sub_units = {

	support_light_sp_anti_air = {
		sprite = light_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = yes
		
		type = {
			armor
			anti_air
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_all_armor
			category_army
		}

		combat_width = 0

		need = {
			light_tank_aa_equipment = 10
		}
		
		can_be_parachuted = yes
		
		manpower = 330
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.3
		training_time = 180
		weight = 0.66
		
		supply_consumption = 0.1

		#support unit nerf
		soft_attack = -0.33
		hard_attack = -0.33
		air_attack = -0.12
		breakthrough = -0.33
		defense = -0.33
		armor_value = -0.33
	}
	
	support_medium_sp_anti_air = {
		sprite = medium_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = yes
		
		type = {
			armor
			anti_air
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_all_armor
			category_army
		}

		combat_width = 0

		need = {
			medium_tank_aa_equipment = 6
		}
		manpower = 250
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.3
		training_time = 180
		weight = 0.63
		supply_consumption = 0.1

		#support unit nerf
		soft_attack = -0.5
		hard_attack = -0.5
		air_attack = -0.4
		breakthrough = -0.5
		defense = -0.5
		armor_value = -0.5
	}
	
	support_heavy_sp_anti_air = {
		sprite = heavy_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = yes
		training_time = 180
		
		type = {
			armor
			anti_air
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_all_armor
			category_army
		}

		combat_width = 0

		need = {
			heavy_tank_aa_equipment = 4
		}
		manpower = 250
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.3
		weight = 0.75
		supply_consumption = 0.1

		#support unit nerf
		soft_attack = -0.5
		hard_attack = -0.5
		air_attack = -0.4
		breakthrough = -0.5
		defense = -0.5
		armor_value = -0.5
	}
	
	support_super_heavy_sp_anti_air = {
		sprite = heavy_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = yes
		categories = {
			category_support_battalions
			category_all_armor
			category_army
		}
		
		group = support
		
		type = {
			armor
			anti_air
			support
		}

		combat_width = 0

		need = {
			super_heavy_tank_aa_equipment = 2
		}
		manpower = 250
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.3
		training_time = 180
		weight = 0.75
		supply_consumption = 0.1

		#support unit nerf
		soft_attack = -0.5
		hard_attack = -0.5
		air_attack = -0.4
		breakthrough = -0.5
		defense = -0.5
		armor_value = -0.5
	}
	
	support_modern_sp_anti_air = {
		sprite = medium_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = yes
		
		type = {
			armor
			anti_air
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_all_armor
			category_army
		}

		combat_width = 0

		need = {
			modern_tank_aa_equipment = 6
		}
		manpower = 250
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.3
		training_time = 180
		weight = 0.75
		supply_consumption = 0.1

		#support unit nerf
		soft_attack = -0.5
		hard_attack = -0.5
		air_attack = -0.4
		breakthrough = -0.5
		defense = -0.5
		armor_value = -0.5
	}
}
