# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	b1_Battle_Droid = {
		sprite = infantry
		map_icon_category = infantry
		
		priority = 600
		ai_priority = 200
		active = yes

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_b1_Battle_Droid
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
		}
		
		combat_width = 2
		acclimatization_hot_climate_gain_factor = 2.0
		acclimatization_cold_climate_gain_factor = 2.0
		
		#Size Definitions
		soft_attack = 90 
		hard_attack = 80 
		max_strength = 35
		breakthrough = 50
		defense = 20
		entrenchment = 10
		max_organisation = 90
		default_morale = 0.7
		manpower = 1000

		#Misc Abilities
		training_time = 30
		suppression = 6
		weight = 0.5
		breakthrough = 20
		supply_consumption = 0.07
	
		need = {
			infantry_equipment = 100
		}

}