ideas = {
	##### Military Ideas
	hidden_ideas = {
		nkmp_ai_offense_strat = {
			allowed = {
			}
			allowed_civil_war = {
			}
			#
			picture = generic_reorganize_irregulars
			modifier = {
				ai_focus_aggressive_factor = 99.99
			}
		}
		nkmp_ai_defense_strat = {
			allowed = {
			}
			allowed_civil_war = {
			}
			picture = generic_fortification
			modifier = {
				ai_focus_defense_factor = 99.99
			}
		}
		nkmp_50_50_female_leaders_idea = {
			allowed = {
			}
			allowed_civil_war = {
			}
			picture = SOV_fascist_womens_movement
			modifier = {
				female_random_army_leader_chance = 0.5
			}
		}
		nkmp_100_female_leaders_idea = {
			allowed = {
			}
			allowed_civil_war = {
			}
			picture = SOV_fascist_womens_movement
			modifier = {
				female_random_army_leader_chance = 1
			}
		}
		nkmp_50_50_female_leaders_navy_idea = {
			allowed = {
			}
			allowed_civil_war = {
			}
			picture = SOV_fascist_womens_movement
			modifier = {
				female_random_admiral_chance = 0.5
			}
		}
		nkmp_100_female_leaders_navy_idea = {
			allowed = {
			}
			allowed_civil_war = {
			}
			picture = SOV_fascist_womens_movement
			modifier = {
				female_random_admiral_chance = 1
			}
		}
		nkmp_special_forces_idea = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
			}
			picture = generic_morale_bonus
			modifier = {
				special_forces_cap = 99.99
			}
		}
		##### Naval Ideas
		nkmp_naval_industry_idea = {
			picture = generic_morale_bonus
			modifier = {
				repair_speed_factor = 0.75
				refit_ic_cost = -0.75
				refit_speed = 0.75
				industrial_capacity_dockyard = 9.99
			}
		}
		nkmp_supply_idea = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
			}
			picture = generic_morale_bonus
			modifier = {
				### Choo Choo
				production_speed_rail_way_factor = 999.99
				supply_consumption_factor = -0.75
				out_of_supply_factor = -0.75
				supply_node_range = 0.95
			}
			###
			equipment_bonus = {
				train_equipment = {
					build_cost_ic = -0.45
					reliability = 0.85
				}
				train_equipment_1 = {
					build_cost_ic = -0.45
					reliability = 0.85
				}
				train_equipment_2 = {
					build_cost_ic = -0.45
					reliability = 0.85
				}
				train_equipment_3 = {
					build_cost_ic = -0.45
					reliability = 0.85
				}
				railway_gun_equipment_1 = {
					build_cost_ic = -0.45
					reliability = 0.85
				}
			}
		}
		##### Military Ideas
		nkmp_military_lite_idea = {
			picture = generic_morale_bonus
			modifier = {
				land_reinforce_rate = 0.25
				ARMY_ORG_FACTOR = 0.25
				LOCAL_ORG_REGAIN = 0.25
				ARMY_MORALE_FACTOR = 0.25
				amphibious_invasion = 0.25
				naval_invasion_capacity = 25
				land_night_attack = 0.25
				DEFENCE = 0.25
				OFFENCE = 0.25
				ARMY_SPEED_FACTOR = 0.25
				ARMY_ARMOR_SPEED_FACTOR = 0.25
				planning_speed = 0.25
				max_planning = 25
				ATTRITION = -0.25
				max_dig_in_factor = 0.25
				dig_in_speed_factor = 0.25
				acclimatization_cold_climate_gain_factor = 0.25
				acclimatization_hot_climate_gain_factor = 0.25
				air_superiority_bonus_in_combat = 0.25
				cas_damage_reduction = 0.25
			}
		}
		nkmp_military_full_idea = {
			picture = generic_morale_bonus
			modifier = {
				land_reinforce_rate = 9.99
				ARMY_ORG_FACTOR = 9.99
				LOCAL_ORG_REGAIN = 9.99
				ARMY_MORALE_FACTOR = 9.99
				amphibious_invasion = 9.99
				naval_invasion_capacity = 99
				land_night_attack = 9.99
				DEFENCE = 9.99
				OFFENCE = 9.99
				ARMY_SPEED_FACTOR = 9.99
				ARMY_ARMOR_SPEED_FACTOR = 9.99
				planning_speed = 9.99
				max_planning = 99
				ATTRITION = -0.99
				max_dig_in_factor = 9.99
				dig_in_speed_factor = 9.99
				acclimatization_cold_climate_gain_factor = 9.99
				acclimatization_hot_climate_gain_factor = 9.99
				air_superiority_bonus_in_combat = 9.99
				cas_damage_reduction = 9.99
			}
		}
		nkmp_experience_lite_idea = {
			picture = generic_morale_bonus
			modifier = {
				experience_gain_army = 0.2
				experience_gain_navy = 0.2
				experience_gain_air = 0.2
				command_power_gain = 0.2
				max_command_power = 400
				experience_gain_army_unit_factor = 0.2
				experience_gain_navy_factor = 0.2
				experience_gain_air_factor = 0.2
				experience_loss_factor = -0.2
				terrain_trait_xp_gain_factor = 0.2
			}
		}
		nkmp_experience_full_idea = {
			picture = generic_morale_bonus
			modifier = {
				experience_gain_army = 100
				experience_gain_navy = 100
				experience_gain_air = 100
				command_power_gain = 100
				max_command_power = 1000
				experience_gain_army_unit_factor = 1
				experience_gain_navy_factor = 1
				experience_gain_air_factor = 1
				experience_loss_factor = -1
				terrain_trait_xp_gain_factor = 1
			}
		}
		nkmp_militry_leaders_lite_idea = {
			picture = generic_morale_bonus
			modifier = {
				army_leader_start_level = 2
				army_leader_start_attack_level = 2
				army_leader_start_defense_level = 2
				army_leader_start_logistics_level = 2
				army_leader_start_planning_level = 2
				navy_leader_start_level = 2
				navy_leader_start_attack_level = 2
				navy_leader_start_coordination_level = 2
				navy_leader_start_defense_level = 2
				navy_leader_start_maneuvering_level = 2
				sickness_chance = -0.5
				wounded_chance_factor = -0.5
				shore_bombardment_bonus = 0.5
			}
		}
		nkmp_militry_leaders_full_idea = {
			picture = generic_morale_bonus
			modifier = {
				army_leader_start_level = 9
				army_leader_start_attack_level = 9
				army_leader_start_defense_level = 9
				army_leader_start_logistics_level = 9
				army_leader_start_planning_level = 9
				navy_leader_start_level = 9
				navy_leader_start_attack_level = 9
				navy_leader_start_coordination_level = 9
				navy_leader_start_defense_level = 9
				navy_leader_start_maneuvering_level = 9
				sickness_chance = -9.9
				wounded_chance_factor = -9.9
				shore_bombardment_bonus = 9.9
			}
		}
		nkmp_manpower_lite_idea = {
			picture = generic_morale_bonus
			modifier = {
				weekly_manpower = 10000
				conscription = 0.5
			}
		}
		nkmp_manpower_full_idea = {
			picture = generic_morale_bonus
			modifier = {
				weekly_manpower = 100000
				conscription = 1
			}
		}
		nkmp_wargoal_time_lite_idea = {
			picture = generic_morale_bonus
			modifier = {
				justify_war_goal_time = -0.5
			}
		}
		nkmp_wargoal_time_full_idea = {
			picture = generic_morale_bonus
			modifier = {
				justify_war_goal_time = -9.99
			}
		}
		nkmp_training_time_lite_idea = {
			picture = generic_morale_bonus
			modifier = {
				training_time_factor = -0.5
			}
		}
		nkmp_training_time_full_idea = {
			picture = generic_morale_bonus
			modifier = {
				training_time_factor = -0.75
			}
		}
		nkmp_global_reach_idea = {
			picture = generic_morale_bonus
			modifier = {
				navy_max_range_factor = 999
				air_range_factor = 999
			}
		}
	}
}
