		resistance_damage_to_garrison_on_our_occupied_states = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row7_0_trait = {
		random = no
		resistance_damage_to_garrison_on_our_occupied_states = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row7_1_trait = {
		random = no
		resistance_damage_to_garrison_on_our_occupied_states = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row7_2_trait = {
		random = no
		resistance_damage_to_garrison_on_our_occupied_states = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row7_3_trait = {
		random = no
		resistance_damage_to_garrison_on_our_occupied_states = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row7_4_trait = {
		random = no
		resistance_damage_to_garrison_on_our_occupied_states = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row7_5_trait = {
		random = no
		resistance_damage_to_garrison_on_our_occupied_states = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc1_row7_6_trait = {
		random = no
		resistance_damage_to_garrison_on_our_occupied_states = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	############
	### DOC2 ###
	############
	### ROW1 ###
	cheatdoc2_row1_m3_trait = {
		random = no
		army_core_defence_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row1_m2_trait = {
		random = no
		army_core_defence_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row1_m1_trait = {
		random = no
		army_core_defence_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row1_0_trait = {
		random = no
		army_core_defence_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row1_1_trait = {
		random = no
		army_core_defence_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row1_2_trait = {
		random = no
		army_core_defence_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row1_3_trait = {
		random = no
		army_core_defence_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row1_4_trait = {
		random = no
		army_core_defence_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row1_5_trait = {
		random = no
		army_core_defence_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row1_6_trait = {
		random = no
		army_core_defence_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatdoc2_row2_m3_trait = {
		random = no
		max_dig_in_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row2_m2_trait = {
		random = no
		max_dig_in_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row2_m1_trait = {
		random = no
		max_dig_in_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row2_0_trait = {
		random = no
		max_dig_in_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row2_1_trait = {
		random = no
		max_dig_in_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row2_2_trait = {
		random = no
		max_dig_in_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row2_3_trait = {
		random = no
		max_dig_in_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row2_4_trait = {
		random = no
		max_dig_in_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row2_5_trait = {
		random = no
		max_dig_in_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row2_6_trait = {
		random = no
		max_dig_in_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatdoc2_row3_m3_trait = {
		random = no
		dig_in_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row3_m2_trait = {
		random = no
		dig_in_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row3_m1_trait = {
		random = no
		dig_in_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row3_0_trait = {
		random = no
		dig_in_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row3_1_trait = {
		random = no
		dig_in_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row3_2_trait = {
		random = no
		dig_in_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row3_3_trait = {
		random = no
		dig_in_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row3_4_trait = {
		random = no
		dig_in_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row3_5_trait = {
		random = no
		dig_in_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row3_6_trait = {
		random = no
		dig_in_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatdoc2_row4_m3_trait = {
		random = no
		out_of_supply_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row4_m2_trait = {
		random = no
		out_of_supply_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row4_m1_trait = {
		random = no
		out_of_supply_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row4_0_trait = {
		random = no
		out_of_supply_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row4_1_trait = {
		random = no
		out_of_supply_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row4_2_trait = {
		random = no
		out_of_supply_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row4_3_trait = {
		random = no
		out_of_supply_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row4_4_trait = {
		random = no
		out_of_supply_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row4_5_trait = {
		random = no
		out_of_supply_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row4_6_trait = {
		random = no
		out_of_supply_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatdoc2_row5_m3_trait = {
		random = no
		no_supply_grace = -2400
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row5_m2_trait = {
		random = no
		no_supply_grace = -240
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row5_m1_trait = {
		random = no
		no_supply_grace = -24
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row5_0_trait = {
		random = no
		no_supply_grace = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row5_1_trait = {
		random = no
		no_supply_grace = 24
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row5_2_trait = {
		random = no
		no_supply_grace = 120
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row5_3_trait = {
		random = no
		no_supply_grace = 240
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row5_4_trait = {
		random = no
		no_supply_grace = 480
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row5_5_trait = {
		random = no
		no_supply_grace = 960
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row5_6_trait = {
		random = no
		no_supply_grace = 9600
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatdoc2_row6_m3_trait = {
		random = no
		special_forces_cap = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row6_m2_trait = {
		random = no
		special_forces_cap = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row6_m1_trait = {
		random = no
		special_forces_cap = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row6_0_trait = {
		random = no
		special_forces_cap = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row6_1_trait = {
		random = no
		special_forces_cap = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row6_2_trait = {
		random = no
		special_forces_cap = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row6_3_trait = {
		random = no
		special_forces_cap = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row6_4_trait = {
		random = no
		special_forces_cap = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row6_5_trait = {
		random = no
		special_forces_cap = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row6_6_trait = {
		random = no
		special_forces_cap = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatdoc2_row7_m3_trait = {
		random = no
		special_forces_min = -8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row7_m2_trait = {
		random = no
		special_forces_min = -4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row7_m1_trait = {
		random = no
		special_forces_min = -2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row7_0_trait = {
		random = no
		special_forces_min = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row7_1_trait = {
		random = no
		special_forces_min = 1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row7_2_trait = {
		random = no
		special_forces_min = 2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row7_3_trait = {
		random = no
		special_forces_min = 4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row7_4_trait = {
		random = no
		special_forces_min = 8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row7_5_trait = {
		random = no
		special_forces_min = 16
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc2_row7_6_trait = {
		random = no
		special_forces_min = 640
		
		ai_will_do = {
			factor = 0
		}
	}

	############
	### DOC3 ###
	############
	### ROW1 ###
	cheatdoc3_row1_m3_trait = {
		random = no
		max_commander_army_size = -18
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row1_m2_trait = {
		random = no
		max_commander_army_size = -12
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row1_m1_trait = {
		random = no
		max_commander_army_size = -6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row1_0_trait = {
		random = no
		max_commander_army_size = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row1_1_trait = {
		random = no
		max_commander_army_size = 6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row1_2_trait = {
		random = no
		max_commander_army_size = 12
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row1_3_trait = {
		random = no
		max_commander_army_size = 24
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row1_4_trait = {
		random = no
		max_commander_army_size = 48
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row1_5_trait = {
		random = no
		max_commander_army_size = 72
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row1_6_trait = {
		random = no
		max_commander_army_size = 976
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatdoc3_row2_m3_trait = {
		random = no
		max_army_group_size = -4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row2_m2_trait = {
		random = no
		max_army_group_size = -2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row2_m1_trait = {
		random = no
		max_army_group_size = -1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row2_0_trait = {
		random = no
		max_army_group_size = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row2_1_trait = {
		random = no
		max_army_group_size = 1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row2_2_trait = {
		random = no
		max_army_group_size = 2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row2_3_trait = {
		random = no
		max_army_group_size = 3
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row2_4_trait = {
		random = no
		max_army_group_size = 4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row2_5_trait = {
		random = no
		max_army_group_size = 6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row2_6_trait = {
		random = no
		max_army_group_size = 15
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatdoc3_row3_m3_trait = {
		random = no
		max_planning_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row3_m2_trait = {
		random = no
		max_planning_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row3_m1_trait = {
		random = no
		max_planning_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row3_0_trait = {
		random = no
		max_planning_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row3_1_trait = {
		random = no
		max_planning_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row3_2_trait = {
		random = no
		max_planning_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row3_3_trait = {
		random = no
		max_planning_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row3_4_trait = {
		random = no
		max_planning_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row3_5_trait = {
		random = no
		max_planning_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row3_6_trait = {
		random = no
		max_planning_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatdoc3_row4_m3_trait = {
		random = no
		planning_speed = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row4_m2_trait = {
		random = no
		planning_speed = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row4_m1_trait = {
		random = no
		planning_speed = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row4_0_trait = {
		random = no
		planning_speed = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row4_1_trait = {
		random = no
		planning_speed = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row4_2_trait = {
		random = no
		planning_speed = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row4_3_trait = {
		random = no
		planning_speed = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row4_4_trait = {
		random = no
		planning_speed = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row4_5_trait = {
		random = no
		planning_speed = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row4_6_trait = {
		random = no
		planning_speed = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatdoc3_row5_m3_trait = {
		random = no
		minimum_training_level = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row5_m2_trait = {
		random = no
		minimum_training_level = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row5_m1_trait = {
		random = no
		minimum_training_level = 0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row5_0_trait = {
		random = no
		minimum_training_level = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row5_1_trait = {
		random = no
		minimum_training_level = -0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row5_2_trait = {
		random = no
		minimum_training_level = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row5_3_trait = {
		random = no
		minimum_training_level = -0.15
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row5_4_trait = {
		random = no
		minimum_training_level = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row5_5_trait = {
		random = no
		minimum_training_level = -0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row5_6_trait = {
		random = no
		minimum_training_level = -0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatdoc3_row6_m3_trait = {
		random = no
		recon_factor = -0.6
		recon_factor_while_entrenched = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row6_m2_trait = {
		random = no
		recon_factor = -0.4
		recon_factor_while_entrenched = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row6_m1_trait = {
		random = no
		recon_factor = -0.2
		recon_factor_while_entrenched = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row6_0_trait = {
		random = no
		recon_factor = 0
		
		recon_factor_while_entrenched = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row6_1_trait = {
		random = no
		recon_factor = 0.1
		recon_factor_while_entrenched = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row6_2_trait = {
		random = no
		recon_factor = 0.2
		recon_factor_while_entrenched = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row6_3_trait = {
		random = no
		recon_factor = 0.4
		recon_factor_while_entrenched = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row6_4_trait = {
		random = no
		recon_factor = 0.6
		recon_factor_while_entrenched = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row6_5_trait = {
		random = no
		recon_factor = 1.0
		recon_factor_while_entrenched = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row6_6_trait = {
		random = no
		recon_factor = 100.0
		recon_factor_while_entrenched = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatdoc3_row7_m3_trait = {
		random = no
		surrender_limit = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row7_m2_trait = {
		random = no
		surrender_limit = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row7_m1_trait = {
		random = no
		surrender_limit = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row7_0_trait = {
		random = no
		surrender_limit = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row7_1_trait = {
		random = no
		surrender_limit = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row7_2_trait = {
		random = no
		surrender_limit = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row7_3_trait = {
		random = no
		surrender_limit = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row7_4_trait = {
		random = no
		surrender_limit = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row7_5_trait = {
		random = no
		surrender_limit = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc3_row7_6_trait = {
		random = no
		surrender_limit = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	############
	### DOC4 ###
	############
	### ROW1 ###
	cheatdoc4_row1_m3_trait = {
		random = no
		weekly_manpower = -10000
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row1_m2_trait = {
		random = no
		weekly_manpower = -1000
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row1_m1_trait = {
		random = no
		weekly_manpower = -100
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row1_0_trait = {
		random = no
		weekly_manpower = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row1_1_trait = {
		random = no
		weekly_manpower = 100
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row1_2_trait = {
		random = no
		weekly_manpower = 250
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row1_3_trait = {
		random = no
		weekly_manpower = 500
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row1_4_trait = {
		random = no
		weekly_manpower = 1000
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row1_5_trait = {
		random = no
		weekly_manpower = 10000
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row1_6_trait = {
		random = no
		weekly_manpower = 100000
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatdoc4_row2_m3_trait = {
		random = no
		mobilization_speed = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row2_m2_trait = {
		random = no
		mobilization_speed = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row2_m1_trait = {
		random = no
		mobilization_speed = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row2_0_trait = {
		random = no
		mobilization_speed = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row2_1_trait = {
		random = no
		mobilization_speed = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row2_2_trait = {
		random = no
		mobilization_speed = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row2_3_trait = {
		random = no
		mobilization_speed = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row2_4_trait = {
		random = no
		mobilization_speed = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row2_5_trait = {
		random = no
		mobilization_speed = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row2_6_trait = {
		random = no
		mobilization_speed = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatdoc4_row3_m3_trait = {
		random = no
		send_volunteer_divisions_required = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row3_m2_trait = {
		random = no
		send_volunteer_divisions_required = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row3_m1_trait = {
		random = no
		send_volunteer_divisions_required = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row3_0_trait = {
		random = no
		send_volunteer_divisions_required = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row3_1_trait = {
		random = no
		send_volunteer_divisions_required = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row3_2_trait = {
		random = no
		send_volunteer_divisions_required = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row3_3_trait = {
		random = no
		send_volunteer_divisions_required = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row3_4_trait = {
		random = no
		send_volunteer_divisions_required = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row3_5_trait = {
		random = no
		send_volunteer_divisions_required = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row3_6_trait = {
		random = no
		send_volunteer_divisions_required = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatdoc4_row4_m3_trait = {
		random = no
		send_volunteer_size  = -16
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row4_m2_trait = {
		random = no
		send_volunteer_size = -4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row4_m1_trait = {
		random = no
		send_volunteer_size = -2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row4_0_trait = {
		random = no
		send_volunteer_size = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row4_1_trait = {
		random = no
		send_volunteer_size = 1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row4_2_trait = {
		random = no
		send_volunteer_size = 2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row4_3_trait = {
		random = no
		send_volunteer_size = 4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row4_4_trait = {
		random = no
		send_volunteer_size = 8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row4_5_trait = {
		random = no
		send_volunteer_size = 16
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row4_6_trait = {
		random = no
		send_volunteer_size = 640
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatdoc4_row5_m3_trait = {
		random = no
		enemy_justify_war_goal_time = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row5_m2_trait = {
		random = no
		enemy_justify_war_goal_time = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row5_m1_trait = {
		random = no
		enemy_justify_war_goal_time = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row5_0_trait = {
		random = no
		enemy_justify_war_goal_time = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row5_1_trait = {
		random = no
		enemy_justify_war_goal_time = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row5_2_trait = {
		random = no
		enemy_justify_war_goal_time = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row5_3_trait = {
		random = no
		enemy_justify_war_goal_time = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row5_4_trait = {
		random = no
		enemy_justify_war_goal_time = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row5_5_trait = {
		random = no
		enemy_justify_war_goal_time = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row5_6_trait = {
		random = no
		enemy_justify_war_goal_time = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatdoc4_row6_m3_trait = {
		random = no
		air_volunteer_cap = -800
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row6_m2_trait = {
		random = no
		air_volunteer_cap = -200
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row6_m1_trait = {
		random = no
		air_volunteer_cap = -100
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row6_0_trait = {
		random = no
		air_volunteer_cap = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row6_1_trait = {
		random = no
		air_volunteer_cap = 50
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row6_2_trait = {
		random = no
		air_volunteer_cap = 100
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row6_3_trait = {
		random = no
		air_volunteer_cap = 200
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row6_4_trait = {
		random = no
		air_volunteer_cap = 400
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row6_5_trait = {
		random = no
		air_volunteer_cap = 800
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row6_6_trait = {
		random = no
		air_volunteer_cap = 32000
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatdoc4_row7_m3_trait = {
		random = no
		military_leader_cost_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row7_m2_trait = {
		random = no
		military_leader_cost_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row7_m1_trait = {
		random = no
		military_leader_cost_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row7_0_trait = {
		random = no
		military_leader_cost_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row7_1_trait = {
		random = no
		military_leader_cost_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row7_2_trait = {
		random = no
		military_leader_cost_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row7_3_trait = {
		random = no
		military_leader_cost_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row7_4_trait = {
		random = no
		military_leader_cost_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row7_5_trait = {
		random = no
		military_leader_cost_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatdoc4_row7_6_trait = {
		random = no
		military_leader_cost_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	############
	### NEW1 ###
	############ # Made by Mr.Y
	### ROW1 ###
	############

	cheatnew1_row1_m3_trait = {
		random = no
		military_industrial_organization_research_bonus = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row1_m2_trait = {
		random = no
		military_industrial_organization_research_bonus = -0.50
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row1_m1_trait = {
		random = no
		military_industrial_organization_research_bonus = -0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row1_0_trait = {
		random = no
		military_industrial_organization_research_bonus = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row1_1_trait = {
		random = no
		military_industrial_organization_research_bonus = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row1_2_trait = {
		random = no
		military_industrial_organization_research_bonus = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row1_3_trait = {
		random = no
		military_industrial_organization_research_bonus = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row1_4_trait = {
		random = no
		military_industrial_organization_research_bonus = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row1_5_trait = {
		random = no
		military_industrial_organization_research_bonus = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row1_6_trait = {
		random = no
		military_industrial_organization_research_bonus = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatnew1_row2_m3_trait = {
		random = no
		military_industrial_organization_funds_gain = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row2_m2_trait = {
		random = no
		military_industrial_organization_funds_gain = -0.50
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row2_m1_trait = {
		random = no
		military_industrial_organization_funds_gain = -0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row2_0_trait = {
		random = no
		military_industrial_organization_funds_gain = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row2_1_trait = {
		random = no
		military_industrial_organization_funds_gain = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row2_2_trait = {
		random = no
		military_industrial_organization_funds_gain = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row2_3_trait = {
		random = no
		military_industrial_organization_funds_gain = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row2_4_trait = {
		random = no
		military_industrial_organization_funds_gain = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row2_5_trait = {
		random = no
		military_industrial_organization_funds_gain = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row2_6_trait = {
		random = no
		military_industrial_organization_funds_gain = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatnew1_row3_m3_trait = {
		random = no
		military_industrial_organization_design_team_assign_cost = 1.0
		military_industrial_organization_industrial_manufacturer_assign_cost = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row3_m2_trait = {
		random = no
		military_industrial_organization_design_team_assign_cost = 0.5
		military_industrial_organization_industrial_manufacturer_assign_cost = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row3_m1_trait = {
		random = no
		military_industrial_organization_design_team_assign_cost = 0.25
		military_industrial_organization_industrial_manufacturer_assign_cost = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row3_0_trait = {
		random = no
		military_industrial_organization_design_team_assign_cost = 0
		military_industrial_organization_industrial_manufacturer_assign_cost = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row3_1_trait = {
		random = no
		military_industrial_organization_design_team_assign_cost = -0.1
		military_industrial_organization_industrial_manufacturer_assign_cost = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row3_2_trait = {
		random = no
		military_industrial_organization_design_team_assign_cost = -0.2
		military_industrial_organization_industrial_manufacturer_assign_cost = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row3_3_trait = {
		random = no
		military_industrial_organization_design_team_assign_cost = -0.4
		military_industrial_organization_industrial_manufacturer_assign_cost = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row3_4_trait = {
		random = no
		military_industrial_organization_design_team_assign_cost = -0.6
		military_industrial_organization_industrial_manufacturer_assign_cost = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row3_5_trait = {
		random = no
		military_industrial_organization_design_team_assign_cost = -0.8
		military_industrial_organization_industrial_manufacturer_assign_cost = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row3_6_trait = {
		random = no
		military_industrial_organization_design_team_assign_cost = -1.0
		military_industrial_organization_industrial_manufacturer_assign_cost = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatnew1_row4_m3_trait = {
		random = no
		military_industrial_organization_design_team_change_cost  = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row4_m2_trait = {
		random = no
		military_industrial_organization_design_team_change_cost = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row4_m1_trait = {
		random = no
		military_industrial_organization_design_team_change_cost = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row4_0_trait = {
		random = no
		military_industrial_organization_design_team_change_cost = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row4_1_trait = {
		random = no
		military_industrial_organization_design_team_change_cost = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row4_2_trait = {
		random = no
		military_industrial_organization_design_team_change_cost = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row4_3_trait = {
		random = no
		military_industrial_organization_design_team_change_cost = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row4_4_trait = {
		random = no
		military_industrial_organization_design_team_change_cost = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row4_5_trait = {
		random = no
		military_industrial_organization_design_team_change_cost = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row4_6_trait = {
		random = no
		military_industrial_organization_design_team_change_cost = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatnew1_row5_m3_trait = {
		random = no
		military_industrial_organization_size_up_requirement = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row5_m2_trait = {
		random = no
		military_industrial_organization_size_up_requirement = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row5_m1_trait = {
		random = no
		military_industrial_organization_size_up_requirement = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row5_0_trait = {
		random = no
		military_industrial_organization_size_up_requirement = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row5_1_trait = {
		random = no
		military_industrial_organization_size_up_requirement = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row5_2_trait = {
		random = no
		military_industrial_organization_size_up_requirement = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row5_3_trait = {
		random = no
		military_industrial_organization_size_up_requirement = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row5_4_trait = {
		random = no
		military_industrial_organization_size_up_requirement = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row5_5_trait = {
		random = no
		military_industrial_organization_size_up_requirement = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row5_6_trait = {
		random = no
		military_industrial_organization_size_up_requirement = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatnew1_row6_m3_trait = {
		random = no
		military_industrial_organization_policy_cost = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row6_m2_trait = {
		random = no
		military_industrial_organization_policy_cost = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row6_m1_trait = {
		random = no
		military_industrial_organization_policy_cost = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row6_0_trait = {
		random = no
		military_industrial_organization_policy_cost = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row6_1_trait = {
		random = no
		military_industrial_organization_policy_cost = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row6_2_trait = {
		random = no
		military_industrial_organization_policy_cost = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row6_3_trait = {
		random = no
		military_industrial_organization_policy_cost = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row6_4_trait = {
		random = no
		military_industrial_organization_policy_cost = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row6_5_trait = {
		random = no
		military_industrial_organization_policy_cost = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row6_6_trait = {
		random = no
		military_industrial_organization_policy_cost = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatnew1_row7_m3_trait = {
		random = no
		military_industrial_organization_policy_cooldown = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row7_m2_trait = {
		random = no
		military_industrial_organization_policy_cooldown = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row7_m1_trait = {
		random = no
		military_industrial_organization_policy_cooldown = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row7_0_trait = {
		random = no
		military_industrial_organization_policy_cooldown = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row7_1_trait = {
		random = no
		military_industrial_organization_policy_cooldown = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row7_2_trait = {
		random = no
		military_industrial_organization_policy_cooldown = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row7_3_trait = {
		random = no
		military_industrial_organization_policy_cooldown = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row7_4_trait = {
		random = no
		military_industrial_organization_policy_cooldown = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row7_5_trait = {
		random = no
		military_industrial_organization_policy_cooldown = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew1_row7_6_trait = {
		random = no
		military_industrial_organization_policy_cooldown = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	############
	### NEW2 ###
	############ # Made by Mr.Y
	### ROW1 ###
	############

	cheatnew2_row1_m3_trait = {
		random = no
		production_speed_facility_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row1_m2_trait = {
		random = no
		production_speed_facility_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row1_m1_trait = {
		random = no
		production_speed_facility_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row1_0_trait = {
		random = no
		production_speed_facility_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row1_1_trait = {
		random = no
		production_speed_facility_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row1_2_trait = {
		random = no
		production_speed_facility_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row1_3_trait = {
		random = no
		production_speed_facility_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row1_4_trait = {
		random = no
		production_speed_facility_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row1_5_trait = {
		random = no
		production_speed_facility_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row1_6_trait = {
		random = no
		production_speed_facility_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatnew2_row2_m3_trait = {
		random = no
		production_speed_air_facility_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row2_m2_trait = {
		random = no
		production_speed_air_facility_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row2_m1_trait = {
		random = no
		production_speed_air_facility_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row2_0_trait = {
		random = no
		production_speed_air_facility_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row2_1_trait = {
		random = no
		production_speed_air_facility_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row2_2_trait = {
		random = no
		production_speed_air_facility_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row2_3_trait = {
		random = no
		production_speed_air_facility_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row2_4_trait = {
		random = no
		production_speed_air_facility_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row2_5_trait = {
		random = no
		production_speed_air_facility_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row2_6_trait = {
		random = no
		production_speed_air_facility_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatnew2_row3_m3_trait = {
		random = no
		production_speed_land_facility_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row3_m2_trait = {
		random = no
		production_speed_land_facility_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row3_m1_trait = {
		random = no
		production_speed_land_facility_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row3_0_trait = {
		random = no
		production_speed_land_facility_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row3_1_trait = {
		random = no
		production_speed_land_facility_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row3_2_trait = {
		random = no
		production_speed_land_facility_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row3_3_trait = {
		random = no
		production_speed_land_facility_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row3_4_trait = {
		random = no
		production_speed_land_facility_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row3_5_trait = {
		random = no
		production_speed_land_facility_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row3_6_trait = {
		random = no
		production_speed_land_facility_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatnew2_row4_m3_trait = {
		random = no
		production_speed_naval_facility_factor  = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row4_m2_trait = {
		random = no
		production_speed_naval_facility_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row4_m1_trait = {
		random = no
		production_speed_naval_facility_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row4_0_trait = {
		random = no
		production_speed_naval_facility_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row4_1_trait = {
		random = no
		production_speed_naval_facility_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row4_2_trait = {
		random = no
		production_speed_naval_facility_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row4_3_trait = {
		random = no
		production_speed_naval_facility_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row4_4_trait = {
		random = no
		production_speed_naval_facility_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row4_5_trait = {
		random = no
		production_speed_naval_facility_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row4_6_trait = {
		random = no
		production_speed_naval_facility_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatnew2_row5_m3_trait = {
		random = no
		production_speed_nuclear_facility_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row5_m2_trait = {
		random = no
		production_speed_nuclear_facility_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row5_m1_trait = {
		random = no
		production_speed_nuclear_facility_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row5_0_trait = {
		random = no
		production_speed_nuclear_facility_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row5_1_trait = {
		random = no
		production_speed_nuclear_facility_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row5_2_trait = {
		random = no
		production_speed_nuclear_facility_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row5_3_trait = {
		random = no
		production_speed_nuclear_facility_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row5_4_trait = {
		random = no
		production_speed_nuclear_facility_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row5_5_trait = {
		random = no
		production_speed_nuclear_facility_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row5_6_trait = {
		random = no
		production_speed_nuclear_facility_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatnew2_row6_m3_trait = {
		random = no
		special_project_facility_supply_consumption_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row6_m2_trait = {
		random = no
		special_project_facility_supply_consumption_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row6_m1_trait = {
		random = no
		special_project_facility_supply_consumption_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row6_0_trait = {
		random = no
		special_project_facility_supply_consumption_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row6_1_trait = {
		random = no
		special_project_facility_supply_consumption_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row6_2_trait = {
		random = no
		special_project_facility_supply_consumption_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row6_3_trait = {
		random = no
		special_project_facility_supply_consumption_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row6_4_trait = {
		random = no
		special_project_facility_supply_consumption_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row6_5_trait = {
		random = no
		special_project_facility_supply_consumption_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row6_6_trait = {
		random = no
		special_project_facility_supply_consumption_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatnew2_row7_m3_trait = {
		random = no
		female_random_scientist_chance = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row7_m2_trait = {
		random = no
		female_random_scientist_chance = -0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row7_m1_trait = {
		random = no
		female_random_scientist_chance = -0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row7_0_trait = {
		random = no
		female_random_scientist_chance = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row7_1_trait = {
		random = no
		female_random_scientist_chance = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row7_2_trait = {
		random = no
		female_random_scientist_chance = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row7_3_trait = {
		random = no
		female_random_scientist_chance = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row7_4_trait = {
		random = no
		female_random_scientist_chance = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row7_5_trait = {
		random = no
		female_random_scientist_chance = 0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew2_row7_6_trait = {
		random = no
		female_random_scientist_chance = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	############
	### NEW3 ###
	############ # Made by Mr.Y
	### ROW1 ###
	############

	cheatnew3_row1_m3_trait = {
		random = no
		special_project_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row1_m2_trait = {
		random = no
		special_project_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row1_m1_trait = {
		random = no
		special_project_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row1_0_trait = {
		random = no
		special_project_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row1_1_trait = {
		random = no
		special_project_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row1_2_trait = {
		random = no
		special_project_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row1_3_trait = {
		random = no
		special_project_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row1_4_trait = {
		random = no
		special_project_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row1_5_trait = {
		random = no
		special_project_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row1_6_trait = {
		random = no
		special_project_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatnew3_row2_m3_trait = {
		random = no
		sp_tag_radar_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row2_m2_trait = {
		random = no
		sp_tag_radar_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row2_m1_trait = {
		random = no
		sp_tag_radar_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row2_0_trait = {
		random = no
		sp_tag_radar_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row2_1_trait = {
		random = no
		sp_tag_radar_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row2_2_trait = {
		random = no
		sp_tag_radar_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row2_3_trait = {
		random = no
		sp_tag_radar_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row2_4_trait = {
		random = no
		sp_tag_radar_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row2_5_trait = {
		random = no
		sp_tag_radar_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row2_6_trait = {
		random = no
		sp_tag_radar_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatnew3_row3_m3_trait = {
		random = no
		sp_tag_rocket_speed_factor = -0.6
		sp_tag_guided_bomb_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row3_m2_trait = {
		random = no
		sp_tag_rocket_speed_factor = -0.4
		sp_tag_guided_bomb_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row3_m1_trait = {
		random = no
		sp_tag_rocket_speed_factor = -0.2
		sp_tag_guided_bomb_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row3_0_trait = {
		random = no
		sp_tag_rocket_speed_factor = 0
		sp_tag_guided_bomb_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row3_1_trait = {
		random = no
		sp_tag_rocket_speed_factor = 0.1
		sp_tag_guided_bomb_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row3_2_trait = {
		random = no
		sp_tag_rocket_speed_factor = 0.2
		sp_tag_guided_bomb_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row3_3_trait = {
		random = no
		sp_tag_rocket_speed_factor = 0.4
		sp_tag_guided_bomb_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row3_4_trait = {
		random = no
		sp_tag_rocket_speed_factor = 0.6
		sp_tag_guided_bomb_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row3_5_trait = {
		random = no
		sp_tag_rocket_speed_factor = 1.0
		sp_tag_guided_bomb_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row3_6_trait = {
		random = no
		sp_tag_rocket_speed_factor = 100.0
		sp_tag_guided_bomb_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatnew3_row4_m3_trait = {
		random = no
		sp_tag_aircraft_speed_factor  = -0.6
		sp_tag_jet_speed_factor  = -0.6
		sp_tag_helicopter_speed_factor  = -0.6
		sp_tag_bomb_speed_factor  = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row4_m2_trait = {
		random = no
		sp_tag_aircraft_speed_factor  = -0.4
		sp_tag_jet_speed_factor  = -0.4
		sp_tag_helicopter_speed_factor  = -0.4
		sp_tag_bomb_speed_factor  = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row4_m1_trait = {
		random = no
		sp_tag_aircraft_speed_factor  = -0.2
		sp_tag_jet_speed_factor  = -0.2
		sp_tag_helicopter_speed_factor  = -0.2
		sp_tag_bomb_speed_factor  = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row4_0_trait = {
		random = no
		sp_tag_aircraft_speed_factor  = 0
		sp_tag_jet_speed_factor  = 0
		sp_tag_helicopter_speed_factor  = 0
		sp_tag_bomb_speed_factor  = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row4_1_trait = {
		random = no
		sp_tag_aircraft_speed_factor  = 0.1
		sp_tag_jet_speed_factor  = 0.1
		sp_tag_helicopter_speed_factor  = 0.1
		sp_tag_bomb_speed_factor  = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row4_2_trait = {
		random = no
		sp_tag_aircraft_speed_factor  = 0.2
		sp_tag_jet_speed_factor  = 0.2
		sp_tag_helicopter_speed_factor  = 0.2
		sp_tag_bomb_speed_factor  = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row4_3_trait = {
		random = no
		sp_tag_aircraft_speed_factor  = 0.4
		sp_tag_jet_speed_factor  = 0.4
		sp_tag_helicopter_speed_factor  = 0.4
		sp_tag_bomb_speed_factor  = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row4_4_trait = {
		random = no
		sp_tag_aircraft_speed_factor  = 0.6
		sp_tag_jet_speed_factor  = 0.6
		sp_tag_helicopter_speed_factor  = 0.6
		sp_tag_bomb_speed_factor  = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row4_5_trait = {
		random = no
		sp_tag_aircraft_speed_factor  = 1.0
		sp_tag_jet_speed_factor  = 1.0
		sp_tag_helicopter_speed_factor  = 1.0
		sp_tag_bomb_speed_factor  = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row4_6_trait = {
		random = no
		sp_tag_aircraft_speed_factor  = 100.0
		sp_tag_jet_speed_factor  = 100.0
		sp_tag_helicopter_speed_factor  = 100.0
		sp_tag_bomb_speed_factor  = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatnew3_row5_m3_trait = {
		random = no
		sp_tag_tank_speed_factor = -0.6
		sp_tag_artillery_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row5_m2_trait = {
		random = no
		sp_tag_tank_speed_factor = -0.4
		sp_tag_artillery_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row5_m1_trait = {
		random = no
		sp_tag_tank_speed_factor = -0.2
		sp_tag_artillery_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row5_0_trait = {
		random = no
		sp_tag_tank_speed_factor = 0
		sp_tag_artillery_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row5_1_trait = {
		random = no
		sp_tag_tank_speed_factor = 0.1
		sp_tag_artillery_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row5_2_trait = {
		random = no
		sp_tag_tank_speed_factor = 0.2
		sp_tag_artillery_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row5_3_trait = {
		random = no
		sp_tag_tank_speed_factor = 0.4
		sp_tag_artillery_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row5_4_trait = {
		random = no
		sp_tag_tank_speed_factor = 0.6
		sp_tag_artillery_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row5_5_trait = {
		random = no
		sp_tag_tank_speed_factor = 1.0
		sp_tag_artillery_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row5_6_trait = {
		random = no
		sp_tag_tank_speed_factor = 100.0
		sp_tag_artillery_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatnew3_row6_m3_trait = {
		random = no
		sp_tag_surface_ship_speed_factor = -0.6
		sp_tag_submarine_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row6_m2_trait = {
		random = no
		sp_tag_surface_ship_speed_factor = -0.4
		sp_tag_submarine_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row6_m1_trait = {
		random = no
		sp_tag_surface_ship_speed_factor = -0.2
		sp_tag_submarine_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row6_0_trait = {
		random = no
		sp_tag_surface_ship_speed_factor = 0
		sp_tag_submarine_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row6_1_trait = {
		random = no
		sp_tag_surface_ship_speed_factor = 0.1
		sp_tag_submarine_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row6_2_trait = {
		random = no
		sp_tag_surface_ship_speed_factor = 0.2
		sp_tag_submarine_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row6_3_trait = {
		random = no
		sp_tag_surface_ship_speed_factor = 0.4
		sp_tag_submarine_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row6_4_trait = {
		random = no
		sp_tag_surface_ship_speed_factor = 0.6
		sp_tag_submarine_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row6_5_trait = {
		random = no
		sp_tag_surface_ship_speed_factor = 1.0
		sp_tag_submarine_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row6_6_trait = {
		random = no
		sp_tag_surface_ship_speed_factor = 100.0
		sp_tag_submarine_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatnew3_row7_m3_trait = {
		random = no
		sp_tag_nuclear_power_speed_factor = -0.6
		sp_tag_nuclear_warfare_speed_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row7_m2_trait = {
		random = no
		sp_tag_nuclear_power_speed_factor = -0.4
		sp_tag_nuclear_warfare_speed_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row7_m1_trait = {
		random = no
		sp_tag_nuclear_power_speed_factor = -0.2
		sp_tag_nuclear_warfare_speed_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row7_0_trait = {
		random = no
		sp_tag_nuclear_power_speed_factor = 0
		sp_tag_nuclear_warfare_speed_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row7_1_trait = {
		random = no
		sp_tag_nuclear_power_speed_factor = 0.1
		sp_tag_nuclear_warfare_speed_factor = 0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row7_2_trait = {
		random = no
		sp_tag_nuclear_power_speed_factor = 0.2
		sp_tag_nuclear_warfare_speed_factor = 0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row7_3_trait = {
		random = no
		sp_tag_nuclear_power_speed_factor = 0.4
		sp_tag_nuclear_warfare_speed_factor = 0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row7_4_trait = {
		random = no
		sp_tag_nuclear_power_speed_factor = 0.6
		sp_tag_nuclear_warfare_speed_factor = 0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row7_5_trait = {
		random = no
		sp_tag_nuclear_power_speed_factor = 1.0
		sp_tag_nuclear_warfare_speed_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew3_row7_6_trait = {
		random = no
		sp_tag_nuclear_power_speed_factor = 100.0
		sp_tag_nuclear_warfare_speed_factor = 100.0
		
		ai_will_do = {
			factor = 0
		}
	}
	
	############
	### NEW4 ###
	############ # Made by Mr.Y
	### ROW1 ###
	############

	cheatnew4_row1_m3_trait = {
		random = no

		# Infantry Units
		unit_infantry_design_cost_factor = 1.0
		unit_bicycle_battalion_design_cost_factor = 1.0
		# Special Forces Units
		unit_marine_design_cost_factor = 1.0
		unit_marine_commando_design_cost_factor = 1.0
		unit_mountaineers_design_cost_factor = 1.0
		unit_paratrooper_design_cost_factor = 1.0
		# Other Infantry Types
		unit_fake_intel_unit_design_cost_factor = 1.0
		unit_penal_battalion_design_cost_factor = 1.0
		unit_irregular_infantry_design_cost_factor = 1.0
		unit_militia_design_cost_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row1_m2_trait = {
		random = no

		# Infantry Units
		unit_infantry_design_cost_factor = 0.5
		unit_bicycle_battalion_design_cost_factor = 0.5
		# Special Forces Units
		unit_marine_design_cost_factor = 0.5
		unit_marine_commando_design_cost_factor = 0.5
		unit_mountaineers_design_cost_factor = 0.5
		unit_paratrooper_design_cost_factor = 0.5
		# Other Infantry Types
		unit_fake_intel_unit_design_cost_factor = 0.5
		unit_penal_battalion_design_cost_factor = 0.5
		unit_irregular_infantry_design_cost_factor = 0.5
		unit_militia_design_cost_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row1_m1_trait = {
		random = no

		# Infantry Units
		unit_infantry_design_cost_factor = 0.25
		unit_bicycle_battalion_design_cost_factor = 0.25
		# Special Forces Units
		unit_marine_design_cost_factor = 0.25
		unit_marine_commando_design_cost_factor = 0.25
		unit_mountaineers_design_cost_factor = 0.25
		unit_paratrooper_design_cost_factor = 0.25
		# Other Infantry Types
		unit_fake_intel_unit_design_cost_factor = 0.25
		unit_penal_battalion_design_cost_factor = 0.25
		unit_irregular_infantry_design_cost_factor = 0.25
		unit_militia_design_cost_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row1_0_trait = {
		random = no

		# Infantry Units
		unit_infantry_design_cost_factor = 0
		unit_bicycle_battalion_design_cost_factor = 0
		# Special Forces Units
		unit_marine_design_cost_factor = 0
		unit_marine_commando_design_cost_factor = 0
		unit_mountaineers_design_cost_factor = 0
		unit_paratrooper_design_cost_factor = 0
		# Other Infantry Types
		unit_fake_intel_unit_design_cost_factor = 0
		unit_penal_battalion_design_cost_factor = 0
		unit_irregular_infantry_design_cost_factor = 0
		unit_militia_design_cost_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row1_1_trait = {
		random = no

		# Infantry Units
		unit_infantry_design_cost_factor = -0.1
		unit_bicycle_battalion_design_cost_factor = -0.1
		# Special Forces Units
		unit_marine_design_cost_factor = -0.1
		unit_marine_commando_design_cost_factor = -0.1
		unit_mountaineers_design_cost_factor = -0.1
		unit_paratrooper_design_cost_factor = -0.1
		# Other Infantry Types
		unit_fake_intel_unit_design_cost_factor = -0.1
		unit_penal_battalion_design_cost_factor = -0.1
		unit_irregular_infantry_design_cost_factor = -0.1
		unit_militia_design_cost_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row1_2_trait = {
		random = no

		# Infantry Units
		unit_infantry_design_cost_factor = -0.2
		unit_bicycle_battalion_design_cost_factor = -0.2
		# Special Forces Units
		unit_marine_design_cost_factor = -0.2
		unit_marine_commando_design_cost_factor = -0.2
		unit_mountaineers_design_cost_factor = -0.2
		unit_paratrooper_design_cost_factor = -0.2
		# Other Infantry Types
		unit_fake_intel_unit_design_cost_factor = -0.2
		unit_penal_battalion_design_cost_factor = -0.2
		unit_irregular_infantry_design_cost_factor = -0.2
		unit_militia_design_cost_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row1_3_trait = {
		random = no

		# Infantry Units
		unit_infantry_design_cost_factor = -0.4
		unit_bicycle_battalion_design_cost_factor = -0.4
		# Special Forces Units
		unit_marine_design_cost_factor = -0.4
		unit_marine_commando_design_cost_factor = -0.4
		unit_mountaineers_design_cost_factor = -0.4
		unit_paratrooper_design_cost_factor = -0.4
		# Other Infantry Types
		unit_fake_intel_unit_design_cost_factor = -0.4
		unit_penal_battalion_design_cost_factor = -0.4
		unit_irregular_infantry_design_cost_factor = -0.4
		unit_militia_design_cost_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row1_4_trait = {
		random = no

		# Infantry Units
		unit_infantry_design_cost_factor = -0.6
		unit_bicycle_battalion_design_cost_factor = -0.6
		# Special Forces Units
		unit_marine_design_cost_factor = -0.6
		unit_marine_commando_design_cost_factor = -0.6
		unit_mountaineers_design_cost_factor = -0.6
		unit_paratrooper_design_cost_factor = -0.6
		# Other Infantry Types
		unit_fake_intel_unit_design_cost_factor = -0.6
		unit_penal_battalion_design_cost_factor = -0.6
		unit_irregular_infantry_design_cost_factor = -0.6
		unit_militia_design_cost_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row1_5_trait = {
		random = no

		# Infantry Units
		unit_infantry_design_cost_factor = -0.8
		unit_bicycle_battalion_design_cost_factor = -0.8
		# Special Forces Units
		unit_marine_design_cost_factor = -0.8
		unit_marine_commando_design_cost_factor = -0.8
		unit_mountaineers_design_cost_factor = -0.8
		unit_paratrooper_design_cost_factor = -0.8
		# Other Infantry Types
		unit_fake_intel_unit_design_cost_factor = -0.8
		unit_penal_battalion_design_cost_factor = -0.8
		unit_irregular_infantry_design_cost_factor = -0.8
		unit_militia_design_cost_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row1_6_trait = {
		random = no

		# Infantry Units
		unit_infantry_design_cost_factor = -1.0
		unit_bicycle_battalion_design_cost_factor = -1.0
		# Special Forces Units
		unit_marine_design_cost_factor = -1.0
		unit_marine_commando_design_cost_factor = -1.0
		unit_mountaineers_design_cost_factor = -1.0
		unit_paratrooper_design_cost_factor = -1.0
		# Other Infantry Types
		unit_fake_intel_unit_design_cost_factor = -1.0
		unit_penal_battalion_design_cost_factor = -1.0
		unit_irregular_infantry_design_cost_factor = -1.0
		unit_militia_design_cost_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW2 ###
	cheatnew4_row2_m3_trait = {
		random = no

		# Anti-Tank Support Companies
		unit_anti_tank_design_cost_factor = 1.0
		unit_anti_tank_brigade_design_cost_factor = 1.0
		# Anti-Air Support Companies
		unit_anti_air_design_cost_factor = 1.0
		unit_anti_air_brigade_design_cost_factor = 1.0
		# Artillery Support Companies
		unit_artillery_design_cost_factor = 1.0
		unit_rocket_artillery_design_cost_factor = 1.0
		# Engineer Support Companies
		unit_engineer_design_cost_factor = 1.0
		unit_pioneer_support_design_cost_factor = 1.0
		unit_jungle_pioneers_support_design_cost_factor = 1.0
		unit_assault_engineer_design_cost_factor = 1.0
		unit_armored_engineer_design_cost_factor = 1.0
		# Reconnaissance Support Companies
		unit_recon_design_cost_factor = 1.0
		unit_mot_recon_design_cost_factor = 1.0
		unit_armored_car_recon_design_cost_factor = 1.0
		unit_light_tank_recon_design_cost_factor = 1.0
		unit_helicopter_recon_design_cost_factor = 1.0
		unit_airborne_light_armor_design_cost_factor = 1.0
		# Military Police Support Companies
		unit_military_police_design_cost_factor = 1.0
		unit_motorized_military_police_design_cost_factor = 1.0		
		# Logistics Support Companies
		unit_logistics_company_design_cost_factor = 1.0
		unit_helicopter_transport_design_cost_factor = 1.0
		# Maintenance Support Companies
		unit_maintenance_company_design_cost_factor = 1.0
		unit_armored_maintenance_design_cost_factor = 1.0
		# Signal Support Companies
		unit_signal_company_design_cost_factor = 1.0
		unit_armored_signal_design_cost_factor = 1.0
		# Field Hospital Support Companies
		unit_field_hospital_design_cost_factor = 1.0
		unit_helicopter_field_hospital_design_cost_factor = 1.0
		# Special Forces Support Companies
		unit_rangers_support_design_cost_factor = 1.0
		unit_winter_logistics_support_design_cost_factor = 1.0
		unit_long_range_patrol_support_design_cost_factor = 1.0
		# Other Support Companies
		unit_sturmtruppe_battalion_design_cost_factor = 1.0
		unit_blackshirt_assault_battalion_design_cost_factor = 1.0
		# Flame Tank Support Companies
		unit_light_flame_tank_design_cost_factor = 1.0
		unit_medium_flame_tank_design_cost_factor = 1.0
		unit_heavy_flame_tank_design_cost_factor = 1.0
		# Super Heavy Artillery Support Companies
		unit_super_heavy_artillery_design_cost_factor = 1.0
		unit_self_propelled_super_heavy_artillery_design_cost_factor = 1.0
		# Super Heavy Tank Destroyer, SP Anti-Air and SP Artillery Support Companies
		unit_super_heavy_tank_destroyer_brigade_design_cost_factor = 1.0
		unit_super_heavy_sp_anti_air_brigade_design_cost_factor = 1.0
		unit_super_heavy_sp_artillery_brigade_design_cost_factor = 1.0
		# Land Cruiser Support Company
		unit_land_cruiser_design_cost_factor = 1.0
		# Helicopter Support Company
		unit_helicopter_brigade_design_cost_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row2_m2_trait = {
		random = no

		# Anti-Tank Support Companies
		unit_anti_tank_design_cost_factor = 0.5
		unit_anti_tank_brigade_design_cost_factor = 0.5
		# Anti-Air Support Companies
		unit_anti_air_design_cost_factor = 0.5
		unit_anti_air_brigade_design_cost_factor = 0.5
		# Artillery Support Companies
		unit_artillery_design_cost_factor = 0.5
		unit_rocket_artillery_design_cost_factor = 0.5
		# Engineer Support Companies
		unit_engineer_design_cost_factor = 0.5
		unit_pioneer_support_design_cost_factor = 0.5
		unit_jungle_pioneers_support_design_cost_factor = 0.5
		unit_assault_engineer_design_cost_factor = 0.5
		unit_armored_engineer_design_cost_factor = 0.5
		# Reconnaissance Support Companies
		unit_recon_design_cost_factor = 0.5
		unit_mot_recon_design_cost_factor = 0.5
		unit_armored_car_recon_design_cost_factor = 0.5
		unit_light_tank_recon_design_cost_factor = 0.5
		unit_helicopter_recon_design_cost_factor = 0.5
		unit_airborne_light_armor_design_cost_factor = 0.5
		# Military Police Support Companies
		unit_military_police_design_cost_factor = 0.5
		unit_motorized_military_police_design_cost_factor = 0.5		
		# Logistics Support Companies
		unit_logistics_company_design_cost_factor = 0.5
		unit_helicopter_transport_design_cost_factor = 0.5
		# Maintenance Support Companies
		unit_maintenance_company_design_cost_factor = 0.5
		unit_armored_maintenance_design_cost_factor = 0.5
		# Signal Support Companies
		unit_signal_company_design_cost_factor = 0.5
		unit_armored_signal_design_cost_factor = 0.5
		# Field Hospital Support Companies
		unit_field_hospital_design_cost_factor = 0.5
		unit_helicopter_field_hospital_design_cost_factor = 0.5
		# Special Forces Support Companies
		unit_rangers_support_design_cost_factor = 0.5
		unit_winter_logistics_support_design_cost_factor = 0.5
		unit_long_range_patrol_support_design_cost_factor = 0.5
		# Other Support Companies
		unit_sturmtruppe_battalion_design_cost_factor = 0.5
		unit_blackshirt_assault_battalion_design_cost_factor = 0.5
		# Flame Tank Support Companies
		unit_light_flame_tank_design_cost_factor = 0.5
		unit_medium_flame_tank_design_cost_factor = 0.5
		unit_heavy_flame_tank_design_cost_factor = 0.5
		# Super Heavy Artillery Support Companies
		unit_super_heavy_artillery_design_cost_factor = 0.5
		unit_self_propelled_super_heavy_artillery_design_cost_factor = 0.5
		# Super Heavy Tank Destroyer, SP Anti-Air and SP Artillery Support Companies
		unit_super_heavy_tank_destroyer_brigade_design_cost_factor = 0.5
		unit_super_heavy_sp_anti_air_brigade_design_cost_factor = 0.5
		unit_super_heavy_sp_artillery_brigade_design_cost_factor = 0.5
		# Land Cruiser Support Company
		unit_land_cruiser_design_cost_factor = 0.5
		# Helicopter Support Company
		unit_helicopter_brigade_design_cost_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row2_m1_trait = {
		random = no

		# Anti-Tank Support Companies
		unit_anti_tank_design_cost_factor = 0.25
		unit_anti_tank_brigade_design_cost_factor = 0.25
		# Anti-Air Support Companies
		unit_anti_air_design_cost_factor = 0.25
		unit_anti_air_brigade_design_cost_factor = 0.25
		# Artillery Support Companies
		unit_artillery_design_cost_factor = 0.25
		unit_rocket_artillery_design_cost_factor = 0.25
		# Engineer Support Companies
		unit_engineer_design_cost_factor = 0.25
		unit_pioneer_support_design_cost_factor = 0.25
		unit_jungle_pioneers_support_design_cost_factor = 0.25
		unit_assault_engineer_design_cost_factor = 0.25
		unit_armored_engineer_design_cost_factor = 0.25
		# Reconnaissance Support Companies
		unit_recon_design_cost_factor = 0.25
		unit_mot_recon_design_cost_factor = 0.25
		unit_armored_car_recon_design_cost_factor = 0.25
		unit_light_tank_recon_design_cost_factor = 0.25
		unit_helicopter_recon_design_cost_factor = 0.25
		unit_airborne_light_armor_design_cost_factor = 0.25
		# Military Police Support Companies
		unit_military_police_design_cost_factor = 0.25
		unit_motorized_military_police_design_cost_factor = 0.25		
		# Logistics Support Companies
		unit_logistics_company_design_cost_factor = 0.25
		unit_helicopter_transport_design_cost_factor = 0.25
		# Maintenance Support Companies
		unit_maintenance_company_design_cost_factor = 0.25
		unit_armored_maintenance_design_cost_factor = 0.25
		# Signal Support Companies
		unit_signal_company_design_cost_factor = 0.25
		unit_armored_signal_design_cost_factor = 0.25
		# Field Hospital Support Companies
		unit_field_hospital_design_cost_factor = 0.25
		unit_helicopter_field_hospital_design_cost_factor = 0.25
		# Special Forces Support Companies
		unit_rangers_support_design_cost_factor = 0.25
		unit_winter_logistics_support_design_cost_factor = 0.25
		unit_long_range_patrol_support_design_cost_factor = 0.25
		# Other Support Companies
		unit_sturmtruppe_battalion_design_cost_factor = 0.25
		unit_blackshirt_assault_battalion_design_cost_factor = 0.25
		# Flame Tank Support Companies
		unit_light_flame_tank_design_cost_factor = 0.25
		unit_medium_flame_tank_design_cost_factor = 0.25
		unit_heavy_flame_tank_design_cost_factor = 0.25
		# Super Heavy Artillery Support Companies
		unit_super_heavy_artillery_design_cost_factor = 0.25
		unit_self_propelled_super_heavy_artillery_design_cost_factor = 0.25
		# Super Heavy Tank Destroyer, SP Anti-Air and SP Artillery Support Companies
		unit_super_heavy_tank_destroyer_brigade_design_cost_factor = 0.25
		unit_super_heavy_sp_anti_air_brigade_design_cost_factor = 0.25
		unit_super_heavy_sp_artillery_brigade_design_cost_factor = 0.25
		# Land Cruiser Support Company
		unit_land_cruiser_design_cost_factor = 0.25
		# Helicopter Support Company
		unit_helicopter_brigade_design_cost_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row2_0_trait = {
		random = no

		# Anti-Tank Support Companies
		unit_anti_tank_design_cost_factor = 0
		unit_anti_tank_brigade_design_cost_factor = 0
		# Anti-Air Support Companies
		unit_anti_air_design_cost_factor = 0
		unit_anti_air_brigade_design_cost_factor = 0
		# Artillery Support Companies
		unit_artillery_design_cost_factor = 0
		unit_rocket_artillery_design_cost_factor = 0
		# Engineer Support Companies
		unit_engineer_design_cost_factor = 0
		unit_pioneer_support_design_cost_factor = 0
		unit_jungle_pioneers_support_design_cost_factor = 0
		unit_assault_engineer_design_cost_factor = 0
		unit_armored_engineer_design_cost_factor = 0
		# Reconnaissance Support Companies
		unit_recon_design_cost_factor = 0
		unit_mot_recon_design_cost_factor = 0
		unit_armored_car_recon_design_cost_factor = 0
		unit_light_tank_recon_design_cost_factor = 0
		unit_helicopter_recon_design_cost_factor = 0
		unit_airborne_light_armor_design_cost_factor = 0
		# Military Police Support Companies
		unit_military_police_design_cost_factor = 0
		unit_motorized_military_police_design_cost_factor = 0		
		# Logistics Support Companies
		unit_logistics_company_design_cost_factor = 0
		unit_helicopter_transport_design_cost_factor = 0
		# Maintenance Support Companies
		unit_maintenance_company_design_cost_factor = 0
		unit_armored_maintenance_design_cost_factor = 0
		# Signal Support Companies
		unit_signal_company_design_cost_factor = 0
		unit_armored_signal_design_cost_factor = 0
		# Field Hospital Support Companies
		unit_field_hospital_design_cost_factor = 0
		unit_helicopter_field_hospital_design_cost_factor = 0
		# Special Forces Support Companies
		unit_rangers_support_design_cost_factor = 0
		unit_winter_logistics_support_design_cost_factor = 0
		unit_long_range_patrol_support_design_cost_factor = 0
		# Other Support Companies
		unit_sturmtruppe_battalion_design_cost_factor = 0
		unit_blackshirt_assault_battalion_design_cost_factor = 0
		# Flame Tank Support Companies
		unit_light_flame_tank_design_cost_factor = 0
		unit_medium_flame_tank_design_cost_factor = 0
		unit_heavy_flame_tank_design_cost_factor = 0
		# Super Heavy Artillery Support Companies
		unit_super_heavy_artillery_design_cost_factor = 0
		unit_self_propelled_super_heavy_artillery_design_cost_factor = 0
		# Super Heavy Tank Destroyer, SP Anti-Air and SP Artillery Support Companies
		unit_super_heavy_tank_destroyer_brigade_design_cost_factor = 0
		unit_super_heavy_sp_anti_air_brigade_design_cost_factor = 0
		unit_super_heavy_sp_artillery_brigade_design_cost_factor = 0
		# Land Cruiser Support Company
		unit_land_cruiser_design_cost_factor = 0
		# Helicopter Support Company
		unit_helicopter_brigade_design_cost_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row2_1_trait = {
		random = no

		# Anti-Tank Support Companies
		unit_anti_tank_design_cost_factor = -0.1
		unit_anti_tank_brigade_design_cost_factor = -0.1
		# Anti-Air Support Companies
		unit_anti_air_design_cost_factor = -0.1
		unit_anti_air_brigade_design_cost_factor = -0.1
		# Artillery Support Companies
		unit_artillery_design_cost_factor = -0.1
		unit_rocket_artillery_design_cost_factor = -0.1
		# Engineer Support Companies
		unit_engineer_design_cost_factor = -0.1
		unit_pioneer_support_design_cost_factor = -0.1
		unit_jungle_pioneers_support_design_cost_factor = -0.1
		unit_assault_engineer_design_cost_factor = -0.1
		unit_armored_engineer_design_cost_factor = -0.1
		# Reconnaissance Support Companies
		unit_recon_design_cost_factor = -0.1
		unit_mot_recon_design_cost_factor = -0.1
		unit_armored_car_recon_design_cost_factor = -0.1
		unit_light_tank_recon_design_cost_factor = -0.1
		unit_helicopter_recon_design_cost_factor = -0.1
		unit_airborne_light_armor_design_cost_factor = -0.1
		# Military Police Support Companies
		unit_military_police_design_cost_factor = -0.1
		unit_motorized_military_police_design_cost_factor = -0.1		
		# Logistics Support Companies
		unit_logistics_company_design_cost_factor = -0.1
		unit_helicopter_transport_design_cost_factor = -0.1
		# Maintenance Support Companies
		unit_maintenance_company_design_cost_factor = -0.1
		unit_armored_maintenance_design_cost_factor = -0.1
		# Signal Support Companies
		unit_signal_company_design_cost_factor = -0.1
		unit_armored_signal_design_cost_factor = -0.1
		# Field Hospital Support Companies
		unit_field_hospital_design_cost_factor = -0.1
		unit_helicopter_field_hospital_design_cost_factor = -0.1
		# Special Forces Support Companies
		unit_rangers_support_design_cost_factor = -0.1
		unit_winter_logistics_support_design_cost_factor = -0.1
		unit_long_range_patrol_support_design_cost_factor = -0.1
		# Other Support Companies
		unit_sturmtruppe_battalion_design_cost_factor = -0.1
		unit_blackshirt_assault_battalion_design_cost_factor = -0.1
		# Flame Tank Support Companies
		unit_light_flame_tank_design_cost_factor = -0.1
		unit_medium_flame_tank_design_cost_factor = -0.1
		unit_heavy_flame_tank_design_cost_factor = -0.1
		# Super Heavy Artillery Support Companies
		unit_super_heavy_artillery_design_cost_factor = -0.1
		unit_self_propelled_super_heavy_artillery_design_cost_factor = -0.1
		# Super Heavy Tank Destroyer, SP Anti-Air and SP Artillery Support Companies
		unit_super_heavy_tank_destroyer_brigade_design_cost_factor = -0.1
		unit_super_heavy_sp_anti_air_brigade_design_cost_factor = -0.1
		unit_super_heavy_sp_artillery_brigade_design_cost_factor = -0.1
		# Land Cruiser Support Company
		unit_land_cruiser_design_cost_factor = -0.1
		# Helicopter Support Company
		unit_helicopter_brigade_design_cost_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row2_2_trait = {
		random = no

		# Anti-Tank Support Companies
		unit_anti_tank_design_cost_factor = -0.2
		unit_anti_tank_brigade_design_cost_factor = -0.2
		# Anti-Air Support Companies
		unit_anti_air_design_cost_factor = -0.2
		unit_anti_air_brigade_design_cost_factor = -0.2
		# Artillery Support Companies
		unit_artillery_design_cost_factor = -0.2
		unit_rocket_artillery_design_cost_factor = -0.2
		# Engineer Support Companies
		unit_engineer_design_cost_factor = -0.2
		unit_pioneer_support_design_cost_factor = -0.2
		unit_jungle_pioneers_support_design_cost_factor = -0.2
		unit_assault_engineer_design_cost_factor = -0.2
		unit_armored_engineer_design_cost_factor = -0.2
		# Reconnaissance Support Companies
		unit_recon_design_cost_factor = -0.2
		unit_mot_recon_design_cost_factor = -0.2
		unit_armored_car_recon_design_cost_factor = -0.2
		unit_light_tank_recon_design_cost_factor = -0.2
		unit_helicopter_recon_design_cost_factor = -0.2
		unit_airborne_light_armor_design_cost_factor = -0.2
		# Military Police Support Companies
		unit_military_police_design_cost_factor = -0.2
		unit_motorized_military_police_design_cost_factor = -0.2		
		# Logistics Support Companies
		unit_logistics_company_design_cost_factor = -0.2
		unit_helicopter_transport_design_cost_factor = -0.2
		# Maintenance Support Companies
		unit_maintenance_company_design_cost_factor = -0.2
		unit_armored_maintenance_design_cost_factor = -0.2
		# Signal Support Companies
		unit_signal_company_design_cost_factor = -0.2
		unit_armored_signal_design_cost_factor = -0.2
		# Field Hospital Support Companies
		unit_field_hospital_design_cost_factor = -0.2
		unit_helicopter_field_hospital_design_cost_factor = -0.2
		# Special Forces Support Companies
		unit_rangers_support_design_cost_factor = -0.2
		unit_winter_logistics_support_design_cost_factor = -0.2
		unit_long_range_patrol_support_design_cost_factor = -0.2
		# Other Support Companies
		unit_sturmtruppe_battalion_design_cost_factor = -0.2
		unit_blackshirt_assault_battalion_design_cost_factor = -0.2
		# Flame Tank Support Companies
		unit_light_flame_tank_design_cost_factor = -0.2
		unit_medium_flame_tank_design_cost_factor = -0.2
		unit_heavy_flame_tank_design_cost_factor = -0.2
		# Super Heavy Artillery Support Companies
		unit_super_heavy_artillery_design_cost_factor = -0.2
		unit_self_propelled_super_heavy_artillery_design_cost_factor = -0.2
		# Super Heavy Tank Destroyer, SP Anti-Air and SP Artillery Support Companies
		unit_super_heavy_tank_destroyer_brigade_design_cost_factor = -0.2
		unit_super_heavy_sp_anti_air_brigade_design_cost_factor = -0.2
		unit_super_heavy_sp_artillery_brigade_design_cost_factor = -0.2
		# Land Cruiser Support Company
		unit_land_cruiser_design_cost_factor = -0.2
		# Helicopter Support Company
		unit_helicopter_brigade_design_cost_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row2_3_trait = {
		random = no

		# Anti-Tank Support Companies
		unit_anti_tank_design_cost_factor = -0.4
		unit_anti_tank_brigade_design_cost_factor = -0.4
		# Anti-Air Support Companies
		unit_anti_air_design_cost_factor = -0.4
		unit_anti_air_brigade_design_cost_factor = -0.4
		# Artillery Support Companies
		unit_artillery_design_cost_factor = -0.4
		unit_rocket_artillery_design_cost_factor = -0.4
		# Engineer Support Companies
		unit_engineer_design_cost_factor = -0.4
		unit_pioneer_support_design_cost_factor = -0.4
		unit_jungle_pioneers_support_design_cost_factor = -0.4
		unit_assault_engineer_design_cost_factor = -0.4
		unit_armored_engineer_design_cost_factor = -0.4
		# Reconnaissance Support Companies
		unit_recon_design_cost_factor = -0.4
		unit_mot_recon_design_cost_factor = -0.4
		unit_armored_car_recon_design_cost_factor = -0.4
		unit_light_tank_recon_design_cost_factor = -0.4
		unit_helicopter_recon_design_cost_factor = -0.4
		unit_airborne_light_armor_design_cost_factor = -0.4
		# Military Police Support Companies
		unit_military_police_design_cost_factor = -0.4
		unit_motorized_military_police_design_cost_factor = -0.4		
		# Logistics Support Companies
		unit_logistics_company_design_cost_factor = -0.4
		unit_helicopter_transport_design_cost_factor = -0.4
		# Maintenance Support Companies
		unit_maintenance_company_design_cost_factor = -0.4
		unit_armored_maintenance_design_cost_factor = -0.4
		# Signal Support Companies
		unit_signal_company_design_cost_factor = -0.4
		unit_armored_signal_design_cost_factor = -0.4
		# Field Hospital Support Companies
		unit_field_hospital_design_cost_factor = -0.4
		unit_helicopter_field_hospital_design_cost_factor = -0.4
		# Special Forces Support Companies
		unit_rangers_support_design_cost_factor = -0.4
		unit_winter_logistics_support_design_cost_factor = -0.4
		unit_long_range_patrol_support_design_cost_factor = -0.4
		# Other Support Companies
		unit_sturmtruppe_battalion_design_cost_factor = -0.4
		unit_blackshirt_assault_battalion_design_cost_factor = -0.4
		# Flame Tank Support Companies
		unit_light_flame_tank_design_cost_factor = -0.4
		unit_medium_flame_tank_design_cost_factor = -0.4
		unit_heavy_flame_tank_design_cost_factor = -0.4
		# Super Heavy Artillery Support Companies
		unit_super_heavy_artillery_design_cost_factor = -0.4
		unit_self_propelled_super_heavy_artillery_design_cost_factor = -0.4
		# Super Heavy Tank Destroyer, SP Anti-Air and SP Artillery Support Companies
		unit_super_heavy_tank_destroyer_brigade_design_cost_factor = -0.4
		unit_super_heavy_sp_anti_air_brigade_design_cost_factor = -0.4
		unit_super_heavy_sp_artillery_brigade_design_cost_factor = -0.4
		# Land Cruiser Support Company
		unit_land_cruiser_design_cost_factor = -0.4
		# Helicopter Support Company
		unit_helicopter_brigade_design_cost_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row2_4_trait = {
		random = no

		# Anti-Tank Support Companies
		unit_anti_tank_design_cost_factor = -0.6
		unit_anti_tank_brigade_design_cost_factor = -0.6
		# Anti-Air Support Companies
		unit_anti_air_design_cost_factor = -0.6
		unit_anti_air_brigade_design_cost_factor = -0.6
		# Artillery Support Companies
		unit_artillery_design_cost_factor = -0.6
		unit_rocket_artillery_design_cost_factor = -0.6
		# Engineer Support Companies
		unit_engineer_design_cost_factor = -0.6
		unit_pioneer_support_design_cost_factor = -0.6
		unit_jungle_pioneers_support_design_cost_factor = -0.6
		unit_assault_engineer_design_cost_factor = -0.6
		unit_armored_engineer_design_cost_factor = -0.6
		# Reconnaissance Support Companies
		unit_recon_design_cost_factor = -0.6
		unit_mot_recon_design_cost_factor = -0.6
		unit_armored_car_recon_design_cost_factor = -0.6
		unit_light_tank_recon_design_cost_factor = -0.6
		unit_helicopter_recon_design_cost_factor = -0.6
		unit_airborne_light_armor_design_cost_factor = -0.6
		# Military Police Support Companies
		unit_military_police_design_cost_factor = -0.6
		unit_motorized_military_police_design_cost_factor = -0.6		
		# Logistics Support Companies
		unit_logistics_company_design_cost_factor = -0.6
		unit_helicopter_transport_design_cost_factor = -0.6
		# Maintenance Support Companies
		unit_maintenance_company_design_cost_factor = -0.6
		unit_armored_maintenance_design_cost_factor = -0.6
		# Signal Support Companies
		unit_signal_company_design_cost_factor = -0.6
		unit_armored_signal_design_cost_factor = -0.6
		# Field Hospital Support Companies
		unit_field_hospital_design_cost_factor = -0.6
		unit_helicopter_field_hospital_design_cost_factor = -0.6
		# Special Forces Support Companies
		unit_rangers_support_design_cost_factor = -0.6
		unit_winter_logistics_support_design_cost_factor = -0.6
		unit_long_range_patrol_support_design_cost_factor = -0.6
		# Other Support Companies
		unit_sturmtruppe_battalion_design_cost_factor = -0.6
		unit_blackshirt_assault_battalion_design_cost_factor = -0.6
		# Flame Tank Support Companies
		unit_light_flame_tank_design_cost_factor = -0.6
		unit_medium_flame_tank_design_cost_factor = -0.6
		unit_heavy_flame_tank_design_cost_factor = -0.6
		# Super Heavy Artillery Support Companies
		unit_super_heavy_artillery_design_cost_factor = -0.6
		unit_self_propelled_super_heavy_artillery_design_cost_factor = -0.6
		# Super Heavy Tank Destroyer, SP Anti-Air and SP Artillery Support Companies
		unit_super_heavy_tank_destroyer_brigade_design_cost_factor = -0.6
		unit_super_heavy_sp_anti_air_brigade_design_cost_factor = -0.6
		unit_super_heavy_sp_artillery_brigade_design_cost_factor = -0.6
		# Land Cruiser Support Company
		unit_land_cruiser_design_cost_factor = -0.6
		# Helicopter Support Company
		unit_helicopter_brigade_design_cost_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row2_5_trait = {
		random = no

		# Anti-Tank Support Companies
		unit_anti_tank_design_cost_factor = -0.8
		unit_anti_tank_brigade_design_cost_factor = -0.8
		# Anti-Air Support Companies
		unit_anti_air_design_cost_factor = -0.8
		unit_anti_air_brigade_design_cost_factor = -0.8
		# Artillery Support Companies
		unit_artillery_design_cost_factor = -0.8
		unit_rocket_artillery_design_cost_factor = -0.8
		# Engineer Support Companies
		unit_engineer_design_cost_factor = -0.8
		unit_pioneer_support_design_cost_factor = -0.8
		unit_jungle_pioneers_support_design_cost_factor = -0.8
		unit_assault_engineer_design_cost_factor = -0.8
		unit_armored_engineer_design_cost_factor = -0.8
		# Reconnaissance Support Companies
		unit_recon_design_cost_factor = -0.8
		unit_mot_recon_design_cost_factor = -0.8
		unit_armored_car_recon_design_cost_factor = -0.8
		unit_light_tank_recon_design_cost_factor = -0.8
		unit_helicopter_recon_design_cost_factor = -0.8
		unit_airborne_light_armor_design_cost_factor = -0.8
		# Military Police Support Companies
		unit_military_police_design_cost_factor = -0.8
		unit_motorized_military_police_design_cost_factor = -0.8		
		# Logistics Support Companies
		unit_logistics_company_design_cost_factor = -0.8
		unit_helicopter_transport_design_cost_factor = -0.8
		# Maintenance Support Companies
		unit_maintenance_company_design_cost_factor = -0.8
		unit_armored_maintenance_design_cost_factor = -0.8
		# Signal Support Companies
		unit_signal_company_design_cost_factor = -0.8
		unit_armored_signal_design_cost_factor = -0.8
		# Field Hospital Support Companies
		unit_field_hospital_design_cost_factor = -0.8
		unit_helicopter_field_hospital_design_cost_factor = -0.8
		# Special Forces Support Companies
		unit_rangers_support_design_cost_factor = -0.8
		unit_winter_logistics_support_design_cost_factor = -0.8
		unit_long_range_patrol_support_design_cost_factor = -0.8
		# Other Support Companies
		unit_sturmtruppe_battalion_design_cost_factor = -0.8
		unit_blackshirt_assault_battalion_design_cost_factor = -0.8
		# Flame Tank Support Companies
		unit_light_flame_tank_design_cost_factor = -0.8
		unit_medium_flame_tank_design_cost_factor = -0.8
		unit_heavy_flame_tank_design_cost_factor = -0.8
		# Super Heavy Artillery Support Companies
		unit_super_heavy_artillery_design_cost_factor = -0.8
		unit_self_propelled_super_heavy_artillery_design_cost_factor = -0.8
		# Super Heavy Tank Destroyer, SP Anti-Air and SP Artillery Support Companies
		unit_super_heavy_tank_destroyer_brigade_design_cost_factor = -0.8
		unit_super_heavy_sp_anti_air_brigade_design_cost_factor = -0.8
		unit_super_heavy_sp_artillery_brigade_design_cost_factor = -0.8
		# Land Cruiser Support Company
		unit_land_cruiser_design_cost_factor = -0.8
		# Helicopter Support Company
		unit_helicopter_brigade_design_cost_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row2_6_trait = {
		random = no

		# Anti-Tank Support Companies
		unit_anti_tank_design_cost_factor = -1.0
		unit_anti_tank_brigade_design_cost_factor = -1.0
		# Anti-Air Support Companies
		unit_anti_air_design_cost_factor = -1.0
		unit_anti_air_brigade_design_cost_factor = -1.0
		# Artillery Support Companies
		unit_artillery_design_cost_factor = -1.0
		unit_rocket_artillery_design_cost_factor = -1.0
		# Engineer Support Companies
		unit_engineer_design_cost_factor = -1.0
		unit_pioneer_support_design_cost_factor = -1.0
		unit_jungle_pioneers_support_design_cost_factor = -1.0
		unit_assault_engineer_design_cost_factor = -1.0
		unit_armored_engineer_design_cost_factor = -1.0
		# Reconnaissance Support Companies
		unit_recon_design_cost_factor = -1.0
		unit_mot_recon_design_cost_factor = -1.0
		unit_armored_car_recon_design_cost_factor = -1.0
		unit_light_tank_recon_design_cost_factor = -1.0
		unit_helicopter_recon_design_cost_factor = -1.0
		unit_airborne_light_armor_design_cost_factor = -1.0
		# Military Police Support Companies
		unit_military_police_design_cost_factor = -1.0
		unit_motorized_military_police_design_cost_factor = -1.0		
		# Logistics Support Companies
		unit_logistics_company_design_cost_factor = -1.0
		unit_helicopter_transport_design_cost_factor = -1.0
		# Maintenance Support Companies
		unit_maintenance_company_design_cost_factor = -1.0
		unit_armored_maintenance_design_cost_factor = -1.0
		# Signal Support Companies
		unit_signal_company_design_cost_factor = -1.0
		unit_armored_signal_design_cost_factor = -1.0
		# Field Hospital Support Companies
		unit_field_hospital_design_cost_factor = -1.0
		unit_helicopter_field_hospital_design_cost_factor = -1.0
		# Special Forces Support Companies
		unit_rangers_support_design_cost_factor = -1.0
		unit_winter_logistics_support_design_cost_factor = -1.0
		unit_long_range_patrol_support_design_cost_factor = -1.0
		# Other Support Companies
		unit_sturmtruppe_battalion_design_cost_factor = -1.0
		unit_blackshirt_assault_battalion_design_cost_factor = -1.0
		# Flame Tank Support Companies
		unit_light_flame_tank_design_cost_factor = -1.0
		unit_medium_flame_tank_design_cost_factor = -1.0
		unit_heavy_flame_tank_design_cost_factor = -1.0
		# Super Heavy Artillery Support Companies
		unit_super_heavy_artillery_design_cost_factor = -1.0
		unit_self_propelled_super_heavy_artillery_design_cost_factor = -1.0
		# Super Heavy Tank Destroyer, SP Anti-Air and SP Artillery Support Companies
		unit_super_heavy_tank_destroyer_brigade_design_cost_factor = -1.0
		unit_super_heavy_sp_anti_air_brigade_design_cost_factor = -1.0
		unit_super_heavy_sp_artillery_brigade_design_cost_factor = -1.0
		# Land Cruiser Support Company
		unit_land_cruiser_design_cost_factor = -1.0
		# Helicopter Support Company
		unit_helicopter_brigade_design_cost_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW3 ###
	cheatnew4_row3_m3_trait = {
		random = no

		# Mobile Infantry Units
		unit_motorized_design_cost_factor = 1.0
		unit_mechanized_design_cost_factor = 1.0
		# Cavalry Units
		unit_cavalry_design_cost_factor = 1.0
		unit_camelry_design_cost_factor = 1.0
		unit_elephantry_design_cost_factor = 1.0
		# Armored Car Units
		unit_armored_car_design_cost_factor = 1.0
		# Amphibious Units
		unit_amphibious_mechanized_design_cost_factor = 1.0
		# Motorized Anti-Tank, Anti-Air, Artillery and Rocket Artillery Units
		unit_mot_anti_tank_brigade_design_cost_factor = 1.0
		unit_mot_anti_air_brigade_design_cost_factor = 1.0
		unit_mot_artillery_brigade_design_cost_factor = 1.0
		unit_mot_rocket_artillery_brigade_design_cost_factor = 1.0
		unit_motorized_rocket_brigade_design_cost_factor = 1.0
		# Other Units
		unit_bus_design_cost_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row3_m2_trait = {
		random = no

		# Mobile Infantry Units
		unit_motorized_design_cost_factor = 0.5
		unit_mechanized_design_cost_factor = 0.5
		# Cavalry Units
		unit_cavalry_design_cost_factor = 0.5
		unit_camelry_design_cost_factor = 0.5
		unit_elephantry_design_cost_factor = 0.5
		# Armored Car Units
		unit_armored_car_design_cost_factor = 0.5
		# Amphibious Units
		unit_amphibious_mechanized_design_cost_factor = 0.5
		# Motorized Anti-Tank, Anti-Air, Artillery and Rocket Artillery Units
		unit_mot_anti_tank_brigade_design_cost_factor = 0.5
		unit_mot_anti_air_brigade_design_cost_factor = 0.5
		unit_mot_artillery_brigade_design_cost_factor = 0.5
		unit_mot_rocket_artillery_brigade_design_cost_factor = 0.5
		unit_motorized_rocket_brigade_design_cost_factor = 0.5
		# Other Units
		unit_bus_design_cost_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row3_m1_trait = {
		random = no

		# Mobile Infantry Units
		unit_motorized_design_cost_factor = 0.25
		unit_mechanized_design_cost_factor = 0.25
		# Cavalry Units
		unit_cavalry_design_cost_factor = 0.25
		unit_camelry_design_cost_factor = 0.25
		unit_elephantry_design_cost_factor = 0.25
		# Armored Car Units
		unit_armored_car_design_cost_factor = 0.25
		# Amphibious Units
		unit_amphibious_mechanized_design_cost_factor = 0.25
		# Motorized Anti-Tank, Anti-Air, Artillery and Rocket Artillery Units
		unit_mot_anti_tank_brigade_design_cost_factor = 0.25
		unit_mot_anti_air_brigade_design_cost_factor = 0.25
		unit_mot_artillery_brigade_design_cost_factor = 0.25
		unit_mot_rocket_artillery_brigade_design_cost_factor = 0.25
		unit_motorized_rocket_brigade_design_cost_factor = 0.25
		# Other Units
		unit_bus_design_cost_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row3_0_trait = {
		random = no

		# Mobile Infantry Units
		unit_motorized_design_cost_factor = 0
		unit_mechanized_design_cost_factor = 0
		# Cavalry Units
		unit_cavalry_design_cost_factor = 0
		unit_camelry_design_cost_factor = 0
		unit_elephantry_design_cost_factor = 0
		# Armored Car Units
		unit_armored_car_design_cost_factor = 0
		# Amphibious Units
		unit_amphibious_mechanized_design_cost_factor = 0
		# Motorized Anti-Tank, Anti-Air, Artillery and Rocket Artillery Units
		unit_mot_anti_tank_brigade_design_cost_factor = 0
		unit_mot_anti_air_brigade_design_cost_factor = 0
		unit_mot_artillery_brigade_design_cost_factor = 0
		unit_mot_rocket_artillery_brigade_design_cost_factor = 0
		unit_motorized_rocket_brigade_design_cost_factor = 0
		# Other Units
		unit_bus_design_cost_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row3_1_trait = {
		random = no

		# Mobile Infantry Units
		unit_motorized_design_cost_factor = -0.1
		unit_mechanized_design_cost_factor = -0.1
		# Cavalry Units
		unit_cavalry_design_cost_factor = -0.1
		unit_camelry_design_cost_factor = -0.1
		unit_elephantry_design_cost_factor = -0.1
		# Armored Car Units
		unit_armored_car_design_cost_factor = -0.1
		# Amphibious Units
		unit_amphibious_mechanized_design_cost_factor = -0.1
		# Motorized Anti-Tank, Anti-Air, Artillery and Rocket Artillery Units
		unit_mot_anti_tank_brigade_design_cost_factor = -0.1
		unit_mot_anti_air_brigade_design_cost_factor = -0.1
		unit_mot_artillery_brigade_design_cost_factor = -0.1
		unit_mot_rocket_artillery_brigade_design_cost_factor = -0.1
		unit_motorized_rocket_brigade_design_cost_factor = -0.1
		# Other Units
		unit_bus_design_cost_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row3_2_trait = {
		random = no

		# Mobile Infantry Units
		unit_motorized_design_cost_factor = -0.2
		unit_mechanized_design_cost_factor = -0.2
		# Cavalry Units
		unit_cavalry_design_cost_factor = -0.2
		unit_camelry_design_cost_factor = -0.2
		unit_elephantry_design_cost_factor = -0.2
		# Armored Car Units
		unit_armored_car_design_cost_factor = -0.2
		# Amphibious Units
		unit_amphibious_mechanized_design_cost_factor = -0.2
		# Motorized Anti-Tank, Anti-Air, Artillery and Rocket Artillery Units
		unit_mot_anti_tank_brigade_design_cost_factor = -0.2
		unit_mot_anti_air_brigade_design_cost_factor = -0.2
		unit_mot_artillery_brigade_design_cost_factor = -0.2
		unit_mot_rocket_artillery_brigade_design_cost_factor = -0.2
		unit_motorized_rocket_brigade_design_cost_factor = -0.2
		# Other Units
		unit_bus_design_cost_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row3_3_trait = {
		random = no

		# Mobile Infantry Units
		unit_motorized_design_cost_factor = -0.4
		unit_mechanized_design_cost_factor = -0.4
		# Cavalry Units
		unit_cavalry_design_cost_factor = -0.4
		unit_camelry_design_cost_factor = -0.4
		unit_elephantry_design_cost_factor = -0.4
		# Armored Car Units
		unit_armored_car_design_cost_factor = -0.4
		# Amphibious Units
		unit_amphibious_mechanized_design_cost_factor = -0.4
		# Motorized Anti-Tank, Anti-Air, Artillery and Rocket Artillery Units
		unit_mot_anti_tank_brigade_design_cost_factor = -0.4
		unit_mot_anti_air_brigade_design_cost_factor = -0.4
		unit_mot_artillery_brigade_design_cost_factor = -0.4
		unit_mot_rocket_artillery_brigade_design_cost_factor = -0.4
		unit_motorized_rocket_brigade_design_cost_factor = -0.4
		# Other Units
		unit_bus_design_cost_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row3_4_trait = {
		random = no

		# Mobile Infantry Units
		unit_motorized_design_cost_factor = -0.6
		unit_mechanized_design_cost_factor = -0.6
		# Cavalry Units
		unit_cavalry_design_cost_factor = -0.6
		unit_camelry_design_cost_factor = -0.6
		unit_elephantry_design_cost_factor = -0.6
		# Armored Car Units
		unit_armored_car_design_cost_factor = -0.6
		# Amphibious Units
		unit_amphibious_mechanized_design_cost_factor = -0.6
		# Motorized Anti-Tank, Anti-Air, Artillery and Rocket Artillery Units
		unit_mot_anti_tank_brigade_design_cost_factor = -0.6
		unit_mot_anti_air_brigade_design_cost_factor = -0.6
		unit_mot_artillery_brigade_design_cost_factor = -0.6
		unit_mot_rocket_artillery_brigade_design_cost_factor = -0.6
		unit_motorized_rocket_brigade_design_cost_factor = -0.6
		# Other Units
		unit_bus_design_cost_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row3_5_trait = {
		random = no

		# Mobile Infantry Units
		unit_motorized_design_cost_factor = -0.8
		unit_mechanized_design_cost_factor = -0.8
		# Cavalry Units
		unit_cavalry_design_cost_factor = -0.8
		unit_camelry_design_cost_factor = -0.8
		unit_elephantry_design_cost_factor = -0.8
		# Armored Car Units
		unit_armored_car_design_cost_factor = -0.8
		# Amphibious Units
		unit_amphibious_mechanized_design_cost_factor = -0.8
		# Motorized Anti-Tank, Anti-Air, Artillery and Rocket Artillery Units
		unit_mot_anti_tank_brigade_design_cost_factor = -0.8
		unit_mot_anti_air_brigade_design_cost_factor = -0.8
		unit_mot_artillery_brigade_design_cost_factor = -0.8
		unit_mot_rocket_artillery_brigade_design_cost_factor = -0.8
		unit_motorized_rocket_brigade_design_cost_factor = -0.8
		# Other Units
		unit_bus_design_cost_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row3_6_trait = {
		random = no

		# Mobile Infantry Units
		unit_motorized_design_cost_factor = -1.0
		unit_mechanized_design_cost_factor = -1.0
		# Cavalry Units
		unit_cavalry_design_cost_factor = -1.0
		unit_camelry_design_cost_factor = -1.0
		unit_elephantry_design_cost_factor = -1.0
		# Armored Car Units
		unit_armored_car_design_cost_factor = -1.0
		# Amphibious Units
		unit_amphibious_mechanized_design_cost_factor = -1.0
		# Motorized Anti-Tank, Anti-Air, Artillery and Rocket Artillery Units
		unit_mot_anti_tank_brigade_design_cost_factor = -1.0
		unit_mot_anti_air_brigade_design_cost_factor = -1.0
		unit_mot_artillery_brigade_design_cost_factor = -1.0
		unit_mot_rocket_artillery_brigade_design_cost_factor = -1.0
		unit_motorized_rocket_brigade_design_cost_factor = -1.0
		# Other Units
		unit_bus_design_cost_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW4 ###
	cheatnew4_row4_m3_trait = {
		random = no

		# Amphibious Armor Units
		unit_amphibious_armor_design_cost_factor = 1.0
		unit_amphibious_light_armor_design_cost_factor = 1.0
		unit_amphibious_medium_armor_design_cost_factor = 1.0
		unit_amphibious_heavy_armor_design_cost_factor = 1.0
		# Normal Armor Units
		unit_light_armor_design_cost_factor = 1.0
		unit_medium_armor_design_cost_factor = 1.0
		unit_heavy_armor_design_cost_factor = 1.0
		unit_modern_armor_design_cost_factor = 1.0
		# Self-Propelled Anti-Air Units
		unit_light_sp_anti_air_brigade_design_cost_factor = 1.0
		unit_medium_sp_anti_air_brigade_design_cost_factor = 1.0
		unit_heavy_sp_anti_air_brigade_design_cost_factor = 1.0
		unit_modern_sp_anti_air_brigade_design_cost_factor = 1.0
		# Self-Propelled Artillery Units
		unit_light_sp_artillery_brigade_design_cost_factor = 1.0
		unit_medium_sp_artillery_brigade_design_cost_factor = 1.0
		unit_heavy_sp_artillery_brigade_design_cost_factor = 1.0
		unit_modern_sp_artillery_brigade_design_cost_factor = 1.0
		# Self-Propelled Tank Destroyer Units
		unit_light_tank_destroyer_brigade_design_cost_factor = 1.0
		unit_medium_tank_destroyer_brigade_design_cost_factor = 1.0
		unit_heavy_tank_destroyer_brigade_design_cost_factor = 1.0
		unit_modern_tank_destroyer_brigade_design_cost_factor = 1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row4_m2_trait = {
		random = no

		# Amphibious Armor Units
		unit_amphibious_armor_design_cost_factor = 0.5
		unit_amphibious_light_armor_design_cost_factor = 0.5
		unit_amphibious_medium_armor_design_cost_factor = 0.5
		unit_amphibious_heavy_armor_design_cost_factor = 0.5
		# Normal Armor Units
		unit_light_armor_design_cost_factor = 0.5
		unit_medium_armor_design_cost_factor = 0.5
		unit_heavy_armor_design_cost_factor = 0.5
		unit_modern_armor_design_cost_factor = 0.5
		# Self-Propelled Anti-Air Units
		unit_light_sp_anti_air_brigade_design_cost_factor = 0.5
		unit_medium_sp_anti_air_brigade_design_cost_factor = 0.5
		unit_heavy_sp_anti_air_brigade_design_cost_factor = 0.5
		unit_modern_sp_anti_air_brigade_design_cost_factor = 0.5
		# Self-Propelled Artillery Units
		unit_light_sp_artillery_brigade_design_cost_factor = 0.5
		unit_medium_sp_artillery_brigade_design_cost_factor = 0.5
		unit_heavy_sp_artillery_brigade_design_cost_factor = 0.5
		unit_modern_sp_artillery_brigade_design_cost_factor = 0.5
		# Self-Propelled Tank Destroyer Units
		unit_light_tank_destroyer_brigade_design_cost_factor = 0.5
		unit_medium_tank_destroyer_brigade_design_cost_factor = 0.5
		unit_heavy_tank_destroyer_brigade_design_cost_factor = 0.5
		unit_modern_tank_destroyer_brigade_design_cost_factor = 0.5
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row4_m1_trait = {
		random = no

		# Amphibious Armor Units
		unit_amphibious_armor_design_cost_factor = 0.25
		unit_amphibious_light_armor_design_cost_factor = 0.25
		unit_amphibious_medium_armor_design_cost_factor = 0.25
		unit_amphibious_heavy_armor_design_cost_factor = 0.25
		# Normal Armor Units
		unit_light_armor_design_cost_factor = 0.25
		unit_medium_armor_design_cost_factor = 0.25
		unit_heavy_armor_design_cost_factor = 0.25
		unit_modern_armor_design_cost_factor = 0.25
		# Self-Propelled Anti-Air Units
		unit_light_sp_anti_air_brigade_design_cost_factor = 0.25
		unit_medium_sp_anti_air_brigade_design_cost_factor = 0.25
		unit_heavy_sp_anti_air_brigade_design_cost_factor = 0.25
		unit_modern_sp_anti_air_brigade_design_cost_factor = 0.25
		# Self-Propelled Artillery Units
		unit_light_sp_artillery_brigade_design_cost_factor = 0.25
		unit_medium_sp_artillery_brigade_design_cost_factor = 0.25
		unit_heavy_sp_artillery_brigade_design_cost_factor = 0.25
		unit_modern_sp_artillery_brigade_design_cost_factor = 0.25
		# Self-Propelled Tank Destroyer Units
		unit_light_tank_destroyer_brigade_design_cost_factor = 0.25
		unit_medium_tank_destroyer_brigade_design_cost_factor = 0.25
		unit_heavy_tank_destroyer_brigade_design_cost_factor = 0.25
		unit_modern_tank_destroyer_brigade_design_cost_factor = 0.25
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row4_0_trait = {
		random = no

		# Amphibious Armor Units
		unit_amphibious_armor_design_cost_factor = 0
		unit_amphibious_light_armor_design_cost_factor = 0
		unit_amphibious_medium_armor_design_cost_factor = 0
		unit_amphibious_heavy_armor_design_cost_factor = 0
		# Normal Armor Units
		unit_light_armor_design_cost_factor = 0
		unit_medium_armor_design_cost_factor = 0
		unit_heavy_armor_design_cost_factor = 0
		unit_modern_armor_design_cost_factor = 0
		# Self-Propelled Anti-Air Units
		unit_light_sp_anti_air_brigade_design_cost_factor = 0
		unit_medium_sp_anti_air_brigade_design_cost_factor = 0
		unit_heavy_sp_anti_air_brigade_design_cost_factor = 0
		unit_modern_sp_anti_air_brigade_design_cost_factor = 0
		# Self-Propelled Artillery Units
		unit_light_sp_artillery_brigade_design_cost_factor = 0
		unit_medium_sp_artillery_brigade_design_cost_factor = 0
		unit_heavy_sp_artillery_brigade_design_cost_factor = 0
		unit_modern_sp_artillery_brigade_design_cost_factor = 0
		# Self-Propelled Tank Destroyer Units
		unit_light_tank_destroyer_brigade_design_cost_factor = 0
		unit_medium_tank_destroyer_brigade_design_cost_factor = 0
		unit_heavy_tank_destroyer_brigade_design_cost_factor = 0
		unit_modern_tank_destroyer_brigade_design_cost_factor = 0
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row4_1_trait = {
		random = no

		# Amphibious Armor Units
		unit_amphibious_armor_design_cost_factor = -0.1
		unit_amphibious_light_armor_design_cost_factor = -0.1
		unit_amphibious_medium_armor_design_cost_factor = -0.1
		unit_amphibious_heavy_armor_design_cost_factor = -0.1
		# Normal Armor Units
		unit_light_armor_design_cost_factor = -0.1
		unit_medium_armor_design_cost_factor = -0.1
		unit_heavy_armor_design_cost_factor = -0.1
		unit_modern_armor_design_cost_factor = -0.1
		# Self-Propelled Anti-Air Units
		unit_light_sp_anti_air_brigade_design_cost_factor = -0.1
		unit_medium_sp_anti_air_brigade_design_cost_factor = -0.1
		unit_heavy_sp_anti_air_brigade_design_cost_factor = -0.1
		unit_modern_sp_anti_air_brigade_design_cost_factor = -0.1
		# Self-Propelled Artillery Units
		unit_light_sp_artillery_brigade_design_cost_factor = -0.1
		unit_medium_sp_artillery_brigade_design_cost_factor = -0.1
		unit_heavy_sp_artillery_brigade_design_cost_factor = -0.1
		unit_modern_sp_artillery_brigade_design_cost_factor = -0.1
		# Self-Propelled Tank Destroyer Units
		unit_light_tank_destroyer_brigade_design_cost_factor = -0.1
		unit_medium_tank_destroyer_brigade_design_cost_factor = -0.1
		unit_heavy_tank_destroyer_brigade_design_cost_factor = -0.1
		unit_modern_tank_destroyer_brigade_design_cost_factor = -0.1
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row4_2_trait = {
		random = no

		# Amphibious Armor Units
		unit_amphibious_armor_design_cost_factor = -0.2
		unit_amphibious_light_armor_design_cost_factor = -0.2
		unit_amphibious_medium_armor_design_cost_factor = -0.2
		unit_amphibious_heavy_armor_design_cost_factor = -0.2
		# Normal Armor Units
		unit_light_armor_design_cost_factor = -0.2
		unit_medium_armor_design_cost_factor = -0.2
		unit_heavy_armor_design_cost_factor = -0.2
		unit_modern_armor_design_cost_factor = -0.2
		# Self-Propelled Anti-Air Units
		unit_light_sp_anti_air_brigade_design_cost_factor = -0.2
		unit_medium_sp_anti_air_brigade_design_cost_factor = -0.2
		unit_heavy_sp_anti_air_brigade_design_cost_factor = -0.2
		unit_modern_sp_anti_air_brigade_design_cost_factor = -0.2
		# Self-Propelled Artillery Units
		unit_light_sp_artillery_brigade_design_cost_factor = -0.2
		unit_medium_sp_artillery_brigade_design_cost_factor = -0.2
		unit_heavy_sp_artillery_brigade_design_cost_factor = -0.2
		unit_modern_sp_artillery_brigade_design_cost_factor = -0.2
		# Self-Propelled Tank Destroyer Units
		unit_light_tank_destroyer_brigade_design_cost_factor = -0.2
		unit_medium_tank_destroyer_brigade_design_cost_factor = -0.2
		unit_heavy_tank_destroyer_brigade_design_cost_factor = -0.2
		unit_modern_tank_destroyer_brigade_design_cost_factor = -0.2
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row4_3_trait = {
		random = no

		# Amphibious Armor Units
		unit_amphibious_armor_design_cost_factor = -0.4
		unit_amphibious_light_armor_design_cost_factor = -0.4
		unit_amphibious_medium_armor_design_cost_factor = -0.4
		unit_amphibious_heavy_armor_design_cost_factor = -0.4
		# Normal Armor Units
		unit_light_armor_design_cost_factor = -0.4
		unit_medium_armor_design_cost_factor = -0.4
		unit_heavy_armor_design_cost_factor = -0.4
		unit_modern_armor_design_cost_factor = -0.4
		# Self-Propelled Anti-Air Units
		unit_light_sp_anti_air_brigade_design_cost_factor = -0.4
		unit_medium_sp_anti_air_brigade_design_cost_factor = -0.4
		unit_heavy_sp_anti_air_brigade_design_cost_factor = -0.4
		unit_modern_sp_anti_air_brigade_design_cost_factor = -0.4
		# Self-Propelled Artillery Units
		unit_light_sp_artillery_brigade_design_cost_factor = -0.4
		unit_medium_sp_artillery_brigade_design_cost_factor = -0.4
		unit_heavy_sp_artillery_brigade_design_cost_factor = -0.4
		unit_modern_sp_artillery_brigade_design_cost_factor = -0.4
		# Self-Propelled Tank Destroyer Units
		unit_light_tank_destroyer_brigade_design_cost_factor = -0.4
		unit_medium_tank_destroyer_brigade_design_cost_factor = -0.4
		unit_heavy_tank_destroyer_brigade_design_cost_factor = -0.4
		unit_modern_tank_destroyer_brigade_design_cost_factor = -0.4
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row4_4_trait = {
		random = no

		# Amphibious Armor Units
		unit_amphibious_armor_design_cost_factor = -0.6
		unit_amphibious_light_armor_design_cost_factor = -0.6
		unit_amphibious_medium_armor_design_cost_factor = -0.6
		unit_amphibious_heavy_armor_design_cost_factor = -0.6
		# Normal Armor Units
		unit_light_armor_design_cost_factor = -0.6
		unit_medium_armor_design_cost_factor = -0.6
		unit_heavy_armor_design_cost_factor = -0.6
		unit_modern_armor_design_cost_factor = -0.6
		# Self-Propelled Anti-Air Units
		unit_light_sp_anti_air_brigade_design_cost_factor = -0.6
		unit_medium_sp_anti_air_brigade_design_cost_factor = -0.6
		unit_heavy_sp_anti_air_brigade_design_cost_factor = -0.6
		unit_modern_sp_anti_air_brigade_design_cost_factor = -0.6
		# Self-Propelled Artillery Units
		unit_light_sp_artillery_brigade_design_cost_factor = -0.6
		unit_medium_sp_artillery_brigade_design_cost_factor = -0.6
		unit_heavy_sp_artillery_brigade_design_cost_factor = -0.6
		unit_modern_sp_artillery_brigade_design_cost_factor = -0.6
		# Self-Propelled Tank Destroyer Units
		unit_light_tank_destroyer_brigade_design_cost_factor = -0.6
		unit_medium_tank_destroyer_brigade_design_cost_factor = -0.6
		unit_heavy_tank_destroyer_brigade_design_cost_factor = -0.6
		unit_modern_tank_destroyer_brigade_design_cost_factor = -0.6
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row4_5_trait = {
		random = no

		# Amphibious Armor Units
		unit_amphibious_armor_design_cost_factor = -0.8
		unit_amphibious_light_armor_design_cost_factor = -0.8
		unit_amphibious_medium_armor_design_cost_factor = -0.8
		unit_amphibious_heavy_armor_design_cost_factor = -0.8
		# Normal Armor Units
		unit_light_armor_design_cost_factor = -0.8
		unit_medium_armor_design_cost_factor = -0.8
		unit_heavy_armor_design_cost_factor = -0.8
		unit_modern_armor_design_cost_factor = -0.8
		# Self-Propelled Anti-Air Units
		unit_light_sp_anti_air_brigade_design_cost_factor = -0.8
		unit_medium_sp_anti_air_brigade_design_cost_factor = -0.8
		unit_heavy_sp_anti_air_brigade_design_cost_factor = -0.8
		unit_modern_sp_anti_air_brigade_design_cost_factor = -0.8
		# Self-Propelled Artillery Units
		unit_light_sp_artillery_brigade_design_cost_factor = -0.8
		unit_medium_sp_artillery_brigade_design_cost_factor = -0.8
		unit_heavy_sp_artillery_brigade_design_cost_factor = -0.8
		unit_modern_sp_artillery_brigade_design_cost_factor = -0.8
		# Self-Propelled Tank Destroyer Units
		unit_light_tank_destroyer_brigade_design_cost_factor = -0.8
		unit_medium_tank_destroyer_brigade_design_cost_factor = -0.8
		unit_heavy_tank_destroyer_brigade_design_cost_factor = -0.8
		unit_modern_tank_destroyer_brigade_design_cost_factor = -0.8
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row4_6_trait = {
		random = no

		# Amphibious Armor Units
		unit_amphibious_armor_design_cost_factor = -1.0
		unit_amphibious_light_armor_design_cost_factor = -1.0
		unit_amphibious_medium_armor_design_cost_factor = -1.0
		unit_amphibious_heavy_armor_design_cost_factor = -1.0
		# Normal Armor Units
		unit_light_armor_design_cost_factor = -1.0
		unit_medium_armor_design_cost_factor = -1.0
		unit_heavy_armor_design_cost_factor = -1.0
		unit_modern_armor_design_cost_factor = -1.0
		# Self-Propelled Anti-Air Units
		unit_light_sp_anti_air_brigade_design_cost_factor = -1.0
		unit_medium_sp_anti_air_brigade_design_cost_factor = -1.0
		unit_heavy_sp_anti_air_brigade_design_cost_factor = -1.0
		unit_modern_sp_anti_air_brigade_design_cost_factor = -1.0
		# Self-Propelled Artillery Units
		unit_light_sp_artillery_brigade_design_cost_factor = -1.0
		unit_medium_sp_artillery_brigade_design_cost_factor = -1.0
		unit_heavy_sp_artillery_brigade_design_cost_factor = -1.0
		unit_modern_sp_artillery_brigade_design_cost_factor = -1.0
		# Self-Propelled Tank Destroyer Units
		unit_light_tank_destroyer_brigade_design_cost_factor = -1.0
		unit_medium_tank_destroyer_brigade_design_cost_factor = -1.0
		unit_heavy_tank_destroyer_brigade_design_cost_factor = -1.0
		unit_modern_tank_destroyer_brigade_design_cost_factor = -1.0
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW5 ###
	cheatnew4_row5_m3_trait = {
		random = no

		light_tank_chassis_design_cost_factor = 1.0
		medium_tank_chassis_design_cost_factor = 1.0 
		heavy_tank_chassis_design_cost_factor = 1.0 
		modern_tank_chassis_design_cost_factor = 1.0 
		super_heavy_tank_chassis_design_cost_factor = 1.0 
		amphibious_tank_chassis_design_cost_factor = 1.0 
		land_cruiser_chassis_design_cost_factor = 1.0 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row5_m2_trait = {
		random = no

		light_tank_chassis_design_cost_factor = 0.5
		medium_tank_chassis_design_cost_factor = 0.5 
		heavy_tank_chassis_design_cost_factor = 0.5 
		modern_tank_chassis_design_cost_factor = 0.5 
		super_heavy_tank_chassis_design_cost_factor = 0.5 
		amphibious_tank_chassis_design_cost_factor = 0.5 
		land_cruiser_chassis_design_cost_factor = 0.5 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row5_m1_trait = {
		random = no

		light_tank_chassis_design_cost_factor = 0.25
		medium_tank_chassis_design_cost_factor = 0.25 
		heavy_tank_chassis_design_cost_factor = 0.25 
		modern_tank_chassis_design_cost_factor = 0.25 
		super_heavy_tank_chassis_design_cost_factor = 0.25 
		amphibious_tank_chassis_design_cost_factor = 0.25 
		land_cruiser_chassis_design_cost_factor = 0.25 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row5_0_trait = {
		random = no

		light_tank_chassis_design_cost_factor = 0
		medium_tank_chassis_design_cost_factor = 0 
		heavy_tank_chassis_design_cost_factor = 0 
		modern_tank_chassis_design_cost_factor = 0 
		super_heavy_tank_chassis_design_cost_factor = 0 
		amphibious_tank_chassis_design_cost_factor = 0 
		land_cruiser_chassis_design_cost_factor = 0 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row5_1_trait = {
		random = no

		light_tank_chassis_design_cost_factor = -0.1
		medium_tank_chassis_design_cost_factor = -0.1 
		heavy_tank_chassis_design_cost_factor = -0.1 
		modern_tank_chassis_design_cost_factor = -0.1 
		super_heavy_tank_chassis_design_cost_factor = -0.1 
		amphibious_tank_chassis_design_cost_factor = -0.1 
		land_cruiser_chassis_design_cost_factor = -0.1 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row5_2_trait = {
		random = no

		light_tank_chassis_design_cost_factor = -0.2
		medium_tank_chassis_design_cost_factor = -0.2 
		heavy_tank_chassis_design_cost_factor = -0.2 
		modern_tank_chassis_design_cost_factor = -0.2 
		super_heavy_tank_chassis_design_cost_factor = -0.2 
		amphibious_tank_chassis_design_cost_factor = -0.2 
		land_cruiser_chassis_design_cost_factor = -0.2 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row5_3_trait = {
		random = no

		light_tank_chassis_design_cost_factor = -0.4
		medium_tank_chassis_design_cost_factor = -0.4 
		heavy_tank_chassis_design_cost_factor = -0.4 
		modern_tank_chassis_design_cost_factor = -0.4 
		super_heavy_tank_chassis_design_cost_factor = -0.4 
		amphibious_tank_chassis_design_cost_factor = -0.4 
		land_cruiser_chassis_design_cost_factor = -0.4 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row5_4_trait = {
		random = no

		light_tank_chassis_design_cost_factor = -0.6
		medium_tank_chassis_design_cost_factor = -0.6 
		heavy_tank_chassis_design_cost_factor = -0.6 
		modern_tank_chassis_design_cost_factor = -0.6 
		super_heavy_tank_chassis_design_cost_factor = -0.6 
		amphibious_tank_chassis_design_cost_factor = -0.6 
		land_cruiser_chassis_design_cost_factor = -0.6 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row5_5_trait = {
		random = no

		light_tank_chassis_design_cost_factor = -0.8
		medium_tank_chassis_design_cost_factor = -0.8 
		heavy_tank_chassis_design_cost_factor = -0.8 
		modern_tank_chassis_design_cost_factor = -0.8 
		super_heavy_tank_chassis_design_cost_factor = -0.8 
		amphibious_tank_chassis_design_cost_factor = -0.8 
		land_cruiser_chassis_design_cost_factor = -0.8 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row5_6_trait = {
		random = no

		light_tank_chassis_design_cost_factor = -1.0
		medium_tank_chassis_design_cost_factor = -1.0 
		heavy_tank_chassis_design_cost_factor = -1.0 
		modern_tank_chassis_design_cost_factor = -1.0 
		super_heavy_tank_chassis_design_cost_factor = -1.0 
		amphibious_tank_chassis_design_cost_factor = -1.0 
		land_cruiser_chassis_design_cost_factor = -1.0 
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW6 ###
	cheatnew4_row6_m3_trait = {
		random = no

		small_plane_airframe_design_cost_factor = 1.0
		cv_small_plane_airframe_design_cost_factor = 1.0 
		medium_plane_airframe_design_cost_factor = 1.0 
		large_plane_airframe_design_cost_factor = 1.0 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row6_m2_trait = {
		random = no

		small_plane_airframe_design_cost_factor = 0.5
		cv_small_plane_airframe_design_cost_factor = 0.5 
		medium_plane_airframe_design_cost_factor = 0.5 
		large_plane_airframe_design_cost_factor = 0.5 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row6_m1_trait = {
		random = no

		small_plane_airframe_design_cost_factor = 0.25
		cv_small_plane_airframe_design_cost_factor = 0.25 
		medium_plane_airframe_design_cost_factor = 0.25 
		large_plane_airframe_design_cost_factor = 0.25 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row6_0_trait = {
		random = no

		small_plane_airframe_design_cost_factor = 0
		cv_small_plane_airframe_design_cost_factor = 0 
		medium_plane_airframe_design_cost_factor = 0 
		large_plane_airframe_design_cost_factor = 0 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row6_1_trait = {
		random = no

		small_plane_airframe_design_cost_factor = -0.1
		cv_small_plane_airframe_design_cost_factor = -0.1 
		medium_plane_airframe_design_cost_factor = -0.1 
		large_plane_airframe_design_cost_factor = -0.1 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row6_2_trait = {
		random = no

		small_plane_airframe_design_cost_factor = -0.2
		cv_small_plane_airframe_design_cost_factor = -0.2 
		medium_plane_airframe_design_cost_factor = -0.2 
		large_plane_airframe_design_cost_factor = -0.2 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row6_3_trait = {
		random = no

		small_plane_airframe_design_cost_factor = -0.4
		cv_small_plane_airframe_design_cost_factor = -0.4 
		medium_plane_airframe_design_cost_factor = -0.4 
		large_plane_airframe_design_cost_factor = -0.4 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row6_4_trait = {
		random = no

		small_plane_airframe_design_cost_factor = -0.6
		cv_small_plane_airframe_design_cost_factor = -0.6 
		medium_plane_airframe_design_cost_factor = -0.6 
		large_plane_airframe_design_cost_factor = -0.6 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row6_5_trait = {
		random = no

		small_plane_airframe_design_cost_factor = -0.8
		cv_small_plane_airframe_design_cost_factor = -0.8 
		medium_plane_airframe_design_cost_factor = -0.8 
		large_plane_airframe_design_cost_factor = -0.8 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row6_6_trait = {
		random = no

		small_plane_airframe_design_cost_factor = -1.0
		cv_small_plane_airframe_design_cost_factor = -1.0 
		medium_plane_airframe_design_cost_factor = -1.0 
		large_plane_airframe_design_cost_factor = -1.0 
		
		ai_will_do = {
			factor = 0
		}
	}
	### ROW7 ###
	cheatnew4_row7_m3_trait = {
		random = no

		ship_hull_submarine_design_cost_factor = 1.0
		ship_hull_light_design_cost_factor = 1.0 
		ship_hull_cruiser_design_cost_factor = 1.0 
		ship_hull_heavy_design_cost_factor = 1.0 
		ship_hull_carrier_design_cost_factor = 1.0 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row7_m2_trait = {
		random = no

		ship_hull_submarine_design_cost_factor = 0.5
		ship_hull_light_design_cost_factor = 0.5 
		ship_hull_cruiser_design_cost_factor = 0.5 
		ship_hull_heavy_design_cost_factor = 0.5 
		ship_hull_carrier_design_cost_factor = 0.5 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row7_m1_trait = {
		random = no

		ship_hull_submarine_design_cost_factor = 0.25
		ship_hull_light_design_cost_factor = 0.25 
		ship_hull_cruiser_design_cost_factor = 0.25 
		ship_hull_heavy_design_cost_factor = 0.25 
		ship_hull_carrier_design_cost_factor = 0.25 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row7_0_trait = {
		random = no

		ship_hull_submarine_design_cost_factor = 0
		ship_hull_light_design_cost_factor = 0 
		ship_hull_cruiser_design_cost_factor = 0 
		ship_hull_heavy_design_cost_factor = 0 
		ship_hull_carrier_design_cost_factor = 0 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row7_1_trait = {
		random = no

		ship_hull_submarine_design_cost_factor = -0.1
		ship_hull_light_design_cost_factor = -0.1 
		ship_hull_cruiser_design_cost_factor = -0.1 
		ship_hull_heavy_design_cost_factor = -0.1 
		ship_hull_carrier_design_cost_factor = -0.1 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row7_2_trait = {
		random = no

		ship_hull_submarine_design_cost_factor = -0.2
		ship_hull_light_design_cost_factor = -0.2 
		ship_hull_cruiser_design_cost_factor = -0.2 
		ship_hull_heavy_design_cost_factor = -0.2 
		ship_hull_carrier_design_cost_factor = -0.2 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row7_3_trait = {
		random = no

		ship_hull_submarine_design_cost_factor = -0.4
		ship_hull_light_design_cost_factor = -0.4 
		ship_hull_cruiser_design_cost_factor = -0.4 
		ship_hull_heavy_design_cost_factor = -0.4 
		ship_hull_carrier_design_cost_factor = -0.4 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row7_4_trait = {
		random = no

		ship_hull_submarine_design_cost_factor = -0.6
		ship_hull_light_design_cost_factor = -0.6 
		ship_hull_cruiser_design_cost_factor = -0.6 
		ship_hull_heavy_design_cost_factor = -0.6 
		ship_hull_carrier_design_cost_factor = -0.6 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row7_5_trait = {
		random = no

		ship_hull_submarine_design_cost_factor = -0.8
		ship_hull_light_design_cost_factor = -0.8 
		ship_hull_cruiser_design_cost_factor = -0.8 
		ship_hull_heavy_design_cost_factor = -0.8 
		ship_hull_carrier_design_cost_factor = -0.8 
		
		ai_will_do = {
			factor = 0
		}
	}
	cheatnew4_row7_6_trait = {
		random = no

		ship_hull_submarine_design_cost_factor = -1.0
		ship_hull_light_design_cost_factor = -1.0 
		ship_hull_cruiser_design_cost_factor = -1.0 
		ship_hull_heavy_design_cost_factor = -1.0 
		ship_hull_carrier_design_cost_factor = -1.0 
		
		ai_will_do = {
			factor = 0
		}
	}
}