sub_units = {

    light_infantry = {
        sprite = infantry
        map_icon_category = infantry

        priority = 599
        ai_priority = 200
        active = yes

        type = {
            infantry
        }

        group = infantry

        categories = {
		    category_faction_infantry
            category_front_line
            category_light_infantry
            category_all_infantry
            category_army
        }

        combat_width = 2

        #Size Definitions
        max_strength = 25
        max_organisation = 65
        default_morale = 0.3
        manpower = 1000
        maximum_speed = 0.25

        #Misc Abilities
        training_time = 90
        suppression = 1
        weight = 0.5

        supply_consumption = 0.04 # less equipment, less supplies -0.03

		# nerfs to combat abilities due to lack of heavy equipment
		defense = -0.25
		breakthrough = -0.25
		soft_attack = -0.25
		hard_attack = -0.25

        need = {
            infantry_equipment = 75 # less equipment
        }

        ## better handling of rough terrain due to lack of heavy stuff to carry
        forest = {
            attack = 0.1
            movement = 0.2
        }

        hills = {
            attack = 0.1
            movement = 0.2
        }

        jungle = {
            attack = 0.1
            movement = 0.2
        }

        marsh = {
            attack = 0.1
            movement = 0.2
        }
    }

}