equipments = {
CIS_vulture_equipment = {
		year = 1933

		is_archetype = yes
		is_convertable = yes
		picture = archetype_fighter_equipment
		is_buildable = yes
		type = { fighter cas }
		group_by = archetype
		sprite = jet_plane
		air_map_icon_frame = 1
		
		interface_category = interface_category_air
		# Fighter
		interface_overview_category_index = 1

		upgrades = {
			plane_gun_upgrade
			plane_range_upgrade
			plane_engine_upgrade
			plane_reliability_upgrade
		}
		
		air_superiority = 1
		reliability = 0.8
		
		# Air vs Navy - low damage / high hit chance / easy to hurt
		naval_strike_attack = 1
		naval_strike_targetting = 10
		
		# AIR VS GROUND
		air_ground_attack = 15
		
		#Space taken in convoy
		lend_lease_cost = 8
		
		build_cost_ic = 14
		resources = {
			aluminium = 2
			tungsten = 2
			rubber = 1
		}

		manpower = 20
		fuel_consumption = 0.21

	}
	CIS_vulture_droid_equipment = {
		archetype = CIS_vulture_equipment
		priority =10

		air_range = 3500
		maximum_speed = 2000
		air_agility = 130
		air_attack = 120
		air_defence = 35	
		reliability = 0.8
		build_cost_ic = 23
		
		manpower = 1
		resources = {
			aluminium = 3
			rubber = 2
		}
		air_superiority = 4

		naval_strike_attack = 5
		naval_strike_targetting = 10
	}
	
	CIS_scarab_droid_equipment = {
		archetype = CIS_vulture_equipment
		priority = 80

		air_range = 9000
		maximum_speed = 1450
		air_agility = 100
		air_attack = 70
		air_defence = 20	
		reliability = 0.5
		build_cost_ic = 15
		
		manpower = 1
		resources = {
			aluminium = 2
			rubber = 1
		}
		air_superiority = 2

		naval_strike_attack = 5
		naval_strike_targetting = 10
	}

	CIS_tridroid_equipment = {
		archetype = CIS_vulture_equipment
		priority = 80

		air_range = 10000
		maximum_speed = 1550
		air_agility = 140
		air_attack = 140
		air_defence = 40	
		reliability = 0.8
		build_cost_ic = 24
		
		manpower = 1
		resources = {
			aluminium = 5
			tungsten = 4
			rubber = 1
		}
		air_superiority = 2

		naval_strike_attack = 5
		naval_strike_targetting = 10
	}

	CIS_rogue_equipment = {
		archetype = CIS_vulture_equipment
		priority = 80

		air_range = 10000
		maximum_speed = 1550
		air_agility = 167
		air_attack = 180
		air_defence = 65	
		reliability = 2.0
		build_cost_ic = 24
		
		manpower = 1
		resources = {
			aluminium = 5
			steel = 4
			rubber = 1
		}
		air_superiority = 2

		naval_strike_attack = 5
		naval_strike_targetting = 10
	}

	CIS_hyena_bomber_equipment = {
		archetype = CIS_vulture_equipment
		priority = 80
		
		air_range = 9000
		maximum_speed = 1300
		air_agility = 70
		air_attack = 40
		air_defence = 43
		air_bombing = 100
		air_ground_attack = 60
		naval_strike_attack = 15
		naval_strike_targetting = 60
		
		manpower = 2
		resources = {
			#oil = 1
			aluminium = 6
			rubber = 2
		}
	}
	CIS_manta_equipment = {
		archetype = CIS_vulture_equipment
		priority = 80
		
		
		air_range = 8000
		maximum_speed = 1200
		air_agility = 70
		air_attack = 20
		air_defence = 40
		air_bombing = 30
		air_ground_attack = 20
		
		naval_strike_attack = 35
		naval_strike_targetting = 50
		
		manpower = 2
		build_cost_ic = 20
		resources = {
			aluminium = 3 
			rubber = 2
		}
	
	}
	CIS_Belbullab_equipment = {
		archetype = CIS_vulture_equipment
		priority = 80
		
		
		air_range = 9000
		maximum_speed = 1000
		air_agility = 45
		air_attack = 30
		air_defence = 70
		air_bombing = 60
		air_ground_attack = 15
		
		naval_strike_attack = 20
		naval_strike_targetting = 40
		
		manpower = 2
		build_cost_ic = 20
		resources = {
			steel = 2
			aluminium = 2
		}
	
	}
	CIS_strike_droid_equipment = {
		archetype = CIS_vulture_equipment
		priority = 80
		
		
		air_range = 9000
		maximum_speed = 1000
		air_agility = 45
		air_attack = 30
		air_defence = 70
		air_bombing = 40
		air_ground_attack = 30
		
		naval_strike_attack = 20
		naval_strike_targetting = 40
		
		manpower = 2
		build_cost_ic = 20
		resources = {
			aluminium = 3 
			steel = 2
		}
	
	}
###Trade Federation Transports####
	CIS_transport_plane_equipment = {
		year = 1933

		is_archetype = yes
		is_convertable = yes
		picture = archetype_strat_bomber_equipment			
		type = air_transport
		group_by = archetype
		sprite = medium_plane
		air_map_icon_frame = 12

		
		interface_category = interface_category_air
		
		# Transport
		interface_overview_category_index = 6
		
		air_superiority = 0
		air_ground_attack = 8
		reliability = 0.8

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 0.0
		naval_strike_targetting = 0.0
		
		build_cost_ic = 180
		resources = {
			#oil = 1
			steel = 3
			rubber = 2
		}
		
		manpower = 80
		fuel_consumption = 0
	}
	
	CIS_shuttle_equipment = {
		year = 1936

		archetype = CIS_transport_plane_equipment
		priority = 10

		air_range = 2000
		maximum_speed = 400
		air_agility = 20
		air_defence = 30	
		air_ground_attack = 10
		ap_attack = 1
 
				
		build_cost_ic = 180
		resources = {
			aluminium = 2
			rubber = 1
		}
		manpower = 6
	}
}