sub_units = {

national_guard_infantry = {
		sprite = infantry
        map_icon_category = infantry

        priority = 599
		ai_priority = 200
        active = yes

        type = {
            infantry
        }

        group = infantry

        categories = {
            category_faction_infantry
            category_front_line
            category_light_infantry
            category_all_infantry
            category_army
        }

        combat_width = 2

        #Size Definitions
        max_strength = 20
        max_organisation = 50
        default_morale = 0.3
        manpower = 1000

        #Misc Abilities
        soft_attack = -0.05
        hard_attack = -0.05
        training_time = 80
        suppression = 2
        weight = 0.4

        supply_consumption = 0.06

        need = {
            infantry_equipment = 80
        }

        urban = {
            movement = 0.2
            defence = 0.2
        }
        hills = {
            defence = 0.2
            movement = 0.2
        }
        fort = {
            defence = 0.75
            attack = -0.2
            movement = 0.2
        }
        plains = {
            defence = 0.5
            attack = 0.2
            movement = 0.2
        }
    }
}