###########################    
# More German Events -  Generic
###########################

add_namespace = GCE_GEN

############################

#Ireland takes nothern Ireland
 country_event = {
	id = GCE_GEN.1
	title = GCE_GEN.1.t
	desc = GCE_GEN.1.desc
	picture = GFX_report_event_hitler_handshake

	is_triggered_only = yes

	fire_only_once = yes

	option = { #Ireland
		name = GCE_GEN.1.a
		trigger = {
		119 = { is_controlled_by = ENG }
		}
		ai_chance = { base = 100 }
        ENG = { country_event = GCE_GEN.2 }
	}

	option = { #we will not 
		name = GCE_GEN.1.b
		ai_chance = { base = 0 }
	}
}

################################

#England response to irish invation of northern ireland
 country_event = {
	id = GCE_GEN.2
	title = GCE_GEN.2.t
	desc = GCE_GEN.2.desc
	picture = GFX_report_event_french_british_officers

	is_triggered_only = yes

	fire_only_once = yes

	option = { #let them have it
		name = GCE_GEN.2.a
		trigger = {
		119 = { is_controlled_by = ENG }
		}
		ai_chance = { base = 100 }
        IRE = { transfer_state = 119 }
		ENG = { add_manpower = 22900 }
		hidden_effect = {
			every_country = {
				 news_event = { days = 2 id = GCE_news.5 }
				 }
		}

	}
	option = { #we will not 
		name = GCE_GEN.2.b
		ai_chance = { base = 0 }
		ENG = { declare_war_on = 
		{ type = puppet_wargoal_focus target = IRE }
		}
	}
 }

#Heinrich Initiative Volunteers
 country_event = {
	id = GCE_GEN.3
	title = GCE_GEN.3.t
	desc = GCE_GEN.3.desc
	picture = GFX_report_event_british_inspect_troops

	is_triggered_only = yes

	fire_only_once = yes

	option = { #good
		name = GCE_GEN.3.a
		ai_chance = { base = 100 }

		hidden_effect = {
		ENG = { division_template = {
        name = "Heinrich Initiative Volunteers"
        priority = 1
        regiments = {
	    infantry = { x = 0 y = 0 }		
	    infantry = { x = 0 y = 1 }
	    infantry = { x = 0 y = 2 }
	    infantry = { x = 0 y = 3 }
	    infantry = { x = 0 y = 4 }
	    infantry = { x = 1 y = 0 }
	    infantry = { x = 1 y = 1 }
		        }
		    }
		}

		126 = {
		create_unit = { division = "name = \"1. Heinrich Volunteer Army\" division_template = \"Heinrich Initiative Volunteers\" start_experience_factor = -0.5"  owner = ENG }
		create_unit = { division = "name = \"2. Heinrich Volunteer Army\" division_template = \"Heinrich Initiative Volunteers\" start_experience_factor = -0.5"  owner = ENG }
		create_unit = { division = "name = \"3. Heinrich Volunteer Army\" division_template = \"Heinrich Initiative Volunteers\" start_experience_factor = -0.5"  owner = ENG }
		create_unit = { division = "name = \"4. Heinrich Volunteer Army\" division_template = \"Heinrich Initiative Volunteers\" start_experience_factor = -0.5"  owner = ENG }
		create_unit = { division = "name = \"5. Heinrich Volunteer Army\" division_template = \"Heinrich Initiative Volunteers\" start_experience_factor = -0.5"  owner = ENG }
		create_unit = { division = "name = \"6. Heinrich Volunteer Army\" division_template = \"Heinrich Initiative Volunteers\" start_experience_factor = -0.5"  owner = ENG }
		create_unit = { division = "name = \"7. Heinrich Volunteer Army\" division_template = \"Heinrich Initiative Volunteers\" start_experience_factor = -0.5"  owner = ENG }
		create_unit = { division = "name = \"8. Heinrich Volunteer Army\" division_template = \"Heinrich Initiative Volunteers\" start_experience_factor = -0.5"  owner = ENG }
		create_unit = { division = "name = \"9. Heinrich Volunteer Army\" division_template = \"Heinrich Initiative Volunteers\" start_experience_factor = -0.5"  owner = ENG }
		create_unit = { division = "name = \"10. Heinrich Volunteer Army\" division_template = \"Heinrich Initiative Volunteers\" start_experience_factor = -0.5"  owner = ENG }
            }
	    }
	}
}

############################

#Finland takes sumo
 country_event = {
	id = GCE_GEN.4
	title = GCE_GEN.4.t
	desc = GCE_GEN.4.desc
	picture = GFX_report_event_finnish_soldiers_snow

	trigger = {
		TAG = FIN
		GER = { controls_state = 195 }
	}

	fire_only_once = yes

	option = { #Finlandia
		name = GCE_GEN.4.a
		ai_chance = { base = 100 }
		hidden_effect = {
		IF = { 
        limit = { 
		FIN = 
		{ has_offensive_war_with = SOV } 
		}
        white_peace = SOV
        }
        every_country = { country_event = GCE_news.6 }
		transfer_state = 146
		transfer_state = 147
		transfer_state = 722
		}
		transfer_state = 215
		transfer_state = 213
		transfer_state = 216
		add_state_core = 215
		add_state_core = 213
		add_state_core = 216
		
		213 = { set_state_name = "Kuolan Nieminaa" }
		215 = { set_state_name = "Pohjois-Karjala" }
		216 = { set_state_name = "Etelä-Karjala" }

		set_province_name = { id = 3134 name = "Kuola"}
		set_province_name = { id = 11159 name = "Äänislinna"}

		set_cosmetic_tag = GR_FIN
		}

	option = { #we will not 
		name = GCE_GEN.4.b
		ai_chance = { base = 0 }
	}
 }

 ############################

# The New York Conference
 country_event = {
	id = GCE_GEN.5
	title = GCE_GEN.5.t
	desc = GCE_GEN.5.desc
	picture = GFX_report_event_generic_usa_treaty

	trigger = {
		TAG = USA
		USA = { controls_state = 358 }
	}

    is_triggered_only  = yes

	fire_only_once = yes

	option = { # Yes
		name = GCE_GEN.5.a
		ai_chance = { base = 100 }

 # Tool Tip
        custom_effect_tooltip = 1_GCE_GEN_tt

		hidden_effect = { 
		every_country = { news_event = { days = 7 id = GCE_news.7 } }
		set_global_flag = GCE_new_york_conference

 # Remove British and Dutch Puppets Cosmetic TAG

		CAN = { drop_cosmetic_tag = yes }
		RAJ = { drop_cosmetic_tag = yes }
		MAL = { drop_cosmetic_tag = yes }
		AST = { drop_cosmetic_tag = yes }
		NZL = { drop_cosmetic_tag = yes }
		INS = { drop_cosmetic_tag = yes }
		
 # New Faction - Organization of Free Nations

        dismantle_faction = yes
		
        create_faction = "Organization of Free Nations"
		add_to_faction = USA
		add_to_faction = CAN
		add_to_faction = RAJ
		add_to_faction = AST
		add_to_faction = NZL
		add_to_faction = MAL
		add_to_faction = INS

		IF = { 
        LIMIT = { 
		ICE = { is_subject = no }
		country_exists = ICE
		NOT = { ICE = { has_war_with = GER } }
		}
        add_to_faction = ICE
        }
		
 # Peace with Germany

        IF = { 
        LIMIT = { 
		NOT = {
		USA = { has_war_with = GER } 
		}
		country_exists = CAN
		CAN = { has_war_with = GER }
		}
        CAN = { white_peace = GER }
        }

		IF = { 
        LIMIT = { 
		NOT = {
		USA = { has_war_with = GER } 
		}
		country_exists = AST
		AST = { has_war_with = GER }
		}
        AST = { white_peace = GER }
        }

		IF = { 
        LIMIT = { 
		NOT = {
		USA = { has_war_with = GER } 
		}
		country_exists = NZL
		NZL = { has_war_with = GER }
		}
        NZL = { white_peace = GER }
        }

		IF = { 
        LIMIT = { 
		NOT = {
		USA = { has_war_with = GER } 
		}
		country_exists = MAL
		MAL = { has_war_with = GER }
		}
        MAL = { white_peace = GER }
        }

		IF = { 
        LIMIT = { 
		NOT = {
		USA = { has_war_with = GER } 
		}
		country_exists = INS
		INS = { has_war_with = GER }
		}
        INS = { white_peace = GER }
        }

		IF = { 
        LIMIT = { 
		NOT = {
		USA = { has_war_with = GER } 
		}
		country_exists = RAJ
		RAJ = { has_war_with = GER }
		}
        RAJ = { white_peace = GER }
        }

 # Freedom

        IF = { 
        LIMIT = { 
		country_exists = RAJ
		RAJ = { is_subject_of = ENG }
		}
        set_autonomy = {
	    target = RAJ
	    autonomy_state = autonomy_free
            }
        }

		IF = { 
        LIMIT = { 
		country_exists = CAN
		CAN = { is_subject_of = ENG }
		}
        set_autonomy = {
	    target = CAN
	    autonomy_state = autonomy_free
            }
        }

		IF = { 
        LIMIT = { 
		country_exists = SAF
		SAF = { is_subject_of = ENG }
		}
        set_autonomy = {
	    target = SAF
	    autonomy_state = autonomy_free
            }
        }

        IF = { 
        LIMIT = { 
		country_exists = MAL
		MAL = { is_subject_of = ENG }
		}
        set_autonomy = {
	    target = MAL
	    autonomy_state = autonomy_free
            }
        }

		IF = { 
        LIMIT = { 
		country_exists = AST
		AST = { is_subject_of = ENG }
		}
        set_autonomy = {
	    target = AST
	    autonomy_state = autonomy_free
            }
        }

		IF = { 
        LIMIT = { 
		country_exists = NZL
		NZL = { is_subject_of = ENG }
		}
        set_autonomy = {
	    target = NZL
	    autonomy_state = autonomy_free
            }
        }

		IF = { 
        LIMIT = { 
		country_exists = INS
		HOL = { has_war_with = GER }
		HOL = { has_capitulated = yes }
		INS = { is_subject_of = ENG }
		}
        set_autonomy = {
	    target = INS
	    autonomy_state = autonomy_free
            }
        }

 # America British

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 690 }
		country_exists = USA
		}
        USA = { transfer_state = 690 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 693 }
		country_exists = USA
		}
        USA = { transfer_state = 693 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 689 }
		country_exists = USA
		}
        USA = { transfer_state = 689 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 693 }
		country_exists = USA
		}
        USA = { transfer_state = 693 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 308 }
		country_exists = USA
		}
        USA = { transfer_state = 308 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 692 }
		country_exists = USA
		}
        USA = { transfer_state = 692 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 691 }
		country_exists = USA
		}
        USA = { transfer_state = 691 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 696 }
		country_exists = USA
		}
        USA = { transfer_state = 696 }
        }
		
		IF = { 
        LIMIT = { 
		ENG = { controls_state = 270 }
		country_exists = USA
		}
        USA = { transfer_state = 270 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 636 }
		country_exists = USA
		}
        USA = { transfer_state = 636 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 639 }
		country_exists = USA
		}
        USA = { transfer_state = 639 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 643 }
		country_exists = USA
		}
        USA = { transfer_state = 643 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 725 }
		country_exists = USA
		}
        USA = { transfer_state = 725 }
        }

 # America French

        IF = { 
        LIMIT = { 
		FRA = { controls_state = 694 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = USA
		}
        USA = { transfer_state = 694 }
        }

		IF = { 
        LIMIT = { 
		FRA = { controls_state = 730 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = USA
		}
        USA = { transfer_state = 730 }
        }

		IF = { 
        LIMIT = { 
		FRA = { controls_state = 641 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = USA
		}
        USA = { transfer_state = 641 }
        }

		IF = { 
        LIMIT = { 
		FRA = { controls_state = 635 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = USA
		}
        USA = { transfer_state = 635 }
        }

		IF = { 
        LIMIT = { 
		FRA = { controls_state = 734 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = USA
		}
        USA = { transfer_state = 734 }
        }

		IF = { 
        LIMIT = { 
		FRA = { controls_state = 694 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = USA
		}
        USA = { transfer_state = 694 }
        }

 # America Danish

        IF = { 
        LIMIT = { 
		DEN = { controls_state = 101 }
		DEN = { has_war_with = GER }
		DEN = { has_capitulated = yes }
		country_exists = USA
		}
        USA = { transfer_state = 101 }
        }

 # America Dutch

        IF = { 
        LIMIT = { 
		HOL = { controls_state = 695 }
		HOL = { has_war_with = GER }
		HOL = { has_capitulated = yes }
		country_exists = USA
		}
        USA = { transfer_state = 695 }
        }

 # Canada British

 		IF = { 
        LIMIT = { 
		ENG = { controls_state = 332 }
		country_exists = CAN
		}
        CAN = { transfer_state = 332 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 331 }
		country_exists = CAN
		}
        USA = { transfer_state = 331 }
        }

 # Guatemala British

 		IF = { 
        LIMIT = { 
		ENG = { controls_state = 311 }
		country_exists = GUA
		}
        GUA = { transfer_state = 311 }
        }

 # Brazil British

        IF = { 
        LIMIT = { 
		ENG = { controls_state = 687 }
		country_exists = BRA
		}
        BRA = { transfer_state = 687 }
        }

 # Brazil Dutch

        IF = { 
        LIMIT = { 
		HOL = { controls_state = 309 }
		HOL = { has_war_with = GER }
		HOL = { has_capitulated = yes }
		country_exists = BRA
		}
        BRA = { transfer_state = 309 }
        }

 # Brazil French 

        IF = { 
        LIMIT = { 
		FRA = { controls_state = 310 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = BRA
		}
        BRA = { transfer_state = 310 }
        }

 # Spain British

        IF = { 
        LIMIT = { 
		ENG = { controls_state = 118 }
		country_exists = SPR
		}
        SPR = { transfer_state = 118 }
        }

 # Argentine British

        IF = { 
        LIMIT = { 
		ENG = { controls_state = 299 }
		country_exists = ARG
		}
        ARG = { transfer_state = 299 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 720 }
		country_exists = ARG
		}
        ARG = { transfer_state = 720 }
        }

 # Turkey French

        IF = { 
        LIMIT = { 
		FRA = { controls_state = 799 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = TUR
		}
        TUR = { transfer_state = 799 }
        }

		IF = { 
        LIMIT = { 
		FRA = { controls_state = 680 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = TUR
		}
        TUR = { transfer_state = 680 }
        }

		IF = { 
        LIMIT = { 
		FRA = { controls_state = 677 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = TUR
		}
        TUR = { transfer_state = 677 }
        }

		IF = { 
        LIMIT = { 
		FRA = { controls_state = 554 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = TUR
		}
        TUR = { transfer_state = 554 }
        }

		IF = { 
        LIMIT = { 
		FRA = { controls_state = 553 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = TUR
		}
        TUR = { transfer_state = 553 }
        }

 # Iraq British

        IF = { 
        LIMIT = { 
		ENG = { controls_state = 656 }
		country_exists = IRQ
		}
        IRQ = { transfer_state = 656 }
        }

 # Saudi Arabia British

        IF = { 
        LIMIT = { 
		ENG = { controls_state = 455 }
		country_exists = SAU
		}
        SAU = { transfer_state = 455 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 454 }
		country_exists = SAU
		}
        SAU = { transfer_state = 454 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 658 }
		country_exists = SAU
		}
        SAU = { transfer_state = 658 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 765 }
		country_exists = SAU
		}
        SAU = { transfer_state = 765 }
        }

 # Yemen British

        IF = { 
        LIMIT = { 
		ENG = { controls_state = 659 }
		country_exists = YEM
		}
        YEM = { transfer_state = 659 }
        }

 # India British

        IF = { 
        LIMIT = { 
		ENG = { controls_state = 422 }
		country_exists = RAJ
		}
        RAJ = { transfer_state = 422 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 281 }
		country_exists = RAJ
		}
        RAJ = { transfer_state = 281 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 710 }
		country_exists = RAJ
		}
        RAJ = { transfer_state = 710 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 733 }
		country_exists = RAJ
		}
        RAJ = { transfer_state = 733 }
        }

 # India French

        IF = { 
        LIMIT = { 
		FRA = { controls_state = 320 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = RAJ
		}
        RAJ = { transfer_state = 320 }
        }

 # Australia British

        IF = { 
        LIMIT = { 
		ENG = { controls_state = 712 }
		country_exists = AST
		}
        AST = { transfer_state = 712 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 711 }
		country_exists = AST
		}
        AST = { transfer_state = 711 }
        }

 # Chinese Treaty Ports British

        IF = { 
        LIMIT = { 
		ENG = { controls_state = 326 }
		GXC = { controls_state = 593 }
		country_exists = GXC
		}
        GXC = { transfer_state = 326 }
        }

        IF = { 
        LIMIT = { 
		ENG = { controls_state = 326 }
		CHI = { controls_state = 593 }
		country_exists = CHI
		}
        CHI = { transfer_state = 326 }
        }

		IF = { 
        LIMIT = { 
		ENG = { controls_state = 326 }
		JAP = { controls_state = 593 }
		country_exists = JAP
		}
        JAP = { transfer_state = 326 }
        }

 # Chinese Treaty Ports French

        IF = { 
        LIMIT = { 
		FRA = { controls_state = 728 }
		GXC = { controls_state = 591 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = GXC
		}
        GXC = { transfer_state = 728 }
        }

        IF = { 
        LIMIT = { 
		FRA = { controls_state = 728 }
		CHI = { controls_state = 591 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = CHI
		}
        CHI = { transfer_state = 728 }
        }

		IF = { 
        LIMIT = { 
		FRA = { controls_state = 728 }
		JAP = { controls_state = 591 }
		FRA = { has_war_with = GER }
		FRA = { NOT = { controls_state = 16 } }
		country_exists = JAP
		}
        JAP = { transfer_state = 728 }
        }


	}
 }
	option = { # No 
		name = GCE_GEN.5.b
		ai_chance = { base = 0 }
		add_stability = -0.05
	}

}

############################

# Scottish fascist coup
 country_event = {
	id = GCE_GEN.6
	title = GCE_GEN.6.t
	desc = GCE_GEN.6.desc
	picture = GFX_report_event_generic_rally

  	is_triggered_only = yes

	fire_only_once = yes

	option = { # Scotland forever
		name = GCE_GEN.6.a
		trigger = { NOT = { has_government = fascism } }
		ai_chance = { base = 100 }
        set_politics = {
	    ruling_party = fascism
	    elections_allowed = yes		
        }
		add_popularity = {
		ideology = fascism
		popularity = 0.33
		}
		hidden_effect = { kill_country_leader = yes }
		create_country_leader = {
		name = "William Weir Gilmour"
		desc = ""
		picture = "gfx/leaders/europe/portrait_europe_generic_5.dds"
		expire = "1995.1.1"
		ideology = fascism_ideology
		traits = { # }
			}
		}
	}
}
############################

# Japan Smelling Weakness
 country_event = {
	id = GCE_GEN.7
	title = GCE_GEN.7.t
	desc = GCE_GEN.7.desc
	picture = report_event_japanese_soldiers_03

	fire_only_once = yes

	is_triggered_only = yes

	option = { # BONZAIII
		name = GCE_GEN.7.a
		ai_chance = { base = 99 }
		trigger = {
		JAP = { has_war_with = USA }
		NOT = {
		JAP = { has_war_with = GER }
			}
		}
		add_manpower = -500000
		add_stability = -0.2
		hidden_effect = {
		every_country = { news_event = { days = 3 id = GCE_news.25 } }
		load_oob = JAP_WCI_OOB
		}
		custom_effect_tooltip = 2_GCE_GEN_tt
	}

	option = { # We cannot
		name = GCE_GEN.7.b
		ai_chance = { base = 1 }
	}
}

#################################

# USA annexes CAN
 country_event = {
	id = GCE_GEN.8
	title = GCE_GEN.8.t
	desc = GCE_GEN.8.desc
	picture = report_event_generic_army

	fire_only_once = yes

	is_triggered_only = yes

	option = { 
		name = GCE_GEN.8.a
		ai_chance = { base = 99 }
		trigger = {
		country_exists = CAN
		}
		annex_country = { target = CAN transfer_troops = yes }
		hidden_effect = {
		CAN = {
		every_unit_leader = { set_nationality = USA }
		}
		add_state_core = 464
		add_state_core = 465
		add_state_core = 468
		add_state_core = 276
		add_state_core = 332
		add_state_core = 331
		add_state_core = 682
		add_state_core = 683
		add_state_core = 467
		add_state_core = 469
		add_state_core = 472
		add_state_core = 470
		add_state_core = 473
		add_state_core = 471
		add_state_core = 740
		add_state_core = 739

		set_global_flag = GCE_Canada_annexed_by_USA
		}
	}

	option = { # We cannot
		name = GCE_GEN.8.b
		ai_chance = { base = 1 }
	}
}

	#################################

# USA puppets CAN
 country_event = {
	id = GCE_GEN.9
	title = GCE_GEN.9.t
	desc = GCE_GEN.9.desc
	picture = report_event_generic_army

	fire_only_once = yes

	is_triggered_only = yes

	option = { 
		name = GCE_GEN.9.a
		ai_chance = { base = 99 }
		trigger = {
		country_exists = CAN
		}
		USA = { puppet = CAN }
		hidden_effect = {
		add_state_core = 464
		add_state_core = 465
		add_state_core = 468
		add_state_core = 276
		add_state_core = 332
		add_state_core = 331
		add_state_core = 682
		add_state_core = 683
		add_state_core = 467
		add_state_core = 469
		add_state_core = 472
		add_state_core = 470
		add_state_core = 473
		add_state_core = 471
		add_state_core = 740
		add_state_core = 739
		}
	}

	option = { # We cannot
		name = GCE_GEN.9.b
		ai_chance = { base = 1 }
	}
}

########################################################

# Mosley hides when Germany invades Britian
  country_event = {
	id = GCE_GEN.10
	title = GCE_GEN.10.t
	desc = GCE_GEN.10.desc
	picture = GFX_report_event_german_reichstag_gathering 

	trigger = {
	TAG = ENG
	has_global_flag = GCE_Isle_Invasion
	ENG = { surrender_progress > 0.5 }
	}

	immediate = {
	set_global_flag = GCE_Mosley_Fled
	}

	fire_only_once = yes

	hidden = yes

	option = { # RUN!!!!!
	name = GCE_GEN.10.a
	ENG = { 
	kill_ideology_leader = fascism
	set_party_name = {
	ideology = fascism
	name = Greater_Party
	long_name = National_Socialist_Party_of_Greater_England
		}
	}
	ai_chance = { base = 100 }
	}
}

########################################################

# Reset England Cosmetic Tag
  country_event = {
	id = GCE_GEN.11
	title = GCE_GEN.11.t
	desc = GCE_GEN.11.desc
	picture = GFX_report_event_german_reichstag_gathering 
	
	trigger = {
	TAG = ENG
	country_exists = SCO
	NOT = { has_global_flag = GCE_England_renamed }
	}

	immediate = {
	set_cosmetic_tag = ENG_england
	set_global_flag = GCE_England_renamed 
	}

	fire_only_once = yes

	hidden = yes

	option = { #O.K.
	name = GCE_GEN.11.a
	}
}

###########################################################

# USA has_capitulates to GER
  country_event = {
	id = GCE_GEN.12
	title = GCE_GEN.12.t
	desc = GCE_GEN.12.desc
	picture = GFX_report_event_german_reichstag_gathering 

	trigger = {
	GER = { has_war_with = USA }
	USA = { has_capitulated = yes }
	}

	immediate = { set_global_flag = GCE_USA_Capitulated_to_GER }

	fire_only_once = yes

	hidden = yes

	option = { #
	name = GCE_GEN.12.a
	ai_chance = { base = 50 }
	}
}

###########################################################

# CAN has_capitulates to GER
  country_event = {
	id = GCE_GEN.13
	title = GCE_GEN.13.t
	desc = GCE_GEN.13.desc
	picture = GFX_report_event_german_reichstag_gathering 

	trigger = {
	GER = { has_war_with = CAN }
	CAN = { has_capitulated = yes }
	}

	immediate = { set_global_flag = GCE_CAN_Capitulated_to_GER }

	fire_only_once = yes

	hidden = yes

	option = { #
	name = GCE_GEN.12.a
	ai_chance = { base = 50 }
	}
}

###########################################################

# ENG has_capitulates to GER
  country_event = {
	id = GCE_GEN.14
	title = GCE_GEN.14.t
	desc = GCE_GEN.14.desc
	picture = GFX_report_event_german_reichstag_gathering 

	trigger = {
	GER = { has_war_with = ENG }
	ENG = { has_capitulated = yes }
	}

	immediate = { set_global_flag = GCE_ENG_Capitulated_to_GER }

	fire_only_once = yes

	hidden = yes

	option = { #
	name = GCE_GEN.14.a
	ai_chance = { base = 50 }
	}
}

###########################################################

# JAP was at war with USA
  country_event = {
	id = GCE_GEN.15
	title = GCE_GEN.15.t
	desc = GCE_GEN.15.desc
	picture = GFX_report_event_german_reichstag_gathering 

	trigger = {
	JAP = { has_war_with = USA }
	}

	fire_only_once = yes

	immediate = { set_global_flag = GCE_JAP_had_war_with_USA }

	hidden = yes

	option = { #
	name = GCE_GEN.15.a
	ai_chance = { base = 50 }
	}
}

###########################################################

# Ritter becomes leader of England
  country_event = {
	id = GCE_GEN.16
	title = GCE_GEN.16.t
	desc = GCE_GEN.16.desc
	picture = GFX_report_event_german_reichstag_gathering 

	trigger = {
	ENG = { is_subject_of = GER }
	has_global_flag = GCE_Mosley_Fled
	}

	fire_only_once = yes

	immediate = {
	set_global_flag = GCE_Ritter_in_ENG 
	}

	hidden = yes

	option = { #
	name = GCE_GEN.16.a
	ai_chance = { base = 50 }

	ENG = {
	create_country_leader = {
	name = "Wilhelm Ritter von Leeb"
	desc = ""
	picture = "Portrait_Germany_Wilhelm_Ritter_von_Leeb.dds"
	expire = "1985.1.1"
	ideology = fascism_ideology
	}

	IF = { 
    LIMIT = { 
	country_exists = SCO
	}
    set_cosmetic_tag = NA_ENG
    }

	IF = { 
    LIMIT = {
	NOT = { country_exists = SCO } 
	}
    set_cosmetic_tag = NA_BRI
			}
    	}
	}
}

###########################################################
#
# Wales decleares Independence
#  country_event = {
#	id = GCE_GEN.17
#	title = GCE_GEN.17t
#	desc = GCE_GEN.17.desc
#	picture = GFX_report_event_german_reichstag_gathering 
#
#	trigger = {
#	has_global_flag = GCE_Isle_Invasion
#	GER = { has_war_with = ENG }
#	ENG = { surrender_progress > 0.7 }
#	NOT = { country_exists = WLS }
#	}
#
#	fire_only_once = yes
#
#	immediate = { set_global_flag = GCE_Wales_decleares_independence }
#
#	hidden = yes
#
#	option = { #
#	name = GCE_GEN.17.a
#	ai_chance = { base = 50 }
#	WLS = { transfer_state = 122 }
#	WLS = { add_ideas = neutrality_idea }
#	every_country = { news_event = { days = 5 id = GCE_news.25 } }
#	}
#}
#
############################################################
# DEBUG - Germany lands on the East Coast (USA)
  country_event = {
	id = GCE_GEN.18
	title = GCE_GEN.18.t
	desc = GCE_GEN.18.desc
	picture = GFX_report_event_german_reichstag_gathering 

	trigger = {
	NOT = { has_global_flag = GCE_Canada_Invasion }
		
    GER = { has_war_with = USA }

	OR = {
		357 = { is_controlled_by = GER }
		358 = { is_controlled_by = GER }
		359 = { is_controlled_by = GER }
		360 = { is_controlled_by = GER }
		361 = { is_controlled_by = GER }
		362 = { is_controlled_by = GER }
		363 = { is_controlled_by = GER }
		364 = { is_controlled_by = GER }
		365 = { is_controlled_by = GER }
		366 = { is_controlled_by = GER }
		367 = { is_controlled_by = GER }
		370 = { is_controlled_by = GER }
		371 = { is_controlled_by = GER }
		375 = { is_controlled_by = GER }
       }

	OR = {
		357 = { is_owned_by = USA }
		358 = { is_owned_by = USA }
		359 = { is_owned_by = USA }
		360 = { is_owned_by = USA }
		361 = { is_owned_by = USA }
		362 = { is_owned_by = USA }
		363 = { is_owned_by = USA }
		364 = { is_owned_by = USA }
		365 = { is_owned_by = USA }
		366 = { is_owned_by = USA }
		367 = { is_owned_by = USA }
		370 = { is_owned_by = USA }
		371 = { is_owned_by = USA }
		375 = { is_owned_by = USA }
       }
	}
	
	immediate = { every_country = { news_event = GCE_news.9 } }

	fire_only_once = yes

	hidden = yes

	option = { #
	name = GCE_GEN.18.a
	ai_chance = { base = 50 }
	}
}

############################################################
# DEBUG - Germany invades Canada (USA)
  country_event = {
	id = GCE_GEN.19
	title = GCE_GEN.19.t
	desc = GCE_GEN.19.desc
	picture = GFX_report_event_german_reichstag_gathering 

	trigger = {
	AND = {
	GER = { has_war_with = CAN }
	GER = { has_war_with = USA }
	NOT = { has_global_flag = GCE_East_Coast_Invasion }
	}

	OR = {
		332 = { is_controlled_by = GER }
		466 = { is_controlled_by = GER }
		468 = { is_controlled_by = GER }
		456 = { is_controlled_by = GER }
		464 = { is_controlled_by = GER }
       }

	OR = {
		332 = { is_owned_by = CAN }
		466 = { is_owned_by = CAN }
		468 = { is_owned_by = CAN }
		456 = { is_owned_by = CAN }
		464 = { is_owned_by = CAN }
       }
	}
	
	immediate = { every_country = { news_event = GCE_news.10 } }

	fire_only_once = yes

	hidden = yes

	option = { #
	name = GCE_GEN.19.a
	ai_chance = { base = 50 }
	}
}

############################################################
# DEBUG - Germany invades USA through Canada (USA)
  country_event = { 
	id = GCE_GEN.20
	title = GCE_GEN.20.t
	desc = GCE_GEN.20.desc
	picture = GFX_report_event_german_reichstag_gathering 

	trigger = {
	
	NOT = { has_global_flag = GCE_East_Coast_Invasion }
	has_global_flag = GCE_Canada_Invasion
	OR = {
		357 = { is_controlled_by = GER }
		358 = { is_controlled_by = GER }
		393 = { is_controlled_by = GER }
		391 = { is_controlled_by = GER }
		389 = { is_controlled_by = GER }
		388 = { is_controlled_by = GER }
		387 = { is_controlled_by = GER }
		386 = { is_controlled_by = GER }
		357 = { is_controlled_by = GER }
       }

	OR = {
		357 = { is_owned_by = USA }
		358 = { is_owned_by = USA }
		393 = { is_owned_by = USA }
		391 = { is_owned_by = USA }
		389 = { is_owned_by = USA }
		388 = { is_owned_by = USA }
		387 = { is_owned_by = USA }
		386 = { is_owned_by = USA }
       }
	}
	immediate = { every_country = { news_event = GCE_news.11 } }

	fire_only_once = yes

	hidden = yes

	option = { #
	name = GCE_GEN.20.a
	ai_chance = { base = 50 }
	}
}

############################################################
# German Presure (Brazil)
  country_event = {
	id = GCE_GEN.21
	title = GCE_GEN.21.t
	desc = GCE_GEN.21.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Join the Axis
	name = GCE_GEN.21.a
	
	ai_chance = {
  	factor = 33.3

  	modifier = {
    factor = 120
	has_global_flag = fall_of_london_ger
  	}
	modifier = {
    factor = 100
	has_global_flag = fall_of_moscow
  	}
	modifier = {
    factor = -40
	BRA = { has_government = democratic }
  			}
	modifier = {
    factor = -60
	BRA = { has_government = communism }
  			}
	modifier = {
    factor = 80
	BRA = { has_government = fascism }
  			}
	modifier = {
    factor = 60
	BRA = { has_government = neutrality }
  			}
		}
	GER = { country_event = { id = GCE_GEN.22 days = 7 } } 
	}

	option = { # Demand Neutrality
	name = GCE_GEN.21.b
	ai_chance = {
	factor = 33.3
	
	modifier = {
    factor = 80
	BRA = { has_government = democratic }
  			}
	modifier = {
    factor = 120
	BRA = { has_government = neutrality }
  			}
		}
	GER = { country_event = { id = GCE_GEN.23 days = 7 } } 
	}

	option = { # Join the Allies
	name = GCE_GEN.21.c
	ai_chance = {
	factor = 33.3
	
	modifier = {
    factor = 200
	BRA = { has_government = democratic }
  			}
	modifier = {
    factor = 60
	BRA = { has_government = neutrality }
  			}
		}
	GER = { country_event = { id = GCE_GEN.24 days = 7 } } 
	}
}

############################################################
# Brazil joins Axis
  country_event = {
	id = GCE_GEN.22
	title = GCE_GEN.22.t
	desc = GCE_GEN.22.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Very well
	name = GCE_GEN.22.a
	ai_chance = { base = 100 }
	GER = { add_to_faction = BRA }
	BRA = { declare_war_on = { type = puppet_wargoal_focus target = USA } }
	}

	option = { # We've changed our mind
	name = GCE_GEN.22.b
	ai_chance = { base = 0 }
	}
}

############################################################
# Brazil demands to stay neutral
  country_event = {
	id = GCE_GEN.23
	title = GCE_GEN.23.t
	desc = GCE_GEN.23.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # There will be no neutrality
	name = GCE_GEN.23.a
	ai_chance = { base = 60 }
	GER = { declare_war_on = { type = puppet_wargoal_focus target = BRA }
		}
	}

	option = { # Let them have their puny neutrality
	name = GCE_GEN.23.b
	ai_chance = { base = 40 }
	}
}

############################################################
# Brazil declears war on Germany and joins Allies
  country_event = {
	id = GCE_GEN.24
	title = GCE_GEN.24.t
	desc = GCE_GEN.24.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # They will pay
	name = GCE_GEN.24.a
	ai_chance = { base = 50 }
	BRA = { declare_war_on = { type = puppet_wargoal_focus target = GER } }
	IF = {
	LIMIT = {
	has_global_flag = GCE_new_york_conference
	}
	USA = { add_to_faction = BRA }
	}

	IF = {
	LIMIT = {
	NOT = { has_global_flag = GCE_new_york_conference }
	}
	ENG = { add_to_faction = BRA }
		}
	}
}

############################################################
# Germany asked us to join the Axis (VEN)
  country_event = {
	id = GCE_GEN.25
	title = GCE_GEN.25.t
	desc = GCE_GEN.25.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Very well
	name = GCE_GEN.25.a
	ai_chance = { base = 80 }
	GER = { country_event = { id = GCE_GEN.26 days = 7 } }
	}

	option = { # no
	name = GCE_GEN.25.b
	ai_chance = { base = 20 }
	GER = { country_event = { id = GCE_GEN.27 days = 7 } }
	}
}

############################################################
# Venuzela Agrees
  country_event = {
	id = GCE_GEN.26
	title = GCE_GEN.26.t
	desc = GCE_GEN.26.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # Gut
	name = GCE_GEN.26.a
	ai_chance = { base = 100 }
	GER = { add_to_faction = VEN }
	VEN = { declare_war_on = { type = puppet_wargoal_focus target = USA } }
	}

	option = { # We've changed our mind
	name = GCE_GEN.26.b
	ai_chance = { base = 100 }
	}
}

############################################################
# Venuzela Rejects
  country_event = {
	id = GCE_GEN.27
	title = GCE_GEN.27.t
	desc = GCE_GEN.27.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # War it is
	name = GCE_GEN.27.a
	ai_chance = { base = 100 }
	GER = { declare_war_on = { type = puppet_wargoal_focus target = VEN } }
	}

	option = { # Verdammt
	name = GCE_GEN.27.b
	ai_chance = { base = 100 }
	}
}

############################################################
# DEBUG - Germany invades Canada (USA)
  country_event = {
	id = GCE_GEN.28
	title = GCE_GEN.28.t
	desc = GCE_GEN.28.desc
	picture = GFX_report_event_german_reichstag_gathering 

	trigger = {
	has_global_flag = GCE_USA_president_assassinated
	}
	
	immediate = { every_country = { news_event = GCE_news.28 } }

	fire_only_once = yes

	hidden = yes

	option = { #
	name = GCE_GEN.28.a
	ai_chance = { base = 50 }
	}
}

############################################################
# WW2 Starts
#  country_event = {
#	id = GCE_GEN.29
#	title = GCE_GEN.29.t
#	desc = GCE_GEN.29.desc
#	picture = GFX_report_event_german_reichstag_gathering
#
#	immediate = {
#	set_global_flag = GCE_WW2
#	every_country = { news_event = { id = GCE_news.30 days = 7 } }
#	} 
#
#	fire_only_once = yes
#	
#	hidden = yes
#
#	trigger = {
#	OR = {
#	AND = {
#	GER = { has_war_with = FRA }
#	GER = { has_war_with = ENG }
#	}
#	AND = {
#	GER = { has_war_with = ENG }
#	GER = { has_war_with = SOV }
#			}
#		}
#	}
#
#	option = { #
#	name = GCE_GEN.29.a
#	ai_chance = { base = 50 }
#	}
#}
#
############################################################
# WW2 - German Victory
#  country_event = {
#	id = GCE_GEN.30
#	title = GCE_GEN.30.t
#	desc = GCE_GEN.30.desc
#	picture = GFX_report_event_german_reichstag_gathering
#
#	immediate = {
#	set_global_flag = GCE_WW2_german_victory
#	every_country = { news_event = { id = GCE_news.31 days = 7 } }
#	} 
#
#	fire_only_once = yes
#	
#	hidden = yes
#
#	trigger = {
#	has_global_flag = GCE_WW2
#	ENG = { days_since_capitulated > 14 }
#
#	NOT = {
#	GER = { has_war_with = SOV }
#	GER = { has_war_with = USA }
#	GER = { has_war_with = JAP }
#	GER = { has_war_with = ITA }
#		}
#	}
#
#	option = { #
#	name = GCE_GEN.30.a
#	ai_chance = { base = 50 }
#	}
#}
#
############################################################
# Germany demands our territories!
  country_event = {
	id = GCE_GEN.31
	title = GCE_GEN.31.t
	desc = GCE_GEN.31.desc
	picture = GFX_report_event_german_italian_pact 

	fire_only_once = yes

	is_triggered_only = yes

	option = { # We have to go our own way
	name = GCE_GEN.31.a
	ai_chance = { base = 80 }
	GER = { country_event = { id = GCE_GER.53 days = 7 } }
	add_war_support = 0.1
	add_stability = 0.1

	IF = {
	LIMIT = {
	NOT = {
	ITA = { has_cosmetic_tag = SPQR_UNIFIED }
		}
	}
	set_cosmetic_tag = IM_ITA
	}

	create_faction = "Mediterranean Pact"
	GER = { add_opinion_modifier = { target = ITA modifier = GCE_made_their_own_faction_GER } }

	add_state_core = 1
	add_state_core = 735
	add_state_core = 103
	add_state_core = 116

	YUG = { country_event = GCE_GEN.32 }
	CRO = { country_event = GCE_GEN.32 }
	SER = { country_event = GCE_GEN.32 }
	GRE = { country_event = GCE_GEN.32 }
	TUR = { country_event = GCE_GEN.32 }
	SPR = { country_event = GCE_GEN.32 }

	}

	option = { # We cannot leave the Germans
	name = GCE_GEN.31.b
	ai_chance = { base = 20 }
	add_stability = -0.2
	add_war_support = -0.2
	
	GER = { transfer_state = 39 }
	GER = { add_state_core = 39 }

	IF = {
	LIMIT = {
	102 = { is_owned_by = GER }
	}
	GER = { transfer_state = 736 }
	GER = { add_state_core = 736 }
		}
	}
}

############################################################
# Italy invites us to Mediterranean Pact
  country_event = {
	id = GCE_GEN.32
	title = GCE_GEN.32.t
	desc = GCE_GEN.32.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { # sure!
	name = GCE_GEN.0.a
	ai_chance = { base = 100 }

	IF = {
	LIMIT = {
	is_subject = no
	}
	TUR = { add_to_faction = ROOT }
	}

	IF = {
	LIMIT = {
	is_subject_of = GER
	}
	TUR = { add_to_faction = ROOT }
	ITA = { puppet = ROOT }

	}
	

	}

	option = { # never!
	name = GCE_GEN.32.a
	ai_chance = { base = 0 }
	}
}

############################################################
# Japand demands the Far Eastern Republic (JAP)
  country_event = {
	id = GCE_GEN.33
	title = GCE_GEN.33.t
	desc = GCE_GEN.33.desc
	picture = GFX_report_event_second_vienna_award_pact

	fire_only_once = yes

	trigger = {
	TAG = JAP
	OR = {
	has_government = fascism
	has_government = neutrality
	}
	GER = { controls_state = 195 }
	GER = { controls_state = 219 }
	GER = { controls_state = 217 }
	GER = { controls_state = 229 }
	NOT = { has_war_with = GER }
	NOT = { has_war_with = SOV }
	}

	option = { #
	name = GCE_GEN.33.a
	ai_chance = { base = 90 }
	SOV = { country_event = { id = GCE_GEN.34 } }
	}

	option = { #
	name = GCE_GEN.33.b
	ai_chance = { base = 20 }
	add_stability = 0.02
	}
}

############################################################
# Japand demands the Far Eastern Republic (SOV) 
  country_event = {
	id = GCE_GEN.34
	title = GCE_GEN.34.t
	desc = GCE_GEN.34.desc
	picture = GFX_report_event_second_vienna_award_pact 

	fire_only_once = yes
	
	is_triggered_only = yes

	option = { #
	name = GCE_GEN.34.a
	ai_chance = { base = 0 }
	hidden_effect = {}
	JAP = { transfer_state = 655 }
	SOV = { release = FER }
	JAP = { puppet = FER }
	hidden_effect = {
	every_country = { country_event = { id = GCE_news.34 days = 5 } }
		}
	}

	option = { #
	name = GCE_GEN.34.b
	ai_chance = { base = 100 }
	JAP = { create_wargoal = {
    type = puppet_wargoal_focus
    target = SOV
			} 	
		}
	every_country = { country_event = { id = GCE_news.35 days = 5 } }
	}
}

############################################################
# SOV remove Siberian name
#  country_event = {
#	id = GCE_GEN.35
#	title = GCE_GEN.35.t
#	desc = GCE_GEN.35.desc
#	picture = GFX_report_event_german_reichstag_gathering 
#
#	fire_only_once = yes
#	
#	hidden = yes
#
#	trigger = {
#	has_global_flag = GCE_sov_re
#	OR = {
#	SOV = { controls_state = 195 }
#	SOV = { controls_state = 219 }
#	SOV = { controls_state = 217 }
#	SOV = { controls_state = 229 }
#		}
#	}
#
#	option = { #
#	name = GCE_GEN.35.a
#	ai_chance = { base = 50 }
#	clr_global_flag = GCE_sov_re
#	drop_cosmetic_tag = yes
#	}
#}
#
############################################################
# Debug RK England
country_event = {
	id = GCE_GEN.36
	title = GCE_GEN.36.t
	desc = GCE_GEN.36.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	hidden = yes

	option = { #
	name = GCE_GEN.36.a
	set_cosmetic_tag = RK_ENG
	}
}
############################################################
# Debug RK Brittanien
country_event = {
	id = GCE_GEN.37
	title = GCE_GEN.37.t
	desc = GCE_GEN.37.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	hidden = yes

	option = { #
	name = GCE_GEN.37.a
	set_cosmetic_tag = RK_BRI
	}
}
############################################################
# Debug MG England
country_event = {
	id = GCE_GEN.38
	title = GCE_GEN.38.t
	desc = GCE_GEN.38.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	hidden = yes

	option = { #
	name = GCE_GEN.38.a
	set_cosmetic_tag = NA_ENG
	}
}
############################################################
# Debug MG Brittanien
country_event = {
	id = GCE_GEN.39
	title = GCE_GEN.39.t
	desc = GCE_GEN.39.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	hidden = yes

	option = { #
	name = GCE_GEN.39.a
	set_cosmetic_tag = RK_BRI
	}
}
############################################################
# temp
  country_event = {
	id = GCE_GEN.0
	title = GCE_GEN.0.t
	desc = GCE_GEN.0.desc
	picture = GFX_report_event_german_reichstag_gathering 

	fire_only_once = yes
	
	is_triggered_only = yes

	hidden = yes

	#trigger = {}

	option = { #
	name = GCE_GEN.0.a
	ai_chance = { base = 50 }
	}
}