# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	heavy_infantry = {
		sprite = infantry
		map_icon_category = infantry
		special_forces = no
		
		priority = 601
		ai_priority = 200
		active = yes

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
			category_special_forces
		}
		
		combat_width = 4
		
		#Size Definitions
		max_strength = 30
		max_organisation = 55
		default_morale = 0.3
		maximum_speed = -0.2
		manpower = 1200

		#Misc Abilities
		hard_attack = 0.5
		soft_attack = 0.5
		training_time = 110
		suppression = 1.5
		weight = 0.8
		breakthrough = 0.8
		
		supply_consumption = 0.08
	
		need = {
			infantry_equipment = 200
		}

		fort = {
			attack = +0.25
			movement = -0.25
		}

		
	}

}
