sub_units = {
	sniper = {
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_light_infantry
			category_support_battalions
			category_all_infantry
			category_army
		}
	
		combat_width = 0
	
		#Size Definitions
		max_strength = 10
		max_organisation = 50
		breakthrough = 0.33
		default_morale = 0.3
		manpower = 100
		training_time = 180

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.03
		recon = 0.6
		entrenchment = 2
		can_be_parachuted = yes
		
		# Support nerfs to combat abilities
		defense = 0.1
		soft_attack = 0.5	

		essential = {
			infantry_equipment
			support_equipment
		}

		need = {
			infantry_equipment = 40
			support_equipment = 20
		}

		urban = {
			attack = 0.5
			defence = 0.5
		}
		marsh = {
			attack = 0.1
		}
		desert = {
			attack = 0.1
			defence = 0.2
		}
	}
}
