ideologies = {
	
	democratic = {
	
		types = {
			
			police = {
			can_be_randomly_selected = no
			}
		
			cityadministration = {
			can_be_randomly_selected = no
			}
		
			trash = {
			}
		}
		
		dynamic_faction_names = {
			"FACTION_NAME_DEMOCRATIC_1"
			"FACTION_NAME_DEMOCRATIC_2"
			"FACTION_NAME_DEMOCRATIC_3"
			"FACTION_NAME_DEMOCRATIC_4"
			"FACTION_NAME_DEMOCRATIC_5"
			"FACTION_NAME_DEMOCRATIC_6"
		}
		
		color = { 0 0 255 }
		
		rules = {
			can_create_collaboration_government = no
			can_declare_war_on_same_ideology = no
			can_force_government = yes
			can_send_volunteers = no
			can_puppet = no
			can_lower_tension = yes
			can_only_justify_war_on_threat_country = no
			can_guarantee_other_ideologies = no
		}
		
		can_host_government_in_exile = yes
		
		war_impact_on_world_tension = 0.25		# no major danger, remember this this the 40s!
		faction_impact_on_world_tension = 0.1
		
		modifiers = {
			join_faction_tension = 0.80
			lend_lease_tension = 0.50
			send_volunteers_tension = 0.50
			guarantee_tension = 0.25
			annex_cost_factor = 0.5
			civilian_intel_to_others = 20.0
			army_intel_to_others = 5.0
			navy_intel_to_others = 20.0
			airforce_intel_to_others = 5
		}
		
		faction_modifiers = {
			faction_trade_opinion_factor = 0.50 #plus 50% trade opinion
		}
		ai_democratic = yes # uses the democratic AI behaviour
	}


	communism = {
		
		types = {
		
			mainfam = {
			can_be_randomly_selected = no
			}
			
			setfam = {
			}
		}
		
		dynamic_faction_names = {
			"FACTION_NAME_COMMUNIST_1"
			"FACTION_NAME_COMMUNIST_2"
			"FACTION_NAME_COMMUNIST_3"
			"FACTION_NAME_COMMUNIST_4"
			"FACTION_NAME_COMMUNIST_5"
		}
		
		color = { 0 160 0 }
		
		war_impact_on_world_tension = 0.75
		faction_impact_on_world_tension = 0.5
		
		rules = {
			can_force_government = no
			can_send_volunteers = yes
			can_puppet = yes
			can_create_collaboration_government = no
			can_guarantee_other_ideologies = no
		}
		
		can_collaborate = no
		
		modifiers = {
			justify_war_goal_when_in_major_war_time = -0.80
			civilian_intel_to_others = 15.0
			army_intel_to_others = 10.0
			navy_intel_to_others = 10.0
			airforce_intel_to_others = 10.0
			hidden_modifier = { join_faction_tension = -0.1 }
		}
		
		faction_modifiers = {
			
		}

	}

	fascism = {
	
		types = {
		
			mainbal = {
			can_be_randomly_selected = no
			}

			setbal = {
			}
		}
		
		dynamic_faction_names = {
			"FACTION_NAME_FASCIST_1"
			"FACTION_NAME_FASCIST_2"
			"FACTION_NAME_FASCIST_3"
			"FACTION_NAME_FASCIST_4"
			"FACTION_NAME_FASCIST_5"
		}
		
		color = { 205 0 255 }
		
		war_impact_on_world_tension = 0.75
		faction_impact_on_world_tension = 0.5
		
		rules = {
			can_force_government = no
			can_send_volunteers = yes
			can_puppet = yes
			can_create_collaboration_government = no
			can_guarantee_other_ideologies = no
		}
		
		can_collaborate = no
		
		modifiers = {
			justify_war_goal_when_in_major_war_time = -0.80
			civilian_intel_to_others = 15.0
			army_intel_to_others = 10.0
			navy_intel_to_others = 10.0
			airforce_intel_to_others = 10.0
			hidden_modifier = { join_faction_tension = -0.1 }
		}
	}
	
	neutrality = {
	
		types = {
		
			gang  = {
			}
			
			oligarchism  = {
			}
		}

		dynamic_faction_names = {
			"FACTION_NAME_NONALIGNED_1"
			"FACTION_NAME_NONALIGNED_2"
			"FACTION_NAME_NONALIGNED_3"
			"FACTION_NAME_NONALIGNED_4"
			"FACTION_NAME_NONALIGNED_5"
		}
		
		color = { 150 150 150 }
		
		
		war_impact_on_world_tension = 0.25		#no major danger
		faction_impact_on_world_tension = 0.1
		
		rules = {
			can_force_government = no
			can_send_volunteers = yes
			can_puppet = yes
			can_create_collaboration_government = no
			can_guarantee_other_ideologies = no
		}
		
		modifiers = {
			join_faction_tension = 0.4
			lend_lease_tension = 0.3
			send_volunteers_tension = 0.3
			drift_defence_factor = -0.4	
			civilian_intel_to_others = 20.0
			army_intel_to_others = 10.0
			navy_intel_to_others = 10.0
			airforce_intel_to_others = 10.0
		}
		
		faction_modifiers = {
		}

	}
}
