﻿focus_tree = {
	id = peru_focus
	
	initial_show_position = {
		focus = PRU_politics
	}
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = PRU
		}

		#modifier = {
		#	add = 10
		#	original_tag = AST
		#	has_dlc = "Together for Victory"
		#}
	}
	
	default = no
	
	continuous_focus_position = { x = 50 y = 1700 }

	focus = {
		id = PRU_politics
		icon = GFX_goal_generic_political_pressure
		x = 31
		y = 0
		#relative_position_id = AST_empower_the_workers
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		#prerequisite = { focus = AST_workers_paradise }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_political_power=120
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_continue_facism
		icon = GFX_goal_support_fascism
		x = -13
		y = 1
		relative_position_id = PRU_politics
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_politics }
		mutually_exclusive = { focus = PRU_change_course }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_stability=0.05
			add_war_support=0.05
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_change_course
		icon = GFX_goal_generic_attack_allies
		x = 13
		y = 1
		relative_position_id = PRU_politics
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_politics }
		mutually_exclusive = { focus = PRU_continue_facism }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_political_power = 90
			add_timed_idea = {
				idea = GER_clamp_down_on_fascism
				days = 365
			}
			add_popularity = { ideology = communism popularity = 0.1 }
			add_popularity = { ideology = neutrality popularity = 0.1 }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_join_japan
		icon = GFX_focus_chi_collaboration_with_the_japanese
		x = -2
		y = 1
		relative_position_id = PRU_continue_facism
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_continue_facism }
		mutually_exclusive = { focus = PRU_join_germany }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			JAP = {
			add_opinion_modifier = {
				target = ROOT
				modifier = CHI_collaboration_with_the_japanese
			}
			add_ai_strategy = {
				type = alliance
				id = ROOT
				value = 500
			}
			add_ai_strategy = {
				type = protect
				id = ROOT
				value = 500
			}
			add_ai_strategy = {
				type = send_volunteers_desire
				id = ROOT
				value = 500
			}
			add_ai_strategy = {
				type = support
				id = ROOT
				value = 500
			}
		}
		unlock_decision_tooltip = { decision = start_shipbuilding  show_effect_tooltip = no show_modifiers = no }
		custom_effect_tooltip = PRU_shipbuilt_tt
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_join_germany
		icon = GFX_focus_chi_mission_to_germany
		x = 2
		y = 1
		relative_position_id = PRU_continue_facism
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_continue_facism }
		mutually_exclusive = { focus = PRU_join_japan }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			GER = {
			add_opinion_modifier = {
				target = ROOT
				modifier = CHI_mission_to_germany
			}
			add_ai_strategy = {
				type = alliance
				id = ROOT
				value = 500
			}
			add_ai_strategy = {
				type = protect
				id = ROOT
				value = 500
			}
			add_ai_strategy = {
				type = send_volunteers_desire
				id = ROOT
				value = 500
			}
			add_ai_strategy = {
				type = support
				id = ROOT
				value = 500
			}
		}
		}
		
		ai_will_do = {
		}
	}
	
#	focus = {
#		id = PRU_join_allies
#		icon = GFX_goal_support_democracy
#		x = 2
#		y = 1
#		relative_position_id = PRU_change_course
#		
#		available = {
#		}
#		bypass = {
#		}
#		
#		cost = 5
#		prerequisite = { focus = PRU_change_course }
#		mutually_exclusive = { focus = PRU_join_ussr }
#
#		cancel_if_invalid = yes
#		continue_if_invalid = no
#		available_if_capitulated = no
#
#		completion_reward = {
#			add_timed_idea = {
#				idea = GER_clamp_down_on_fascism
#				days = 365
#			}
#		}
#		
#		ai_will_do = {
#		}
#	}
	
	focus = {
		id = PRU_join_ussr
		icon = GFX_focus_chi_mission_to_the_soviet_union
		x = 0
		y = 1
		relative_position_id = PRU_change_course
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_change_course }
		mutually_exclusive = { focus = PRU_join_allies }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			SOV = {
			add_opinion_modifier = {
				target = ROOT
				modifier = CHI_mission_to_the_soviet_union
			}
			add_ai_strategy = {
				type = alliance
				id = ROOT
				value = 500
			}
			add_ai_strategy = {
				type = protect
				id = ROOT
				value = 500
			}
			add_ai_strategy = {
				type = send_volunteers_desire
				id = ROOT
				value = 500
			}
			add_ai_strategy = {
				type = support
				id = ROOT
				value = 500
			}
		}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_expansion_preparation
		icon = GFX_focus_generic_strike_at_democracy1
		x = 2
		y = 2
		relative_position_id = PRU_join_japan
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_join_germany focus = PRU_join_japan }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			army_experience = 25
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 1.0
				uses = 1
				category = land_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_expand_army
		icon = GFX_focus_generic_military_mission
		x = -1
		y = 1
		relative_position_id = PRU_expansion_preparation
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_expansion_preparation }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			if = {
				limit = {
					OR = {
						has_idea = disarmed_nation
						has_idea = volunteer_only
						has_idea = limited_conscription
					}
				}
				add_ideas = extensive_conscription
			}
			else = {
				add_political_power = 150
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_militarize_economic
		icon = GFX_focus_generic_industry_2
		x = 1
		y = 1
		relative_position_id = PRU_expansion_preparation
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_expansion_preparation }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			if = {
				limit = {	
					has_war_support < 0.5
				}
				add_war_support = 0.1
			}
			else_if = {
				limit = {
					has_idea = war_economy
				}
				add_political_power = 150
			}
			else = {
				add_ideas = war_economy
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_annex_neighbors
		icon = GFX_goal_generic_occupy_states_ongoing_war
		x = 0
		y = 2
		relative_position_id = PRU_expansion_preparation
		
		available = {
			has_army_manpower = { size > 74999 }
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_expand_army }
		prerequisite = { focus = PRU_militarize_economic }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			create_wargoal = {
					type = annex_everything
					target = BOL
					expire = 0
				}
			create_wargoal = {
					type = annex_everything
					target = ECU
					expire = 0
				}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_nationalize_ecu
		icon = GFX_goal_generic_improve_relations
		x = -1
		y = 3
		relative_position_id = PRU_expansion_preparation
		
		available = {
			has_full_control_of_state = 305
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_annex_neighbors }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_state_core = 305
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_nationalize_bol
		icon = GFX_goal_generic_improve_relations
		x = 1
		y = 3
		relative_position_id = PRU_expansion_preparation
		
		available = {
			has_full_control_of_state = 487
			has_full_control_of_state = 302
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_annex_neighbors }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_state_core = 487
			add_state_core = 302
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_continue_expansion
		icon = GFX_goal_generic_occupy_states_ongoing_war
		x = 0
		y = 4
		relative_position_id = PRU_expansion_preparation
		
		available = {
			has_army_manpower = { size > 199999 }
		}
		bypass = {
		}
		
		cost = 20
		prerequisite = { focus = PRU_nationalize_bol }
		prerequisite = { focus = PRU_nationalize_ecu }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			create_wargoal = {
					type = annex_everything
					target = VEN
					expire = 0
				}
			create_wargoal = {
					type = annex_everything
					target = COL
					expire = 0
				}
			create_wargoal = {
					type = annex_everything
					target = PAN
					expire = 0
				}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_develop_resources
		icon = GFX_goal_generic_construct_civilian
		x = 0
		y = 5
		relative_position_id = PRU_expansion_preparation
		
		available = {
			has_full_control_of_state = 492
			has_full_control_of_state = 303
			has_full_control_of_state = 494
			has_full_control_of_state = 491
			has_full_control_of_state = 490
			has_full_control_of_state = 305
			has_full_control_of_state = 487
			has_full_control_of_state = 302
			has_full_control_of_state = 486
			has_full_control_of_state = 306
			has_full_control_of_state = 493
			has_full_control_of_state = 489
			has_full_control_of_state = 307
			has_full_control_of_state = 488
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_nationalize_bol }
		prerequisite = { focus = PRU_nationalize_ecu }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			305 = {
				add_resource = {
					type = aluminium
					amount = 8
				}
			}
			302 = {
				add_resource = {
					type = steel
					amount = 8
				}
			}
			491 = {
				add_resource = {
					type = steel
					amount = 12
				}
			}
			193 = {
				add_resource = {
					type = steel
					amount = 4
				}
			}
			488 = {
				add_resource = {
					type = steel
					amount = 6
				}
			}
			486 = {
				add_resource = {
					type = chromium
					amount = 8
				}
			}
			306 = {
				add_resource = {
					type = chromium
					amount = 16
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_claim_continent
		icon = GFX_focus_por_recover_latin_america
		x = 1
		y = 2
		relative_position_id = PRU_develop_resources
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_develop_resources}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			unlock_decision_tooltip = { decision = nationalize_brazil  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = nationalize_argentina  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = nationalize_paraguay  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = nationalize_uruguay  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = nationalize_chilie  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = nationalize_democratic_colonies  show_effect_tooltip = no show_modifiers = no }
			
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_jap_trade
		icon = GFX_goal_generic_trade
		x = -7
		y = 1
		relative_position_id = PRU_join_japan
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_join_japan }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_popularity = { ideology = fascism popularity = 0.1 }
			JAP = { add_opinion_modifier = { target = ROOT modifier = ROM_trade_treaty_with_germany } }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_jap_help
		icon = GFX_focus_research
		x = 0
		y = 1
		relative_position_id = PRU_jap_trade
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_jap_trade }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = jap_tech_help
			add_research_slot = 1
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_effort_1
		icon = GFX_goal_generic_construct_naval_dockyard
		x = -6
		y = 1
		relative_position_id = PRU_jap_help
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_jap_help }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			navy_experience = 50
			add_ideas = navy_effort_jap
			random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
			random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_marine_effort_1
		icon = GFX_goal_generic_amphibious_assault
		x = -2
		y = 3
		relative_position_id = PRU_navy_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 1
				category = marine_tech
			}
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = tp_tech
			}
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 2.0
				uses = 1
				technology = amphibious_mechanized_infantry
				technology = amphibious_mechanized_infantry_1
				technology = amphibious_mechanized_infantry_2
			}
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 2.0
				uses = 1
				technology = amphibious_tank
				technology = amphibious_tank_2
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_doctrine_1
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 2
		y = 3
		relative_position_id = PRU_navy_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 3
				category = naval_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_effort_2
		icon = GFX_focus_generic_destroyer
		x = 0
		y = 1
		relative_position_id = PRU_navy_effort_1
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_jap_help }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 2
				category = dd_tech
			}
			add_tech_bonus = {
				bonus = 2.0
				uses = 2
				category = cl_tech
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_capital_ship_focus
		icon = GFX_focus_generic_navy_battleship2
	 	mutually_exclusive = { focus = PRU_carrier_focus }
	 	prerequisite = { focus = PRU_navy_effort_2 }
		x = -1
		y = 1
		relative_position_id = PRU_navy_effort_2
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				bonus = 3.0
				uses = 1
				category = bb_tech
				category = bc_tech
			}
		}
	}
	
	focus = {
		id = PRU_buy_cpital_ships
		icon = GFX_focus_generic_cruiser2
		x = 0
		y = 2
		relative_position_id = PRU_capital_ship_focus
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_capital_ship_focus }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
					create_equipment_variant = {
						name = "Nagato Class"
						type = ship_hull_heavy_1
						name_group = JAP_BB_HISTORICAL
						parent_version = 0
						modules = {
							fixed_ship_engine_slot=heavy_ship_engine_2
							fixed_ship_armor_slot=ship_armor_bb_2
							fixed_ship_battery_slot=ship_heavy_battery_2
							fixed_ship_anti_air_slot=ship_anti_air_1
							fixed_ship_fire_control_system_slot=ship_fire_control_system_1
							fixed_ship_secondaries_slot=ship_secondaries_1
							mid_1_custom_slot=ship_secondaries_1
							mid_2_custom_slot=ship_airplane_launcher_1
							rear_1_custom_slot=ship_heavy_battery_2
						}
					}
					
					create_equipment_variant = {
						name = "Kongo Class"
						type = ship_hull_heavy_1
						name_group = JAP_BB_HISTORICAL
						parent_version = 0
						modules = {
							fixed_ship_engine_slot=heavy_ship_engine_2
							fixed_ship_armor_slot=ship_armor_bb_2
							fixed_ship_battery_slot=ship_heavy_battery_2
							fixed_ship_anti_air_slot=ship_anti_air_2
							fixed_ship_fire_control_system_slot=ship_fire_control_system_2
							fixed_ship_secondaries_slot=ship_secondaries_2
							front_1_custom_slot=ship_anti_air_2
							mid_2_custom_slot=ship_airplane_launcher_2
							rear_1_custom_slot=ship_heavy_battery_2
						}
					}
					
					add_equipment_production = {
						equipment = {
							type = ship_hull_heavy_1
							creator = "PRU" 
							version_name = "Nagato Class"
						}
						requested_factories = 1
						progress = 0.75
						amount = 1
					}
					add_equipment_production = {
						equipment = {
							type = ship_hull_heavy_1
							creator = "PRU" 
							version_name = "Nagato Class"
						}
						requested_factories = 1
						progress = 0.6
						amount = 1
					}
					add_equipment_production = {
						equipment = {
							type = ship_hull_heavy_1
							creator = "PRU" 
							version_name = "Kongo Class"
						}
						requested_factories = 1
						progress = 0.5
						amount = 1
					}
		}
		
		ai_will_do = {
		}
	}

	focus = {
		id = PRU_carrier_focus
		icon = GFX_goal_generic_navy_carrier
	 	mutually_exclusive = { focus = PRU_capital_ship_focus }
	 	prerequisite = { focus = PRU_navy_effort_2 }
		x = 1
		y = 1
		relative_position_id = PRU_navy_effort_2
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 1
				category = cv_tech
			}
		}
	}
	
	focus = {
		id = PRU_buy_carriers
		icon = GFX_goal_generic_navy_carrier
		x = 0
		y = 2
		relative_position_id = PRU_carrier_focus
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_carrier_focus }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
					create_equipment_variant = {
						name = "Soryu Class"
						type = ship_hull_carrier_1
						name_group = JAP_CV_HISTORICAL
						parent_version = 0
						modules = {
								fixed_ship_engine_slot=carrier_ship_engine_1
								fixed_ship_deck_slot_1=ship_deck_space
								fixed_ship_deck_slot_2=ship_deck_space
								fixed_ship_anti_air_slot=ship_anti_air_1
								fixed_ship_secondaries_slot=ship_secondaries_1
								front_1_custom_slot=ship_deck_space
						}
					}
					add_equipment_production = {
						equipment = {
							type = ship_hull_carrier_1
							creator = "PRU" 
							version_name = "Soryu Class"
						}
						requested_factories = 1
						progress = 0.85
						amount = 1
					}
					add_equipment_production = {
						equipment = {
							type = ship_hull_carrier_1
							creator = "PRU" 
							version_name = "Soryu Class"
						}
						requested_factories = 1
						progress = 0.7
						amount = 1
					}
		}
		
		ai_will_do = {
		}
	}

	focus = {
		id = PRU_carrier_planes
		icon = GFX_goal_generic_air_fighter

	 	prerequisite = { focus = PRU_carrier_focus }
		x = -1
		y = 1
		relative_position_id = PRU_carrier_focus
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = PRU_carrier_focus
				bonus = 2.0
				uses = 2
				category = naval_air
			}
		}
	}

	focus = {
		id = PRU_shipbuidl
		icon = GFX_goal_generic_occupy_states_coastal
	 	prerequisite = { focus = PRU_buy_carriers focus = PRU_buy_cpital_ships}
		x = 0
		y = 4
		relative_position_id = PRU_navy_effort_2
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = navy_construction
			unlock_decision_tooltip = { decision = stop_shipbuilding  show_effect_tooltip = no show_modifiers = no }
		}
	}
	
	focus = {
		id = PRU_air_effort_1
		icon = GFX_goal_generic_build_airforce
		x = 0
		y = 1
		relative_position_id = PRU_jap_help
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_jap_help }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			air_experience = 25
			random_owned_controlled_state = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}				
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 1.0
				uses = 1
				category = air_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_fighter_effort_1
		icon = GFX_goal_generic_air_fighter
		x = -1
		y = 1
		relative_position_id = PRU_air_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_air_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 1
				technology = fighter1
				technology = fighter2
				technology = fighter3
			}
		}
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_nav_bomber_effort_1
		icon = GFX_goal_generic_air_naval_bomber
		x = 1
		y = 1
		relative_position_id = PRU_air_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_air_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 1.0
				uses = 1
				category = naval_bomber
			}
		}
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_heavy_fighter_effort_1
		icon = GFX_focus_usa_escort_fighters
		x = 0
		y = 2
		relative_position_id = PRU_air_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_fighter_effort_1 }
		prerequisite = { focus = PRU_nav_bomber_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = USA_escort_fighters
				bonus = 1.5
				uses = 1
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
			}
		}
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_CAS_effort_1
		icon = GFX_goal_poland_goal
		x = 1
		y = 3
		relative_position_id = PRU_air_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_fighter_effort_1 }
		prerequisite = { focus = PRU_nav_bomber_effort_1 }
		mutually_exclusive = { focus = PRU_bomber_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.5
				uses = 1
				category = cas_bomber
			}
		}
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_bomber_effort_1
		icon = GFX_goal_generic_air_bomber
		x = -1
		y = 3
		relative_position_id = PRU_air_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_fighter_effort_1 }
		prerequisite = { focus = PRU_nav_bomber_effort_1 }
		mutually_exclusive = { focus = PRU_CAS_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.5
				uses = 1
				category = tactical_bomber
			}
		}
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_strat_bomber_effort_1
		icon = GFX_goal_generic_occupy_start_war
		x = 0
		y = 4
		relative_position_id = PRU_air_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_bomber_effort_1 focus = PRU_CAS_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = USA_escort_fighters
				bonus = 1.5
				uses = 1
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
			}
		}
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_air_doctrine_effort_1
		icon = GFX_goal_generic_air_doctrine
		x = 2
		y = 2
		relative_position_id = PRU_air_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_air_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 1
				uses = 2
				category = air_doctrine
			}
		}
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_airborne_effort_1
		icon = GFX_focus_generic_paratrooper
		x = -2
		y = 2
		relative_position_id = PRU_air_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_air_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = USA_airborne_divisions
		}
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_land_effort_1
		icon = GFX_goal_generic_allies_build_infantry
		x = 5
		y = 1
		relative_position_id = PRU_jap_help
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_jap_help }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			army_experience = 25
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 1.0
				uses = 2
				category = land_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_infantry_effort_1
		icon = GFX_goal_generic_small_arms
		x = -1
		y = 1
		relative_position_id = PRU_land_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_land_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 2.0
				ahead_reduction = 2
				uses = 3
				category = infantry_weapons
				category = artillery
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_infantry_effort_2
		icon = GFX_focus_generic_little_entente
		x = -1
		y = 3
		relative_position_id = PRU_land_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_infantry_effort_1 }
		mutually_exclusive = { focus = motorized_effort_1 }
		mutually_exclusive = { focus = motorized_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = big_infantry_army
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_motorized_effort_1
		icon = GFX_goal_generic_army_motorized
		x = 1
		y = 1
		relative_position_id = PRU_land_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_land_effort_1 }
		mutually_exclusive = { focus = infantry_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 2.0
				uses = 1
				technology = mechanised_infantry
				technology = mechanised_infantry2
				technology = mechanised_infantry3
			}
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 2.0
				uses = 1
				technology = armored_car1
				technology = armored_car2
				technology = armored_car3
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_motorized_effort_2
		icon = GFX_goal_generic_production
		x = 1
		y = 3
		relative_position_id = PRU_land_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_motorized_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = motorized_army
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_support_effort_1
		icon = GFX_goal_generic_special_forces
		x = 0
		y = 2
		relative_position_id = PRU_land_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_motorized_effort_1 focus = PRU_infantry_effort_1}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = support_tech	
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_tank_effort_1
		icon = GFX_goal_generic_army_tanks
		x = 0
		y = 4
		relative_position_id = PRU_land_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_motorized_effort_2 focus = PRU_infantry_effort_2}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1.0
				uses = 2
				category = armor
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_annex_panama
		icon = GFX_goal_generic_territory_or_war
		x = 14
		y = 2
		relative_position_id = PRU_shipbuidl
		
		available = {
			685 = { is_owned_by = USA }
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_shipbuidl focus=PRU_land_doctrine_1 }
		prerequisite = { focus = PRU_develop_resources }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			create_wargoal = {
					target = USA
					type = take_state_focus
					generator = { 685 }
					expire = 0
			}
		}
		
		ai_will_do = {
		}
	}
	
	
	
	
	
	
	
	focus = {
		id = PRU_facism_rise
		icon = GFX_goal_generic_national_unity
		x = 8
		y = 1
		relative_position_id = PRU_join_germany
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_join_germany }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
				add_timed_idea = {
				idea = facism_rise
				days = 720
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_invite_german_scientists
		icon = GFX_goal_generic_scientific_exchange
		x = 2
		y = 1
		relative_position_id = PRU_facism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_facism_rise }

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_research_slot = 1
			unlock_decision_tooltip = { decision = invite_german_scientists_1  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = invite_german_scientists_2  show_effect_tooltip = no show_modifiers = no }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_german_experience
		icon = GFX_goal_generic_intelligence_exchange
		x = -2
		y = 1
		relative_position_id = PRU_facism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_facism_rise }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = german_experience
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_land_effort_2
		icon = GFX_goal_generic_allies_build_infantry
		x = -5
		y = 2
		relative_position_id = PRU_facism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_german_experience focus = PRU_invite_german_scientists}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			army_experience = 25
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 1.0
				uses = 1
				category = land_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_tank_effort_2
		icon = GFX_goal_generic_build_tank
		x = -1
		y = 1
		relative_position_id = PRU_land_effort_2
		
		available = {
		}
		bypass = {
			has_tech = gwtank
			has_tech = basic_light_tank
			has_tech = improved_light_tank
			has_tech = basic_heavy_tank
		}
		
		cost = 10
		prerequisite = { focus = PRU_land_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			set_technology = { gwtank = 1 }
			set_technology = { basic_light_tank = 1 }
			set_technology = { basic_heavy_tank = 1 }
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				technology = improved_light_tank
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_medium_tank_effort
		icon = GFX_focus_generic_army_tanks2
		x = 1
		y = 1
		relative_position_id = PRU_tank_effort_2
		
		available = {
		}
		bypass = {
			has_tech = advanced_medium_tank
		}
		
		cost = 10
		prerequisite = { focus = PRU_tank_effort_2 }
		mutually_exclusive = { focus = PRU_light_tank_effort }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 1.0
				uses = 1
				technology = basic_medium_tank
				technology = improved_medium_tank
				technology = advanced_medium_tank
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_create_medium_divisions
		icon = GFX_focus_generic_combined_arms
		x = 0
		y = 2
		relative_position_id = PRU_medium_tank_effort
		
		available = {
			has_tech = basic_medium_tank
			has_tech = motorised_infantry
		}
		bypass = {
		
		}
		
		cost = 10
		prerequisite = { focus = PRU_medium_tank_effort }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			division_template = {
				name = "División dе tanques" 	
				division_names_group = FRA_ARM_01

				regiments = {
					medium_armor = { x = 0 y = 0 }		
					medium_armor = { x = 0 y = 1 }
					medium_armor = { x = 0 y = 2 }	
					medium_armor = { x = 1 y = 0 }		
					medium_armor = { x = 1 y = 1 }
					medium_armor = { x = 1 y = 2 }	
					motorized = { x = 2 y = 0 }			
					motorized = { x = 2 y = 1 }
					motorized = { x = 2 y = 2 }
					motorized = { x = 2 y = 3 }
				}
				support = {
					artillery = { x = 0 y = 0 }
				}
			}
			capital_scope = {
				create_unit = {
					division = "name = \"1re División de tanques\" division_template = \"División dе tanques\" start_experience_factor = 1.0"  
					owner = ROOT
				}
				create_unit = {
					division = "name = \"2me División de tanques\" division_template = \"División dе tanques\" start_experience_factor = 1.0"  
					owner = ROOT
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_light_tank_effort
		icon = GFX_goal_generic_army_tanks
		x = -1
		y = 1
		relative_position_id = PRU_tank_effort_2
		
		available = {
		}
		bypass = {
			has_tech = advanced_light_tank
		}
		
		cost = 10
		prerequisite = { focus = PRU_tank_effort_2 }
		mutually_exclusive = { focus = PRU_medium_tank_effort }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 1.0
				uses = 1
				technology = advanced_light_tank
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_create_light_divisions
		icon = GFX_focus_generic_combined_arms
		x = 0
		y = 2
		relative_position_id = PRU_light_tank_effort
		
		available = {
			has_tech = gwtank
			has_tech = motorised_infantry
		}
		bypass = {
		
		}
		
		cost = 10
		prerequisite = { focus = PRU_light_tank_effort }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			division_template = {
				name = "División dе tanques" 	
				division_names_group = FRA_ARM_01

				regiments = {
					light_armor = { x = 0 y = 0 }		
					light_armor = { x = 0 y = 1 }
					light_armor = { x = 0 y = 2 }	
					light_armor = { x = 1 y = 0 }		
					light_armor = { x = 1 y = 1 }
					light_armor = { x = 1 y = 2 }	
					motorized = { x = 2 y = 0 }			
					motorized = { x = 2 y = 1 }
					motorized = { x = 2 y = 2 }
					motorized = { x = 2 y = 3 }
				}
				support = {
					artillery = { x = 0 y = 0 }
				}
			}
			capital_scope = {
				create_unit = {
					division = "name = \"1re División de tanques\" division_template = \"División dе tanques\" start_experience_factor = 1.0"  
					owner = ROOT
				}
				create_unit = {
					division = "name = \"2me División de tanques\" division_template = \"División dе tanques\" start_experience_factor = 1.0"  
					owner = ROOT
				}
				create_unit = {
					division = "name = \"3me División de tanques\" division_template = \"División dе tanques\" start_experience_factor = 1.0"  
					owner = ROOT
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_buy_tanks
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 2
		relative_position_id = PRU_tank_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_light_tank_effort focus=PRU_medium_tank_effort }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			unlock_decision_tooltip = { decision = buy_light_tanks  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = buy_medium_tanks  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = buy_heavy_tanks  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = buy_cars  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = buy_mechanized  show_effect_tooltip = no show_modifiers = no }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_local_tanks
		icon = GFX_goal_generic_production2
		x = 0
		y = 4
		relative_position_id = PRU_tank_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_create_light_divisions focus=PRU_create_medium_divisions }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			custom_effect_tooltip = PRU_local_tanks_tech_tt
			hidden_effect = { set_technology = { local_blitzkrieg = 1 } }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_infantry_effort_3
		icon = GFX_goal_generic_small_arms
		x = 1
		y = 1
		relative_position_id = PRU_land_effort_2
		
		available = {
		}
		bypass = {
			has_tech = advanced_light_tank
		}
		
		cost = 10
		prerequisite = { focus = PRU_land_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 1.0
				uses = 2
				category = infantry_weapons
				category = artillery
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_motorized_effort_3
		icon = GFX_goal_generic_army_motorized
		x = 0
		y = 2
		relative_position_id = PRU_infantry_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_infantry_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 2.0
				uses = 1
				technology = mechanised_infantry
				technology = mechanised_infantry2
				technology = mechanised_infantry3
			}
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 2.0
				uses = 1
				technology = armored_car1
				technology = armored_car2
				technology = armored_car3
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_motorized_effort_4
		icon = GFX_goal_generic_production
		x = 0
		y = 2
		relative_position_id = PRU_motorized_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_motorized_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = motorized_army
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_land_doctrine_1
		icon = GFX_goal_generic_cavalry
		x = 0
		y = 6
		relative_position_id = PRU_land_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_motorized_effort_4 focus = PRU_local_tanks }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 1.0
				uses = 2
				category = land_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_support_effort_2
		icon = GFX_goal_generic_special_forces
		x = 1
		y = 1
		relative_position_id = PRU_infantry_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_infantry_effort_3}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = support_tech	
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_special_forces_effort_1
		icon = GFX_focus_generic_paratrooper
		x = 0
		y = 2
		relative_position_id = PRU_support_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_infantry_effort_3}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 2
				technology = paratroopers
				technology = paratroopers2
				technology = paratroopers3
				technology = tech_mountaineers
				technology = tech_mountaineers2
				technology = tech_mountaineers3
				technology = tech_special_forces
				technology = advanced_special_forces
				technology = improved_special_forces
				technology = extreme_environment_training
				technology = survival_training
				technology = elite_forces
			}
		}
		
		ai_will_do = {
		}
	}
	
	
	
	focus = {
		id = PRU_air_effort_2
		icon = GFX_goal_generic_build_airforce
		x = 0
		y = 2
		relative_position_id = PRU_facism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_invite_german_scientists focus = PRU_german_experience }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			air_experience = 25
			random_owned_controlled_state = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}				
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 1.0
				uses = 2
				category = air_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_fighter_effort_2
		icon = GFX_goal_generic_air_fighter
		x = -1
		y = 1
		relative_position_id = PRU_air_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_air_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				ahead_reduction = 1.0
				technology = fighter1
				technology = fighter2
				technology = fighter3
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_CAS_effort_2
		icon = GFX_goal_poland_goal
		x = 1
		y = 1
		relative_position_id = PRU_air_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_air_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 1
				category = cas_bomber
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_tactical_effort_1
		icon = GFX_goal_generic_air_bomber
		x = 0
		y = 2
		relative_position_id = PRU_fighter_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_fighter_effort_2 focus = PRU_CAS_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = tactical_bomber
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_strat_bomber_effort_2
		icon = GFX_goal_generic_occupy_start_war
		x = 0
		y = 2
		relative_position_id = PRU_CAS_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_fighter_effort_2 focus = PRU_CAS_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = cat_strategic_bomber
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_super_weapon
		icon = GFX_focus_wonderweapons
		x = 0
		y = 4
		relative_position_id = PRU_air_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_tactical_effort_1 focus = PRU_strat_bomber_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
					name = GER_the_mannheim_project
					bonus = 1.0
					ahead_reduction = 2
					category = nuclear
					category = rocketry
				}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_buy_planes
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 2
		relative_position_id = PRU_air_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_air_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			unlock_decision_tooltip = { decision = buy_fighters  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = buy_cas show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = buy_bombers  show_effect_tooltip = no show_modifiers = no }
		}
		
		ai_will_do = {
		}
	}
	
	
	focus = {
		id = PRU_navy_effort_3
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 4
		y = 2
		relative_position_id = PRU_facism_rise
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_invite_german_scientists focus = PRU_german_experience }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			navy_experience = 25
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = naval_doctrine
			}
			random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1	
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
			random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_submarine_effort_1
		icon = GFX_goal_generic_navy_submarine
		x = -1
		y = 1
		relative_position_id = PRU_navy_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2.0
				bonus = 2.0
				uses = 2
				category = ss_tech
			}
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				set_technology = { cruiser_submarines = 1 }
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_submarine_effort_2
		icon = GFX_goal_generic_navy_submarine
		x = 0
		y = 1
		relative_position_id = PRU_submarine_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_submarine_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			create_equipment_variant = {
				name = "Type IX Class"
				type = ship_hull_submarine_2
				name_group = GER_SS_HISTORICAL
				parent_version = 0
				modules = {
					fixed_ship_torpedo_slot=ship_torpedo_sub_2
					fixed_ship_engine_slot=sub_ship_engine_2
					rear_1_custom_slot=ship_torpedo_sub_2
				}
			}
			PRU = {	load_oob = "PRU_buy_subs" }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_submarine_effort_3
		icon = GFX_goal_generic_wolf_pack
		x = 0
		y = 1
		relative_position_id = PRU_submarine_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_submarine_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = unrestricted_sub_warfare
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_effort_4
		icon = GFX_goal_generic_navy_battleship
		x = 1
		y = 1
		relative_position_id = PRU_navy_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = dd_tech
			}
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = cl_tech
			}
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = bb_tech
				category = shbb_tech
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_effort_5
		icon = GFX_focus_generic_cruiser2
		x = 0
		y = 1
		relative_position_id = PRU_navy_effort_4
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_4 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			create_equipment_variant = {
				name = "Aguirre Class"
				type = ship_hull_heavy_2
				name_group = PRU_BB_HISTORICAL
				parent_version = 0
				modules = {
					fixed_ship_engine_slot=heavy_ship_engine_2
					fixed_ship_armor_slot=ship_armor_bc_2
					fixed_ship_battery_slot=ship_heavy_battery_1
					fixed_ship_anti_air_slot=ship_anti_air_2
					fixed_ship_fire_control_system_slot=ship_fire_control_system_1
					mid_2_custom_slot=ship_anti_air_2
					mid_1_custom_slot=ship_heavy_battery_1
					front_1_custom_slot=ship_anti_air_2
				}
			}
			PRU = {	load_oob = "PRU_raiding_fleet" }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_effort_6
		icon = GFX_goal_generic_occupy_states_coastal
		x = 0
		y = 1
		relative_position_id = PRU_navy_effort_5
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_5 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = interception_fleet
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_doctrine_2
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 0
		y = 4
		relative_position_id = PRU_navy_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_6 focus = PRU_submarine_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = naval_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_communism_rise
		icon = GFX_goal_support_communism 
		x = 0
		y = 1
		relative_position_id = PRU_join_ussr
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_join_ussr }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_timed_idea = {
				idea = communism_rise
				days = 365
			}
			add_popularity = { ideology = communism popularity = 0.1 }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_soviet_help
		icon = GFX_focus_generic_soviet_politics
		x = 0
		y = 1
		relative_position_id = PRU_communism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_communism_rise }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			unlock_decision_tooltip = { decision = ask_for_light_tanks  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = ask_for_medium_tanks  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = ask_for_heavy_tanks  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = ask_for_cars  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = ask_for_rifles  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = ask_for_equipment show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = ask_for_artillery  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = ask_for_fighters  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = ask_for_cas show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = ask_for_bombers  show_effect_tooltip = no show_modifiers = no }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_soviet_science
		icon = GFX_focus_generic_socialist_science
		x = 2
		y = 1
		relative_position_id = PRU_communism_rise
		
		available = {
			is_in_faction_with = SOV
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_communism_rise }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_to_tech_sharing_group = comintern_research
			hidden_effect = {
				every_other_country = {
					limit = {
						is_in_faction_with = PRU
					}
					add_to_tech_sharing_group = comintern_research
				}
				PRU = {
					modify_tech_sharing_bonus = {
						id = comintern_research
						bonus = 1.00
					}
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_five_year_plans
		icon = GFX_goal_generic_soviet_construction
		x = -2
		y = 1
		relative_position_id = PRU_communism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_communism_rise }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_timed_idea = {
				idea = PRU_five_year_plan
				days = 1825
			}
		}
		
		ai_will_do = {
		}
	}
	
	
	focus = {
		id = PRU_expand_industry
		icon = GFX_focus_generic_industry_3
		x = -5
		y = 1
		relative_position_id = PRU_communism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_communism_rise }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			unlock_decision_tooltip = { decision = expand_industry_1  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = expand_industry_2  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = expand_industry_3  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = expand_industry_4  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = expand_industry_5  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = expand_industry_6  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = expand_industry_7  show_effect_tooltip = no show_modifiers = no }
			unlock_decision_tooltip = { decision = expand_industry_8  show_effect_tooltip = no show_modifiers = no }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_work_on_soviet_objects
		icon = GFX_goal_generic_scientific_exchange
		x = 5
		y = 1
		relative_position_id = PRU_communism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_communism_rise }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_research_slot = 1
			add_ideas = work_on_soviet_objects
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_land_effort_3
		icon = GFX_goal_generic_allies_build_infantry
		x = -5
		y = 2
		relative_position_id = PRU_communism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_expand_industry focus=PRU_five_year_plans focus=PRU_work_on_soviet_objects focus=PRU_soviet_science }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			army_experience = 25
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 1.0
				uses = 1
				category = land_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_infantry_effort_4
		icon = GFX_goal_generic_small_arms
		x = -2
		y = 1
		relative_position_id = PRU_land_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_land_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 1.0
				uses = 2
				category = infantry_weapons
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_artillery_effort_1
		icon = GFX_goal_generic_army_artillery2
		x = -1
		y = 1
		relative_position_id = PRU_infantry_effort_4
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_infantry_effort_4 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				technology= gw_artillery
				technology= interwar_artillery
				technology= artillery1
				technology= artillery2
				technology= artillery3
				technology= artillery4
				technology= artillery5
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_anti_effort_1
		icon = GFX_goal_generic_army_artillery
		x = 1
		y = 1
		relative_position_id = PRU_infantry_effort_4
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_infantry_effort_4 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				technology= interwar_antiair
				technology= antiair1
				technology= antiair2
				technology= antiair3
				technology= antiair4
				technology= antiair5
			}
			
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				technology= interwar_antitank
				technology= antitank1
				technology= antitank2
				technology= antitank3
				technology= antitank4
				technology= antitank5
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_infantry_effort_5	
		icon = GFX_focus_generic_little_entente
		x = 0
		y = 2
		relative_position_id = PRU_infantry_effort_4
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_artillery_effort_1 }
		prerequisite = { focus = PRU_anti_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = big_infantry_army
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_support_effort_3
		icon = GFX_goal_generic_special_forces
		x = 0
		y = 2
		relative_position_id = PRU_artillery_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_artillery_effort_1 focus = PRU_anti_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = support_tech	
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_special_forces_effort_2
		icon = GFX_focus_generic_paratrooper
		x = 0
		y = 2
		relative_position_id = PRU_anti_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_artillery_effort_1 focus = PRU_anti_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 2
				technology = paratroopers
				technology = paratroopers2
				technology = paratroopers3
				technology = tech_mountaineers
				technology = tech_mountaineers2
				technology = tech_mountaineers3
				technology = tech_special_forces
				technology = advanced_special_forces
				technology = improved_special_forces
				technology = extreme_environment_training
				technology = survival_training
				technology = elite_forces
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_nkvd
		icon = GFX_focus_eng_special_air_service
		x = 0
		y = 5
		relative_position_id = PRU_land_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_special_forces_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = nkvd
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_motorized_effort_5
		icon = GFX_goal_generic_army_motorized
		x = 2
		y = 1
		relative_position_id = PRU_land_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_land_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 2.0
				uses = 1
				technology = mechanised_infantry
				technology = mechanised_infantry2
				technology = mechanised_infantry3
				technology = armored_car1
				technology = armored_car2
				technology = armored_car3
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_heavy_tank_effort_1
		icon = GFX_goal_generic_army_tanks
		x = -1
		y = 1
		relative_position_id = PRU_motorized_effort_5
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_motorized_effort_5	 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 2.0
				uses = 1
				technology = basic_heavy_tank
				technology = improved_heavy_tank
				technology = advanced_heavy_tank
				technology = super_heavy_tank
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_create_heavy_divisions
		icon = GFX_focus_generic_combined_arms
		x = 0
		y = 2
		relative_position_id = PRU_heavy_tank_effort_1
		
		available = {
			OR = {
				has_tech = basic_heavy_tank
				has_tech = improved_heavy_tank
				has_tech = advanced_heavy_tank
			}
			has_tech = motorised_infantry
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_heavy_tank_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			division_template = {
				name = "División dе tanques" 	
				division_names_group = FRA_ARM_01

				regiments = {
					heavy_armor = { x = 0 y = 0 }		
					heavy_armor = { x = 0 y = 1 }
					heavy_armor = { x = 0 y = 2 }	
					heavy_armor = { x = 1 y = 0 }		
					heavy_armor = { x = 1 y = 1 }
					heavy_armor = { x = 1 y = 2 }	
					motorized = { x = 2 y = 0 }			
					motorized = { x = 2 y = 1 }
					motorized = { x = 2 y = 2 }
					motorized = { x = 2 y = 3 }
				}
				support = {
					artillery = { x = 0 y = 0 }
				}
			}
			capital_scope = {
				create_unit = {
					division = "name = \"1re División de tanques\" division_template = \"División dе tanques\" start_experience_factor = 1.0"  
					owner = ROOT
				}
				create_unit = {
					division = "name = \"2me División de tanques\" division_template = \"División dе tanques\" start_experience_factor = 1.0"  
					owner = ROOT
				}
				create_unit = {
					division = "name = \"3me División de tanques\" division_template = \"División dе tanques\" start_experience_factor = 1.0"  
					owner = ROOT
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_rszo_effort_1
		icon = GFX_focus_rocketry
		x = 1
		y = 1
		relative_position_id = PRU_motorized_effort_5
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_motorized_effort_5	 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 3.0
				uses = 1
				technology = motorized_rocket_unit
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_create_rszo_divisions
		icon = GFX_goal_continuous_reduce_training_time
		x = 0
		y = 2
		relative_position_id = PRU_rszo_effort_1
		
		available = {
			has_tech = motorised_infantry
			has_tech = motorized_rocket_unit
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_rszo_effort_1	 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			division_template = {
				name = "División MLRS" 	
				division_names_group = FRA_ARM_01

				regiments = {
					motorized={ x=0 y=0 }
					motorized={ x=0 y=1 }
					motorized={ x=0 y=2 }
					motorized_rocket_brigade={ x=0 y=3 }
					motorized_rocket_brigade={ x=0 y=4 }
					motorized={ x=1 y=0 }
					motorized={ x=1 y=1 }
					motorized={ x=1 y=2 }
					motorized_rocket_brigade={ x=1 y=3 }
					motorized_rocket_brigade={ x=1 y=4 }
					motorized={ x=2 y=0 }
					motorized={ x=2 y=1 }
					motorized={ x=2 y=2 }
					motorized_rocket_brigade={ x=2 y=3 }
					motorized_rocket_brigade={ x=2 y=4 }
					motorized={ x=3 y=0 }
					motorized={ x=3 y=1 }
				}
				support = {
				}
			}
			capital_scope = {
				create_unit = {
					division = "name = \"1rа División MLRS\" division_template = \"División MLRS\" start_experience_factor = 1.0"  
					owner = ROOT
				}
				create_unit = {
					division = "name = \"2da División MLRS\" division_template = \"División MLRS\" start_experience_factor = 1.0"  
					owner = ROOT
				}
				create_unit = {
					division = "name = \"3ra División MLRS\" division_template = \"División MLRS\" start_experience_factor = 1.0"  
					owner = ROOT
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_heavy_anti_effort_1
		icon = GFX_focus_usa_tank_destroyer_doctrine
		x = 2
		y = 3
		relative_position_id = PRU_land_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_heavy_tank_effort_1 }
		prerequisite = { focus = PRU_anti_effort_1 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 2.0
				uses = 2
				technology = basic_heavy_td
				technology = improved_heavy_td
				technology = advanced_heavy_td
				technology = super_heavy_td
				
				technology = basic_heavy_art
				technology = improved_heavy_art
				technology = advanced_heavy_art
				technology = super_heavy_art
				
				technology = basic_heavy_spaa
				technology = improved_heavy_spaa
				technology = advanced_heavy_spaa
				technology = super_heavy_spaa
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_land_doctrine_2
		icon = GFX_goal_generic_cavalry
		x = -2
		y = 5
		relative_position_id = PRU_land_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_support_effort_3 focus = PRU_special_forces_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 2.0
				uses = 1
				category = land_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_land_doctrine_3
		icon = GFX_goal_generic_cavalry
		x = 2
		y = 5
		relative_position_id = PRU_land_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_create_heavy_divisions focus = PRU_create_rszo_divisions }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 2.0
				uses = 1
				category = land_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_red_army
		icon = GFX_focus_prc_agrarian_socialism
		x = 0
		y = 6
		relative_position_id = PRU_land_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_land_doctrine_3 }
		prerequisite = { focus = PRU_land_doctrine_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = red_army
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_air_effort_3
		icon = GFX_goal_generic_build_airforce
		x = 1
		y = 2
		relative_position_id = PRU_communism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_expand_industry focus=PRU_five_year_plans focus=PRU_work_on_soviet_objects focus=PRU_soviet_science }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			air_experience = 25
			random_owned_controlled_state = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}				
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 1.0
				uses = 2
				category = air_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_fighter_effort_3
		icon = GFX_goal_generic_air_fighter
		x = -1
		y = 1
		relative_position_id = PRU_air_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_air_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				ahead_reduction = 2.0
				technology = fighter1
				technology = fighter2
				technology = fighter3
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_tactical_effort_2
		icon = GFX_goal_generic_air_bomber
		x = 0
		y = 2
		relative_position_id = PRU_fighter_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_fighter_effort_3 focus = PRU_CAS_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = tactical_bomber
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_CAS_effort_3
		icon = GFX_goal_poland_goal
		x = 1
		y = 1
		relative_position_id = PRU_air_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_air_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				ahead_reduction = 2.0
				uses = 1
				category = cas_bomber
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_CAS_effort_4
		icon = GFX_goal_poland_goal
		x = -1
		y = 1
		relative_position_id = PRU_CAS_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_CAS_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_ideas = FRA_flying_artillery
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_strat_bomber_effort_3
		icon = GFX_goal_generic_occupy_start_war
		x = 0
		y = 2
		relative_position_id = PRU_CAS_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_fighter_effort_3 focus = PRU_CAS_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = cat_strategic_bomber
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_jet_effort_1
		icon = GFX_goal_generic_build_airforce
		x = 0
		y = 4
		relative_position_id = PRU_air_effort_3
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_tactical_effort_2 focus = PRU_strat_bomber_effort_3 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 2
				category = jet_technology
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_effort_7
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 5
		y = 2
		relative_position_id = PRU_communism_rise
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_expand_industry focus=PRU_five_year_plans focus=PRU_work_on_soviet_objects focus=PRU_soviet_science }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			navy_experience = 25
			add_tech_bonus = {
				bonus = 1.0
				uses = 1
				category = naval_doctrine
			}
			random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1	
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
			random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_effort_8
		icon = GFX_focus_generic_destroyer
		x = -1
		y = 1
		relative_position_id = PRU_navy_effort_7
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_7 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 2
				category = dd_tech
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_effort_9
		icon = GFX_focus_generic_cruiser2
		x = 1
		y = 1
		relative_position_id = PRU_navy_effort_7
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_7 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 2.0
				uses = 2
				category = cl_tech
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_submarine_effort_4
		icon = GFX_goal_generic_navy_submarine
		x = 0
		y = 2
		relative_position_id = PRU_navy_effort_7
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_8 focus = PRU_navy_effort_9 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2.0
				bonus = 2.0
				uses = 2
				category = ss_tech
			}
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				set_technology = { cruiser_submarines = 1 }
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_nav_bomber_effort_2	
		icon = GFX_goal_generic_air_naval_bomber
		x = 0
		y = 2
		relative_position_id = PRU_navy_effort_9
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_9 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				ahead_reduction = 2
				bonus = 1.0
				uses = 1
				category = naval_bomber
			}
		}
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_create_patrol_fleet	
		icon = GFX_goal_generic_occupy_states_coastal
		x = 0
		y = 2
		relative_position_id = PRU_navy_effort_8
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_navy_effort_8 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			
			create_equipment_variant = {
				name = "Admiral Guise Class"
				type = ship_hull_cruiser_2
				parent_version = 5
				modules = {
					fixed_ship_engine_slot=cruiser_ship_engine_2
					fixed_ship_armor_slot=ship_armor_cruiser_1
					fixed_ship_secondaries_slot=ship_secondaries_1
					fixed_ship_fire_control_system_slot=ship_fire_control_system_0
					fixed_ship_anti_air_slot=ship_anti_air_2
					fixed_ship_battery_slot=ship_light_medium_battery_2
					front_1_custom_slot=ship_light_medium_battery_2
					fixed_ship_radar_slot=ship_sonar_1
					mid_1_custom_slot=ship_torpedo_1
					mid_2_custom_slot=ship_torpedo_1
					rear_1_custom_slot=ship_depth_charge_1
				}
			}
			
			create_equipment_variant = {
				name = "Napo Class"
				type = ship_hull_light_2
				parent_version = 0
				modules = {
					fixed_ship_battery_slot=ship_light_battery_1
					fixed_ship_fire_control_system_slot=ship_fire_control_system_0
					fixed_ship_torpedo_slot=ship_torpedo_2
					fixed_ship_engine_slot=light_ship_engine_2
					mid_1_custom_slot=ship_depth_charge_1
					rear_1_custom_slot=ship_torpedo_2
					fixed_ship_radar_slot=ship_sonar_2
					fixed_ship_anti_air_slot=ship_anti_air_2
				}
			}
			
			PRU = {	load_oob = "PRU_patrol" }
		}
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_navy_doctrine_3
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 0
		y = 4
		relative_position_id = PRU_navy_effort_7
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_create_patrol_fleet focus = PRU_nav_bomber_effort_2 }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				category = naval_doctrine
			}
		}
		
		ai_will_do = {
		}
	}
	
	
	
	
	
	
	
	
	
	
	focus = {
		id = PRU_neighbors_communism
		icon = GFX_focus_por_latin_american_communism
		x = 8
		y = 2
		relative_position_id = PRU_communism_rise
		
		available = {
			has_government = communism
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_expand_industry focus=PRU_five_year_plans focus=PRU_work_on_soviet_objects focus=PRU_soviet_science }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			BRA = { add_ideas = south_american_communism  }
			CHL = { add_ideas = south_american_communism  }
			ARG = { add_ideas = south_american_communism  }
			ECU = { add_ideas = south_american_communism  }
			VEN = { add_ideas = south_american_communism  }
			URG = { add_ideas = south_american_communism  }
			BOL = { add_ideas = south_american_communism  }
			COL = { add_ideas = south_american_communism  }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_communism_unite
		icon = GFX_goal_generic_alliance
		x = 0
		y = 2
		relative_position_id = PRU_neighbors_communism
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_neighbors_communism }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			ECU = { country_event = peru.111 }
			COL = { country_event = peru.111 }
			VEN = { country_event = peru.111 }
			PAN = { country_event = peru.111 }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_punch_colonialists
		icon = GFX_goal_tfv_saf_anti_colonialist_crusade
		x = 0
		y = 2
		relative_position_id = PRU_communism_unite
		
		available = {
			has_global_flag = form_gran_colombia_flag
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_communism_unite }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			ENG = { country_event = peru.210 }
			HOL = { country_event = peru.310 }
			FRA = { country_event = peru.410 }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_ask_to_invite_PAR
		icon = GFX_goal_molotov_ribbentrop_pact
		x = 1
		y = 1
		relative_position_id = PRU_neighbors_communism
		
		available = {
		}
		bypass = {
		}
		
		cost = 5
		prerequisite = { focus = PRU_neighbors_communism }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			SOV = { country_event = peru.903 }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_force_compliance
		icon = GFX_focus_eng_move_to_secure_the_dominions
		x = 0
		y = 2
		relative_position_id = PRU_punch_colonialists
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_punch_colonialists }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			BRA = { country_event = peru.510 }
			URG = { country_event = peru.510 }
			ARG = { country_event = peru.510 }
			CHL = { country_event = peru.510 }
			BOL = { country_event = peru.510 }
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_attack_usa
		icon = GFX_goal_generic_war_with_comintern
		x = 1
		y = 9
		relative_position_id = PRU_communism_rise
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_force_compliance }
		prerequisite = { focus = PRU_red_army }

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			create_wargoal = {
					target = USA
					type = take_state_focus
					generator = { 685 }
					expire = 0
			}
		}
		
		ai_will_do = {
		}
	}

	
	
	
	
	focus = {
		id = PRU_industrial_effort
		icon = GFX_goal_generic_production
		x = 54
		y = 0
		#relative_position_id = PRU_develop_resources
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		#prerequisite = { focus = PRU_develop_resources}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 2
				category = industry
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_civilian_effort_1
		icon = GFX_goal_generic_construct_civ_factory
		x = -2
		y = 1
		relative_position_id = PRU_industrial_effort
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_industrial_effort}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_civilian_effort_2
		icon = GFX_goal_generic_construct_civ_factory
		x = 0
		y = 1
		relative_position_id = PRU_civilian_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_civilian_effort_1}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_construction_effort_1
		icon = GFX_goal_generic_construct_civ_factory
		x = 0
		y = 1
		relative_position_id = PRU_civilian_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_civilian_effort_2}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_military_effort_1
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 1
		relative_position_id = PRU_industrial_effort
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_industrial_effort}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_military_effort_2
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 1
		relative_position_id = PRU_military_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_military_effort_1}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_research_slot_1
		icon = GFX_focus_research
		x = 0
		y = 3
		relative_position_id = PRU_industrial_effort
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_civilian_effort_2}
		prerequisite = { focus = PRU_military_effort_2}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_research_slot = 1
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_infrastructure_effort_1
		icon = GFX_goal_generic_construct_infrastructure
		x = 2
		y = 1
		relative_position_id = PRU_industrial_effort
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_industrial_effort}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_infrastructure_effort_2
		icon = GFX_goal_generic_construct_infrastructure
		x = 0
		y = 1
		relative_position_id = PRU_infrastructure_effort_1
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_infrastructure_effort_1}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_excavation_effort_1
		icon = GFX_goal_generic_construct_civilian
		x = 0
		y = 1
		relative_position_id = PRU_infrastructure_effort_2
		
		available = {
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_infrastructure_effort_2}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_tech_bonus = {
				bonus = 1.0
				uses = 2
				technology = excavation1
				technology = excavation2
				technology = excavation3
				technology = excavation4
				technology = excavation5
			}
		}
		
		ai_will_do = {
		}
	}
	
	focus = {
		id = PRU_research_slot_2
		icon = GFX_focus_research
		x = 1
		y = 4
		relative_position_id = PRU_industrial_effort
		
		available = {
			num_of_factories > 50
		}
		bypass = {
		}
		
		cost = 10
		prerequisite = { focus = PRU_research_slot_1}
		prerequisite = { focus = PRU_excavation_effort_1}

		cancel_if_invalid = no
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_research_slot = 1
		}
		
		ai_will_do = {
		}
	}
}		
