sub_units = {#新しく追加された大隊・中隊です

	light_mechanized = {#前線支援中隊
		abbreviation = "EDU"
		sprite = infantry
		map_icon_category = infantry
		priority = 599
		ai_priority = 200
		active = no
		affects_speed = no

		
		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
		}

		combat_width = 0
	
		#Size Definitions
		max_strength = 1
		max_organisation = 10
		default_morale = 0.7
		manpower = 500
		training_time = 120
		fuel_capacity = 2

		#Misc Abilities
		weight = 0.1
		can_be_parachuted = yes

		

		own_equipment_fuel_consumption_mult = 0.0 # no fuel use
		
		essential = {
			support_equipment
			wheel_apc
		}

		need = {
			support_equipment = 10
			wheel_apc = 12
		}
	}
	
	
	
	airborne_arm = {#空挺戦車
		sprite = amphibious_armor
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		special_forces = yes
		can_be_parachuted = yes
		
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
		}


		combat_width = 2

		need = {
			airborne_tank = 50
		}
		manpower = 500
		max_organisation = 10
		default_morale = 0.3
		training_time = 180
		max_strength = 2
		weight = 3
		supply_consumption = 0.2

		forest = {
		    attack = -0.2
			movement = -0.4
		}
		mountain = 	{
		    attack = -0.1
		}
		jungle = {
		    attack = -0.3
			movement = -0.4
		}
		marsh = {
		    attack = -0.1 
			movement = -0.1
		}
		urban = {
			attack = -0.4
			defence = -0.1
		}
		river = { 
			attack = -0.2 
			movement = -0.2
		}
		amphibious = { 
			attack = -0.4
		}	
	}
	
	
	
	airborne_mech = {#空挺自動車化狙撃兵
		sprite = mechanized
		map_icon_category = infantry
		priority = 599
		ai_priority = 200
		active = yes
		special_forces = yes
		can_be_parachuted = yes

		type = { mechanized }
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_special_forces
			category_vehicle_infantry
			category_mobile_and_mobile_combat_sup
		}

		
		combat_width = 2
		
		#Offensive Abilities
		soft_attack = 0.1
		hard_attack = 4.0
		
		#Size Definitions
		max_strength = 30
		max_organisation = 60
		default_morale = 0.3
		manpower = 1200

		#Misc Abilities
		training_time = 120
		suppression = 2
		weight = 3
		
		supply_consumption = 0.18
		
		# needed since we give so much bonus to infantry even with no mech equipment
		essential = {
			infantry_equipment
			airborne_apc
		}

		# this is what moves us and sets speed
		transport = airborne_apc

		need = {
			airborne_apc = 50
			infantry_equipment = 100
		}

		forest = {
			attack = -0.2
		}
		mountain = {
			attack = -0.05
		}
		jungle = {
			attack = -0.3
		}
		marsh = {
			attack = -0.1
		}
		urban = {
			attack = -0.2
			defence = -0.05
		}
		river = {
			attack = -0.2
			movement = -0.2
		}
		amphibious = {
			attack = -0.4
		}
	}
	
	heavy_mortar = {#重火器中隊
	
		sprite = "artillery"
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes
		affects_speed = no
		
		type = {
			infantry
			support
		}
		
		group = support

		categories = {
			category_support_battalions
			category_army
			category_artillery
			category_support_artillery
		}		

		combat_width = 0

		need = {
			mortar_120mm = 12
		}

		manpower = 150
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.1
		
		supply_consumption = 0.08



		can_be_parachuted = yes
	}
	

	
}