###########################    
# More German Events - Germany
###########################

add_namespace = GCE_GER

############################

# Rename Istanbul
  country_event = {
	id = GCE_GER.1
	title = GCE_GER.1.t
	desc = GCE_GER.1.desc
	picture = GFX_kaiserstadt

	fire_only_once = yes

	is_triggered_only = yes

	option = { # Führerstadt
	name = GCE_GER.1.a
	ai_chance = { base = 50 }
	set_province_name = { id = 9833 name = "Führerstadt"}
	797 = { set_state_name = "Führerstadt" }
	set_global_flag = GCE_GER_Istanbul
	}

	option = { # Konstantinopel 
	name = GCE_GER.1.b
	ai_chance = { base = 10 }
	set_province_name = { id = 9833 name = "Konstantinopel"}
	797 = { set_state_name = "Konstantinopel" }
	set_global_flag = GCE_GER_Istanbul
	}
     
	option = { #rather not
	name = GCE_GER.1.c
	ai_chance = { base = 1 }
	add_stability = -0.01 
	}
}    


	# Reset City Name - Istanbul
	country_event = {
	id = GCE_GER.2
	title = GCE_GER.2.t
	desc = GCE_GER.2.desc
	picture = GFX_report_event_german_reichstag_gathering

	hidden = yes

	trigger = {
	TUR = {
	owns_state = 797
	controls_state = 797
	}
	has_global_flag = GCE_GER_Istanbul  
	}

	mean_time_to_happen = { days = 2 }

	option = { # OK
	name = GCE_GER.2.a
	ai_chance = { base = 100 }
	reset_province_name = 9833
	clr_global_flag = GCE_GER_Istanbul
	767 = { set_state_name = "Istanbul" }
	}
}

############################################

# Rename Gibraltar
 country_event = {
	id = GCE_GER.3
	title = GCE_GER.3.t
	desc = GCE_GER.3.desc
	picture = GFX_speer_hitler

	fire_only_once = yes

	is_triggered_only = yes

	option = { # Mittelmeerstadt 
	name = GCE_GER.3.a
	ai_chance = { base = 50 }
	set_province_name = { id = 4135 name = "Mittelmeerstadt"}
	set_global_flag = GCE_GER_Gibraltar
	118 = { set_state_name = "Mittelmeerstadt" }
	}

	option = { # Albert Speer Meeresenge
	name = GCE_GER.3.b
	ai_chance = { base = 50 }
	set_province_name = { id = 4135 name = "Albert Speer Meeresenge"}
	set_global_flag = GCE_GER_Gibraltar
	118 = { set_state_name = "Albert Speer Meeresenge" }
	}

	option = { #Joseph Göbbels Meeresenge
	name = GCE_GER.3.c
	ai_chance = { base = 50 }
	set_province_name = { id = 4135 name = "Joseph Göbbels Meeresenge"}
	set_global_flag = GCE_GER_Gibraltar
	118 = { set_state_name = "Jospeh Göbbels Meeresenge" }
	}

	

	option = { #rather not
	name = GCE_GER.3.d
	ai_chance = { base = 1 }
	add_stability = -0.01 
	}

}    


 # Reset City Name - Gibraltar
 country_event = {
	id = GCE_GER.4
	title = GCE_GER.4.t
	desc = GCE_GER.4.desc
	picture = GFX_report_event_german_reichstag_gathering

	hidden = yes

	trigger = {
	OR = {
	ENG = {
	owns_state = 118
	controls_state = 118  
	}

	SPR = {
	owns_state = 118
	controls_state = 118  
		}
	}
	has_global_flag = GCE_GER_Gibraltar
	}

	mean_time_to_happen = { days = 2 }

	option = { #a great idea!
		name = GCE_GER.4.a
		ai_chance = {
			base = 100
		}
		reset_province_name = 4135
		clr_global_flag = GCE_GER_Gibraltar
		118 = { set_state_name = "Gibraltar" }
	}
 }

############################################

# Rename Alexandria
# country_event = {
#	id = GCE_GER.5
#	title = GCE_GER.5.t
#	desc = GCE_GER.5.desc
#	picture = GFX_alexandria
#
#	fire_only_once = yes
#
#	trigger = {
#		tag = GER
#		GER = {
#			has_government = fascism
#			controls_state = 447  
#		}
#	}
#
#	option = { #Heßstadt
#		name = GCE_GER.5.a
#		ai_chance = {
#			base = 50
#		}
#		set_province_name = { id = 4076 name = "Heßstadt"}
#		set_global_flag = GCE_GER_Alexandria
#	}
#
#	    option = { #rather not
#		name = GCE_GER.5.b
#		ai_chance = {
#			base = 50
#		}
#		add_stability = -0.01 
#	}
#
#}    
#
#
#reset city name if retaken
# country_event = {
#	id = GCE_GER.6
#	title = GCE_GER.6.t
#	desc = GCE_GER.6.desc
#	picture = GFX_report_event_german_reichstag_gathering
#
#	hidden = yes
#
#	trigger = {
#		ENG = {
#			controls_state = 447  
#		}
#		OR = {
#        has_global_flag = GCE_GER_Alexandria
#		}
#	}
#
#	mean_time_to_happen = { days = 2 }
#
#	option = { #a great idea!
#		name = GCE_GER.6.a
#		ai_chance = {
#			base = 100
#		}
#		reset_province_name = 4076
#		clr_global_flag = GCE_GER_Alexandria
#	}
#}
#
############################################
#
# Rename Cairo
# country_event = {
#	id = GCE_GER.7
#	title = GCE_GER.7.t
#	desc = GCE_GER.7.desc
#	picture = GFX_rommel_hitler_salute
#
#	fire_only_once = yes
#
#	trigger = {
#		tag = GER
#		GER = {
#			has_government = fascism
#			controls_state = 446  
#		}
#	}
#
#	option = { #Rommelstadt
#		name = GCE_GER.7.a
#		ai_chance = {
#			base = 50
#		}
#		set_province_name = { id = 7011 name = "Rommelstadt"}
#		set_global_flag = GCE_GER_Cairo
#	}
#
#		option = { #Groß Kario
#		name = GCE_GER.7.b
#		ai_chance = {
#			base = 30
#		}
#	
#		set_province_name = { id = 7011 name = "Groß Kairo"}
#		set_global_flag = GCE_GER_Cairo
#	}
#
#	    option = { #rather not
#		name = GCE_GER.7.c
#		ai_chance = {
#			base = 20
#		}
#		add_stability = -0.01 
#	}
#
#}    
#
#
# Reset city name if retaken
# country_event = {
#	id = GCE_GER.8
#	title = GCE_GER.8.t
#	desc = GCE_GER.8.desc
#	picture = GFX_report_event_german_reichstag_gathering
#
#	hidden = yes
#
#	trigger = {
#		ENG = {
#			controls_state = 447  
#		}
#		OR = {
#        has_global_flag = GCE_GER_Cairo
#		}
#	}
#
#	mean_time_to_happen = { days = 2 }
#
#	option = { #a great idea!
#		name = GCE_GER.8.a
#		ai_chance = {
#			base = 100
#		}
#		reset_province_name = 7011
#		clr_global_flag = GCE_GER_Cairo
#	}
#}
#
#############################################

# Rename Moscow
	country_event = {
	id = GCE_GER.9
	title = GCE_GER.9.t
	desc = GCE_GER.9.desc
	picture = GFX_german_parade_2

	fire_only_once = yes

	is_triggered_only = yes

	option = { # Moskau
	name = GCE_GER.9.a
	ai_chance = { base = 50 }
	set_province_name = { id = 6380 name = "Moskau"}
	set_global_flag = GCE_GER_Moscow
	219 = { set_state_name = "Moskau" }
	}

	option = { # Gurdianstadt
	name = GCE_GER.9.b
	ai_chance = { base = 30 }
	set_province_name = { id = 6380 name = "Guderianstadt"}
	set_global_flag = GCE_GER_Moskow
	219 = { set_state_name = "Guderianstadt" }
	}

	option = { # Rather not
	name = GCE_GER.9.c
	ai_chance = { base = 20 }
	add_stability = 0.05
	}

}    


 # Reset City Name - Moscow
 	country_event = {
	id = GCE_GER.10
	title = GCE_GER.10.t
	desc = GCE_GER.10.desc
	picture = GFX_report_event_german_reichstag_gathering

	hidden = yes

	trigger = {
	SOV = {
	controls_state = 219
	owns_state = 219
	}
	has_global_flag = GCE_GER_Moscow
	}

	mean_time_to_happen = { days = 2 }

	option = { #a great idea!
	name = GCE_GER.10.a
	ai_chance = { base = 100 }
	reset_province_name = 5380
	clr_global_flag = GCE_GER_Moskow
	219 = { set_state_name = "Moscow" }
	}
}

##############################################
#
# Old hitler 
# country_event = {
#	id = GCE_GER.88
#	title = GCE_GER.88.t
#	desc = GCE_GER.88.desc
#	picture = GFX_old_hitler
#	
#   fire_only_once = yes
#	trigger = { date > 1957.4.20}
#
#	option = { #Heil Hitler!
#		name = GCE_GER.88.a
#		ai_chance = { base = 100 }
#		hidden_effect = {
#       if = {
#        limit = {
#       has_country_leader = { ruling_only = yes name = "Adolf Hitler" }
#					}
#					kill_country_leader = yes
#					create_country_leader = {
#						name = "Adolf Hitler"
#						desc = "Old_Hitler_desc"
#						picture = "GFX_portrait_GER_old_hitler"
#						expire = "1995.1.1"
#						ideology = fascism_ideology
#						traits = {
#							
#						}
#					}
#				}
#		    }
#	    }
#   }
#
##############################################

# Rename Sevastopol
 	country_event = {
	id = GCE_GER.11
	title = GCE_GER.11.t
	desc = GCE_GER.11.desc
	picture = GFX_blacksea_city

	fire_only_once = yes

	is_triggered_only = yes

	option = { # Theoderichshafen
	name = GCE_GER.11.a
	ai_chance = { base = 50 }
	set_province_name = { id = 3686 name = "Theoderichshafen"}
	set_province_name = { id = 6704 name = "Neu Königsberg"}
	set_province_name = { id = 9680 name = "Marinestadt"}
	set_global_flag = GCE_GER_Sevastopol
	137 = { set_state_name = "Theoderichshafen" }
	}

	option = { # Schwarzmeer Bollwerk
	name = GCE_GER.11.b
	ai_chance = { base = 30 }
	set_province_name = { id = 3686 name = "Schwarzmeer Bollwerk"}
	set_province_name = { id = 6704 name = "Neu Königsberg"}
	set_province_name = { id = 9680 name = "Marinestadt"}
	set_global_flag = GCE_GER_Sevastopol
	137 = { set_state_name = "Schwarzmeer Bollwerk" }
	}

	option = { # Rather not
	name = GCE_GER.11.c
	ai_chance = { base = 20 }
	add_stability = -0.01 
	}

}    


 # Reset City Name - Sevastopol
 	country_event = {
	id = GCE_GER.12
	title = GCE_GER.12.t
	desc = GCE_GER.12.desc
	picture = GFX_report_event_german_reichstag_gathering

	hidden = yes

	trigger = {
	SOV = {
	owns_state = 137
	controls_state = 137  
	}
	has_global_flag = GCE_GER_Sevastopol
	}

	mean_time_to_happen = { days = 2 }

	option = { #a great idea!
	name = GCE_GER.12.a
	ai_chance = { base = 100 }
	reset_province_name = 3686
	reset_province_name = 6704
	reset_province_name = 9680
	clr_global_flag = GCE_GER_Sevastopol
	137 = { set_state_name = "Sevastopol" }
	}
}

###############################################

# Rename Leningrad
  	country_event = {
	id = GCE_GER.13
	title = GCE_GER.13.t
	desc = GCE_GER.13.desc
	picture = GFX_event_ludendorff_death

	fire_only_once = yes

	is_triggered_only = yes

	option = { # Ludendorff
	name = GCE_GER.13.a
	ai_chance = { base = 50 }
	set_province_name = { id = 3151 name = "Ludendorff"}
	set_global_flag = GCE_GER_Leningrad
	195 = { set_state_name = "Ludendorff" }
	}

	option = {  #Adolfsburg
	name = GCE_GER.13.b
	ai_chance = { base = 50 }
	set_province_name = { id = 3151 name = "Adolfsburg"}
	set_global_flag = GCE_GER_Leningrad	
	195 = { set_state_name = "Adolfburg" }
	}

	option = { # Baltischhafen 
	name = GCE_GER.13.c
	ai_chance = { base = 10 }
	set_province_name = { id = 3151 name = "Baltischhafen"}
	195 = { set_state_name = "Baltischhafen" }
	set_global_flag = GCE_GER_Leningrad
	}
     
	option = { # Remember the horrors of Communism
	name = GCE_GER.13.d
	ai_chance = { base = 1 }
	add_stability = -0.05
	add_popularity = {
	ideology = communism
	popularity = 0.1
        } 
	}

}    


 # Reset City Name - Leningrad
 	country_event = {
	id = GCE_GER.14
	title = GCE_GER.14.t
	desc = GCE_GER.14.desc
	picture = GFX_report_event_german_reichstag_gathering

	hidden = yes

	trigger = {
	SOV = {
	owns_state = 195
	controls_state = 195  
	}
	has_global_flag = GCE_GER_Leningrad
	}

	mean_time_to_happen = { days = 2 }

	option = { #a great idea!
	name = GCE_GER.14.a
	ai_chance = { base = 100 }
	reset_province_name = 3151
	clr_global_flag = GCE_GER_Leningrad
	195 = { set_state_name = "Leningrad" }
	}
}

###############################################

# Rename Stalingrad
  	country_event = {
	id = GCE_GER.15
	title = GCE_GER.15.t
	desc = GCE_GER.15.desc
	picture = GFX_event_hindenburg_statue
	fire_only_once = yes

	is_triggered_only = yes

	option = { # Hindenburg
	name = GCE_GER.15.a
	ai_chance = { base = 50 }
	set_province_name = { id = 3529 name = "Hindenburg"}
	set_global_flag = GCE_GER_Stalingrad
	217 = { set_state_name = "Hindenburg" }
	}

	option = { # Wolgastadt
	name = GCE_GER.15.b
	ai_chance = { base = 50 }
	set_province_name = { id = 3529 name = "Wolgastadt"}
	set_global_flag = GCE_GER_Stalingrad
	217 = { set_state_name = "Wolgastadt" }	
		}

	option = { # Kaukasisches Tor 
	name = GCE_GER.15.c
	ai_chance = { base = 10 }
	set_province_name = { id = 3529 name = "Kaukasisches Tor"}
	set_global_flag = GCE_GER_Stalingrad
	217 = { set_state_name = "Kaukasisches Tor" }
	}
     
	option = { # Remember the horrors of Communism
	name = GCE_GER.15.d
	ai_chance = { base = 1 }
	add_stability = -0.1
	add_popularity = {
	ideology = communism
	popularity = 0.2
        } 
	}

}    


 # Reset City Name - Stalingrad
 	country_event = {
 	id = GCE_GER.16
	title = GCE_GER.16.t
	desc = GCE_GER.16.desc
	picture = GFX_report_event_german_reichstag_gathering

	hidden = yes

	trigger = {
	SOV = {
	owns_state = 217
	controls_state = 217  
	}
	has_global_flag = GCE_GER_Stalingrad
	}

	mean_time_to_happen = { days = 2 }

	option = { #a great idea!
	name = GCE_GER.16.a
	ai_chance = { base = 100 }
	reset_province_name = 3529
	clr_global_flag = GCE_GER_Stalingrad
	217 = { set_state_name = "Stalingrad" }
	}
}

 ###############################################

# Rename Baku
  	country_event = {
	id = GCE_GER.17
	title = GCE_GER.17.t
	desc = GCE_GER.17.desc
	picture = GFX_event_german_baku

	fire_only_once = yes

	is_triggered_only = yes

	option = { #Kaspischer Hafen
	name = GCE_GER.17.a
	ai_chance = { base = 50 }
	set_province_name = { id = 7661 name = "Kaspischer Hafen"}
	set_global_flag = GCE_GER_Baku
	229 = { set_state_name = "Kaspischer Hafen" }
	}

	option = { #Windenstadt
	name = GCE_GER.17.b
	ai_chance = { base = 50 }
	set_province_name = { id = 7661 name = "Windenstadt"}
	set_global_flag = GCE_GER_Baku	
	229 = { set_state_name = "Windenstadt" }
	}

	option = { #Ölberg 
	name = GCE_GER.17.c
	ai_chance = { base = 10 }
	set_province_name = { id = 7661 name = "Ölburg"}
	set_global_flag = GCE_GER_Baku
	229 = { set_state_name = "Ölburg" }
	}
     
    option = { # Rather not
	name = GCE_GER.17.d
	ai_chance = { base = 1 } 
	}

}    


 # Reset City Name - Baku
 	country_event = {
	id = GCE_GER.18
	title = GCE_GER.18.t
	desc = GCE_GER.18.desc
	picture = GFX_report_event_german_reichstag_gathering

	hidden = yes

	trigger = {
	SOV = {
	owns_state = 229
	controls_state = 229  
	}
	has_global_flag = GCE_GER_Baku
	}

	mean_time_to_happen = { days = 2 }

	option = { #a great idea!
	name = GCE_GER.18.a
	ai_chance = { base = 100 }
	reset_province_name = 7661
	clr_global_flag = GCE_GER_Baku
	229 = { set_state_name = "Baku" }
	}

}

 ###############################################

# Stalin Captured
	country_event = {
	id = GCE_GER.86
	title = GCE_GER.86.t
	desc = GCE_GER.86.desc
	picture = GFX_event_stalin_captured

	fire_only_once = yes

	immediate = { 
	hidden_effect = {
	SOV = { kill_country_leader = yes }
	SOV = {
	create_country_leader = {
	name = "Georgy Zhukov"
	desc = ""
	picture = "Portrait_Soviet_Gregory_Zhukov.dds"
	expire = "1980.1.1"
	ideology = stalinism
	traits = { }
		}
	}
	set_global_flag = GCE_stalin_captured
	    }
	}

	trigger = {
	TAG = GER
	GER = { has_government = fascism }
	SOV = { has_government = communism }

	SOV = { surrender_progress > 0.7 } 
	}

	option = { # Hang him
	name = GCE_GER.86.a
	ai_chance = { base = 50 }
	hidden_effect = {
	SOV = {
	country_event = { days = 5 id = GCE_SOV.2 }
	}
	every_country = {
	news_event = { id = GCE_news.3 }
	        } 		
 	    }
	}

	option = { # Prison for life 
	name = GCE_GER.86.b
	ai_chance = { base = 50 }
	hidden_effect = {
	SOV = {
	country_event = { days = 30 id = GCE_SOV.2 }
	}
	every_country = {
	news_event = { id = GCE_news.3 }
	        }		
 	    }
	}

	option = { # House Arrest 
	name = GCE_GER.86.c
	ai_chance = { base = 10 }
	hidden_effect = {
	SOV = {
	country_event = { days = 14 id = GCE_SOV.2 }
	}
	every_country = {
	news_event = { id = GCE_news.3 }
	        }
        }    
    }
}

 ###############################################

# Rename London
  	country_event = {
	id = GCE_GER.19
	title = GCE_GER.19.t
	desc = GCE_GER.19.desc
	picture = GFX_event_german_parade

	fire_only_once = yes

	is_triggered_only = yes

	option = { # Siegerkranz
	name = GCE_GER.19.a
	ai_chance = { base = 50 }
	set_province_name = { id = 6103 name = "Siegerkranz"}
	set_global_flag = GCE_GER_London
	126 = { set_state_name = "Siegerkranz" }
	}

	option = { # Kaiserhafen
	name = GCE_GER.19.b
	ai_chance = { base = 50 }
	set_province_name = { id = 6103 name = "Lundenwicshafen"}
	set_global_flag = GCE_GER_London	
	126 = { set_state_name = "Lundenwicshafen" }
	}

	option = { #rather not
	name = GCE_GER.19.c
	ai_chance = { base = 1 } 
	}

}    


 # Reset City Name - London
 	country_event = {
	id = GCE_GER.20
	title = GCE_GER.20.t
	desc = GCE_GER.20.desc
	picture = GFX_report_event_german_reichstag_gathering

	hidden = yes

	trigger = {
	ENG = {
	owns_state = 126
	controls_state = 126
	NOT = { is_subject_of = GER }
	}
	has_global_flag = GCE_GER_London
	}

	mean_time_to_happen = { days = 2 }

	option = { #a great idea!
	name = GCE_GER.20.a
	ai_chance = { base = 100 }
	reset_province_name = 6103
	clr_global_flag = GCE_GER_London
	126 = { set_state_name = "London" }
	}
}

###########################################################################
#
# Rename all soviet cities
#  	country_event = {
#	id = GCE_GER.21
#	title = GCE_GER.21.t
#	desc = GCE_GER.21.desc
#	picture = GFX_event_wolfenstein_moscow
#
#	fire_only_once = yes
#
#	is_triggered_only = yes
#
#	immediate = { 
#	hidden_effect = {
#	SOV = { add_ideas = soviet_defeat } 
#	SOV = { add_timed_idea = { idea = refugee_flood  days = 5110 }
#	        }
#	    }
#	}
#	option = { 
#	name = GCE_GER.21.a
#	ai_chance = { base = 99 }
#	set_province_name = { id = 6245 name = "Königstein"}
#	247 = { set_state_name = "Königstein" }
#	set_province_name = { id = 3580 name = "Zittadellenfurt"}
#	220 = { set_state_name = "Zittadellenfurt" }
#	set_province_name = { id = 9461 name = "Bockstadt"}
#	228 = { set_state_name = "Bockstadt" }
#	set_province_name = { id = 6474 name = "Frießnerburg"}
#	227 = { set_state_name = "Frießnerburg" }
#	set_province_name = { id = 9417 name = "Wöhlerstein"}
#	218 = { set_state_name = "Wöhlerstein" }
#	set_province_name = { id = 9753 name = "Reichstor"}
#	236 = { set_state_name = "Reichstor" }
#	set_province_name = { id = 3338 name = "Erzengel"}
#	214 = { set_state_name = "Erzengel" }
#	set_province_name = { id = 11349 name = "Wagnerburg"}
#	247 = { set_state_name = "Wagnerburg" }
#	set_province_name = { id = 306 name = "Russland Tor"}
#	242 = { set_state_name = "Russland Tor" }
#	set_province_name = { id = 6262 name = "Thulestadt"}
#	223 = { set_state_name = "Thulestadt" }
#	set_province_name = { id = 9355 name = "Adlerburg"}
#	222 = { set_state_name = "Adlerburg" }
#	set_province_name = { id = 3335 name = "Braunwald"}
#	247 = { set_state_name = "Braunwald" }
#	set_province_name = { id = 413 name = "Walküreburg"}
#	224 = { set_state_name = "Walküreburg"}
#	set_province_name = { id = 11375 name = "Göringstadt"}
#	252 = { set_state_name = "Göringstadt" }
#	set_province_name = { id = 117 name = "Neuschloss"}
#	246 = { set_state_name = "Neuschloss" }
#	set_province_name = { id = 525 name = "Kiew"}
#	202 = { set_state_name = "Kiew" }
#	set_province_name = { id = 9098 name = "Lüka"}
#	208 = { set_state_name = "Lüka" }
#	set_province_name = { id = 11202 name = "Pleskau"}
#	209 = { set_state_name = "Pleskau" }
#	set_province_name = { id = 11234 name = "Tresckowsstadt"}
#	210 = { set_state_name = "Tresckowsstadt" }
#	set_global_flag = GCE_GER_Full_SOV_rename
#	}
#
#	option = { #rather not
#	name = GCE_GER.21.b
#	ai_chance = { base = 1 } 
#	add_stability = -0.1
#	}
#}    
######################################################################

# Question of the Royal Family
  country_event = {
	id = GCE_GER.23
	title = GCE_GER.23.t
	desc = GCE_GER.23.desc
	picture = GFX_event_the_royal_family

	is_triggered_only = yes

	fire_only_once = yes

	option = { # Enemy of the State
	name = GCE_GER.23.a
	ai_chance = { base = 50 }
	#custom_effect_tooltip = 1_GCE_GER.2_tt
	set_global_flag = GCE_GER_Royal_Family_Enemy
	}

	option = { # Friends of the State
	name = GCE_GER.23.b
	ai_chance = { base = 50 }
	#custom_effect_tooltip = 1_GCE_GER.2_tt
	set_global_flag = GCE_GER_Royal_Family_Friend	
	}

	option = { # No interest
	name = GCE_GER.23.c
	ai_chance = {
	base = 1
		} 
	}

}

   ###############################################

# Scottish uprising
  country_event = {
	id = GCE_GER.24
	title = GCE_GER.24.t
	desc = GCE_GER.24.desc
	picture = GFX_event_scottish_soldiers

	fire_only_once = yes

	trigger = {
	tag = GER
	GER = { has_government = fascism  }
	GER = { has_war_with = ENG }

    OR = {
	120 = { is_controlled_by = GER }
	136 = { is_controlled_by = GER }
	121 = { is_controlled_by = GER }
	133 = { is_controlled_by = GER }
	}

    OR = {
	133 = { is_owned_by = ENG }
	120 = { is_owned_by = ENG }
	136 = { is_owned_by = ENG }
	121 = { is_owned_by = ENG }
		}
	}

    mean_time_to_happen = { days = 2 }

	option = { # Yes - Full Independence
		name = GCE_GER.24.a
		ai_chance = { base = 50 }
		custom_effect_tooltip = 1_GCE_GER.3_tt

		IF = {
		LIMIT = {

		133 = { is_owned_by = ENG }
		120 = { is_owned_by = ENG }
		136 = { is_owned_by = ENG }
		121 = { is_owned_by = ENG }
	
		}

		hidden_effect = {
		ENG = { set_cosmetic_tag = ENG_england }
		SCO = { transfer_state = 120 }
		SCO = { transfer_state = 136 }
		SCO = { transfer_state = 121 }
		SCO = { transfer_state = 133 }
		SCO = { country_event = GCE_GEN.6 }
        

		set_global_flag = GCE_scottish_uprising

		SCO = { inherit_technology = ENG }

        add_to_faction = SCO

		ENG = { declare_war_on = 
		{ type = annex_everything    
		target = SCO } 
		}

		120 = {
		create_unit = { division = "name = \"1. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"2. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"3. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"4. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"5. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"6. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"7. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"8. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"9. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"10. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"11. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"12. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"13. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"14. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"15. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"16. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"17. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"18. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
            }

		add_popularity = {
	    ideology = fascism
	    popularity = 0.75
        }
        
		SCO = {
		set_party_name = { 
        ideology = fascism 
        long_name = GEN_Scottish_Democratic_Fascist_Party
        name = SDFP
            }
		}

		SCO = { set_cosmetic_tag = NA_SCO }

        every_country = { news_event = GCE_news.8 }

		        }
		    }
		}

		option = { # Yes - Our Puppet
		name = GCE_GER.24.b
		ai_chance = { base = 50 }
		custom_effect_tooltip = 2_GCE_GER.3_tt

		IF = {
		LIMIT = {
		120 = { is_owned_by = ENG }
	    }

		hidden_effect = {
		ENG = { set_cosmetic_tag = ENG_england }
		SCO = { transfer_state = 120 }
        
        puppet = SCO

		set_global_flag = ENG_became_england
		set_global_flag = GCE_scottish_uprising

		SCO = { inherit_technology = ENG }

        add_to_faction = SCO

		SCO = { 
		set_politics = {
	    ruling_party = fascism
	    elections_allowed = yes
            }
		}

		ENG = { declare_war_on = 
		{ type = annex_everything    
		target = SCO } 
		}

        SCO = { set_cosmetic_tag = NA_SCO }

		120 = {
		create_unit = { division = "name = \"1. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"2. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"3. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"4. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"5. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"6. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		create_unit = { division = "name = \"7. Scottish Volunteer Army\" division_template = \"Infantry Division\" start_experience_factor = -0.5"  owner = SCO }
		}

		add_popularity = {
	    ideology = fascism
	    popularity = 0.30
        }

		SCO = {
		set_party_name = { 
        ideology = fascism 
        long_name = GEN_National_Socialist_Party_Scotland
        name = NSPS
            }
		}


        every_country = { news_event = GCE_news.8 }

		        }
		    }
		}

	
	    option = { # NO 
		name = GCE_GER.24.c
		ai_chance = { base = 1 } 
     	}

 }

 ###############################################

# Rename Brest
  	country_event = {
	id = GCE_GER.25
	title = GCE_GER.25.t
	desc = GCE_GER.25.desc
	picture = GFX_event_hitler_donitz

	fire_only_once = yes

	is_triggered_only = yes

	option = { # Dönitzstadt
	name = GCE_GER.25.a
	ai_chance = { base = 50 }
	set_province_name = { id = 3552 name = "Dönitzstadt"}
	set_province_name = { id = 6536 name = "U-Boothafen"}
	14 = { set_state_name = "Dönitzstadt" }
	
	set_global_flag = GCE_GER_Brest
	}

	option = { # U-Boothafen
	name = GCE_GER.25.b
	ai_chance = { base = 50 }
	set_province_name = { id = 3552 name = "U-Boothafen"}
	set_province_name = { id = 6536 name = "Dönitzstadt"}
	set_global_flag = GCE_GER_Brest	
	14 = { set_state_name = "U-Boothafen" }
	}

	option = { #rather not
	name = GCE_GER.25.c
	ai_chance = { base = 1 } 
	add_stability = -0.05
	}

}    


 # Reset City Name - Brest
 	country_event = {
 	id = GCE_GER.26
 	title = GCE_GER.26.t
 	desc = GCE_GER.26.desc
 	picture = GFX_report_event_german_reichstag_gathering
 
 	hidden = yes
 
 	trigger = {
	FRA = {
	owns_state = 14
	controls_state = 14
	}
	has_global_flag = GCE_GER_Brest
	}
 
 	mean_time_to_happen = { days = 2 }
 
 	option = { #a great idea!
 	name = GCE_GER.20.a
 	ai_chance = { base = 100 }
 	reset_province_name = 3552
 	clr_global_flag = GCE_GER_Brest
	14 = { set_state_name = "Brest" }
 	}

}

########################################################


# Rename Hamilton
  country_event = {
	id = GCE_GER.27
	title = GCE_GER.27.t
	desc = GCE_GER.27.desc
	picture = GFX_report_event_ast_navy

	is_triggered_only = yes

	fire_only_once = yes

	option = { #Kaspischer Hafen
	name = GCE_GER.27.a
	ai_chance = { base = 50 }
	set_province_name = { id = 13010 name = "Raeder"}
	set_global_flag = GCE_GER_Hamilton
	696 = { set_state_name = "Raeder Insel" }
	}

	option = { #Windenstadt
	name = GCE_GER.27.b
	ai_chance = { base = 50 }
	set_province_name = { id = 13010 name = "Marschalls Hafen"}
	set_global_flag = GCE_GER_Hamilton
	696 = { set_state_name = "Marschalls Hafen" }	
	}

	option = { #rather not
	name = GCE_GER.27.c
	ai_chance = { base = 1 } 
	}

}    


 # Reset City Name - Hamilton
 country_event = {
	id = GCE_GER.28
	title = GCE_GER.28.t
	desc = GCE_GER.28.desc
	picture = GFX_report_event_german_reichstag_gathering

	hidden = yes

	trigger = {
	USA = {
	owns_state = 676 
	controls_state = 676
	}
	has_global_flag = GCE_GER_Hamilton
	}

	mean_time_to_happen = { days = 2 }

	option = { #a great idea!
	name = GCE_GER.28.a
	ai_chance = { base = 100 }
	reset_province_name = 13010
	clr_global_flag = GCE_GER_Hamilton
	696 = { set_state_name = "Bermuda" }
	}
}

  ###############################################

# Royal Family Captured! (Enemy)
  country_event = {
	id = GCE_GER.29
	title = GCE_GER.29.t
	desc = GCE_GER.29.desc
	picture = GFX_event_the_royal_family

	is_triggered_only = yes

	fire_only_once = yes

	option = { # Execute them
		name = GCE_GER.29.a
		ai_chance = { base = 50 }
		set_global_flag = GCE_GER_Royal_Family_Executed
		ENG = { add_stability = -0.2  }
		hidden_effect = {
		every_country = { news_event = { id = GCE_news.20 } }
		ENG = { remove_ideas = stiff_upper_lip }
		ENG = { add_ideas = broken_crown }
		}
	}

		option = { # Prison for Life
		name = GCE_GER.29.b
		ai_chance = { base = 50 }
		set_global_flag = GCE_GER_Royal_Family_Inprisoned
		hidden_effect = {
		every_country = { news_event = { id = GCE_news.21 } }
		ENG = { remove_ideas = ENG_king_edward }
		ENG = { remove_ideas = ENG_george_vi }
		ENG = { remove_ideas = stiff_upper_lip }
		}
		}
 }

# Royal Family Captured! (Friend)
  country_event = {
	id = GCE_GER.30
	title = GCE_GER.30.t
	desc = GCE_GER.30.desc
	picture = GFX_event_the_royal_family

	is_triggered_only = yes

	fire_only_once = yes

	option = { # Full Power
		name = GCE_GER.30.a
		ai_chance = { base = 50 }
		set_global_flag = GCE_GER_Royal_Family_Full_power
		ENG = { add_stability = 0.2  }
		hidden_effect = {
		every_country = { news_event = { id = GCE_news.21 } }
		ENG = { add_ideas = german_crown }
		ENG = { remove_ideas = stiff_upper_lip }
		ENG = { add_ideas = ENG_king_edward }
		}
	}

		option = { # Symbolic 
		name = GCE_GER.30.b
		ai_chance = { base = 50 }
		set_global_flag = GCE_GER_Royal_Family_Symbolic
		hidden_effect = {
		every_country = { news_event = { id = GCE_news.21 } }
		ENG = { add_ideas = german_crown }
		ENG = { remove_ideas = stiff_upper_lip }
		ENG = { add_ideas = ENG_king_edward }
			}
		}
}

########################################################

# Birmingham Trials (1) - Executions
  country_event = {
	id = GCE_GER.31
	title = GCE_GER.31.t
	desc = GCE_GER.31.desc
	picture = GFX_event_birmingham_trails 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Execute the whole British Highcommand
	name = GCE_GER.31.a
	ai_chance = { base = 20 }
	ENG = { add_stability = -0.3 }
	ENG = { add_ideas = government_purged }
	custom_effect_tooltip = BHT1.1

	}

	option = { # Only the leaders, the others just followed orders
	name = GCE_GER.31.b
	ai_chance = { base = 50 }
	ENG = { add_stability = -0.10 }
	set_country_flag = GCE_recruit_british_generals
	}

	option = { # Hang only Churchill
	name = GCE_GER.31.c
	ai_chance = { base = 30 }
	ENG = { add_stability = 0.20 }
	set_country_flag = GCE_recruit_british_generals
	}
}

########################################################

# Birmingham Trials (2)  - Reparations
  country_event = {
	id = GCE_GER.32
	title = GCE_GER.32.t
	desc = GCE_GER.32.desc
	picture = GFX_report_event_generic_lend_lease

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # High Reparations
	name = GCE_GER.32.a
	ai_chance = { base = 30 }
	GER = { add_timed_idea = { idea = receive_high_reparations days = 730 } }
	ENG = { add_timed_idea = { idea = high_reparations days = 730 } }
	}

	option = { # Medium Reparations
	name = GCE_GER.32.b
	ai_chance = { base = 50 }
	GER = { add_timed_idea = { idea = receive_medium_reparations days = 730 } }
	ENG = { add_timed_idea = { idea = medium_reparations days = 730 } }
	}

	option = { # Low Reparations
	name = GCE_GER.32.c
	ai_chance = { base = 20 }
	GER = { add_timed_idea = { idea = receive_low_reparations days = 730 } }
	ENG = { add_timed_idea = { idea = low_reparations days = 730 } }
	}
}

########################################################

# Birmingham Trials (3)  - Navy
  country_event = {
	id = GCE_GER.33
	title = GCE_GER.33.t
	desc = GCE_GER.33.desc
	picture = GFX_report_event_ast_navy

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Take it all
	name = GCE_GER.33.a
	ai_chance = { base = 50 }
	ENG = { transfer_navy = { target = GER } }
	}

	option = { # Give it to Italy
	name = GCE_GER.33.b
	trigger = {
	ITA = { is_in_faction_with = GER }
	}
	ai_chance = { base = 30 }
	ENG = { transfer_navy = { target = ITA } }
	ITA = { add_opinion_modifier = { target = GER modifier = POR_ships_trade } }
	ITA = { add_opinion_modifier = { target = GER modifier = GCE_awarded_british_ships } }
	}

	option = { #
	name = GCE_GER.33.c
	ai_chance = { base = 20 }
	}
}

########################################################

# Birmingham Trails (4) - Army / Treaty of Brighton
  country_event = {
	id = GCE_GER.34
	title = GCE_GER.34.t
	desc = GCE_GER.34.desc
	picture = GFX_report_event_soviet_army_greeted

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # No Army
	name = GCE_GER.34.a
	ai_chance = { base = 20 }
	ENG = { add_ideas = treaty_of_brighton_no_army }
	}

	option = { # Some Army
	name = GCE_GER.34.b
	ai_chance = { base = 50 }
	ENG = { add_ideas = treaty_of_brighton_small_army }
	}

	option = { # No limitations
	name = GCE_GER.34.c
	ai_chance = { base = 30 }
	ENG = { add_ideas = treaty_of_brighton }
	}
}

########################################################
#
# Birmingham Trails (5) - Oswald Mosley
#  country_event = {
#	id = GCE_GER.35
#	title = GCE_GER.35.t
#	desc = GCE_GER.35.desc
#	picture = GFX_report_event_eng_mosley_speech
#
#	fire_only_once = yes
#	
#	is_triggered_only = yes
#
#	option = { # Make him leader of England
#	name = GCE_GER.35.a
#	ENG = {
#	retire_country_leader = yes
#	create_country_leader = {
#	name = "Oswald Mosley"
#	desc = "POLITICS_OSWALD_MOSLEY_DESC"
#	picture = "Portrait_Britain_Oswald_Mosley.dds"
#	expire = "1965.1.1"
#	ideology = fascism_ideology
#	traits = {
#		champion_of_peace_1
#		economic_reformer
#			}
#		}
#	}
#	IF = {
#	LIMIT = {
#	country_exists = SCO
#		}
#	ENG = { drop_cosmetic_tag = yes }
#	ENG = { set_cosmetic_tag = ENG_england } 
#	}
#	ai_chance = { base = 70 }
#	}
#
#	option = { # Make him the economic advisor
#	name = GCE_GER.35.b
#	ENG = { add_ideas = ENG_oswald_mosley }
#	ai_chance = { base = 20 }
#	}
#
#	option = { # Stupid Mosley >:/ GO AWAY!!!
#	name = GCE_GER.35.c
#	ai_chance = { base = 10 }
#	}
#}
#
########################################################

# End of the Birmingham Trials
  country_event = {
	id = GCE_GER.36
	title = GCE_GER.36.t
	desc = GCE_GER.36.desc
	picture = GFX_report_event_eng_mosley_march_on_downing_street

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Heil Hitler
	name = GCE_GER.36.a
	hidden_effect = {
	every_country = {
	news_event = { days = 5 id = GCE_news.18 }
	 	}
	}
	ai_chance = { base = 100 }
	}
}

########################################################

# Rudolf Hess freed
  country_event = {
	id = GCE_GER.37
	title = GCE_GER.37.t
	desc = GCE_GER.37.desc
	picture = GFX_report_event_airplane_crash 

	is_triggered_only = yes

	immediate = {
	clr_country_flag = flight_of_hess
	}

	fire_only_once = yes

	option = { # Welcome back
	name = GCE_GER.37.a
	ai_chance = { base = 50 }
	}
}

########################################################

# Birmingha Trails USA (1) - Executions
  country_event = {
	id = GCE_GER.38
	title = GCE_GER.38.t
	desc = GCE_GER.38.desc
	picture = GFX_event_birmingham_trails 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Kill them all
	name = GCE_GER.38.a
	ai_chance = { base = 20 }
	USA = { add_ideas = government_purged }
	USA = { add_stability = -0.3 }
	custom_effect_tooltip = BHT1.2

	custom_effect_tooltip = BHT1.3
	set_country_flag = GCE_USA_government_purged
	}

	option = { # Make them swear alliegence to the Führer
	name = GCE_GER.38.b
	ai_chance = { base = 70 }
	set_country_flag = GCE_mcauthur
	USA = { add_stability = -0.2 }
	}

	option = { # Remove them from office
	name = GCE_GER.38.c
	ai_chance = { base = 10 }
	set_country_flag = GCE_mcauthur
	USA = { add_stability = -0.1 }
	}
}

########################################################

# Birmingham Trails USA (2) - Reparations
  country_event = {
	id = GCE_GER.39
	title = GCE_GER.39.t
	desc = GCE_GER.39.desc
	picture = GFX_report_event_generic_lend_lease 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # High Reparations
	name = GCE_GER.39.a
	ai_chance = { base = 30 }
	GER = { add_timed_idea = { idea = receive_high_reparations days = 730 } }
	USA = { add_timed_idea = { idea = high_reparations days = 730 } }
	USA = {
	give_resource_rights = { receiver = GER state = 375 }
	give_resource_rights = { receiver = GER state = 374 }
	give_resource_rights = { receiver = GER state = 371 }
	give_resource_rights = { receiver = GER state = 380 }
	give_resource_rights = { receiver = GER state = 368 }
	give_resource_rights = { receiver = GER state = 391 }
	give_resource_rights = { receiver = GER state = 394 }
	give_resource_rights = { receiver = GER state = 393 }
	give_resource_rights = { receiver = GER state = 261 }
	give_resource_rights = { receiver = GER state = 260 }
	give_resource_rights = { receiver = GER state = 383 }
	give_resource_rights = { receiver = GER state = 372 }
	give_resource_rights = { receiver = GER state = 373 }
	give_resource_rights = { receiver = GER state = 389 }
	give_resource_rights = { receiver = GER state = 357 }
	give_resource_rights = { receiver = GER state = 358 }
	give_resource_rights = { receiver = GER state = 360 }
		}
	}

	option = { # Medium Reparations
	name = GCE_GER.39.b
	ai_chance = { base = 50 }
	GER = { add_timed_idea = { idea = receive_medium_reparations days = 730 } }
	USA = { add_timed_idea = { idea = medium_reparations days = 730 } }
	USA = {
	give_resource_rights = { receiver = GER state = 375 }
	give_resource_rights = { receiver = GER state = 374 }
	give_resource_rights = { receiver = GER state = 371 }
	give_resource_rights = { receiver = GER state = 380 }
	give_resource_rights = { receiver = GER state = 368 }
	give_resource_rights = { receiver = GER state = 391 }
	give_resource_rights = { receiver = GER state = 394 }
	give_resource_rights = { receiver = GER state = 393 }
	give_resource_rights = { receiver = GER state = 383 }
	give_resource_rights = { receiver = GER state = 372 }
	give_resource_rights = { receiver = GER state = 373 }
	give_resource_rights = { receiver = GER state = 389 }
		}
	}

	option = { # Low Reparations
	name = GCE_GER.39.c
	ai_chance = { base = 20 }
	GER = { add_timed_idea = { idea = receive_low_reparations days = 730 } }
	USA = { add_timed_idea = { idea = low_reparations days = 730 } }
	USA = {
	give_resource_rights = { receiver = GER state = 375 }
	give_resource_rights = { receiver = GER state = 374 }
	give_resource_rights = { receiver = GER state = 371 }
	give_resource_rights = { receiver = GER state = 383 }
		}
	}
}

########################################################

# Birmingham Trails USA (3) - Navy
  country_event = {
	id = GCE_GER.40
	title = GCE_GER.40.t
	desc = GCE_GER.40.desc
	picture = GFX_report_event_ast_navy

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # German Navy
	name = GCE_GER.40.a
	ai_chance = { base = 50 }
	USA = { transfer_navy = { target = GER } }
	}

	option = { # Japanse Navy
	name = GCE_GER.40.c
	trigger = {
	has_global_flag = GCE_JAP_had_war_with_USA
	}
	USA = { transfer_navy = { target = JAP } }
	JAP = { add_opinion_modifier = { target = GER modifier = POR_ships_trade } }
	ai_chance = { base = 30 }
	}

	option = { # US Navy
	name = GCE_GER.40.c
	ai_chance = { base = 20 }
	USA = { add_stability = 0.2 }
	}
}

########################################################
# Birmingham Trails USA (4) - Army / Treaty of New York
  country_event = {
	id = GCE_GER.41
	title = GCE_GER.41.t
	desc = GCE_GER.41.desc
	picture = GFX_report_event_soviet_army_greeted 

	fire_only_once = yes
	
	is_triggered_only = yes

	immediate = {
	hidden_effect = {
	country_event = { days = 14 id = GCE_GER.46 } 
		}
	}

	option = { # No Army
	name = GCE_GER.41.a
	ai_chance = { base = 20 }
	USA = { add_ideas = treaty_of_new_york_no_army }
	}

	option = { # Some Army
	name = GCE_GER.41.b
	ai_chance = { base = 50 }
	USA = { add_timed_idea = { idea = treaty_of_new_york_small_army days = 2160 } }
	}

	option = { # No limitations
	name = GCE_GER.41.c
	ai_chance = { base = 30 }
	USA = { add_ideas = treaty_of_new_york }
	}
}

########################################################
# MacArthur Questioned (Loyal to GER)
  country_event = {
	id = GCE_GER.42
	title = GCE_GER.42.t
	desc = GCE_GER.42.desc
	picture = GFX_report_event_usa_macarthur_speech

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Ausgezeichnet
	name = GCE_GER.42.a
	ai_chance = { base = 50 }
	USA = { retire_character = USA_douglas_macarthur }
	GER = {
	create_field_marshal = {
	name = "Douglas MacArthur"
	id = 8857
	picture = "Portrait_GER_Douglas_MacArthur.tga"
	traits = {  offensive_doctrine brilliant_strategist career_officer media_personality politically_connected }
	skill = 4

	attack_skill = 4
	defense_skill = 3
	planning_skill = 4
	logistics_skill = 2
            }
	    }
	}

	option = { # Keep him in the New US Army
	name = GCE_GER.42.b
	ai_chance = { base = 50 }
	}

	option = { # Discharge him
	name = GCE_GER.42.c
	ai_chance = { base = 50 }
	USA = { remove_unit_leader = 57 }
	}
}

########################################################
# MacArthur Questioned (Disloyal to GER)
  country_event = {
	id = GCE_GER.43
	title = GCE_GER.43.t
	desc = GCE_GER.43.desc
	picture = GFX_report_event_usa_macarthur_speech 

	fire_only_once = yes
	
	is_triggered_only = yes

	
	option = { # Attempt to Brainwash him
	name = GCE_GER.43.a
	ai_chance = { base = 80 }
	random_list = {
	50 = { GER = { country_event = { days = 7 id = GCE_GER.44 } } }
	50 = { GER = { country_event = { days = 7 id = GCE_GER.45 } } }
		}
	}

	option = { # Execute him
	name = GCE_GER.43.b
	ai_chance = { base = 10 }
	USA = { remove_unit_leader = 57 }
	hidden_effect = {
	every_country = { news_event = { id = GCE_news.24 } }
		}
	}

	option = { # Discharge him
	name = GCE_GER.43.c
	ai_chance = { base = 10 }
	USA = { remove_unit_leader = 57 }
	}
}

########################################################

# Brainwashing MacArthur (success.. kinda)
  country_event = {
	id = GCE_GER.44
	title = GCE_GER.44.t
	desc = GCE_GER.44.desc
	picture = GFX_report_event_usa_macarthur_speech 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Sure im crazy, crazy in love i'd say
	name = GCE_GER.44.a
	ai_chance = { base = 50 }
	USA = { retire_character = USA_douglas_macarthur }
	GER = {
	create_field_marshal = {
	name = "Douglas 'Bold Eagle' MacArthur"
	id = 8857
	picture = "Portrait_GER_Douglas_MacArthur_crazy.tga"
	traits = { offensive_doctrine career_officer media_personality }
	skill = 3

	attack_skill = 3
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 1
            }
	    }
	}

	option = { # Discharge
	name = GCE_GER.44.b
	ai_chance = { base = 30 }
	USA = { remove_unit_leader = 57 }
	}

	option = { # Execute
	name = GCE_GER.44.c
	ai_chance = { base = 20 }
	USA = { retire_character = USA_douglas_macarthur }
	hidden_effect = {
	every_country = { news_event = { id = GCE_news.24 } }
		}
	}
}

########################################################

# Brainwashing MacArthur (failed)
  country_event = {
	id = GCE_GER.45
	title = GCE_GER.45.t
	desc = GCE_GER.45.desc
	picture = GFX_report_event_usa_macarthur_speech 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Discharge
	name = GCE_GER.45.a
	ai_chance = { base = 60 }
	USA = { retire_character = USA_douglas_macarthur }
	}

	option = { # Execute
	name = GCE_GER.45.b
	ai_chance = { base = 40 }
	USA = { retire_character = USA_douglas_macarthur }
	hidden_effect = {
	every_country = { news_event = { id = GCE_news.24 } }
		}
	}
}

########################################################
# Birmingham Trails USA (5) - Jews and Blacks
  country_event = {
	id = GCE_GER.46
	title = GCE_GER.46.t
	desc = GCE_GER.46.desc
	picture = GFX_report_event_portugal_navy_mutiny_prisoners  

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # The Final solution
	name = GCE_GER.46.a
	ai_chance = { base = 20 }
	USA = { add_manpower = -1490700 }
	USA = { add_stability = -0.2 }
	}

	option = { # Send the blacks back to africa
	name = GCE_GER.46.b
	ai_chance = { base = 50 }
	USA = { add_manpower = -1490700 }
	USA = { add_stability = -0.1 }
	}

	option = { # Don't appy it to North America
	name = GCE_GER.46.c
	ai_chance = { base = 50 }
	GER = { add_stability = -0.3 }
	USA = { add_stability = 0.5 }
	}
}

########################################################
# Birmingham Trails USA (6) - Japanese territorial claims
  country_event = {
	id = GCE_GER.460
	title = GCE_GER.460.t
	desc = GCE_GER.460.desc
	picture = GFX_report_event_japan_army_mountainside

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Reconize ALL Japanese Claims
	name = GCE_GER.460.a
	ai_chance = { base = 20 }
	JAP = { add_opinion_modifier = { target = GER modifier = GCE_granted_all_claims } }
	# USA starting territories
	JAP = { transfer_state = 378 }
	JAP = { transfer_state = 379 }
	JAP = { transfer_state = 386 }
	JAP = { transfer_state = 387 }
	JAP = { transfer_state = 380 }
	JAP = { transfer_state = 377 }
	JAP = { transfer_state = 463 }
	JAP = { transfer_state = 650 }
	JAP = { transfer_state = 638 }
	JAP = { transfer_state = 642 }
	JAP = { transfer_state = 727 }
	JAP = { transfer_state = 630 }
	JAP = { transfer_state = 631 }
	JAP = { transfer_state = 629 }
	JAP = { transfer_state = 385 }
	
	# USA land gained through New York Conference
	IF = {
	LIMIT = {
	USA = { controls_state = 641 }
	}
	JAP = { transfer_state = 641 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 635 }
	}
	JAP = { transfer_state = 635 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 734 }
	}
	JAP = { transfer_state = 734 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 725 }
	}
	JAP = { transfer_state = 725 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 639 }
	}
	JAP = { transfer_state = 639 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 643 }
	}
	JAP = { transfer_state = 643 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 636 }
	}
	JAP = { transfer_state = 636 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 270 }
	}
	JAP = { transfer_state = 270 }
	}

	# Mexico
	JAP = { transfer_state = 484 }
	JAP = { transfer_state = 483 }

	# Canada
	IF = {
	LIMIT = {
	OR = {
	CAN = { is_in_faction_with = USA }
	USA = { controls_state = 739 }
	USA = { controls_state = 740 }
	USA = { controls_state = 471 }
	USA = { controls_state = 473 }
		}
	}
	JAP = { transfer_state = 739 }
	JAP = { transfer_state  = 740 }
	JAP = { transfer_state = 471 }
	JAP = { transfer_state = 473 }
	}

	IF = {
	LIMIT = {
	AST = { is_in_faction_with = USA }
	}
	JAP = { puppet = AST }
	}

	IF = {
	LIMIT = {
	NZL = { is_in_faction_with = USA }
	}
	JAP = { puppet = NZL }
	}

	IF = {
	LIMIT = {
	RAJ = { is_in_faction_with = USA }
	}
	JAP = { puppet = RAJ }
	}

	IF = {
	LIMIT = {
	MAL = { is_in_faction_with = USA }
	}
	JAP = { puppet = MAL }
	}

	IF = {
	LIMIT = {
	INS = { is_in_faction_with = USA }
	}
	JAP = { puppet = INS }
	}

	IF = {
	LIMIT = {
	PHI = { is_in_faction_with = USA }
	}
	JAP = { puppet = PHI }
	}

	}

	option = { # Do not reconize Idaho-Utah-Arizona
	name = GCE_GER.460.b
	ai_chance = { base = 50 }
	
	JAP = { add_opinion_modifier = { target = GER modifier = GCE_granted_some_claims } }
	# USA starting territories
	JAP = { transfer_state = 378 }
	JAP = { transfer_state = 379 }
	JAP = { transfer_state = 386 }
	JAP = { transfer_state = 463 }
	JAP = { transfer_state = 650 }
	JAP = { transfer_state = 638 }
	JAP = { transfer_state = 642 }
	JAP = { transfer_state = 727 }
	JAP = { transfer_state = 630 }
	JAP = { transfer_state = 631 }
	JAP = { transfer_state = 629 }
	JAP = { transfer_state = 385 }
	
	# USA land gained through New York Conference
	IF = {
	LIMIT = {
	USA = { controls_state = 641 }
	}
	JAP = { transfer_state = 641 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 635 }
	}
	JAP = { transfer_state = 635 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 734 }
	}
	JAP = { transfer_state = 734 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 725 }
	}
	JAP = { transfer_state = 725 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 639 }
	}
	JAP = { transfer_state = 639 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 643 }
	}
	JAP = { transfer_state = 643 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 636 }
	}
	JAP = { transfer_state = 636 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 270 }
	}
	JAP = { transfer_state = 270 }
	}

	# Mexico
	JAP = { transfer_state = 484 }

	# Canada
	IF = {
	LIMIT = {
	OR = {
	CAN = { is_in_faction_with = USA }
	USA = { controls_state = 739 }
	USA = { controls_state = 740 }
	USA = { controls_state = 471 }
	USA = { controls_state = 473 }
		}
	}
	JAP = { transfer_state = 739 }
	JAP = { transfer_state  = 740 }
	JAP = { transfer_state = 471 }
	JAP = { transfer_state = 473 }
	}

	IF = {
	LIMIT = {
	AST = { is_in_faction_with = USA }
	}
	JAP = { puppet = AST }
	}

	IF = {
	LIMIT = {
	NZL = { is_in_faction_with = USA }
	}
	JAP = { puppet = NZL }
	}

	IF = {
	LIMIT = {
	RAJ = { is_in_faction_with = USA }
	}
	JAP = { puppet = RAJ }
	}

	IF = {
	LIMIT = {
	MAL = { is_in_faction_with = USA }
	}
	JAP = { puppet = MAL }
	}

	IF = {
	LIMIT = {
	INS = { is_in_faction_with = USA }
	}
	JAP = { puppet = INS }
	}

	IF = {
	LIMIT = {
	PHI = { is_in_faction_with = USA }
	}
	JAP = { puppet = PHI }
	}

	}

	option = { # They should be more than happy with the Islands
	name = GCE_GER.460.c
	ai_chance = { base = 50 }
	JAP = { add_opinion_modifier = { target = GER modifier = GCE_rejected_claims } }
	# USA starting territories
	JAP = { transfer_state = 463 }
	JAP = { transfer_state = 650 }
	JAP = { transfer_state = 638 }
	JAP = { transfer_state = 642 }
	JAP = { transfer_state = 727 }
	JAP = { transfer_state = 630 }
	JAP = { transfer_state = 631 }
	JAP = { transfer_state = 629 }

	# Canada
	IF = {
	LIMIT = {
	OR = {
	CAN = { is_in_faction_with = USA }
	USA = { controls_state = 739 }
	USA = { controls_state = 740 }
		}
	}
	JAP = { transfer_state = 739 }
	JAP = { transfer_state  = 740 }
	}
	
	# USA land gained through New York Conference
	IF = {
	LIMIT = {
	USA = { controls_state = 641 }
	}
	JAP = { transfer_state = 641 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 635 }
	}
	JAP = { transfer_state = 635 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 734 }
	}
	JAP = { transfer_state = 734 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 725 }
	}
	JAP = { transfer_state = 725 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 639 }
	}
	JAP = { transfer_state = 639 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 643 }
	}
	JAP = { transfer_state = 643 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 636 }
	}
	JAP = { transfer_state = 636 }
	}

	IF = {
	LIMIT = {
	USA = { controls_state = 270 }
	}
	JAP = { transfer_state = 270 }
	}

	IF = {
	LIMIT = {
	AST = { is_in_faction_with = USA }
	}
	JAP = { puppet = AST }
	}

	IF = {
	LIMIT = {
	NZL = { is_in_faction_with = USA }
	}
	JAP = { puppet = NZL }
	}

	IF = {
	LIMIT = {
	RAJ = { is_in_faction_with = USA }
	}
	JAP = { puppet = RAJ }
	}

	IF = {
	LIMIT = {
	MAL = { is_in_faction_with = USA }
	}
	JAP = { puppet = MAL }
	}

	IF = {
	LIMIT = {
	INS = { is_in_faction_with = USA }
	}
	JAP = { puppet = INS }
	}

	IF = {
	LIMIT = {
	PHI = { is_in_faction_with = USA }
	}
	JAP = { puppet = PHI }
	}

	}
}


########################################################

# Extended Trials come to an end
  country_event = {
	id = GCE_GER.47
	title = GCE_GER.47.t
	desc = GCE_GER.47.desc
	picture = GFX_event_birmingham_trails 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { #Heil Hitler
	name = GCE_GER.47.a
	ai_chance = { base = 50 }
	}
}

########################################################

# Rename New York
 country_event = {
 id = GCE_GER.48
 title = GCE_GER.48.t
 desc = GCE_GER.48.desc
 picture = GFX_event_new_york

 is_triggered_only = yes

 fire_only_once = yes

 option = { # Neu York - Germanized
 name = GCE_GER.48.a
 ai_chance = { base = 0 }
 set_province_name = { id = 3878 name = "Neu York"}
 set_global_flag = GCE_GER_New_York
 358 = { set_state_name = "Neu York" }
 }

 option = { # Neu Germania
 name = GCE_GER.48.b
 ai_chance = { base = 0 }
 set_province_name = { id = 3878 name = "Neu Germania"}
 set_global_flag = GCE_GER_New_York	
 358 = { set_state_name = "Neu Germania" }
 }

 option = { # New York is fine
 name = GCE_GER.48.c
 ai_chance = { base = 100 } 
 	}
 }    


 #reset city name if retaken
 country_event = {
 id = GCE_GER.49
 title = GCE_GER.49.t
 desc = GCE_GER.49.desc
 picture = GFX_report_event_german_reichstag_gathering

 hidden = yes

 trigger = {
 is_subject = no
 USA = {
 owns_state = 358
 controls_state = 358
 }
 has_global_flag = GCE_GER_New_York
 }

 mean_time_to_happen = { days = 2 }

 option = { # Yes
 name = GCE_GER.49.a
 ai_chance = { base = 100 }
 reset_province_name = 3878
 clr_global_flag = GCE_GER_New_York
 358 = { set_state_name = "New York" }
	}
}

########################################################

# Rename Birmingham (USA)
 country_event = {
 id = GCE_GER.50
 title = GCE_GER.50.t
 desc = GCE_GER.50.desc
 picture = GFX_event_newyork_SS_HQ

 is_triggered_only = yes

 fire_only_once = yes

 option = { # Neu Berlin - Es gibt ein Haus in neu Berlin
 name = GCE_GER.50.a
 ai_chance = { base = 50 }
 set_province_name = { id = 12735 name = "Neu Berlin"}
 set_province_name = { id = 7480 name = "SS Hafen"}
 367 = { set_state_name = "Neu Berlin" }
 set_global_flag = GCE_GER_Neu_Berlin
 }

 option = { # Birmingham is fine
 name = GCE_GER.50.b
 ai_chance = { base = 1 } 
 	}
 }    


 #reset city name if retaken
 country_event = {
 id = GCE_GER.51
 title = GCE_GER.51.t
 desc = GCE_GER.51.desc
 picture = GFX_report_event_german_reichstag_gathering

 hidden = yes

 trigger = {
 USA = {
 owns_state = 367
 controls_state = 367
 }
 has_global_flag = GCE_GER_New_Berlin
 }

 mean_time_to_happen = { days = 2 }

 option = { # Yes
 name = GCE_GER.51.a
 ai_chance = { base = 100 }
 reset_province_name = 3878
 clr_global_flag = GCE_GER_New_Berlin
	}
}

########################################################

# Italian Wareffort question
  country_event = {
	id = GCE_GER.52
	title = GCE_GER.52.t
	desc = GCE_GER.52.desc
	picture = GFX_report_event_german_italian_pact 

	fire_only_once = yes

	is_triggered_only = yes

	#trigger = {
	#TAG = GER
	#has_global_flag = GCE_WW2_german_victory
	#NOT = { has_idea = sour_loser }
	#ITA = { is_in_faction_with = GER }
	#}

	option = { # They must hand over German possesion
	name = GCE_GER.52.a
	ai_chance = { base = 80 }
	ITA = { country_event = GCE_GEN.31 }
	ITA = { add_opinion_modifier = { target = GER modifier = GCE_demanded_south_tyrol_ITA } }
	}

	option = { # We cannot risk another war
	name = GCE_GER.52.b
	ai_chance = { base = 20 }
	add_stability = -0.1
	add_war_support = -0.1

	ITA = { add_war_support = 0.1 }
	ITA = { add_stability = 0.05 }
	}
}

########################################################

# Italy leaves Axis
  country_event = {
	id = GCE_GER.53
	title = GCE_GER.53.t
	desc = GCE_GER.53.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # We cannot risk it
	name = GCE_GER.53.a
	ai_chance = { base = 70 }
	set_faction_name = "Deutschfront"
	every_country = { news_event = { id = GCE_news.32 days = 7 } }
	add_war_support = 0.05
	}

	option = { # We will burn down Rome once more
	name = GCE_GER.53.b
	ai_chance = { base = 30 }
	set_faction_name = "Deutschfront"
	every_country = { news_event = { id = GCE_news.33 days = 7 } }
	GER = { declare_war_on = { type = puppet_wargoal_focus target = ITA } }
	add_stability = -0.1
	add_war_support = -0.1
	}
}

########################################################

# London Surrenders
country_event = {
	id = GCE_GER.54
	title = GCE_GER.54.t
	desc = GCE_GER.54.desc
	picture = GFX_event_german_parade 

	fire_only_once = yes

	trigger = {
	TAG = GER
	GER = { has_government = fascism }
	GER = { has_war_with = ENG }
	OR = {
	ENG = { surrender_progress > 0.85 }
	GER = { controls_state = 126 }
	}

	}

	fire_only_once = yes

	option = { # Occupation and Puppet
	name = GCE_GER.54.a
	ai_chance = { base = 80 }

	ENG = { add_stability = -0.1 }
	ENG = { add_war_support = -0.5 }

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_reichskommissariat
	end_wars = yes
	end_civil_wars = no
	}

	GER = { transfer_state = 126 }
	GER = { transfer_state = 125 }
	GER = { transfer_state = 127 }

	hidden_effect = {

	country_event = { days = 1825 id = GCE_GER.56 }

	ENG = { load_focus_tree = generic_focus }


	ENG = { 
	remove_ideas = MTG_naval_treaty_adherent
	remove_ideas = stiff_upper_lip
	remove_ideas = ENG_the_war_to_end_all_wars
	}

	set_global_flag = GCE_london_surrender

	ENG = { 
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = German_Occupation_Council
	long_name = German_Occupation_Council_long
		}

	create_country_leader = {
	name = "Wilhelm Ritter von Leeb"
	desc = ""
	picture = "Portrait_Germany_Wilhelm_Ritter_von_Leeb.dds"
	expire = "1985.1.1"
	ideology = fascism_ideology
	}
		
	IF = { 
	LIMIT = { 
	country_exists = SCO
	}
	set_cosmetic_tag = NA_ENG
	}
		
	IF = { 
	LIMIT = {
	NOT = { country_exists = SCO } 
	}
	set_cosmetic_tag = NA_BRI
				}
			}
		}
	}

	option = { # Puppet
	name = GCE_GER.54.b
	ai_chance = { base = 20 }

	ENG = { add_stability = -0.05 }
	ENG = { add_war_support = -0.5 }

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_reichskommissariat
	end_wars = yes
	end_civil_wars = no
	}

	hidden_effect = {

	set_global_flag = GCE_london_surrender
	
	IF = {
	LIMIT = {
	country_exists = SCO
	SCO = {	is_subject_of = GER }
	}
	SCO = { transfer_state = 136 }
	SCO = { transfer_state = 133 }
	SCO = { transfer_state = 121 }
	}
	
	ENG = { 
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = German_Occupation_Council
	long_name = German_Occupation_Council_long
	}
	
	create_country_leader = {
	name = "Wilhelm Ritter von Leeb"
	desc = ""
	picture = "Portrait_Germany_Wilhelm_Ritter_von_Leeb.dds"
	expire = "1985.1.1"
	ideology = fascism_ideology
	}
			
	IF = { 
	LIMIT = { 
	country_exists = SCO
	}
	set_cosmetic_tag = NA_ENG
	}
			
	IF = { 
	LIMIT = {
	NOT = { country_exists = SCO } 
	}
	set_cosmetic_tag = NA_BRI
	}

	ENG = { load_focus_tree = generic_focus } 

		}
	}

	}

	option = { # White Peace... for some reason?
	name = GCE_GER.54.c
	ai_chance = { base = 0 }

	white_peace = { TAG = ENG }
	ENG = { add_war_support = -0.2 }
	add_stability = -0.05
	add_war_support = -0.1
	}

}
########################################################

# Washington Surrenders
country_event = {
	id = GCE_GER.55
	title = GCE_GER.55.t
	desc = GCE_GER.55.desc
	picture = GFX_event_german_parade 

	trigger = {
	TAG = GER
	GER = { has_government = fascism }
	GER = { has_war_with = USA }
	USA = { surrender_progress > 0.85 }
	}

	fire_only_once = yes

	option = { # Hold Washington and Puppet
	name = GCE_GER.55.a
	ai_chance = { base = 50 }

	set_global_flag = GCE_USA_surrender

	USA = { add_stability = -0.1 }
	USA = { add_war_support = -0.5 }
	GER = { transfer_state = 361 }

	set_autonomy = {
	target = USA
	autonomy_state = autonomy_reichskommissariat
	end_wars = yes
	end_civil_wars = no
	}

	hidden_effect = {

	USA = {
	
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = American_Nazi_Party
	long_name = American_Nazi_Party_long
	}
		
	create_country_leader = {
	name = "Hermann Göring"
	desc = ""
	picture = "GFX_portrait_GER_hermann_goring"
	expire = "1985.1.1"
	ideology = fascism_ideology
	}

	load_focus_tree = generic_focus
	set_cosmetic_tag = NA_USA
			}
		}
	}

	option = { # Puppet
	name = GCE_GER.55.b
	ai_chance = { base = 50 }

	set_global_flag = GCE_USA_surrender

	USA = { add_stability = -0.1 }
	USA = { add_war_support = -0.5 }

	set_autonomy = {
	target = USA
	autonomy_state = autonomy_reichskommissariat
	end_wars = yes
	end_civil_wars = no
	}

	hidden_effect = {

	USA = {
	
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = American_Nazi_Party
	long_name = American_Nazi_Party_long
	}
		
	create_country_leader = {
	name = "Hermann Göring"
	desc = ""
	picture = "GFX_portrait_GER_hermann_goring"
	expire = "1985.1.1"
	ideology = fascism_ideology
	}

	load_focus_tree = generic_focus
	set_cosmetic_tag = NA_USA
			}
		}

	}

	option = { # White Peace
	name = GCE_GER.55.c
	ai_chance = { base = 10 }

	white_peace = { TAG = USA }
	USA = { add_war_support = -0.2 }
	add_stability = -0.05
	add_war_support = -0.1

	}
}

########################################################

# The Return of London
  country_event = {
	id = GCE_GER.56
	title = GCE_GER.56.t
	desc = GCE_GER.56.desc
	picture = GFX_report_event_eng_mosley_march_on_downing_street

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Return it
	name = GCE_GER.56.a
	ai_chance = { base = 50 }

	ENG = { transfer_state = 126 }
	ENG = { transfer_state = 125 }
	ENG = { transfer_state = 127 }

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_reichsprotectorate
	end_wars = no
	end_civil_wars = no
	}

	}

	option = { # Promise the return within one year
	name = GCE_GER.56.b
	ai_chance = { base = 30 }

	country_event = { days = 365 id = GCE_GER.57 }

	}

	option = { # Refuse
	name = GCE_GER.56.c
	ai_chance = { base = 20 }

	set_global_flag = GCE_England_rebellion

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_free
	end_wars = yes
	end_civil_wars = no
	}

	ENG = {
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = English_Liberation_Front
	long_name = English_Liberation_Front_long
	}
		
	create_country_leader = {
	name = "Sir Oswald Mosley"
	desc = ""
	picture = "GFX_portrait_ENG_Portrait_Britain_Oswald_Mosley_War"
	expire = "1985.1.1"
	ideology = fascism_ideology
		}
	}

	IF = {
	LIMIT = {
	OR = {
	country_exists = SCO
	has_global_flag = GCE_scottish_uprising
	has_country_flag = GCE_Birmingham_Trials.15
	}
	}
	ENG = { set_cosmetic_tag = ENG_england } 
	}
	else = { ENG = { drop_cosmetic_tag = yes } }

	ENG = { leave_faction = yes }
	
	ENG = {
	declare_war_on = {
	target = GER
	type = independence_wargoal
		}
	}

	}
}

########################################################

# The Return of London - A year later
country_event = {
	id = GCE_GER.57
	title = GCE_GER.57.t
	desc = GCE_GER.57.desc
	picture = GFX_report_event_eng_mosley_march_on_downing_street

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Return it
	name = GCE_GER.57.a
	ai_chance = { base = 50 }

	ENG = { transfer_state = 126 }
	ENG = { transfer_state = 125 }
	ENG = { transfer_state = 127 }

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_reichsprotectorate
	end_wars = no
	end_civil_wars = no
	}

	}

	option = { # Refuse
	name = GCE_GER.57.b
	ai_chance = { base = 20 }

	set_global_flag = GCE_England_rebellion

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_free
	end_wars = yes
	end_civil_wars = no
	}
	
	ENG = {
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = English_Liberation_Front
	long_name = English_Liberation_Front_long
	}
			
	create_country_leader = {
	name = "Sir Oswald Mosley"
	desc = ""
	picture = "GFX_portrait_ENG_Portrait_Britain_Oswald_Mosley_War"
	expire = "1985.1.1"
	ideology = fascism_ideology
		}
	}
	
	IF = {
	LIMIT = {
	OR = {
	country_exists = SCO
	has_global_flag = GCE_scottish_uprising
	has_country_flag = GCE_Birmingham_Trials.15
	}
	}
	ENG = { set_cosmetic_tag = ENG_england } 
	}
	else = { ENG = { drop_cosmetic_tag = yes } }
	
	ENG = { leave_faction = yes }
		
	ENG = {
	declare_war_on = {
	target = GER
	type = independence_wargoal
		}
	}

	}
}

########################################################

# The English Unification with Wales
country_event = {
	id = GCE_GER.58
	title = GCE_GER.58.t
	desc = GCE_GER.58.desc
	picture = GFX_report_event_eng_mosley_speech

	trigger = {
	TAG = GER
	has_global_flag = {
	flag = GCE_wales_uprising
	days > 2000
	}
	country_exists = WLS
	has_global_flag = GCE_london_surrender
	NOT = { has_global_flag = GCE_England_rebellion_crushed }
	
	}

	fire_only_once = yes

	option = { # Let it happen
	name = GCE_GER.58.a
	ai_chance = { base = 50 }

	ENG = {
	annex_country = {
	target = WLS
	transfer_troops = yes
		}
	}

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_satellite
	end_wars = no
	end_civil_wars = no
	}

	}

	option = { # Schedule unification within a year
	name = GCE_GER.58.b
	ai_chance = { base = 30 }

	country_event = { days = 365 id = GCE_GER.59 }

	}

	option = { # Refuse
	name = GCE_GER.58.c
	ai_chance = { base = 20 }

	set_global_flag = GCE_England_rebellion

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_free
	end_wars = yes
	end_civil_wars = no
	}
	
	ENG = {
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = English_Liberation_Front
	long_name = English_Liberation_Front_long
	}
			
	create_country_leader = {
	name = "Sir Oswald Mosley"
	desc = ""
	picture = "GFX_portrait_ENG_Portrait_Britain_Oswald_Mosley_War"
	expire = "1985.1.1"
	ideology = fascism_ideology
		}
	}
	
	IF = {
	LIMIT = {
	OR = {
	country_exists = SCO
	has_global_flag = GCE_scottish_uprising
	has_country_flag = GCE_Birmingham_Trials.15
		}
	}
	ENG = { set_cosmetic_tag = ENG_england } 
	}
	else = { ENG = { drop_cosmetic_tag = yes } }
	
	ENG = { leave_faction = yes }
		
	ENG = {
	declare_war_on = {
	target = GER
	type = independence_wargoal
		}
	}

	ENG = {
	declare_war_on = {
	target = WLS
	type = annex_everything
		}
	}

	}
}

########################################################

# The English Unification with Wales - A year later
country_event = {
	id = GCE_GER.59
	title = GCE_GER.59.t
	desc = GCE_GER.59.desc
	picture = GFX_report_event_eng_mosley_speech

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Return it
	name = GCE_GER.59.a
	ai_chance = { base = 50 }

	ENG = {
	annex_country = {
	target = WLS
	transfer_troops = yes
		}
	}

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_satellite
	end_wars = no
	end_civil_wars = no
	}

	}

	option = { # Refuse
	name = GCE_GER.59.b
	ai_chance = { base = 20 }

	set_global_flag = GCE_England_rebellion

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_free
	end_wars = yes
	end_civil_wars = no
	}
		
	ENG = {
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = English_Liberation_Front
	long_name = English_Liberation_Front_long
	}
				
	create_country_leader = {
	name = "Sir Oswald Mosley"
	desc = ""
	picture = "GFX_portrait_ENG_Portrait_Britain_Oswald_Mosley_War"
	expire = "1985.1.1"
	ideology = fascism_ideology
		}
	}
		
	IF = {
	LIMIT = {
	OR = {
	country_exists = SCO
	has_global_flag = GCE_scottish_uprising
	has_country_flag = GCE_Birmingham_Trials.15
		}
	}
	ENG = { set_cosmetic_tag = ENG_england } 
	}
	else = { ENG = { drop_cosmetic_tag = yes } }
		
	ENG = { leave_faction = yes }
			
	ENG = {
	declare_war_on = {
	target = GER
	type = independence_wargoal
		}
	}
	
	ENG = {
	declare_war_on = {
	target = WLS
	type = annex_everything
			}
		}

	}
}

########################################################

# The English Unification with Scotland
country_event = {
	id = GCE_GER.60
	title = GCE_GER.60.t
	desc = GCE_GER.60.desc
	picture = GFX_report_event_eng_mosley_speech

	trigger = {
	TAG = GER
	has_global_flag = {
	flag = GCE_scottish_uprising
	days > 3650
		}
	country_exists = SCO
	has_global_flag = GCE_london_surrender
	NOT = { has_global_flag = GCE_England_rebellion_crushed }

	}

	fire_only_once = yes

	option = { # Let it happen
	name = GCE_GER.60.a
	ai_chance = { base = 50 }

	ENG = {
	annex_country = {
	target = SCO
	transfer_troops = yes
		}
	}

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_free
	end_wars = no
	end_civil_wars = no
	}

	IF = {
	LIMIT = {
	has_global_flag = GCE_london_surrender
	}
	ENG = { set_cosmetic_tag = NA_BRI }
	}
	ELSE = { ENG = { drop_cosmetic_tag = yes } }

	}

	option = { # Schedule unification within a year
	name = GCE_GER.60.b
	ai_chance = { base = 30 }

	country_event = { days = 365 id = GCE_GER.61 }

	}

	option = { # Refuse
	name = GCE_GER.60.c
	ai_chance = { base = 20 }

	set_global_flag = GCE_England_rebellion

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_free
	end_wars = yes
	end_civil_wars = no
	}
		
	ENG = {
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = English_Liberation_Front
	long_name = English_Liberation_Front_long
	}
				
	create_country_leader = {
	name = "Sir Oswald Mosley"
	desc = ""
	picture = "GFX_portrait_ENG_Portrait_Britain_Oswald_Mosley_War"
	expire = "1985.1.1"
	ideology = fascism_ideology
		}
	}
		
	IF = {
	LIMIT = {
	OR = {
	country_exists = SCO
	has_global_flag = GCE_scottish_uprising
	has_country_flag = GCE_Birmingham_Trials.15
		}
	}
	ENG = { set_cosmetic_tag = ENG_england } 
	}
	else = { ENG = { drop_cosmetic_tag = yes } }
		
	ENG = { leave_faction = yes }
			
	ENG = {
	declare_war_on = {
	target = GER
	type = independence_wargoal
		}
	}
	
	ENG = {
	declare_war_on = {
	target = SCO
	type = annex_everything
		}
	}

	}
}

########################################################

# The English Unification with Scotland - A year later
country_event = {
	id = GCE_GER.61
	title = GCE_GER.61.t
	desc = GCE_GER.61.desc
	picture = GFX_report_event_eng_mosley_speech
	
	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Return it
	name = GCE_GER.61.a
	ai_chance = { base = 50 }

	ENG = {
	annex_country = {
	target = SCO
	transfer_troops = yes
		}
	}

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_free
	end_wars = no
	end_civil_wars = no
	}

	IF = {
	LIMIT = {
	has_global_flag = GCE_london_surrender
	}
	ENG = { set_cosmetic_tag = NA_BRI }
	}
	ELSE = { ENG = { drop_cosmetic_tag = yes } }

	}

	option = { # Refuse
	name = GCE_GER.61.b
	ai_chance = { base = 20 }
	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_free
	end_wars = yes
	end_civil_wars = no
	}

	set_global_flag = GCE_England_rebellion
		
	ENG = {
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = English_Liberation_Front
	long_name = English_Liberation_Front_long
	}
				
	create_country_leader = {
	name = "Sir Oswald Mosley"
	desc = ""
	picture = "GFX_portrait_ENG_Portrait_Britain_Oswald_Mosley_War"
	expire = "1985.1.1"
	ideology = fascism_ideology
		}
	}
		
	IF = {
	LIMIT = {
	OR = {
	country_exists = SCO
	has_global_flag = GCE_scottish_uprising
	has_country_flag = GCE_Birmingham_Trials.15
		}
	}
	ENG = { set_cosmetic_tag = ENG_england } 
	}
	else = { ENG = { drop_cosmetic_tag = yes } }
		
	ENG = { leave_faction = yes }
			
	ENG = {
	declare_war_on = {
	target = GER
	type = independence_wargoal
		}
	}
	
	ENG = {
	declare_war_on = {
	target = SCO
	type = annex_everything
		}
	}

	}
}

########################################################

# von Leeb resigns
country_event = {
	id = GCE_GER.62
	title = GCE_GER.62.t
	desc = GCE_GER.62.desc
	picture = GFX_report_event_soviet_german_soldier_handshake
	fire_only_once = yes
	
	trigger = {
	TAG = GER
	has_global_flag = {
	flag = GCE_london_surrender
	days > 700
		}
	}

	option = { # Oswald Mosley
	name = GCE_GER.62.a
	ai_chance = { base = 50 }

	ENG = {
	retire_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = English_NS_Party
	long_name = English_NS_Party_long
	}
					
	create_country_leader = {
	name = "Sir Oswald Mosley"
	desc = ""
	expire = "1985.1.1"
	ideology = fascism_ideology
	picture = "GFX_portrait_ENG_Portrait_Britain_Oswald_Mosley_War"
		}
	}

	}

	option = { # Harold Alexander
	name = GCE_GER.62.b
	ai_chance = { base = 50 }

	trigger = { has_country_flag = GCE_Birmingham_Trials.5 }

	ENG = {
	retire_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = English_NS_Party
	long_name = English_NS_Party_long
	}
						
	create_country_leader = {
	name = "Harold Alexander"
	picture = "GFX_Portrait_GER_Harold_Alexander"
	desc = ""
	expire = "1985.1.1"
	ideology = fascism_ideology
		}
	}

	}

	option = { # King Edward
	name = GCE_GER.62.c
	ai_chance = { base = 50 }
	trigger = { has_global_flag = GCE_GER_Royal_Family_Friend }

	ENG = {
	retire_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = English_NS_Party
	long_name = English_NS_Party_long
	}
							
	create_country_leader = {
	name = "Edward VIII"
	desc = "POLITICS_EDWARD_EDWARD_DESC"
	picture = GFX_portrait_Edward_VIII
	expire = "1985.1.1"
	ideology = fascism_ideology
	traits = {
	inexperienced_imperialist
				}
			}
		}
	}

	option = { # He cannot retire
	trigger = { 
	NOT = { has_country_flag = GCE_Birmingham_Trials.5
	has_global_flag = GCE_GER_Royal_Family_Friend
		}
	}
	name = GCE_GER.62.e
	ai_chance = { base = 50 }

	ENG = { add_stability = -0.1 }
	}
}

########################################################

# English Rebellion Crushed
country_event = {
	id = GCE_GER.63
	title = GCE_GER.63.t
	desc = GCE_GER.63.desc
	picture = GFX_report_event_ger_civil_war

	trigger = {
	TAG = GER
	GER = { has_war_with = ENG }
	has_global_flag = GCE_England_rebellion
	ENG = { surrender_progress > 0.7 }
	}

	immediate = {
	set_global_flag = GCE_England_rebellion_crushed
	}

	fire_only_once = yes

	hidden = yes

	option = { # Revise the Military government
	name = GCE_GER.63.a
	ai_chance = { base = 50 }

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_reichskommissariat
	end_wars = yes
	end_civil_wars = no
	}

	ENG = {

	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = German_Occupation_Council
	long_name = German_Occupation_Council_long
	}
	
	create_country_leader = {
	name = "Wilhelm Ritter von Leeb"
	desc = ""
	picture = "Portrait_Germany_Wilhelm_Ritter_von_Leeb.dds"
	expire = "1985.1.1"
	ideology = fascism_ideology
	}

	IF = { 
	LIMIT = { 
	country_exists = SCO
	}
	set_cosmetic_tag = RK_ENG
	}
				
	IF = { 
	LIMIT = {
	NOT = { country_exists = SCO } 
	}
	set_cosmetic_tag = RK_BRI
			}
		}
	}

	option = { # Purge and move on
	name = GCE_GER.63.b
	ai_chance = { base = 50 }

	set_autonomy = {
	target = ENG
	autonomy_state = autonomy_reichskommissariat
	end_wars = yes
	end_civil_wars = no
	}

	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = German_Occupation_Council
	long_name = German_Occupation_Council_long
	}
	
	create_country_leader = {
	name = "Wilhelm Ritter von Leeb"
	desc = ""
	picture = "Portrait_Germany_Wilhelm_Ritter_von_Leeb.dds"
	expire = "1985.1.1"
	ideology = fascism_ideology
	}

	}
}

########################################################

# temp
country_event = {
	id = GCE_GER.0
	title = GCE_GER.0.t
	desc = GCE_GER.0.desc
	picture = GFX_report_event_soviet_german_soldier_handshake

	fire_only_once = yes
	
	is_triggered_only = yes

	hidden = yes

	#trigger = {}

	option = { #
	name = GCE_GER.0.a
	ai_chance = { base = 50 }
	}
}