###########################    
# More German Events - Soviet Union
###########################

add_namespace = GCE_SOV

############################

 # New Moscow - Soviet Decision
  country_event = {
	id = GCE_SOV.1
	title = GCE_SOV.1.t
	desc = GCE_SOV.1.desc
	picture = GFX_Soviet_New_Moscow

	trigger = {
	TAG = SOV
	has_war_with = GER
	has_government = communism
	GER = { controls_state = 219 }
	}

    fire_only_once = yes

	option = { #New Moscow
	trigger = {
	SOV = { controls_state = 653 }
    }
	name = GCE_SOV.1.a
	ai_chance = { base = 99 }
		
	set_province_name = { id = 1821 name = "New Moscow"}
	SOV = { set_capital = { state = 653 } }
	add_ideas = new_moscow 
	add_timed_idea = { idea = refugee_flood  days = 5110 }
	set_global_flag = GCE_SOV_new_moscow
	653 = { add_manpower = 1800000 }
	219 = { add_manpower = -1800000 }
	every_country = {
	news_event = { id = GCE_news.1 }
		}
	}

    option = { #rather not
		name = GCE_SOV.1.b
		ai_chance = { base = 1 }
		add_stability = -0.2 
	}
}

###############################

# Stalin returns from German capture
 country_event = {
	id = GCE_SOV.2
	title = GCE_SOV.2.t
	desc = GCE_SOV.2.desc
	picture = report_event_stalin_propaganda
	
  fire_only_once = yes

  is_triggered_only = yes

	option = { # a relief
	name = GCE_SOV.2.a
	ai_chance = { base = 100 }
	set_global_flag = GCE_sov_re
	hidden_effect = {
	clr_global_flag = GCE_stalin_captured
	every_country  = {
    news_event = { days = 2 id = GCE_news.2 }
    }
	kill_country_leader = yes
	create_country_leader = {
	name = "Josef Stalin"
	desc = "Punished_Stalin_desc"
	#picture = "portrait_SOV_punished_stalin_2"
	picture = "Portrait_Soviet_Joseph_Stalin_2"
	expire = "1965.1.1"
	ideology = stalinism
	traits = {
	}
					}
				}
	      }
    }

########################################################

# Soviet Defeat
  country_event = {
	id = GCE_SOV.3
	title = GCE_SOV.3.t
	desc = GCE_SOV.3.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes

	hidden = yes

	trigger = {
	TAG = SOV
	has_capitulated = yes
	}

	option = { #
	name = GCE_SOV.3.a
	ai_chance = { base = 100 }
	add_timed_idea = { idea = soviet_defeat  days = 7300 }
	set_global_flag = GCE_soviet_defeat
	}
}
