technologies = {#"新規"と検索すれば追加ドクトリンの先頭にいけます

	mobile_warfare = {
		
		doctrine_name = "MOBILE_WARFARE_DOCTRINE"
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		xor = { superior_firepower trench_warfare mass_assault placeholder new_doctrine } 

		path = {
			leads_to_tech = delay 
			research_cost_coeff = 1
		}
		
		category_all_armor = {
			breakthrough = 0.20
		}
		
		
		
		additional_brigade_column_size = 1
		planning_speed = 0.5
		army_speed_factor = 0.10
		enable_tactic = tactic_unexpected_thrust
		org_loss_when_moving = -0.1

		doctrine = yes	
		research_cost = 2.25

		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}
		
		ai_will_do = {
			factor = 20 
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 4.0
		}
	}
	
	delay = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		category_all_infantry = {
			max_organisation = 15
		}
		
		
		enable_tactic = tactic_delay
		
		path = {
			leads_to_tech = elastic_defence 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_mobile_warfare
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}

	
	elastic_defence = {

		land_reinforce_rate = 0.02
		xp_research_type = army
		xp_unlock_cost = 100

		category_tanks = {
			max_organisation = 1
		}
		

		category_all_armor = {
			maximum_speed = 0.1
		}
		
		category_light_infantry = {
			maximum_speed = 0.1
		}
		
		
		
		category_line_artillery = {
			maximum_speed = 0.1
		}
		
		category_recon = {
			maximum_speed = 0.1
		}
		
		
		
	
		enable_tactic = tactic_elastic_defense
		
		path = {
			leads_to_tech = mobile_infantry 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = armored_spearhead 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_mobile_warfare
		}	
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 2.0
		}
	}
	
	mobile_infantry = { #Branch focuses on infantry, included Motorised and Mechanised.

		xp_research_type = army
		xp_unlock_cost = 100
	
		xor={
			armored_spearhead
		}
		category_mobile_and_mobile_combat_sup = {
			maximum_speed = 0.1
			default_morale = 0.2
		}
				
		path = {
			leads_to_tech = mass_motorization 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_mobile_warfare
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 6 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}

			modifier = {
				tag = GER
				factor = 2
			}
		}
		
		ai_research_weights = {
			armor = 1.0
			defensive = -2.0
			motorized_equipment = 3.0
			cat_mechanized_equipment = 5.0
		}
	}
	
	mass_motorization = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_all_infantry = {
			max_organisation = 10
		}	
		air_cas_present_factor = 0.20
		motorized = {
			hardness = 1.5
		}
		mot_artillery_brigade = {
			hardness = 1.5
		}
		mot_rocket_artillery_brigade = {
			hardness = 1.5
		}
		mot_anti_tank_brigade = {
			hardness = 1.5
		}
		mot_anti_air_brigade = {
			hardness = 1.5
		}
		
		
		
		path = {
			leads_to_tech = mechanised_offensive 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 8 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			armor = 2.0
			defensive = -12.0
		}
	}
	
	mechanised_offensive = {
		xp_research_type = army
		xp_unlock_cost = 100

		mechanized = {
			maximum_speed = 0.15
		}
		amphibious_mechanized = {
			maximum_speed = 0.15
		}
		airborne_mech = {
			maximum_speed = 0.15
		}
		
		category_vehicle_infantry = {
			max_organisation = 15
		}
		
		

		category_tanks = {
			max_organisation = 3
		}
		
	

		enable_tactic = tactic_blitz
		
		
		path = {
			leads_to_tech = kampfgruppe 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 10 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			armor = 2.0
			motorized_equipment = 2.0
			cat_mechanized_equipment = 2.0
		}
	}
	
	armored_spearhead = { #Branch focused on Tanks 
		xp_research_type = army
		xp_unlock_cost = 100
		category_tanks = {
			max_organisation = 3
			breakthrough = 0.20
		}
		coordination_bonus = 0.15
		recon_factor = 2.00
		
		enable_tactic = tactic_blitz
		
	
		xor = {
			mobile_infantry
		}
	
		path = {
			leads_to_tech = schwerpunk 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}


		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 6 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			armor = 16.0
			offensive = -1.0
			cat_mechanized_equipment = 2.0
		}
	}
	
	schwerpunk = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_tanks = {
			max_organisation = 3
			breakthrough = 0.10
		}

		category_all_armor = {
			default_morale = 0.1
		}
		
		army_fuel_capacity_factor = 3.5
		
		armored_car_recon = {
			max_organisation = 30
			battalion_mult = {
				category = category_all_armor
				breakthrough = 0.10
			}
		}
		
		
		path = {
			leads_to_tech = blitzkrieg 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_mobile_warfare
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			armor = 2.5
			offensive = -2.0
			cat_mechanized_equipment = 1.5
		}
	}
	
	blitzkrieg = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_tanks = {
			max_organisation = 2
		}

		category_all_armor = {
			default_morale = 0.1
			hardness = 0.075
		}
		

		enable_tactic = tactic_breakthrough
		
		category_vehicle_infantry = {
			max_organisation = 5
		}

		mechanized = {
			defense = 0.10
		}
		amphibious_mechanized = {
			defense = 0.10
		}
		airborne_mech = {
			defense = 0.10
		}

		
		path = {
			leads_to_tech = kampfgruppe 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 10 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			armor = 2.5
			cat_mechanized_equipment = 1.5
		}
	}
	
	kampfgruppe = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_all_infantry = {
			default_morale = 0.2
			max_organisation = 10
		}
		# faster planning
		planning_speed = 0.2
		category_recon = {
			maximum_speed = 0.1
		}
		category_light_infantry = {
			maximum_speed = 0.1
		}
		
	
		
		category_line_artillery = {
			maximum_speed = 0.1
		}
		
		
		enable_tactic = tactic_overwhelming_fire
		
		path = {
			leads_to_tech = firebrigades 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = opcont_1 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 12 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	firebrigades = { #Branch focused on mobile warfares
		xp_research_type = army
		xp_unlock_cost = 100
		xor={
			opcont_1
		}
		
		category_all_infantry = {
			max_organisation = 10
		}
		category_tanks = {
			max_organisation = 2
		}
		army_armor_speed_factor = 0.05

		
		path = {
			leads_to_tech = backhand_blow 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			armor = 2.0
		}
	}
	
	backhand_blow = {

		xp_research_type = army
		xp_unlock_cost = 100
		enable_tactic = tactic_backhand_blow
		river_crossing_factor = -0.2
		army_attack_speed_factor = 0.1
		
		
		
		path = {
			leads_to_tech = modern_blitzkrieg 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			armor = 2.0
		}
	}
	
	modern_blitzkrieg = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_tanks = {
			max_organisation = 3
			breakthrough = 0.20
		}

		category_all_armor = {
			default_morale = 0.2
		}
		armored_maintenance = {
			recovery = 0.1
			battalion_mult = {
				category = category_all_armor
				max_strength = 0.1
			}
		}
		
		
		
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			armor = 2.0
		}
		
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	opcont_1  = {
		xp_research_type = army
		xp_unlock_cost = 100
		xor={
			firebrigades
		}

		category_all_infantry = {
			max_organisation = 15
			default_morale = 0.1
		}
		
		path = {
			leads_to_tech = opcont_2
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
			modifier = {
				tag = GER
				factor = 3
			}
		}
		
		ai_research_weights = {
			armor = 2.0
		}
	}
	
	opcont_2 = {
		xp_research_type = army
		xp_unlock_cost = 100
		
		army_bonus_air_superiority_factor = 0.1
		category_cas = {
			air_ground_attack = 0.1
		}
		category_tac_bomber = {
			air_ground_attack = 0.1
		}

		path = {
			leads_to_tech = opcont_3
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			armor = 2.0
		}
	}
	
	opcont_3 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		org_loss_when_moving = -0.05
		air_close_air_support_org_damage_factor = 0.10
		planning_speed = 0.15
		category_mobile_and_mobile_combat_sup = {
			initiative = 0.01
		}

			
				
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			armor = 2.0
		}
		
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	superior_firepower = {
		doctrine_name = "SUPERIOR_FIREPOWER_DOCTRINE"
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		xor = { mobile_warfare trench_warfare mass_assault placeholder new_doctrine } 

		path = {
			leads_to_tech = sup_delay 
			research_cost_coeff = 1
		}
		
		additional_brigade_column_size = 1
		
		category_all_infantry = {
			 soft_attack = 0.2
		}
		
		enable_tactic = tactic_barrage
			
		doctrine = yes	
		research_cost = 2.25
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			artillery = 4.0
		}
	}
	
	sup_delay = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_light_infantry = {
			max_organisation = 10
		}
		
		enable_tactic = tactic_delay
		
		path = {
			leads_to_tech = mobile_defence 
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_superior_firepower
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}
		
		ai_will_do = {
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			factor = 20
		}
		
		ai_research_weights = {
			artillery = 3.0
		}
	}
	
	mobile_defence = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_all_infantry = {
			defense = 0.20
		}
		
		enable_tactic = tactic_elastic_defense
		
		
		path = {
			leads_to_tech = intergrated_support 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = dispersed_support 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}
		
		ai_will_do = {
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			factor = 20
		}
		
		ai_research_weights = {
			artillery = 2.0
		}
	}
	
	intergrated_support = { #This Branch is focused on boosting stuff in the support column 
		xp_research_type = army
		xp_unlock_cost = 100
		xor={
			dispersed_support
		}

	
		category_support_battalions = {
			max_organisation = 15
			soft_attack = 0.25
		}
		
		path = {
			leads_to_tech = regimental_combat_teams 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 6 }
		}
		
		ai_will_do = {
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
			factor = 20
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	regimental_combat_teams = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_support_battalions = {
			max_organisation = 15
		}
		signal_company = {
			battalion_mult = {
				category = category_tanks
				soft_attack = 0.10
				hard_attack = 0.10
			}
		}
		armored_signal = {
			battalion_mult = {
				category = category_tanks
				soft_attack = 0.10
				hard_attack = 0.10
			}
		}
		
		enable_tactic = tactic_overwhelming_fire
		
		path = {
			leads_to_tech = sup_mechanized_offensive 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}
		
		ai_will_do = {
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			factor = 20
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	dispersed_support = { # Branch is focused on support units as part of the regular brigades
		xp_research_type = army
		xp_unlock_cost = 100
		xor = {
			intergrated_support
		}
		
		category_line_artillery = {
			default_morale = 0.4
			max_organisation = 5
			defense = 0.1
			supply_consumption = 0.01
		}
		
		
		
		signal_company = {
			battalion_mult = {
				category = category_artillery
				soft_attack = 0.10
				defense = 0.10
			}
		}
		armored_signal = {
			battalion_mult = {
				category = category_artillery
				soft_attack = 0.10
				defense = 0.10
			}
		}
		
		army_artillery_attack_factor = 0.05
		army_artillery_defence_factor = 0.05
		
		path = {
			leads_to_tech = overwhelming_firepower 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 6 }
		}
		
		ai_will_do = {
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			factor = 20
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	overwhelming_firepower = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_line_artillery = {
			soft_attack = 0.15
			supply_consumption = 0.01
		}
		railway_gun = {
			railway_gun_attack = 0.20
		}
		
		coordination_bonus = 0.05
		
		enable_tactic = tactic_overwhelming_fire
		
		path = {
			leads_to_tech = sup_mechanized_offensive 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 8 }
		}
		
		ai_will_do = {
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			factor = 20
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	sup_mechanized_offensive = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_vehicle_infantry = {
			breakthrough = 0.10
		}
		armored_engineer = {
			battalion_mult = {
				category = category_army
				breakthrough = 0.10
			}
		}
		
		
		enable_tactic = tactic_blitz
		
		
		path = {
			leads_to_tech = concentrated_fire_plans 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = centralized_fire_control 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 10 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.25
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	concentrated_fire_plans = {
		xp_research_type = army
		xp_unlock_cost = 100
		xor = {
			centralized_fire_control
		}

		category_army = {
			hard_attack = 0.10
		}
		
		artillery = {
			battalion_mult = {
				category = category_light_infantry
				max_organisation = 0.08
			}
		}
		rocket_artillery = {
			battalion_mult = {
				category = category_light_infantry
				soft_attack = 0.10
			}
		}
		anti_air = {
			battalion_mult = {
				category = category_light_infantry
				ap_attack = 0.10
			}
		}
		
		category_support_battalions = {
			soft_attack = 0.10
		}
		
		
		
		air_superiority_efficiency = 0.05
		
		path = {
			leads_to_tech = combined_arms 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 12 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.25
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	combined_arms = {
		xp_research_type = army
		xp_unlock_cost = 100
		
		category_all_armor = {
			hard_attack = 0.10
			soft_attack = 0.10
			breakthrough = 0.10
		}
		mechanized = {
			soft_attack = 0.10
			hard_attack = 0.10
			reliability = 0.15
		}
		amphibious_mechanized = {
			soft_attack = 0.10
			hard_attack = 0.10
			reliability = 0.15
		}
		airborne_mech = {
			soft_attack = 0.10
			hard_attack = 0.10
			reliability = 0.15
		}
		
		enable_tactic = tactic_breakthrough
		
		path = {
			leads_to_tech = tactical_control 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	tactical_control = {
		xp_research_type = army
		xp_unlock_cost = 100
		land_reinforce_rate = 0.02
		
		field_hospital = {
			casualty_trickleback = 0.1
		}
		helicopter_field_hospital = {
			casualty_trickleback = 0.1
		}
		maintenance_company = {
			reliability = 0.1
		}
		armored_maintenance = {
			reliability = 0.1
		}
		
		signal_company = {
			battalion_mult = {
				category = category_vehicle_infantry
				soft_attack = 0.10
				hard_attack = 0.10
			}
		}
		armored_signal = {
			battalion_mult = {
				category = category_vehicle_infantry
				soft_attack = 0.10
				hard_attack = 0.10
			}
		}
		
		
		enable_tactic = tactic_tactical_withdrawal
		
		path = {
			leads_to_tech = air_land_battle 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	air_land_battle = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_front_line = {
			max_organisation = 5
		}
		enable_tactic = tactic_backhand_blow
			
		#combat advantage when air superior
		army_bonus_air_superiority_factor = 1.00
		air_cas_present_factor = 0.30
		
		category_all_armor = {
			soft_attack = 0.05
		}
		
		
		
		
		
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
		
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	centralized_fire_control = {
		xp_research_type = army
		xp_unlock_cost = 100
		xor = {
			concentrated_fire_plans
		}

		category_all_infantry = { 
			soft_attack = 0.05
		}
		category_line_artillery = { 
			soft_attack = 0.05
			supply_consumption = 0.01
		}
		path = {
			leads_to_tech = forward_observers 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 12 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.25
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	forward_observers = {

		land_reinforce_rate = 0.02
		xp_research_type = army
		xp_unlock_cost = 100
		category_recon = {
			recon = 1
		}
		category_line_artillery = {
			soft_attack = 0.05
			supply_consumption = 0.01
		}
		armored_signal = {
			combat_width = -1
		}
		
		
		path = {
			leads_to_tech = advanced_firebases 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	advanced_firebases = {
		xp_research_type = army
		xp_unlock_cost = 100
		
		category_all_infantry = {
			max_organisation = 10
			default_morale = 0.05
		}
		
		category_line_artillery = {
			supply_consumption = 0.01
		}
		
		artillery_brigade = {
			fort = {
				attack = 0.2
			}
			urban = {
				attack = 0.5
			}
		}
		mot_artillery_brigade = {
			fort = {
				attack = 0.2
			}
			urban = {
				attack = 0.5
			}
		}
		rocket_artillery_brigade = {
			fort = {
				attack = 0.2
			}
			urban = {
				attack = 0.5
			}
		}
		mot_rocket_artillery_brigade = {
			fort = {
				attack = 0.2
			}
			urban = {
				attack = 0.5
			}
		}
		motorized_rocket_brigade = {
			fort = {
				attack = 0.2
			}
			urban = {
				attack = 0.5
			}
		}
		
		motorized_rocket_brigade = {
			breakthrough = 0.75
		}
		
		
		enable_tactic = tactic_tactical_withdrawal
		
		path = {
			leads_to_tech = shock_and_awe 
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
	}
	
	shock_and_awe = {
		xp_research_type = army
		xp_unlock_cost = 100
		
		category_front_line = {
			 soft_attack = 0.05
		}
		
		category_all_infantry = { 
			soft_attack = 0.05 
			hard_attack = 0.05
		}
		category_line_artillery = { 
			soft_attack = 0.05
			hard_attack = 0.05
			supply_consumption = 0.01
		}
		artillery_brigade = {
			combat_width = -0.50
		}
		rocket_artillery_brigade = {
			combat_width = -0.50
		}
		
		
		enable_tactic = tactic_breakthrough
		
				
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			artillery = 1.0
		}
		
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	
	trench_warfare = {
		doctrine_name = "GRAND_BATTLEPLAN_DOCTRINE"

		xp_research_type = army
		xp_unlock_cost = 100
		
		xor = { mobile_warfare superior_firepower mass_assault placeholder new_doctrine } 
		
		additional_brigade_column_size = 1
		
		
	
		max_dig_in = 10
		dig_in_speed_factor = 0.25 #25% bonus
		#planning max bonus increase
		
		production_speed_bunker_factor = 0.10
		production_speed_coastal_bunker_factor = 0.10
		production_speed_anti_air_building_factor = 0.10
		
		
		path = {
			leads_to_tech = grand_battle_plan 
			research_cost_coeff = 1
		}

		doctrine = yes	
		
		research_cost = 2.25
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		
		ai_will_do = {
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			factor = 20
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}
	
	grand_battle_plan = {
	
		xp_research_type = army
		xp_unlock_cost = 100
		path = {
			leads_to_tech = prepared_defense 
			research_cost_coeff = 1
		}
		
		#planning max bonus increase
		max_planning = 0.3
		command_power_gain = 0.25

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			
			modifier = {
				factor = 0.25
				has_idea = FRA_victors_of_wwi
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 2.5
			motorized_equipment = 2.0
		}
	}
	

	
	prepared_defense = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_all_infantry = {
			defense = 0.10
			max_organisation = 10
		}
		
		path = {
			leads_to_tech = grand_assault 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}
	
	grand_assault = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_army = {
			breakthrough = 0.10
			soft_attack = 0.05
		}
		
		enable_tactic = tactic_planned_attack
		
		path = {
			leads_to_tech = grand_mechanized_offensive 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = infantry_offensive 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 6 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}
	
	grand_mechanized_offensive = {
		xp_research_type = army
		xp_unlock_cost = 100
		xor = {
			infantry_offensive
		}
	
		category_vehicle_infantry = {
			max_organisation = 5
		}
		
		heavy_armor = {
			max_organisation = 2
			breakthrough = 0.25
			armor_value = 1.20
			initiative = 0.05
		}
		
		
		
		enable_tactic = tactic_blitz
		enable_tactic = tactic_elastic_defense
		
		
		path = {
			leads_to_tech = assault_concentration 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 8 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.35
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.65
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
			cat_mechanized_equipment = 1.0
		}
	}
	
	assault_concentration = {
		xp_research_type = army
		xp_unlock_cost = 100
		max_planning = 0.1
		
		
		
		category_light_infantry = {
			soft_attack = 0.1
		}
		
		heavy_sp_artillery_brigade = {
			soft_attack = 0.3
		}
		super_heavy_artillery = {
			soft_attack = 0.05
			battalion_mult = {
				category = category_all_infantry
				breakthrough = 0.10
				defense = 0.10
			}
		}
		
		self_propelled_super_heavy_artillery = {
			soft_attack = 0.05
			battalion_mult = {
				category = category_all_infantry
				breakthrough = 0.10
				defense = 0.10
			}
		}
		
		
		

		enable_tactic = tactic_overwhelming_fire
		
		path = {
			leads_to_tech = branch_interoperation 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 10 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.3
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.6
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
			cat_mechanized_equipment = 1.0
		}
	}
	
	branch_interoperation = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_all_infantry = {
			max_organisation = 5
		}
		category_tanks = {
			max_organisation = 1
		}
		
		category_light_infantry = {
			soft_attack = 0.1
		}
		
		coordination_bonus = 0.1
		
		
		
		path = {
			leads_to_tech = assault_breakthrough 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 12 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.25
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.55
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}
	
	assault_breakthrough = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_army = {
			breakthrough = 0.10
		}
		category_light_infantry = {
			soft_attack = 0.05
		}
		
		
		
		
		
		
		enable_tactic = tactic_breakthrough
	

		path = {
			leads_to_tech = central_planning 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.2
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
			cat_mechanized_equipment = 1.0
		}
	}
	
	central_planning = {
		xp_research_type = army
		xp_unlock_cost = 100
		max_planning = 0.2
		planning_speed = 0.1
		max_command_power = 30
		
		
		logistics_company = {
			battalion_mult = {
				category = category_all_infantry
				defense = 0.05
			}
		}
		
		helicopter_transport = {
			battalion_mult = {
				category = category_all_infantry
				defense = 0.05
			}
		}
		
		
		path = {
			leads_to_tech = c3i_theory 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.45
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}
	
	c3i_theory = {
		xp_research_type = army
		xp_unlock_cost = 100
		land_reinforce_rate = 0.02
		category_all_infantry = {
			max_organisation = 5
		}
		
		planning_speed = 0.1
		
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.1
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.4
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
		
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	infantry_offensive = {
		xp_research_type = army
		xp_unlock_cost = 100
		xor = {
			grand_mechanized_offensive
		}
		category_light_infantry = {
			max_organisation = 5
			breakthrough = 0.1
		}
		
		
		
		
		enable_tactic = tactic_infantry_charge
		
		path = {
			leads_to_tech = armored_operations 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.35
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.65
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}
	
	armored_operations = {
		xp_research_type = army
		xp_unlock_cost = 100
		
		
		armored_car_recon = { 
			initiative = 0.12
			forest = {
				attack = 0.05
				movement = 0.05
			}
			
			jungle = {
				attack = 0.05
				movement = 0.05
			}
	
			marsh = {
				attack = 0.05
				movement = 0.05
			}
			
			desert = {
				attack = 0.05
				movement = 0.05
			}
		
			mountain = {
				attack = 0.05
				movement = 0.05
			}
		} 
		
		category_tanks = {
			max_organisation = 2
		}
		category_all_armor = {
			default_morale = 0.1
		}
		
		
		amphibious_armor = {
			breakthrough = 0.3
			soft_attack = 0.3
		}
		amphibious_mechanized = {
			breakthrough = 0.3
			soft_attack = 0.3
		}
		
		
		enable_tactic = tactic_blitz
		enable_tactic = tactic_elastic_defense
		
		
		path = {
			leads_to_tech = infiltration_assault 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 10 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.3
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.6
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}
	
	infiltration_assault = {

		xp_research_type = army
		xp_unlock_cost = 100
		attrition = -0.10
		category_light_infantry = {
			breakthrough = 0.05
		}
		
		
		armored_car_recon = {
			battalion_mult = {
				category = category_light_infantry
				soft_attack = 0.05
			}
		}
		
		path = {
			leads_to_tech = night_assault_tactics 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 12 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.25
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.55
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}
	
	night_assault_tactics = {
		xp_research_type = army
		xp_unlock_cost = 100
		#reduce land night combat penalty
		land_night_attack = 0.25 # negates half of base penalty
		category_light_infantry = {
			breakthrough = 0.05
		}
		
		org_loss_when_moving = -0.1
	
	
		path = {
			leads_to_tech = attritional_containment 
			research_cost_coeff = 1
		}
		
		

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.2
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}
	
	attritional_containment = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_all_infantry = {
			max_organisation = 5
		}
		category_tanks = {
			max_organisation = 1
		}	
		
		coordination_bonus = 0.02

		path = {
			leads_to_tech = infiltration_in_depth 
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.45
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}
	
	infiltration_in_depth = {
		xp_research_type = army
		xp_unlock_cost = 100
		land_reinforce_rate = 0.08
		
		category_recon = { 
			recon = 1
		} 
		category_light_infantry = {
			soft_attack = 0.05
			breakthrough = 0.05
		}
		
		
		

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.1
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.4
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
		
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	mass_assault = {
		doctrine_name = "MASS_ASSAULT_DOCTRINE"
		
		xp_research_type = army
		xp_unlock_cost = 100
		xor = { mobile_warfare superior_firepower trench_warfare placeholder new_doctrine } 

		path = {
			leads_to_tech = pocket_defence 
			research_cost_coeff = 1
		}
		additional_brigade_column_size = 1
		land_reinforce_rate = 0.05
		training_time_army_factor = -0.1
		minimum_training_level = -0.1

		doctrine = yes	
		research_cost = 2.25
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	pocket_defence = {

		xp_research_type = army
		xp_unlock_cost = 100
		#reduced pocketed combat penalty and/or reduces the out of supply penalty or increases time before moving to worse penalty
		no_supply_grace = 48 # more hours before supply penalty changes
		out_of_supply_factor = -0.10
		
		
		
				
		path = {
			leads_to_tech = defence_in_depth
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	defence_in_depth = {
		xp_research_type = army
		xp_unlock_cost = 100
		max_dig_in = 5

		category_light_infantry = {
			max_organisation = 10
		}
		
		
		path = {
			leads_to_tech = large_front_operations
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = peoples_army
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	large_front_operations = {
		xp_research_type = army
		xp_unlock_cost = 100
		xor = {
			peoples_army
		}

		supply_consumption_factor = -0.10
		
		category_all_infantry = {
			default_morale = 0.05
		}

		enable_tactic = tactic_relentless_assault
		
		path = {
			leads_to_tech = deep_operations
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 6 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}

			modifier = {
				factor = 0.4

				OR = {
					tag = CHI
					tag = PRC
					tag = XSM
					tag = SIK
					tag = GXC
					tag = SHX
					tag = YUN
				}
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	deep_operations = {
		xp_research_type = army
		xp_unlock_cost = 100
		
		category_tanks = {
			max_organisation = 2
		}
		motorized_military_police = {
			battalion_mult = {
				category = category_all_armor
				default_morale = 0.1
			}
			plains = {
				movement = 0.1
			}
			urban = {
				movement = 0.1
			}
		}

		
		enable_tactic = tactic_blitz
		army_speed_factor = 0.05
		
		
		path = {
			leads_to_tech = operational_concentration
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 8 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	operational_concentration = {
		xp_research_type = army
		xp_unlock_cost = 100
		max_planning = 0.10
		land_reinforce_rate = 0.05
		
		
		enable_tactic = tactic_elastic_defense
		
		path = {
			leads_to_tech = vast_offensives
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 10 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.35
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.65
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	vast_offensives = {
		xp_research_type = army
		xp_unlock_cost = 100
		supply_consumption_factor = -0.10
		
		infantry = {
			combat_width = -0.4
			supply_consumption = -0.01
		}
		penal_battalion = {
			combat_width = -0.4
		}
		irregular_infantry = {
			combat_width = -0.4
		}
		militia = {
			combat_width = -0.4
		}
		

		
		enable_tactic = tactic_overwhelming_fire
		
		path = {
			leads_to_tech = breakthrough_priority
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 12 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.35
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.65
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	breakthrough_priority = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_tanks = {
			max_organisation = 1
			breakthrough = 0.10
		}
		category_all_infantry = {
			max_organisation = 5
			breakthrough = 0.10
		}
		
		army_bonus_air_superiority_factor = 0.10
		
		enable_tactic = tactic_breakthrough
		
		path = {
			leads_to_tech = mechanized_wave
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.25
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	mechanized_wave = {
		xp_research_type = army
		xp_unlock_cost = 100
		
		category_tanks = {
			max_organisation = 2
		}
		
		category_all_armor = {
			default_morale = 0.1
		}
		

		category_vehicle_infantry = {
			max_organisation = 10
			default_morale = 0.1
		}	
		
		
		
		path = {
			leads_to_tech = continuous_offensive
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.15
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			industry = 2.0
			cat_mechanized_equipment = 3.0
		}
	}
	
	continuous_offensive = {
		xp_research_type = army
		xp_unlock_cost = 100
		
		org_loss_when_moving = -0.25
		land_reinforce_rate = 0.05
		category_artillery = { 
			soft_attack = 0.05
		}
		
		light_armor = {
			combat_width = -0.2
		}
		medium_armor = {
			combat_width = -0.2
		}
		modern_armor = {
			combat_width = -0.2
		}
		motorized = {
			combat_width = -0.2
		}
		mechanized = {
			combat_width = -0.2
		}
		
		enable_tactic = tactic_backhand_blow
		
		
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.1
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.35
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	peoples_army = {
	
		xor = {
			large_front_operations
		}

		xp_research_type = army
		xp_unlock_cost = 100
		
		#Increased Partisan effect on your land occupied by others
		resistance_damage_to_garrison_on_our_occupied_states = 0.1 #10% more partisan effects 
		#Land Units take less attrition
		attrition = -0.1 #take 10% less attrition losses
		
		enable_tactic = tactic_human_wave_tactics
		
		military_police = {
			battalion_mult = {
				category = category_cavalry
				suppression = 0.35
				add = yes
			}
		}
		motorized_military_police = {
			battalion_mult = {
				category = category_cavalry
				suppression = 0.35
				add = yes
			}
		}
		
		
		path = {
			leads_to_tech = human_infantry_offensive
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 6 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			modifier = {
				not = { ai_air_doctrine_tier_1_trigger = yes }
				factor = 0.5
			}
			modifier = {
				not = { ai_air_doctrine_tier_2_trigger = yes }
				factor = 0.75
			}
			modifier = {
				tag = SOV
				factor = 5
			}
			modifier = {
				factor = 0.6

				OR = {
					tag = CHI
					tag = PRC
					tag = XSM
					tag = SIK
					tag = GXC
					tag = SHX
					tag = YUN
				}
			}

		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	human_infantry_offensive = {
		xp_research_type = army
		xp_unlock_cost = 100
		infantry = {
			default_morale = 0.30
		}
		penal_battalion = {
			default_morale = 0.30
		}
		irregular_infantry = {
			default_morale = 0.30
		}
		militia = {
			default_morale = 0.30
		}
		land_reinforce_rate = 0.1	
		
		path = {
			leads_to_tech = large_front_offensive
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	large_front_offensive = {
		xp_research_type = army
		xp_unlock_cost = 100
		category_all_infantry = {
			max_organisation = 10
		}
		
		
		
		pocket_penalty = -0.2
		
		
		path = {
			leads_to_tech = human_wave_offensive
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 10 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	human_wave_offensive = {

		conscription = 0.05
		xp_research_type = army
		xp_unlock_cost = 100
		infantry = {
			combat_width = -0.4
		}
		penal_battalion = {
			combat_width = -0.4
		}
		irregular_infantry = {
			combat_width = -0.4
		}
		militia = {
			combat_width = -0.4
		}

		land_reinforce_rate = 0.15		
		
		path = {
			leads_to_tech = guerilla_warfare
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}

		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 12 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			infantry_weapons = 1.0
			industry = 2.0
		}
	}
	
	guerilla_warfare = {
		xp_research_type = army
		xp_unlock_cost = 100
		out_of_supply_factor = -0.30
		category_army = {
			default_morale = 0.2
		}
		light_sp_artillery_brigade = {
			soft_attack = 0.15
			defense = 0.15
			combat_width = -0.2
		}
		
		resistance_growth_on_our_occupied_states = 0.25 
		
		enable_tactic = tactic_guerrilla_tactics
		
		
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mass_assault
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 18 }
		}
		
		ai_will_do = {
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
			factor = 20
		}
		
		ai_research_weights = {
			industry = 2.0
		}
		
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	placeholder = {#新規　騎兵攻勢ドクトリン
		doctrine_name = "placeholder_1"
		
		xp_research_type = army
		xp_unlock_cost = 100
		xor = { mobile_warfare superior_firepower trench_warfare mass_assault new_doctrine }
		
		category_cavalry = {
			breakthrough = 0.1
			max_organisation = 5
		}
		additional_brigade_column_size = 1
		experience_gain_factor = 0.1
		
		path = {
			leads_to_tech = placeholder_2 
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 2.25
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		
		ai_will_do = {
			factor = 0
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	placeholder_2 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		enable_tactic = tactic_elastic_defense
		
		category_cavalry = {
			soft_attack = 0.10
			defense = 0.10
		}
		
		path = {
			leads_to_tech = placeholder_3 
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_3 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		max_planning = 0.10
		planning_speed = 0.10
		category_cavalry = {
			default_morale = 0.05
		}
		
		
		
		path = {
			leads_to_tech = placeholder_4 
			research_cost_coeff = 1
		}
		
		doctrine = no	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_4 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		attrition = -0.05
		no_supply_grace = 12
		supply_node_range = 0.05
		
		path = {
			leads_to_tech = placeholder_5_1 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = placeholder_5_2 
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 6 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_5_1 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		xor = { placeholder_5_2 }
		
		
		
		artillery = {
			soft_attack = 0.10
		} 
		rocket_artillery = {
			soft_attack = 0.10
		} 
		mot_artillery_brigade = {
			soft_attack = 0.10
		} 
		mot_rocket_artillery_brigade = {
			soft_attack = 0.10
		} 
		motorized_rocket_brigade = {
			soft_attack = 0.10
		} 
		
		recon = {
			battalion_mult = {
				category = category_artillery
				soft_attack = 0.05
			}
		} 
		
		cavalry_attack_factor = 0.05
		army_artillery_attack_factor = 0.05
		
		
		enable_tactic = tactic_overwhelming_fire
		
		path = {
			leads_to_tech = placeholder_6_1 
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 8 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_5_2 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		xor = { placeholder_5_1 }
		
		category_cavalry = {
			maximum_speed = 0.15
			hardness = 6
			max_organisation = 10
			default_morale = 0.2
			fuel_consumption = 0.2
			supply_consumption = 0.01
		}
		enable_tactic = tactic_delay
		
		path = {
			leads_to_tech = placeholder_6_2 
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	
	placeholder_6_1 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		category_cavalry = {
			defense = 0.10
			hard_attack = 0.25
			ap_attack = 2.00
		}
		
		recon = {
			battalion_mult = {
				category = category_artillery
				hard_attack = 0.05
			}
		} 
				
		cavalry_defence_factor = 0.05
		army_artillery_defence_factor = 0.05
		
		
		path = {
			leads_to_tech = placeholder_7
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 10 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_6_2 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		
		light_tank_recon = {
			battalion_mult = {
				category = category_cavalry
				breakthrough = 0.1
			}
		}
		
		light_sp_artillery_brigade = {
			max_organisation = 15
			default_morale = 0.5
		} 
		
		light_sp_anti_air_brigade = {
			soft_attack = 0.1
			hard_attack = 0.1
		}
		
		
		
		air_cas_present_factor = 0.10
		
		enable_tactic = tactic_blitz
		
		
		path = {
			leads_to_tech = placeholder_7
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 10 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_7 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		
		cavalry = {
		
			forest = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
		
			hills = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
		
			jungle = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
	
			marsh = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
		
			mountain = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
		
			desert = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
			
			snow = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
			
		}
		
		camelry = {
		
			forest = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
		
			hills = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
		
			jungle = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
	
			marsh = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
		
			mountain = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
		
			desert = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
			
			snow = {
				attack = 0.05
				defence = 0.05
				movement = 0.05
			}
			
		}
		
		
		heat_attrition_factor = -0.1
		winter_attrition_factor = -0.1
		acclimatization_hot_climate_gain_factor = 0.02
		acclimatization_cold_climate_gain_factor = 0.02

		
		
		
		path = {
			leads_to_tech = placeholder_8_1
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = placeholder_8_2
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 12 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_8_1 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		xor = { placeholder_8_2 }
		dependencies = { 
			placeholder_6_1 = 1
		} 
		
		
		anti_air = {
			air_attack = 0.15
			soft_attack = 0.5
		}
		mot_anti_air_brigade = {
			air_attack = 0.15
			soft_attack = 0.5
		}
		light_sp_anti_air_brigade = {
			air_attack = 0.15
			soft_attack = 0.5
		}
		
		
		path = {
			leads_to_tech = placeholder_9_1
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_8_2 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		xor = { placeholder_8_1 }
		dependencies = { 
			placeholder_6_2 = 1
		}
		
		category_cavalry = {
			hardness = 6
			maximum_speed = 0.15
			max_organisation = 5
			fuel_consumption = 0.2
			supply_consumption = 0.01
		}
		
		enable_tactic = tactic_unexpected_thrust
		
		path = {
			leads_to_tech = placeholder_9_2
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_9_1 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		category_cavalry = {
			breakthrough = 0.1
			soft_attack = 0.05
		}
		org_loss_when_moving = -0.1
		
		enable_tactic = tactic_banzai_charge
		
		path = {
			leads_to_tech = placeholder_10_1
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_9_2 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		land_reinforce_rate = 0.02
		category_support_battalions = {
			soft_attack = 0.1
		}
		category_recon = {
			recon = 2
		}
		
		
		
		path = {
			leads_to_tech = placeholder_10_2 
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
	}
	
	placeholder_10_1 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		cavalry = {
			combat_width = -0.4
		}
		camelry = {
			combat_width = -0.4
		}
		
		category_recon = {
			recon = 2
		}
		out_of_supply_factor = -0.05
		land_reinforce_rate = 0.08
		
		enable_tactic = tactic_infantry_charge
		
		
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	placeholder_10_2 = {
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		category_cavalry = {
			hardness = 7
			maximum_speed = 0.1
			fuel_consumption = 0.2
			supply_consumption = 0.01
		}
		air_cas_present_factor = 0.15
		org_loss_at_low_org_factor = -0.15
		
		
		
		doctrine = yes	
		research_cost = 3.8
		
		categories = {
			land_doctrine
			cat_mobile_warfare
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			industry = 2.0
		}
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	new_doctrine = {#新規　軽歩兵ドクトリン
		
		xp_research_type = army
		xp_unlock_cost = 100
		
		xor = { superior_firepower trench_warfare mass_assault mobile_warfare placeholder } 
		
		

		path = {
			leads_to_tech = new_doctrine2
			research_cost_coeff = 1
		}
		additional_brigade_column_size = 1
		special_forces_min = 400
		special_forces_attack_factor = 0.02
		special_forces_defence_factor = 0.02
		
		artillery = {
			battalion_mult = {
				category = category_special_forces
				max_strength = 0.1
			}
		}
		
		enable_tactic = tactic_planned_attack

		doctrine = yes	
		research_cost = 2.25

		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		ai_will_do = {
			factor = 0 
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0
			}
		}
		
		ai_research_weights = {
			armor = 4.0
		}
	}
	
	new_doctrine2 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		
		path = {
			leads_to_tech = new_doctrine3
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = new_doctrine4
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			set_rule = { can_send_volunteers = yes }
		}
			
		
		send_volunteer_divisions_required = -1.00
		send_volunteer_size = 10
		send_volunteers_tension = -1.00
		lend_lease_tension = -1.00
		
		enable_tactic = tactic_infantry_charge

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine3 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine3_1
			research_cost_coeff = 1
		}
		
		xor = {
			new_doctrine4
		}
		
		category_special_forces = {
			soft_attack = 0.10
			breakthrough = 0.10
			defense = 0.2
			max_organisation = 2
		}
		max_dig_in = 3
		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 4 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine3_1 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine3_2
			research_cost_coeff = 1
		}
		
		category_artillery = {
			soft_attack = 0.05
			defense = 0.05
		}
		
		rocket_artillery = {
			battalion_mult = {
				category = category_special_forces
				soft_attack = 0.1
			}
		}

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 6 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine3_2 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine3_3
			research_cost_coeff = 1
		}
		
		category_special_forces = {
			soft_attack = 0.10
			breakthrough = 0.10
			max_organisation = 3
			default_morale = 0.05
		}
		
		
		
		
		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 8 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	
	
	new_doctrine4 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine4_1
			research_cost_coeff = 1
		}
		
		xor = {
			new_doctrine3
		}

		terrain_trait_xp_gain_factor = 1
		acclimatization_hot_climate_gain_factor = 0.15
		acclimatization_cold_climate_gain_factor = 0.15
		attrition = -0.1
		
				
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 4 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine4_1 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine4_2
			research_cost_coeff = 1
		}
		
		category_special_forces = {
			breakthrough = 0.20
			max_organisation = 5
		}
		
			
			
		terrain_trait_xp_gain_factor = 1	
		category_support_battalions = {
			soft_attack = 0.05
			defense = 0.05
			max_organisation = 5
		}
		
		helicopter_brigade = {
			battalion_mult = {
				category = category_special_forces
				soft_attack = 0.1
			}
		}
		

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 6 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine4_2 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine3_3
			research_cost_coeff = 1
		}
		
		terrain_trait_xp_gain_factor = 1
		category_special_forces = {
			maximum_speed = 0.15
		}
		category_line_artillery = {
			maximum_speed = 0.15
		}
		
		army_speed_factor = 0.05
		
		
		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine3_3 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine3_4
			research_cost_coeff = 1
		}
		
		conscription = 0.02
		war_support_factor = 0.1
		offensive_war_stability_factor = 0.2
		defensive_war_stability_factor = 0.2
		industrial_capacity_factory = 0.1
		special_forces_min = 100
		
		enable_tactic = tactic_blitz

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 10 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine3_4 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine3_5
			research_cost_coeff = 1
		}
		
		path = {
			leads_to_tech = new_doctrine4_3
			research_cost_coeff = 1
		}
		
		category_recon = {
			recon = 1
		}
		land_reinforce_rate = 0.03
		category_army = {
			default_morale = 0.1
		}
		
		enable_tactic = tactic_elastic_defense
		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 12 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine3_5 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine3_6
			research_cost_coeff = 1
		}
		
		xor = {
			new_doctrine4_3
		}
		
				
		amphibious_medium_armor = {
			max_organisation = 2
			default_morale = 0.1
		}
		medium_sp_artillery_brigade = {
			max_organisation = 2
			default_morale = 0.1
		}
		
		
		
		
		amphibious_mechanized = {
		
			forest = {
				attack = 0.2
				movement = 0.2
			}
			
			jungle = {
				attack = 0.2
				movement = 0.2
			}
	
			marsh = {
				attack = 0.2
				movement = 0.2
			}
			
			river = {
				attack = 0.2
				movement = 0.2
			}
		
			mountain = {
				attack = 0.2
				movement = 0.2
			}

		}
		
		amphibious_medium_armor = {
		
			forest = {
				attack = 0.2
				movement = 0.2
			}
			
			jungle = {
				attack = 0.2
				movement = 0.2
			}
	
			marsh = {
				attack = 0.2
				movement = 0.2
			}
			
			river = {
				attack = 0.2
				movement = 0.2
			}
		
			mountain = {
				attack = 0.2
				movement = 0.2
			}
		}
		
		medium_sp_artillery_brigade = {
		
			forest = {
				attack = 0.2
				movement = 0.2
			}
			
			jungle = {
				attack = 0.2
				movement = 0.2
			}
	
			marsh = {
				attack = 0.2
				movement = 0.2
			}
			
			river = {
				attack = 0.2
				movement = 0.2
			}
		
			mountain = {
				attack = 0.2
				movement = 0.2
			}
		}
		

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine3_6 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine3_7
			research_cost_coeff = 1
		}
		
		army_bonus_air_superiority_factor = 0.1
		air_superiority_bonus_in_combat = 0.1
		
		helicopter_brigade = {
			battalion_mult = {
				category = category_amphibious_tanks
				soft_attack = 0.10
			}
			battalion_mult = {
				category = category_self_propelled_artillery
				soft_attack = 0.10
			}
		}
		
		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine3_7 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		category_support_battalions = {
			breakthrough = 1.00
			max_organisation = 5
		}
		
		special_forces_min = 100
		
		assault_engineer = {
			battalion_mult = {
				category = category_amphibious_tanks
				breakthrough = 0.15
			}
			battalion_mult = {
				category = category_self_propelled_artillery
				breakthrough = 0.15
			}
		}
		
				
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	new_doctrine4_3 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine4_4
			research_cost_coeff = 1
		}
		
		
		xor = {
			new_doctrine3_5
		}
		
		army_bonus_air_superiority_factor = -1.00
		enemy_army_bonus_air_superiority_factor = -0.75
		air_cas_present_factor = -1.0
		static_anti_air_hit_chance_factor = 0.2

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 14 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine4_4 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = new_doctrine4_5
			research_cost_coeff = 1
		}
		
		engineer = {
			battalion_mult = {
				category = category_special_forces
				soft_attack	= 0.1
			}
			fort = {
				attack = 0.1
				defence = 0.1
			}
			urban = {
				attack = 0.1	
				defence = 0.1
			}
			amphibious = {
				attack = 0.1
			}
		}
		
		dig_in_speed_factor = 0.10
		recon_factor_while_entrenched = 0.15
		land_night_attack = 0.05
		
		
		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 16 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
	}
	
	new_doctrine4_5 = {

		xp_research_type = army
		xp_unlock_cost = 100
		
		
		category_army = {
			air_attack = 0.1
			defense = 0.05
		}
		cas_damage_reduction = 0.25
		
		navy_anti_air_attack_factor = 0.1
		critical_receive_chance = -0.1
		naval_critical_effect_factor = -0.1
		naval_mines_effect_reduction = 0.1
		
		
		special_forces_min = 100
		
		
		

		
		doctrine = yes	
		research_cost = 3.8

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}
		
		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 18 }
		}
		
		ai_will_do = {
			factor = 20
			modifier = {
				not = {
					has_army_experience > 120
				}
				factor = 0.8
			}
		}
		
		ai_research_weights = {
			armor = 3.0
		}
		on_research_complete = {
			hidden_effect = {
				set_technology = {
					pre_cold_war = 1
					popup = no
				}
			}
		}
	}
	
	
	
	
	joint_axis001 = {#新規　AXIS　PATH
	
		xp_research_type = army
		xp_unlock_cost = 100
		
		xor = { joint_nam001 joint_soviet001 joint_nato001 }

		research_cost = 5
		
		dependencies = {
			pre_cold_war = 1
		}
		
		experience_gain_army_unit_factor = 0.5
		army_armor_attack_factor = 0.05
		army_armor_defence_factor = 0.05
		mechanized_attack_factor = 0.05
		mechanized_defence_factor = 0.05
		motorized_attack_factor = 0.05
		motorized_defence_factor = 0.05
		
		path = {
			leads_to_tech = joint_axis002
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_axis002 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		consumer_goods_factor = -0.1
		industry_free_repair_factor = 0.5
		industry_repair_factor = 0.25
		production_speed_infrastructure_factor = 0.2
		production_speed_naval_base_factor = 0.2
		production_speed_rail_way_factor = 0.2
		production_speed_supply_node_factor = 0.2
		
		
		path = {
			leads_to_tech = joint_axis003
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_axis003 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		
		category_support_battalions = {
			max_organisation = 15
		}
		land_night_attack = 0.25
		
		path = {
			leads_to_tech = joint_axis004
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_axis004 = {
	
		xp_research_type = army
		xp_unlock_cost = 100
		show_equipment_icon = yes

		research_cost = 3.8
		
		light_mechanized = {
			battalion_mult = {
				category = category_all_armor
				breakthrough = 0.20
				default_morale = 0.20
				armor_value = 0.20
				hardness = 0.10
				maximum_speed = 0.10
				max_organisation = 0.05
			}

			battalion_mult = {
				category = category_vehicle_infantry
				breakthrough = 0.20
				default_morale = 0.20
				armor_value = 0.20
				hardness = 0.10
				maximum_speed = 0.10
				max_organisation = 0.05
			}
			
			forest = {
				movement = 0.15
			}
			
			jungle = {
				movement = 0.15
			}
	
			marsh = {
				movement = 0.15
			}
		
			mountain = {
				movement = 0.15
			}
			river = {
				movement = 0.15
			}
		}
		
		
		
		enable_subunits = {
			light_mechanized
		}
		enable_equipments = {
			wheel_apc_1
		}
		
		
		
		

			
		
		path = {
			leads_to_tech = joint_axis005
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 6 }
		}
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_axis005 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		special_forces_min = 300
		special_forces_attack_factor = 0.1
		special_forces_defence_factor = 0.1
		acclimatization_hot_climate_gain_factor = 0.3
		acclimatization_cold_climate_gain_factor = 0.3
		wounded_chance_factor = -0.25
		
		light_mechanized = {	
			forest = {
				attack = 0.15
			}
			
			jungle = {
				attack = 0.15
			}
	
			marsh = {
				attack = 0.15
			}
		
			mountain = {
				attack = 0.15
			}
			river = {
				attack = 0.15
			}
		}
		
		
		
		
		path = {
			leads_to_tech = joint_axis006
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 8 }
		}
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_axis006 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		production_speed_nuclear_reactor_factor = 0.2
		nuclear_production_factor = 0.2
		production_speed_rocket_site_factor = 0.35
		rocket_attack_factor = 0.35
		
		
		
		
		
		path = {
			leads_to_tech = joint_axis007
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 10 }
		}
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_axis007 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		category_all_armor = {
			reliability = 0.30
		}
		
		army_speed_factor = 0.15
		army_org_regain = 0.15
		
		logistics_company = {
			fuel_consumption_factor = -0.2
		}
		helicopter_transport = {
			fuel_consumption_factor = -0.2
		}
		
		
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 12 }
		}
		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nato001 = {#新規　NATO　PATH
	
		xp_research_type = army
		xp_unlock_cost = 100
		
		xor = { joint_nam001 joint_soviet001 joint_axis001 }
		
		dependencies = {
			pre_cold_war = 1
		}

		research_cost = 5
		
		army_bonus_air_superiority_factor = 0.15
		air_mission_efficiency = 0.10
		air_power_projection_factor = 0.05
		
		
		
		path = {
			leads_to_tech = joint_nato002
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nato002 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		production_speed_nuclear_reactor_factor = 0.25
		nuclear_production_factor = 0.25
		production_speed_rocket_site_factor = 0.4
		rocket_attack_factor = 0.4
		
		path = {
			leads_to_tech = joint_nato003
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nato003 = {
	
		xp_research_type = army
		xp_unlock_cost = 100
		show_equipment_icon = yes

		research_cost = 3.8
		
		special_forces_min = 100
		
			
		
		
		
		category_helicopter_support_companies = {
			casualty_trickleback = 0.05
			supply_consumption_factor = -0.05
			experience_loss_factor = -0.05
			initiative = 0.05
		}
		
		helicopter_brigade = {
			battalion_mult = {
				category = category_all_armor
				soft_attack = 0.05
				hard_attack = 0.05
			}
			battalion_mult = {
				category = category_vehicle_infantry
				soft_attack = 0.05
				hard_attack = 0.05
			}
		}
		helicopter_field_hospital = {
			battalion_mult = {
				category = category_all_armor
				soft_attack = 0.05
				hard_attack = 0.05
			}
			battalion_mult = {
				category = category_vehicle_infantry
				soft_attack = 0.05
				hard_attack = 0.05
			}
		}
		helicopter_recon = {
			battalion_mult = {
				category = category_all_armor
				soft_attack = 0.05
				hard_attack = 0.05
			}
			battalion_mult = {
				category = category_vehicle_infantry
				soft_attack = 0.05
				hard_attack = 0.05
			}
		}
		helicopter_transport = {
			battalion_mult = {
				category = category_all_armor
				soft_attack = 0.05
				hard_attack = 0.05
			}
			battalion_mult = {
				category = category_vehicle_infantry
				soft_attack = 0.05
				hard_attack = 0.05
			}
		}
		
		
		
		
		destroyer = {
			surface_detection = 0.02
		}
		submarine = {
			surface_detection = 0.02
		}
		light_cruiser = {
			surface_detection = 0.02
		}
		heavy_cruiser = {
			surface_detection = 0.02
		}
		battleship = {
			surface_detection = 0.02			
		}
		battle_cruiser = {
			surface_detection = 0.02
		}
		carrier = {
			surface_detection = 0.02
		}
		
		path = {
			leads_to_tech = joint_nato004
			research_cost_coeff = 1
		}
		
		
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nato004 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		attrition = -0.1
		category_army = {
			reliability = 0.1
		}
		
		path = {
			leads_to_tech = joint_nato005
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 6 }
		}
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nato005 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		air_cas_efficiency = 0.10
		air_cas_present_factor = 0.15
		air_bombing_targetting = 0.2
		ground_attack_factor = 0.10
		
		path = {
			leads_to_tech = joint_nato006
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 8 }
		}
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nato006 = {
	
		xp_research_type = army
		xp_unlock_cost = 100
		show_equipment_icon = yes

		research_cost = 3.8
		
		air_range_factor = 0.5
		
		path = {
			leads_to_tech = joint_nato007
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 10 }
		}
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nato007 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		max_planning = 0.15
		planning_speed = 0.15
		signal_company = {
			initiative = 0.15
		}
		armored_signal = {
			initiative = 0.15
		}
		
		coordination_bonus = 0.15
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 12 }
		}
		categories = {
			land_doctrine
			cat_superior_firepower
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_soviet001 = {#新規　SOVIET　PATH
	
		xp_research_type = army
		xp_unlock_cost = 100
		
		xor = { joint_nam001 joint_nato001 joint_axis001 }

		research_cost = 5
		
		dependencies = {
			pre_cold_war = 1
		}
		
		army_infantry_attack_factor = 0.05
		army_infantry_defence_factor = 0.05
		cavalry_attack_factor = 0.05
		cavalry_defence_factor = 0.05
		army_artillery_attack_factor = 0.05
		army_artillery_defence_factor = 0.05
		
		path = {
			leads_to_tech = joint_soviet002
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		categories = {
			land_doctrine
			cat_mass_assault
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_soviet002 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		resistance_target = -0.15
		compliance_gain = 0.04
		resistance_damage_to_garrison = -0.15
		military_police = {
			suppression_factor = 0.2
		}
		motorized_military_police = {
			suppression_factor = 0.2
		}
		armored_car = {
			suppression = 0.2
		}
		
		
		path = {
			leads_to_tech = joint_soviet003
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}
		categories = {
			land_doctrine
			cat_mass_assault
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_soviet003 = {
	
		xp_research_type = army
		xp_unlock_cost = 100
		show_equipment_icon = yes

		research_cost = 3.8
		
		special_forces_min = 200
		air_paradrop_agility_factor = 0.03
		air_paradrop_defence_factor = 0.03
		
		enable_subunits = {
			airborne_arm
			airborne_mech
		}
		
		enable_equipments = {
			airborne_tank_1
			airborne_apc_1
		}
		
		
		path = {
			leads_to_tech = joint_soviet004
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}
		categories = {
			land_doctrine
			cat_mass_assault
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_soviet004 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		light_sp_anti_air_brigade = {
			combat_width = -1.0
			air_attack = 0.25
		}
		medium_sp_anti_air_brigade = {
			combat_width = -1.0
			air_attack = 0.25
		}
		modern_sp_anti_air_brigade = {
			combat_width = -1.0
			air_attack = 0.25
		}
		org_loss_when_moving = -0.1
		army_attack_factor = 0.05
		army_org = 2
		
		
		path = {
			leads_to_tech = joint_soviet005
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 6 }
		}
		categories = {
			land_doctrine
			cat_mass_assault
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_soviet005 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		
		supply_consumption_factor = -0.15
		no_supply_grace = 72
		out_of_supply_factor = -0.15
		
		
		path = {
			leads_to_tech = joint_soviet006
			research_cost_coeff = 1
		}
		
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 8 }
		}
		categories = {
			land_doctrine
			cat_mass_assault
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_soviet006 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		production_speed_nuclear_reactor_factor = 0.2
		nuclear_production_factor = 0.2
		production_speed_rocket_site_factor = 0.35
		rocket_attack_factor = 0.35
		
		path = {
			leads_to_tech = joint_soviet007
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 10 }
		}
		categories = {
			land_doctrine
			cat_mass_assault
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_soviet007 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		army_strength_factor = 0.15
		breakthrough_factor = 0.15
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 12 }
		}
		categories = {
			land_doctrine
			cat_mass_assault
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nam001 = {#新規　NEUTRAL PATH
	
		xp_research_type = army
		xp_unlock_cost = 100
		
		xor = { joint_axis001 joint_nato001 joint_soviet001}

		research_cost = 5
		
		dependencies = {
			pre_cold_war = 1
		}
		
		surrender_limit = 0.05
		resistance_growth_on_our_occupied_states = 0.1
		resistance_damage_to_garrison_on_our_occupied_states = 0.1
		boost_resistance_factor = 0.1
		target_sabotage_factor = 0.1
		compliance_growth_on_our_occupied_states = -0.1
		equipment_capture_factor = 0.02
		
		path = {
			leads_to_tech = joint_nam002
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nam002 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		max_training = 0.1
		experience_loss_factor = -0.1
		experience_gain_army_unit_factor = 0.05
		special_forces_min = 200
		
		
		path = {
			leads_to_tech = joint_nam003
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nam003 = {
	
		xp_research_type = army
		xp_unlock_cost = 100
		show_equipment_icon = yes

		research_cost = 3.8
		
		enable_equipments = {
			mortar_120mm_1
		} 
		enable_subunits = {
			heavy_mortar
		}  
		
		
		path = {
			leads_to_tech = joint_nam004
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4}
		}
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nam004 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		enable_tactic = tactic_motti
		category_all_infantry = {
			ap_attack = 1.0
		} 
		category_cavalry = {
			ap_attack = 1.0
		} 
		special_forces_min = 200
		
		
		path = {
			leads_to_tech = joint_nam005
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 6 }
		}
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nam005 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		category_all_infantry = {
			defense = 0.1
			breakthrough = 0.1
		} 
		category_cavalry = {
			defense = 0.1
			breakthrough = 0.1
		} 
		max_planning = 0.1
		land_reinforce_rate = 0.08
		category_front_line = {
			reliability = 0.05
		} 
		
		path = {
			leads_to_tech = joint_nam006
			research_cost_coeff = 1
		}
		
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 8 }
		}
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nam006 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		category_line_artillery = {
			soft_attack = 0.1
			reliability = 0.05
		}
		category_support_battalions = {
			soft_attack = 0.3
			reliability = 0.05
		}
		light_sp_artillery_brigade = {
			soft_attack = 0.05
			reliability = 0.05
		}
		medium_sp_artillery_brigade = {
			soft_attack = 0.05
			reliability = 0.05
		}
		
		path = {
			leads_to_tech = joint_nam007
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 10 }
		}
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	joint_nam007 = {
	
		xp_research_type = army
		xp_unlock_cost = 100

		research_cost = 3.8
		
		conscription = 0.03
		mobilization_speed = 0.15
		minimum_training_level = -0.1
		training_time_army_factor = -0.1
		war_support_factor = 0.2
		
		doctrine = yes	
		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 12 }
		}
		categories = {
			land_doctrine
			cat_grand_battle_plan
		}

		ai_will_do = {
			factor = 0.5
		}
		ai_research_weights = {
			armor = 3.0
		}

	}
	
	pre_cold_war = {
		research_cost = 1
		allow = {
			always = no
		}
	}
	
	
	
	
}
