leader_traits = {
	
	#ENGINEER BUILDING/REPAIR SPEED	
	engineer_I = {
		random = no
		ai_will_do = {
			factor = 1
			}			
			production_speed_buildings_factor		= 0.1
			industry_repair_factor  				= 0.1
			
	}
	engineer_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			production_speed_buildings_factor		= 0.2
			industry_repair_factor  				= 0.2
		
	}
	engineer_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			production_speed_buildings_factor		= 0.3
			industry_repair_factor  				= 0.3
			
	}
	engineer_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			production_speed_buildings_factor		= 0.4
			industry_repair_factor  				= 0.4
			
		
	} 
	engineer_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			production_speed_buildings_factor		= 0.5
			industry_repair_factor  				= 0.5
		
	}
	engineer_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}
			production_speed_buildings_factor		= 0.6
			industry_repair_factor  				= 0.6
		
	}
	engineer_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			production_speed_buildings_factor		= 0.7
			industry_repair_factor  				= 0.7
		
	}
	engineer_VIII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			production_speed_buildings_factor		= 0.8
			industry_repair_factor  				= 0.8
		
	}
	engineer_IX = {
		random = no
		ai_will_do = {
			factor = 1
			}
			production_speed_buildings_factor		= 0.9
			industry_repair_factor  				= 0.9
		
	}
	engineer_X = {
		random = no
		ai_will_do = {
			factor = 1
			}
			production_speed_buildings_factor		= 1
			industry_repair_factor  				= 1
		
	}
	#ENGINEER BUILDING/REPAIR SPEED
	
	#ECOLOGIST CONSUMER GOODS	
	ecologist_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			consumer_goods_factor = -0.05
		
	}
	ecologist_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			consumer_goods_factor = -0.1
		
	}	
	ecologist_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			consumer_goods_factor = -0.15
		
	}
	ecologist_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			consumer_goods_factor = -0.2
		
	}
	ecologist_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			consumer_goods_factor = -0.25
		
	}
	ecologist_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}
			consumer_goods_factor = -0.3
		
	}
	ecologist_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			consumer_goods_factor = -0.35
		
	}
	ecologist_VIII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			consumer_goods_factor = -0.4
		
	}
	ecologist_IX = {
		random = no
		ai_will_do = {
			factor = 1
			}
			consumer_goods_factor = -0.45
		
	}
	ecologist_X = {
		random = no
		ai_will_do = {
			factor = 1
			}
			consumer_goods_factor = -0.5
		
	}
	#ECOLOGIST CONSUMER GOODS
	
	#COMPACTNESS BUILDING SLOTS	
	compactness_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			global_building_slots_factor = 0.1
		
	}		
	compactness_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			global_building_slots_factor = 0.2
		
	}	
	compactness_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			global_building_slots_factor = 0.3
		
	}	
	compactness_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			global_building_slots_factor = 0.4
		
	}		
	compactness_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			global_building_slots_factor = 0.5
		
	}	
	compactness_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}
			global_building_slots_factor = 0.6
		
	}	
	compactness_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			global_building_slots_factor = 0.7
		
	}	
	compactness_VIII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			global_building_slots_factor = 0.8
		
	}
	compactness_IX = {
		random = no
		ai_will_do = {
			factor = 1
			}
			global_building_slots_factor = 0.9
		
	}	
	compactness_X = {
		random = no
		ai_will_do = {
			factor = 1
			}
			global_building_slots_factor = 1
		
	}	
	#COMPACTNESS BUILDING SLOTS	
	
	#PRODUCTIVITY DOCKYARD/ FACTORY OUTPUT
	productivity_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			industrial_capacity_dockyard = 0.1
			industrial_capacity_factory = 0.1
		
	}		
	productivity_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			industrial_capacity_dockyard = 0.2
			industrial_capacity_factory = 0.2
		
	}	
	productivity_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			industrial_capacity_dockyard = 0.3
			industrial_capacity_factory = 0.3
		
	}	
	productivity_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			industrial_capacity_dockyard = 0.4
			industrial_capacity_factory = 0.4
		
	}	
	productivity_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			industrial_capacity_dockyard = 0.5
			industrial_capacity_factory = 0.5
		
	}	
	productivity_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}
			industrial_capacity_dockyard = 0.6
			industrial_capacity_factory = 0.6
		
	}	
	productivity_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			industrial_capacity_dockyard = 0.7
			industrial_capacity_factory = 0.7
		
	}	
	productivity_VIII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			industrial_capacity_dockyard = 0.8
			industrial_capacity_factory = 0.8
		
	}	
	productivity_IX = {
		random = no
		ai_will_do = {
			factor = 1
			}
			industrial_capacity_dockyard = 0.9
			industrial_capacity_factory = 0.9
		
	}	
	productivity_X = {
		random = no
		ai_will_do = {
			factor = 1
			}
			industrial_capacity_dockyard = 1
			industrial_capacity_factory = 1
		
	}	
	#PRODUCTIVITY DOCKYARD/ FACTORY OUTPUT
	
	#OIL MAGNATE FUEL MAX/GAIN	
	oil_magnate_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			base_fuel_gain_factor = 0.1
			max_fuel_factor = 0.1
		
	}		
	oil_magnate_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			base_fuel_gain_factor = 0.2
			max_fuel_factor = 0.2
		
	}		
	oil_magnate_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			base_fuel_gain_factor = 0.3
			max_fuel_factor = 0.3
		
	}		
	oil_magnate_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			base_fuel_gain_factor = 0.4
			max_fuel_factor = 0.4
		
	}
	oil_magnate_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			base_fuel_gain_factor = 0.5
			max_fuel_factor = 0.5
		
	}	
	oil_magnate_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}
			base_fuel_gain_factor = 0.6
			max_fuel_factor = 0.6
		
	}	
	oil_magnate_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			base_fuel_gain_factor = 0.7
			max_fuel_factor = 0.7
		
	}	
	oil_magnate_VIII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			base_fuel_gain_factor = 0.8
			max_fuel_factor = 0.8
		
	}	
	oil_magnate_IX = {
		random = no
		ai_will_do = {
			factor = 1
			}
			base_fuel_gain_factor = 0.9
			max_fuel_factor = 0.9
		
	}	
	oil_magnate_X = {
		random = no
		ai_will_do = {
			factor = 1
			}
			base_fuel_gain_factor = 1
			max_fuel_factor = 1
		
	}	
	#OIL MAGNATE FUEL MAX/GAIN
	
	#SCIENTIST RESEARCH SPEED
	scientist_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			research_speed_factor=0.1
		
	}
	scientist_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			research_speed_factor=0.2
		
	}
	scientist_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			research_speed_factor=0.3
		
	}
	scientist_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			research_speed_factor=0.4
		
	}
	scientist_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			research_speed_factor=0.5
		
	}
	scientist_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}
			research_speed_factor=0.6
		
	}
	scientist_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			research_speed_factor=0.7
		
	}
	scientist_VIII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			research_speed_factor=0.8
		
	}
	scientist_IX = {
		random = no
		ai_will_do = {
			factor = 1
			}
			research_speed_factor=0.9
		
	}	
	scientist_X = {
		random = no
		ai_will_do = {
			factor = 1
			}
			research_speed_factor=1
		
	}	
	#SCIENTIST RESEARCH SPEED
	
	#ENDURACE SURRENDER LIMIT
	endurance_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
		surrender_limit=1
		max_surrender_limit_offset=0.15
		
	}
	endurance_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
		surrender_limit=1
		max_surrender_limit_offset=0.10
		
	}
	endurance_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
		surrender_limit=1
		max_surrender_limit_offset=0.08
		
	}
	endurance_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
		surrender_limit=1
		max_surrender_limit_offset=0.05
		
	}	
	#ENDURACE SURRENDER LIMIT
	
	#PERSUASIVENESS POLITICAL POWER GAIN
	persuasiveness_I = {
		random = no
		ai_will_do = {
			factor = 1
			}		
		political_power_factor=0.15
		political_power_gain=0.2
	}
	persuasiveness_II = {
		random = no
		ai_will_do = {
			factor = 1
			}		
		political_power_factor=0.25
		political_power_gain=0.4
	}
	persuasiveness_III = {
		random = no
		ai_will_do = {
			factor = 1
			}		
		political_power_factor=0.4
		political_power_gain=0.6
	}
	persuasiveness_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}		
		political_power_factor=0.55
		political_power_gain=0.8
	}
	persuasiveness_V = {
		random = no
		ai_will_do = {
			factor = 1
			}		
		political_power_factor=0.75
		political_power_gain=1
	}
	persuasiveness_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}		
		political_power_factor=0.85
		political_power_gain=1.2
	}
	persuasiveness_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}		
		political_power_factor=0.95
		political_power_gain=1.4
	}
	persuasiveness_VIII = {
		random = no
		ai_will_do = {
			factor = 1
			}		
		political_power_factor=1.15
		political_power_gain=1.6
	}
	persuasiveness_IX = {
		random = no
		ai_will_do = {
			factor = 1
			}		
		political_power_factor=1.35
		political_power_gain=1.8
	}
	persuasiveness_X = {
		random = no
		ai_will_do = {
			factor = 1
			}		
		political_power_factor=1.5
		political_power_gain=2
	}
	#PERSUASIVENESS POLITICAL POWER GAIN
	
	#RELIABILITY WEEKLY STABILITY 
	reliability_I = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			stability_weekly=0.001
	}
	reliability_II = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			stability_weekly=0.005
	}
	reliability_III = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			stability_weekly=0.01
	}	
	reliability_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			stability_weekly=0.015
	}
	reliability_V = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			stability_weekly=0.02
	}
	#RELIABILITY WEEKLY STABILITY 
	
	#SECURENESS WEEKLY WAR SUPPORT 
	secureness_I = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			war_support_weekly=0.001
	}
	secureness_II = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			war_support_weekly=0.005
	}
	secureness_III = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			war_support_weekly=0.01
	}	
	secureness_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			war_support_weekly=0.015
	}	
	secureness_V = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			war_support_weekly=0.02
	}	
	#SECURENESS WEEKLY WAR SUPPORT 
	
	#WARMONGER JUSTIFY WAR GOAL TIME 
	warmonger_I = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			justify_war_goal_time=-0.2
	}	
	warmonger_II = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			justify_war_goal_time=-0.3
	}	
	warmonger_III = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			justify_war_goal_time=-0.4
	}	
	warmonger_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			justify_war_goal_time=-0.5
	}	
	warmonger_V = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			justify_war_goal_time=-0.6
	}	
	warmonger_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			justify_war_goal_time=-0.8
	}
	warmonger_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}		
			justify_war_goal_time=-1
	}
	#WARMONGER JUSTIFY WAR GOAL TIME 
		
	#HELPER SEND VOLUNTEER
	helper_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			send_volunteer_factor=0.1
			air_volunteer_cap=10
			send_volunteer_size=3
		
	}		
	helper_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			send_volunteer_factor=0.2
			air_volunteer_cap=100
			send_volunteer_size=6
		
	}		
	helper_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			send_volunteer_factor=0.3
			air_volunteer_cap=200
			send_volunteer_size=12
		
	}		
	helper_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			send_volunteer_factor=0.5
			air_volunteer_cap=500
			send_volunteer_size=14
		
	}		
	#HELPER SEND VOLUNTEER
	
	#FERTILITY MONTHLY POPULATION
	fertility_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			monthly_population=0.2
		
	}		
	fertility_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			monthly_population=0.4
		
	}		
	fertility_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			monthly_population=0.8
		
	}		
	fertility_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			monthly_population=1.2
		
	}		
	#FERTILITY MONTHLY POPULATION
	
	#SCAVENGER EQ CAPTURE RATE
	scavenger_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_capture=0.2
		
	}		
	scavenger_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_capture=0.4
		
	}		
	scavenger_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_capture=0.6
		
	}		
	scavenger_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_capture=0.8
		
	}		
	#SCAVENGER EQ CAPTURE RATE
	
	#INVENTOR EQ UPGRADE XP COST
	inventor_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_upgrade_xp_cost=-0.1
		
	}		
	inventor_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_upgrade_xp_cost=-0.2
		
	}		
	inventor_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_upgrade_xp_cost=-0.25
		
	}		
	inventor_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_upgrade_xp_cost=-0.35
		
	}		
	inventor_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_upgrade_xp_cost=-0.4
		
	}		
	inventor_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_upgrade_xp_cost=-0.45
		
	}		
	inventor_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_upgrade_xp_cost=-0.55
		
	}		
	inventor_VIII = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_upgrade_xp_cost=-0.6
		
	}		
	inventor_IX = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_upgrade_xp_cost=-0.65
		
	}		
	inventor_X = {
		random = no
		ai_will_do = {
			factor = 1
			}
			equipment_upgrade_xp_cost=-0.8
		
	}		
	#INVENTOR EQ UPGRADE XP COST
		
	#COMMANDER CMD POWER GAIN
	commander_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			command_power_gain_mult=0.15
		
	}		
	commander_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			command_power_gain_mult=0.25
		
	}		
	commander_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			command_power_gain_mult=0.35
		
	}		
	commander_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			command_power_gain_mult=0.4
			max_command_power_mult=0.5
		
	}		
	commander_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			command_power_gain_mult=0.45
			max_command_power_mult=0.5
		
	}	
	commander_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}
			command_power_gain_mult=0.5
			max_command_power_mult=1
		
	}		
	#COMMANDER CMD POWER GAIN
	
	#RECRUITER WEEKLY MANPOWER CONSCRIPTION
	recruiter_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			conscription=0.01
	}		
	recruiter_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			conscription=0.02
	}		
	recruiter_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			conscription=0.06
	}		
	recruiter_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			conscription=0.08
		
	}		
	recruiter_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			conscription=0.1
			weekly_manpower=2500
		
	}
	#RECRUITER WEEKLY MANPOWER CONSCRIPTION
	
	#PUPPET MASTER PUPPETING COST SUBJECT AUTONOMY
	puppet_master_I = {
		random = no
		ai_will_do = {
			factor = 1
			}			
			puppet_cost_factor=-0.15
			subjects_autonomy_gain=-1
			autonomy_gain=1
	}		
	
	puppet_master_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			puppet_cost_factor=-0.3
			subjects_autonomy_gain=-2
			autonomy_gain=2
	}		
	
	puppet_master_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			puppet_cost_factor=-0.45
			subjects_autonomy_gain=-4
			autonomy_gain=4
	}		
	
	puppet_master_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			puppet_cost_factor=-0.6
			subjects_autonomy_gain=-6
			autonomy_gain=6		
	}		
	
	puppet_master_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			puppet_cost_factor=-0.6
			subjects_autonomy_gain=-10
			autonomy_gain=10		
	}
	#PUPPET MASTER PUPPETING COST SUBJECT AUTONOMY
		
	#SPECIALIZATION FOCUS CAP OUT OF SUPPLY TRAIN TIME
	specialization_focus_I = {
		random = no
		ai_will_do = {
			factor = 1
			}			
			special_forces_cap=0.2
			special_forces_out_of_supply_factor=-0.1
			special_forces_training_time_factor=-0.1
	}		
	specialization_focus_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			special_forces_cap=0.4
			special_forces_out_of_supply_factor=-0.2
			special_forces_training_time_factor=-0.2
	}		
	specialization_focus_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			special_forces_cap=0.6
			special_forces_out_of_supply_factor=-0.3
			special_forces_training_time_factor=-0.3
	}		
	specialization_focus_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			special_forces_cap=0.8
			special_forces_out_of_supply_factor=-0.4
			special_forces_training_time_factor=-0.4
		
	}		
	specialization_focus_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			special_forces_cap=1
			special_forces_out_of_supply_factor=-0.5
			special_forces_training_time_factor=-0.5
		
	}
	#SPECIALIZATION FOCUS CAP OUT OF SUPPLY TRAIN TIME
	
	#ADAPTABILITY TERRRAIN HEAT WINTER ATTRITION REDUCTION
	adaptability_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			attrition=-0.04
			terrain_penalty_reduction=0.1
			winter_attrition_factor=-0.15
			heat_attrition_factor=-0.15
	}		
	adaptability_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			attrition=-0.08
			terrain_penalty_reduction=0.2
			winter_attrition_factor=-0.3
			heat_attrition_factor=-0.3
	}		
	adaptability_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			attrition=-0.12
			terrain_penalty_reduction=0.3
			winter_attrition_factor=-0.45
			heat_attrition_factor=-0.45
	}		
	adaptability_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			attrition=-0.16
			terrain_penalty_reduction=0.4
			winter_attrition_factor=-0.6
			heat_attrition_factor=-0.6		
	}		
	adaptability_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			attrition=-0.2
			terrain_penalty_reduction=0.5
			winter_attrition_factor=-0.75
			heat_attrition_factor=-0.75		
	}
	#ADAPTABILITY TERRRAIN HEAT WINTER ATTRITION REDUCTION
	
	#LAND AIR EDUCATION CAS DAMAGE REDUCTION AIR SUPPERIORITY BONUS
	land_air_education_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			air_superiority_bonus_in_combat=0.2
			cas_damage_reduction=0.15
		
	}		
	land_air_education_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			air_superiority_bonus_in_combat=0.4
			cas_damage_reduction=0.3
	}		
	land_air_education_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			air_superiority_bonus_in_combat=0.6
			cas_damage_reduction=0.45
	}		
	land_air_education_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			air_superiority_bonus_in_combat=0.8
			cas_damage_reduction=0.6	
	}		
	#LAND AIR EDUCATION CAS DAMAGE REDUCTION AIR SUPPERIORITY BONUS
	
	#AGGRESIVENESS ATTACK BREAKTROUGHT SPEED
	aggressiveness_I = {
		random = no
		ai_will_do = {
			factor = 1
			}			
			army_attack_factor=0.05
			breakthrough_factor=0.07
			army_speed_factor=0.09
	}		
	aggressiveness_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_attack_factor=0.1
			breakthrough_factor=0.14
			army_speed_factor=0.18
	}		
	aggressiveness_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_attack_factor=0.15
			breakthrough_factor=0.21
			army_speed_factor=0.27
	}		
	aggressiveness_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_attack_factor=0.2
			breakthrough_factor=0.28
			army_speed_factor=0.36
		
	}		
	aggressiveness_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_attack_factor=0.25
			breakthrough_factor=0.35
			army_speed_factor=0.45
		
	}
	#AGGRESIVENESS ATTACK BREAKTROUGHT SPEED
	
	#DEFFENSIVENESS DEFENCE DIG IN SPEED MAX DIG
	defensiveness_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_defence_factor=0.1
			dig_in_speed_factor=0.2
			max_dig_in_factor=0.15
		
	}		
	defensiveness_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_defence_factor=0.2
			dig_in_speed_factor=0.4
			max_dig_in_factor=0.3
		
	}		
	defensiveness_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_defence_factor=0.3
			dig_in_speed_factor=0.6
			max_dig_in_factor=0.45
	}		
	defensiveness_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_defence_factor=0.4
			dig_in_speed_factor=0.8
			max_dig_in_factor=0.6
	}		
	#DEFFENSIVENESS DEFENCE DIG IN SPEED MAX DIG
	
	#HOMELAND KNOWLEDGE CORE ATTACK DEFFENCE
	homeland_knowledge_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_core_attack_factor=0.1
			army_core_defence_factor=0.1
		
	}		
	homeland_knowledge_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_core_attack_factor=0.2
			army_core_defence_factor=0.2
		
	}		
	homeland_knowledge_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_core_attack_factor=0.3
			army_core_defence_factor=0.3
	}		
	homeland_knowledge_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_core_attack_factor=0.4
			army_core_defence_factor=0.4
	}		
	#HOMELAND KNOWLEDGE CORE ATTACK DEFFENCE
	
	#ARMY PSYCHOLOGY MORALE REINFORCE RANTE ORG REGAIN
	army_psychology_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_morale_factor=0.15
			land_reinforce_rate=0.15
			army_org_regain=0.1
		
	}		
	army_psychology_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_morale_factor=0.3
			land_reinforce_rate=0.3
			army_org_regain=0.2
		
	}		
	army_psychology_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_morale_factor=0.45
			land_reinforce_rate=0.45
			army_org_regain=0.3
	}		
	army_psychology_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			army_morale_factor=0.6
			land_reinforce_rate=0.6
			army_org_regain=0.4
	}		
	#ARMY PSYCHOLOGY MORALE REINFORCE RANTE ORG REGAIN
	
	#ARMY TRAINER XP LOSS MIN TRAIN XP GAIN
	army_trainer_I = {
		random = no
		ai_will_do = {
			factor = 1
			}
			experience_loss_factor=-0.2
			minimum_training_level=-0.1
			experience_gain_army=0.5
			experience_gain_air=0.3
			experience_gain_navy=0.1
		
	}		
	army_trainer_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			experience_loss_factor=-0.4
			minimum_training_level=-0.2
			experience_gain_army=1
			experience_gain_air=0.6
			experience_gain_navy=0.2
		
	}		
	army_trainer_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			experience_loss_factor=-0.6
			minimum_training_level=-0.3
			experience_gain_army=1.5
			experience_gain_air=0.9
			experience_gain_navy=0.3
	}		
	army_trainer_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			experience_loss_factor=-0.8
			minimum_training_level=-0.4			
			experience_gain_army=2
			experience_gain_air=1
			experience_gain_navy=0.5
	}		
	#ARMY TRAINER XP LOSS MIN TRAIN XP GAIN
	
	#ANTI SEPARATISM COMPLIANCE GROWTH REQ GARRISON RESISTANCE GROWTH START COMPLIANCE
	anti_separatism_I = {
		random = no
		ai_will_do = {
			factor = 1
			}			
			compliance_growth=0.05
			required_garrison_factor=-0.1
			resistance_growth=-0.16
			starting_compliance=0.05
	}		
	anti_separatism_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			compliance_growth=0.1
			required_garrison_factor=-0.2
			resistance_growth=-0.32
			starting_compliance=0.1
	}		
	anti_separatism_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			compliance_growth=0.15
			required_garrison_factor=-0.3
			resistance_growth=-0.48
			starting_compliance=0.15
	}		
	anti_separatism_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			compliance_growth=0.2
			required_garrison_factor=-0.4
			resistance_growth=-0.64
			starting_compliance=0.2
		
	}		
	anti_separatism_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			compliance_growth=0.25
			required_garrison_factor=-0.5
			resistance_growth=-0.8
			starting_compliance=0.25
		
	}
	#ANTI SEPARATISM COMPLIANCE GROWTH REQ GARRISON RESISTANCE GROWTH START COMPLIANCE
	
	#supplier supply factor
	
	supplier_I = {
		random = no
		ai_will_do = {
			factor = 1
			}			
			supply_factor=0.06
			supply_node_range=0.08
			truck_attrition_factor=-0.1
	}		
	supplier_II = {
		random = no
		ai_will_do = {
			factor = 1
			}
			supply_factor=0.12
			supply_node_range=0.12
			truck_attrition_factor=-0.2
	}		
	supplier_III = {
		random = no
		ai_will_do = {
			factor = 1
			}
			supply_factor=0.25
			supply_node_range=0.2
			truck_attrition_factor=-0.4
	}		
	supplier_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}
			supply_factor=0.35
			supply_node_range=0.4
			truck_attrition_factor=-0.6
	}		
	supplier_V = {
		random = no
		ai_will_do = {
			factor = 1
			}
			supply_factor=0.5
			supply_node_range=0.6
			truck_attrition_factor=-0.8
	}
	
	#supplier supply factor
	
	
	#agents quantity upgrade time new op slot & bonus
	agents_quantity_I = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			agency_upgrade_time=-0.1
			new_operative_slot_bonus=2
			operative_slot=1
	}	
	agents_quantity_II = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			agency_upgrade_time=-0.2
			new_operative_slot_bonus=3
			operative_slot=2
	}
	agents_quantity_III = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			agency_upgrade_time=-0.3
			new_operative_slot_bonus=4
			operative_slot=3
	}
	agents_quantity_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			agency_upgrade_time=-0.4
			new_operative_slot_bonus=5
			operative_slot=4
	}
	agents_quantity_V = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			agency_upgrade_time=-0.5
			new_operative_slot_bonus=6
			operative_slot=5
	}
	agents_quantity_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			agency_upgrade_time=-0.6
			new_operative_slot_bonus=7
			operative_slot=6
	}
	agents_quantity_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			agency_upgrade_time=-0.7
			new_operative_slot_bonus=8
			operative_slot=7
	}
	agents_quantity_VIII = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			agency_upgrade_time=-0.8
			new_operative_slot_bonus=9
			operative_slot=8
	}
	agents_quantity_IX = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			agency_upgrade_time=-0.9
			new_operative_slot_bonus=10
			operative_slot=9
	}
	agents_quantity_X = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			agency_upgrade_time=-1
			new_operative_slot_bonus=12
			operative_slot=10
	}

	#agents quantity upgrade time new op slot & bonus
	
	#IRON CURTAIN INTEL TO OTHERS
	iron_curtain_I = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			airforce_intel_to_others=-5
			civilian_intel_to_others=-5
			navy_intel_to_others=-5
	}		
	iron_curtain_II = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			airforce_intel_to_others=-10
			civilian_intel_to_others=-10
			navy_intel_to_others=-10
	}
	iron_curtain_III = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			airforce_intel_to_others=-15
			civilian_intel_to_others=-15
			navy_intel_to_others=-15
	}
	iron_curtain_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			airforce_intel_to_others=-20
			civilian_intel_to_others=-20
			navy_intel_to_others=-20
	}
	iron_curtain_V = {
		random = no
		ai_will_do = {
			factor = 1
			}	
			airforce_intel_to_others=-25
			civilian_intel_to_others=-25
			navy_intel_to_others=-25
	}
	#IRON CURTAIN INTEL TO OTHERS
	
	#CRYPTOGRAPHY DECRY/ENCRY SPEED
	cryptography_I = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			decryption_factor=0.1
			encryption_factor=0.1
	}	
	cryptography_II = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			decryption_factor=0.2
			encryption_factor=0.2
	}	
	cryptography_III = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			decryption_factor=0.3
			encryption_factor=0.3
	}	
	cryptography_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			decryption_factor=0.4
			encryption_factor=0.4
	}	
	cryptography_V = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			decryption_factor=0.5
			encryption_factor=0.5
	}	
	#CRYPTOGRAPHY DECRY/ENCRY SPEED
	
	#COUNTER TERRORIST AGENCY 
	
	counter_agency_I = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			enemy_operative_detection_chance_factor=0.1

			foreign_subversive_activites=-0.1

	}
	counter_agency_II = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			enemy_operative_detection_chance_factor=0.2
			foreign_subversive_activites=-0.2

	}
	counter_agency_III = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			enemy_operative_detection_chance_factor=0.3
			foreign_subversive_activites=-0.3

	}
	counter_agency_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			enemy_operative_detection_chance_factor=0.4
			foreign_subversive_activites=-0.4

	}
	counter_agency_V = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			enemy_operative_detection_chance_factor=0.5
			foreign_subversive_activites=-0.5

	}
	#COUNTER TERRORIST AGENCY
	
	#AGENT TRAINING gain capture time factor
	
	agents_training_I = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			intel_network_gain_factor=0.1
			own_operative_capture_chance_factor=-0.1
			own_operative_detection_chance_factor=-0.1
			own_operative_harmed_time_factor=-0.1
	}
	agents_training_II = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			intel_network_gain_factor=0.2
			own_operative_capture_chance_factor=-0.2
			own_operative_detection_chance_factor=-0.2
			own_operative_harmed_time_factor=-0.2
	}
	agents_training_III = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			intel_network_gain_factor=0.3
			own_operative_capture_chance_factor=-0.3
			own_operative_detection_chance_factor=-0.3
			own_operative_harmed_time_factor=-0.3
	}
	agents_training_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			intel_network_gain_factor=0.4
			own_operative_capture_chance_factor=-0.4
			own_operative_detection_chance_factor=-0.4
			own_operative_harmed_time_factor=-0.4
	}
	agents_training_V = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			intel_network_gain_factor=0.5
			own_operative_capture_chance_factor=-0.5
			own_operative_detection_chance_factor=-0.5
			own_operative_harmed_time_factor=-0.5
	}
	
	#AGENT TRAINING gain capture time factor
	
	#quality of operations
	
	operations_quality_I = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			operation_cost=-0.1
			operation_outcome=0.1
	}	
	operations_quality_II = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			operation_cost=-0.2
			operation_outcome=0.2
	}		
	operations_quality_III = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			operation_cost=-0.3
			operation_outcome=0.3
	}
	operations_quality_IV = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			operation_cost=-0.4
			operation_outcome=0.4
	}
	operations_quality_V = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			operation_cost=-0.5
			operation_outcome=0.5
	}	
	operations_quality_VI = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			operation_cost=-0.6
			operation_outcome=0.6
	}	
	operations_quality_VII = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			operation_cost=-0.7
			operation_outcome=0.7
	}
	operations_quality_VIII = {
		random = no
		ai_will_do = {
			factor = 1
			}				
			operation_cost=-0.8
			operation_outcome=0.8
	}	
	#quality of operations cost outcome risk
	
	#local_resources_factor	
	quality_mining_I = {
		random = no
		ai_will_do={
			factor=1
		}
		local_resources_factor=0.1
		min_export=-0.1
	}	
	#local_resources_factor	
	
	#local_resources_factor	
	quality_mining_II = {
		random = no
		ai_will_do={
			factor=1
		}
		local_resources_factor=0.2
		min_export=-0.2
	}	
	#local_resources_factor	
		
	#local_resources_factor	
	quality_mining_III = {
		random = no
		ai_will_do={
			factor=1
		}
		local_resources_factor=0.3
		min_export=-0.3
	}	
	#local_resources_factor	
	
	#local_resources_factor	
	quality_mining_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		local_resources_factor=0.4
		min_export=-0.4
	}	
	#local_resources_factor	
	
	#local_resources_factor	
	quality_mining_V = {
		random = no
		ai_will_do={
			factor=1
		}
		local_resources_factor=0.5
		min_export=-0.5
	}	
	#local_resources_factor	
	
	#amphibious_invasion 	
	amphibious_I = {
		random = no
		ai_will_do={
			factor=1
		}
		amphibious_invasion =0.05
		amphibious_invasion_defence =0.1
		invasion_preparation =-0.1
		naval_invasion_capacity =5
		naval_invasion_penalty =-0.1
	}	
	#amphibious_invasion 	
	
	#amphibious_invasion 	
	amphibious_II = {
		random = no
		ai_will_do={
			factor=1
		}
		amphibious_invasion =0.1
		amphibious_invasion_defence =0.15
		invasion_preparation =-0.2
		naval_invasion_capacity =7
		naval_invasion_penalty =-0.15
	}	
	#amphibious_invasion 	
		
	#amphibious_invasion 	
	amphibious_III = {
		random = no
		ai_will_do={
			factor=1
		}
		amphibious_invasion =0.2
		amphibious_invasion_defence =0.3
		invasion_preparation =-0.5
		naval_invasion_capacity =10
		naval_invasion_penalty =-0.3
	}	
	#amphibious_invasion 	
	
	#amphibious_invasion 	
	amphibious_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		amphibious_invasion =0.5
		amphibious_invasion_defence =0.5
		invasion_preparation =-0.6
		naval_invasion_capacity =15
		naval_invasion_penalty =-0.5
	}	
	#amphibious_invasion 	
	
	#amphibious_invasion 	
	amphibious_V = {
		random = no
		ai_will_do={
			factor=1
		}
		amphibious_invasion =0.8
		amphibious_invasion_defence =0.75
		invasion_preparation =-0.80
		naval_invasion_capacity =30
		naval_invasion_penalty =-0.6
	}	
	#amphibious_invasion 
	
	#air_escort_efficiency 	
	flying_carefulness_I = {
		random = no
		ai_will_do={
			factor=1
		}
		air_escort_efficiency =0.1
		air_accidents_factor =-0.05
		air_night_penalty =-0.05
		air_weather_penalty=-0.1
	}	
	#air_escort_efficiency 	
	
	#air_escort_efficiency	
	flying_carefulness_II = {
		random = no
		ai_will_do={
			factor=1
		}
		air_escort_efficiency =0.35
		air_accidents_factor =-0.15
		air_night_penalty =-0.15
		air_weather_penalty=-0.2
	}	
	#air_escort_efficiency 	
		
	#air_escort_efficiency 	
	flying_carefulness_III = {
		random = no
		ai_will_do={
			factor=1
		}
		air_escort_efficiency =0.6
		air_accidents_factor =-0.3
		air_night_penalty =-0.3
		air_weather_penalty=-0.25
	}	
	#air_escort_efficiency 	
	
	#air_escort_efficiency 	
	flying_carefulness_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		air_escort_efficiency =0.7
		air_accidents_factor =-0.4
		air_night_penalty =-0.5
		air_weather_penalty=-0.4
	}	
	#air_escort_efficiency 	
	
	#air_escort_efficiency 	
	flying_carefulness_V = {
		random = no
		ai_will_do={
			factor=1
		}
		air_escort_efficiency =0.8
		air_accidents_factor =-0.6
		air_night_penalty =-0.8
		air_weather_penalty=-0.5
	}	
	#air_escort_efficiency 	
	
	#air_defence_factor 	
	aviation_alloy_I = {
		random = no
		ai_will_do={
			factor=1
		}
		air_defence_factor =0.04
		air_agility_factor =0.05
		air_detection =0.07
	}	
	#air_defence_factor 	
	
	#air_defence_factor	
	aviation_alloy_II = {
		random = no
		ai_will_do={
			factor=1
		}
		air_defence_factor =0.12
		air_agility_factor =0.10
		air_detection =0.18
	}	
	#air_defence_factor 	
		
	#air_defence_factor 	
	aviation_alloy_III = {
		random = no
		ai_will_do={
			factor=1
		}
		air_defence_factor =0.3
		air_agility_factor =0.25
		air_detection =0.3
	}	
	#air_defence_factor 	
	
	#air_defence_factor 	
	aviation_alloy_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		air_defence_factor =0.55
		air_agility_factor =0.4
		air_detection =0.45
	}	
	#air_defence_factor 	
	
	#air_defence_factor 	
	aviation_alloy_V = {
		random = no
		ai_will_do={
			factor=1
		}
		air_defence_factor =0.7
		air_agility_factor =0.5
		air_detection =0.5
	}	
	#air_defence_factor 
		
	#air_fuel_consumption_factor 	
	avgas_efficiency_I = {
		random = no
		ai_will_do={
			factor=1
		}
		air_fuel_consumption_factor =-0.2
		air_maximum_speed_factor =0.1
		air_range_factor =0.15
	}	
	#air_fuel_consumption_factor 	
	
	#air_fuel_consumption_factor	
	avgas_efficiency_II = {
		random = no
		ai_will_do={
			factor=1
		}
		air_fuel_consumption_factor =-0.35
		air_maximum_speed_factor =0.2
		air_range_factor =0.3
	}	
	#air_fuel_consumption_factor 	
		
	#air_fuel_consumption_factor 	
	avgas_efficiency_III = {
		random = no
		ai_will_do={
			factor=1
		}
		air_fuel_consumption_factor =-0.5
		air_maximum_speed_factor =0.4
		air_range_factor =0.40
	}	
	#air_fuel_consumption_factor 	
	
	#air_fuel_consumption_factor 	
	avgas_efficiency_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		air_fuel_consumption_factor =-0.6
		air_maximum_speed_factor =0.6
		air_range_factor =0.45
	}	
	#air_fuel_consumption_factor 	
	
	#air_fuel_consumption_factor 	
	avgas_efficiency_V = {
		random = no
		ai_will_do={
			factor=1
		}
		air_fuel_consumption_factor =-0.75
		air_maximum_speed_factor =0.6
		air_range_factor =0.5
	}	
	#air_fuel_consumption_factor  
	
	#air_bombing_targetting  	
	bomber_precision_I = {
		random = no
		ai_will_do={
			factor=1
		}
		air_bombing_targetting =0.15
		air_strategic_bomber_bombing_factor =0.1
		air_strategic_bomber_night_penalty =-0.1
		strategic_bomb_visibility =-0.1
	}	
	#air_bombing_targetting  	
	
	#air_bombing_targetting 	
	bomber_precision_II = {
		random = no
		ai_will_do={
			factor=1
		}
		air_bombing_targetting =0.30
		air_strategic_bomber_bombing_factor =0.2
		air_strategic_bomber_night_penalty =-0.2
		strategic_bomb_visibility =-0.15
	}	
	#air_bombing_targetting  	
		
	#air_bombing_targetting  	
	bomber_precision_III = {
		random = no
		ai_will_do={
			factor=1
		}
		air_bombing_targetting =0.45
		air_strategic_bomber_bombing_factor =0.4
		air_strategic_bomber_night_penalty =-0.3
		strategic_bomb_visibility =-0.2
	}	
	#air_bombing_targetting  	
	
	#air_bombing_targetting  	
	bomber_precision_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		air_bombing_targetting =0.6
		air_strategic_bomber_bombing_factor =0.6
		air_strategic_bomber_night_penalty =-0.45
		strategic_bomb_visibility =-0.3
	}	
	#air_bombing_targetting  	
	
	#air_bombing_targetting  	
	bomber_precision_V = {
		random = no
		ai_will_do={
			factor=1
		}
		air_bombing_targetting =0.75
		air_strategic_bomber_bombing_factor =0.8
		air_strategic_bomber_night_penalty =-0.6
		strategic_bomb_visibility =-0.4
	}	
	#air_bombing_targetting   
	
	#naval_accidents_chance    	
	navy_engineers_I = {
		random = no
		ai_will_do={
			factor=1
		}
		critical_receive_chance =-0.1
		naval_accidents_chance =-0.1
		naval_attrition =-0.15
	}	
	#naval_accidents_chance    	
	
	#naval_accidents_chance   	
	navy_engineers_II = {
		random = no
		ai_will_do={
			factor=1
		}
		critical_receive_chance =-0.2
		naval_accidents_chance =-0.2
		naval_attrition =-0.25
	}	
	#naval_accidents_chance   	
		
	#naval_accidents_chance   	
	navy_engineers_III = {
		random = no
		ai_will_do={
			factor=1
		}
		critical_receive_chance =-0.3
		naval_accidents_chance =-0.4
		naval_attrition =-0.35
	}	
	#naval_accidents_chance   	
	
	#naval_accidents_chance   	
	navy_engineers_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		critical_receive_chance =-0.4
		naval_accidents_chance =-0.6
		naval_attrition =-0.45
	}	
	#naval_accidents_chance   	
	
	#naval_accidents_chance   	
	navy_engineers_V = {
		random = no
		ai_will_do={
			factor=1
		}
		critical_receive_chance =-0.5
		naval_accidents_chance =-0.8
		naval_attrition =-0.6
	}	
	#naval_accidents_chance    
	
	#transport_capacity     	
	convoys_practicality_I = {
		random = no
		ai_will_do={
			factor=1
		}
		transport_capacity =-0.1
		convoy_retreat_speed =0.2
		convoy_escort_efficiency =0.1
	}	
	#transport_capacity     	
	
	#transport_capacity    	
	convoys_practicality_II = {
		random = no
		ai_will_do={
			factor=1
		}
		transport_capacity =-0.2
		convoy_retreat_speed =0.35
		convoy_escort_efficiency =0.3
	}	
	#transport_capacity    	
		
	#transport_capacity    	
	convoys_practicality_III = {
		random = no
		ai_will_do={
			factor=1
		}
		transport_capacity =-0.3
		convoy_retreat_speed =0.5
		convoy_escort_efficiency =0.4
	}	
	#transport_capacity    	
	
	#transport_capacity    	
	convoys_practicality_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		transport_capacity =-0.4
		convoy_retreat_speed =0.6
		convoy_escort_efficiency =0.5
	}	
	#transport_capacity    	
	
	#transport_capacity    	
	convoys_practicality_V = {
		random = no
		ai_will_do={
			factor=1
		}
		transport_capacity =-0.5
		convoy_retreat_speed =0.8
		convoy_escort_efficiency =0.6
	}	
	#transport_capacity   
	
	#naval_defense_factor     	
	consolidated_fleet_I = {
		random = no
		ai_will_do={
			factor=1
		}
		naval_defense_factor =0.15
		naval_morale_factor =0.2
		naval_coordination =0.1

	}	
	#naval_defense_factor      	
	
	#naval_defense_factor     	
	consolidated_fleet_II = {
		random = no
		ai_will_do={
			factor=1
		}
		naval_defense_factor =0.2
		naval_morale_factor =0.25
		naval_coordination =0.15
	}	
	#naval_defense_factor     	
		
	#naval_defense_factor     	
	consolidated_fleet_III = {
		random = no
		ai_will_do={
			factor=1
		}
		naval_defense_factor =0.35
		naval_morale_factor =0.3
		naval_coordination =0.25

	}	
	#naval_defense_factor     	
	
	#naval_defense_factor     	
	consolidated_fleet_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		naval_defense_factor =0.5
		naval_morale_factor =0.4
		naval_coordination =0.3

	}	
	#naval_defense_factor     	
	
	#naval_defense_factor     	
	consolidated_fleet_V = {
		random = no
		ai_will_do={
			factor=1
		}
		naval_defense_factor =0.6
		naval_morale_factor =0.5
		naval_coordination =0.4
	}	
	#naval_defense_factor    
	
	#sortie_efficiency      	
	floating_airport_I = {
		random = no
		ai_will_do={
			factor=1
		}
		carrier_capacity_penalty_reduction =-0.1
		sortie_efficiency =0.2
		navy_carrier_air_agility_factor=0.15
		navy_carrier_air_attack_factor =0.1
		navy_carrier_air_targetting_factor =0.1

	}	
	#sortie_efficiency      	
	
	#sortie_efficiency     	
	floating_airport_II = {
		random = no
		ai_will_do={
			factor=1
		}
		carrier_capacity_penalty_reduction =-0.2
		sortie_efficiency =0.35
		navy_carrier_air_agility_factor=0.25
		navy_carrier_air_attack_factor =0.2
		navy_carrier_air_targetting_factor =0.2

	}	
	#sortie_efficiency     	
		
	#sortie_efficiency     	
	floating_airport_III = {
		random = no
		ai_will_do={
			factor=1
		}
		carrier_capacity_penalty_reduction =-0.4
		sortie_efficiency =0.5
		navy_carrier_air_agility_factor=0.4
		navy_carrier_air_attack_factor =0.3
		navy_carrier_air_targetting_factor =0.3

	}	
	#sortie_efficiency     	
	
	#sortie_efficiency     	
	floating_airport_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		carrier_capacity_penalty_reduction =-0.5
		sortie_efficiency =0.6
		navy_carrier_air_agility_factor=0.5
		navy_carrier_air_attack_factor =0.35
		navy_carrier_air_targetting_factor =0.45

	}	
	#sortie_efficiency     	
	
	#sortie_efficiency     	
	floating_airport_V = {
		random = no
		ai_will_do={
			factor=1
		}
		carrier_capacity_penalty_reduction =-0.8
		sortie_efficiency =0.75
		navy_carrier_air_agility_factor=0.6
		navy_carrier_air_attack_factor =0.4
		navy_carrier_air_targetting_factor =0.5

	}	
	#sortie_efficiency    
	
	#mines_planting_by_fleets_factor      	
	mine_usage_I = {
		random = no
		ai_will_do={
			factor=1
		}
		mines_planting_by_fleets_factor =0.15
		mines_sweeping_by_fleets_factor =0.1
		mines_planting_by_air_factor =0.1
		mines_sweeping_by_air_factor =0.05
	}	
	#mines_planting_by_fleets_factor      	
	
	#mines_planting_by_fleets_factor     	
	mine_usage_II = {
		random = no
		ai_will_do={
			factor=1
		}
		mines_planting_by_fleets_factor =0.25
		mines_sweeping_by_fleets_factor =0.15
		mines_planting_by_air_factor =0.2
		mines_sweeping_by_air_factor =0.10
	}	
	#mines_planting_by_fleets_factor     	
		
	#mines_planting_by_fleets_factor     	
	mine_usage_III = {
		random = no
		ai_will_do={
			factor=1
		}
		mines_planting_by_fleets_factor =0.3
		mines_sweeping_by_fleets_factor =0.2
		mines_planting_by_air_factor =0.25
		mines_sweeping_by_air_factor =0.2
	}	
	#mines_planting_by_fleets_factor     	
	
	#mines_planting_by_fleets_factor     	
	mine_usage_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		mines_planting_by_fleets_factor =0.35
		mines_sweeping_by_fleets_factor =0.4
		mines_planting_by_air_factor =0.4
		mines_sweeping_by_air_factor =0.3
	}	
	#mines_planting_by_fleets_factor     	
	
	#mines_planting_by_fleets_factor     	
	mine_usage_V = {
		random = no
		ai_will_do={
			factor=1
		}
		mines_planting_by_fleets_factor =0.6
		mines_sweeping_by_fleets_factor =0.5
		mines_planting_by_air_factor =0.5
		mines_sweeping_by_air_factor =0.4
	}	
	#mines_planting_by_fleets_factor    
	
	
	#naval_accidents_chance     	
	fleets_diligence_I = {
		random = no
		ai_will_do={
			factor=1
		}
		naval_accidents_chance=-0.15
		naval_retreat_speed=0.1
		convoy_retreat_speed=0.2
		sub_retreat_speed=0.15
		
	}	
	#naval_accidents_chance 
	
	#naval_accidents_chance     	
	fleets_diligence_II = {
		random = no
		ai_will_do={
			factor=1
		}
		naval_accidents_chance=-0.25
		naval_retreat_speed=0.2
		convoy_retreat_speed=0.35
		sub_retreat_speed=0.3
		
	}	
	#naval_accidents_chance 

	#naval_accidents_chance     	
	fleets_diligence_III = {
		random = no
		ai_will_do={
			factor=1
		}
		naval_accidents_chance=-0.45
		naval_retreat_speed=0.3
		convoy_retreat_speed=0.4
		sub_retreat_speed=0.4
		
	}	
	#naval_accidents_chance 

	#naval_accidents_chance     	
	fleets_diligence_IV = {
		random = no
		ai_will_do={
			factor=1
		}
		naval_accidents_chance=-0.55
		naval_retreat_speed=0.4
		convoy_retreat_speed=0.6
		sub_retreat_speed=0.5
		
	}	
	#naval_accidents_chance 

	#naval_accidents_chance     	
	fleets_diligence_V = {
		random = no
		ai_will_do={
			factor=1
		}
		naval_accidents_chance=-0.6
		naval_retreat_speed=0.5
		convoy_retreat_speed=0.75
		sub_retreat_speed=0.6
		
	}	
	#naval_accidents_chance 
	
	#navy_refit_speed     	
	promptitude_I = {
		random = no
		ai_will_do={
			factor=1
		}
	navy_refit_speed=0.15
	repair_speed_factor=0.15
	naval_speed_factor=0.1
		
	}	
	#navy_refit_speed
	
	#navy_refit_speed     	
	promptitude_II = {
		random = no
		ai_will_do={
			factor=1
		}
	navy_refit_speed=0.3
	repair_speed_factor=0.25
	naval_speed_factor=0.2
		
	}	
	#navy_refit_speed 
	
	#navy_refit_speed     	
	promptitude_III = {
		random = no
		ai_will_do={
			factor=1
		}
	navy_refit_speed=0.4
	repair_speed_factor=0.35
	naval_speed_factor=0.3
		
	}	
	#navy_refit_speed 
	
	#navy_refit_speed     	
	promptitude_IV = {
		random = no
		ai_will_do={
			factor=1
		}
	navy_refit_speed=0.5
	repair_speed_factor=0.45
	naval_speed_factor=0.4
		
	}	
	#navy_refit_speed 
	
	#navy_refit_speed     	
	promptitude_V = {
		random = no
		ai_will_do={
			factor=1
		}
	navy_refit_speed=0.75
	repair_speed_factor=0.6
	naval_speed_factor=0.5
		
	}	
	#navy_refit_speed

	#equipment_conversion_speed     	
	scrapping_I = {
		random = no
		ai_will_do={
			factor=1
		}
	equipment_conversion_speed=0.2
	production_lack_of_resource_penalty_factor=-0.1
	}	
	#equipment_conversion_speed
	
	#equipment_conversion_speed     	
	scrapping_II = {
		random = no
		ai_will_do={
			factor=1
		}
	equipment_conversion_speed=0.4
	production_lack_of_resource_penalty_factor=-0.25
	}	
	#equipment_conversion_speed
	
	#equipment_conversion_speed     	
	scrapping_III = {
		random = no
		ai_will_do={
			factor=1
		}
	equipment_conversion_speed=0.6
	production_lack_of_resource_penalty_factor=-0.35
	}	
	#equipment_conversion_speed

	#equipment_conversion_speed     	
	scrapping_IV = {
		random = no
		ai_will_do={
			factor=1
		}
	equipment_conversion_speed=0.7
	production_lack_of_resource_penalty_factor=-0.45
	}	
	#equipment_conversion_speed
	
	#equipment_conversion_speed     	
	scrapping_V = {
		random = no
		ai_will_do={
			factor=1
		}
	equipment_conversion_speed=0.8
	production_lack_of_resource_penalty_factor=-0.6
	}	
	#equipment_conversion_speed
	
	}