sub_units = {
	
	CIS_AMT_equipment = {
		sprite = medium_armor
		map_icon_category = armor
		priority = 0
		ai_priority = 0
		active = yes
		
		type = {
			armor
			artillery
		}
		
		group = armor

		categories = {
			category_all_armor
			category_army
			category_assault_vehicle
			category_artillery
			category_front_line
		}		
		
		combat_width = 3

		need = {
			CIS_artillery_equipment = 50
		}
		manpower = 500
		max_organisation = 15
		max_strength = 2
		default_morale = 0.4
		training_time = 180
		weight = 1.00
		supply_consumption = 0.15

		#Tanks are awesome
		# soft_attack = 0.5

		forest = {
		    attack = -0.2
			movement = -0.3
		}
		mountain = 	{
		    attack = -0.1
		}
		jungle = {
		    attack = -0.25
			movement = -0.3
		}
		marsh = {
			movement = -0.1
		}
		urban = {
			attack = -0.25
			defence = -0.1
		}
		river = { 
			attack = -0.1
			movement = -0.2
		}
		amphibious = { 
			attack = -0.6
		}
	}
	
	CIS_heavy_artillery_equipment = {
		sprite = medium_armor
		map_icon_category = armor
		priority = 0
		ai_priority = 0
		active = yes
		
		type = {
			armor
			artillery
		}
		
		group = armor

		categories = {
			category_all_armor
			category_army
			category_assault_vehicle
			category_artillery
			category_front_line
		}		
		
		combat_width = 3

		need = {
			CIS_HAT_equipment = 50
		}
		manpower = 500
		max_organisation = 15
		max_strength = 2
		default_morale = 0.4
		training_time = 180
		weight = 1.00
		supply_consumption = 0.15

		#Tanks are awesome
		# soft_attack = 0.5

		forest = {
		    attack = -0.2
			movement = -0.3
		}
		mountain = 	{
		    attack = -0.1
		}
		jungle = {
		    attack = -0.25
			movement = -0.3
		}
		marsh = {
			movement = -0.1
		}
		urban = {
			attack = -0.25
			defence = -0.1
		}
		river = { 
			attack = -0.1
			movement = -0.2
		}
		amphibious = { 
			attack = -0.6
		}
	}
	
	CIS_hailfire_equipment = {
		sprite = anti_tank
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes
		
		type = {
			armor
			artillery
		}
		
		group = armor

		categories = {
			category_all_armor
			category_army
			category_assault_vehicle
			category_front_line
		}		
		
		combat_width = 3

		need = {
			CIS_AT_equipment = 50
		}
		
		manpower = 500
		max_organisation = 15
		max_strength = 2
		default_morale = 0.4
		training_time = 180
		weight = 1.00
		supply_consumption = 0.15

		#Tanks are awesome
		# soft_attack = 0.5

		forest = {
		    attack = -0.2
			movement = -0.3
		}
		mountain = 	{
		    attack = -0.1
		}
		jungle = {
		    attack = -0.25
			movement = -0.3
		}
		marsh = {
			movement = -0.1
		}
		urban = {
			attack = -0.25
			defence = -0.1
		}
		river = { 
			attack = -0.1
			movement = -0.2
		}
		amphibious = { 
			attack = -0.6
		}
	}

	CIS_craft_equipment = {
		sprite = motorized
		map_icon_category = infantry

		priority = 0
		ai_priority = 0
		active = yes

		type = {
			motorized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 30
		max_organisation = 64
		default_morale = 0.35
		manpower = 1200
		soft_attack = 0.1

		#Misc Abilities
		training_time = 90
		suppression = 1
		weight = 0.75
		supply_consumption = 0.10
	
		# this is what moves us and sets speed
		transport = CIS_motorized_equipment
	
		need = {
			infantry_equipment = 100
			CIS_motorized_equipment = 50
		}

		forest = {
			attack = -0.1
			movement = -0.5
		}
		mountain = {
			attack = -0.05
		}
		jungle = {
			attack = -0.2
			movement = -0.5
		}
		marsh = {
			attack = -0.1
			movement = -0.3
		}
		urban = {
			attack = -0.1
		}
		river = {
			attack = -0.1
			movement = -0.1
		}
		amphibious = {
			attack = -0.2
		}
	}


	CIS_mtt_equipment = {
		sprite = mechanized
		map_icon_category = infantry

		priority = 0
		ai_priority = 0
		active = yes

		type = {
			mechanized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 120
		max_organisation = 80
		default_morale = 0.5
		manpower = 4800

		#Misc Abilities
		training_time = 360
		suppression = 1
		weight = 0.75
		supply_consumption = 0.10
	
		# this is what moves us and sets speed
		transport = CIS_heavy_transport_equipment
	
		need = {
			infantry_equipment = 400
			CIS_heavy_transport_equipment = 16
		}

		forest = {
			attack = -0.1
			movement = -0.4
		}
		mountain = {
			attack = -0.05
		}
		jungle = {
			attack = -0.2
			movement = -0.4
		}
		marsh = {
			attack = -0.1
			movement = -0.2
		}
		urban = {
			attack = -0.1
		}
		river = {
			attack = -0.1
		}
		amphibious = {
			attack = -0.2
		}
	}	
	
	CIS_scout_tank = {
		sprite = heavy_armor
		map_icon_category = armored
		priority = 2520
		ai_priority = 2520
		active = yes

		type = {
			armor
		}
		
		group = armor

		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
			category_heavy_vehicle
		}

		combat_width = 5

		need = {
			CIS_tank_equipment = 16
		}

		manpower = 720
		max_organisation = 30
		default_morale = 1.0
		max_strength = 20
		training_time = 180
		weight = 10.00
		
		supply_consumption = 0.2

		fort = {
			attack = 0.5
		}
	}

	CIS_GAT_equipment = {
		sprite = light_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = yes
		
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
			category_light_vehicle
		}


		combat_width = 2

		need = {
			CIS_light_tanks_equipment = 60
		}
		manpower = 500
		max_organisation = 30
		default_morale = 0.3
		training_time = 180
		max_strength = 2
		weight = 0.5
		supply_consumption = 0.3

		#Tanks are awesome
		# soft_attack = 0.5			
	}
	
	CIS_sith_equipment = {
		sprite = light_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = yes
		
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
			category_light_vehicle
		}


		combat_width = 2

		need = {
			CIS_light_tanks_equipment = 60
		}
		manpower = 500
		max_organisation = 30
		default_morale = 0.3
		training_time = 180
		max_strength = 2
		weight = 0.5
		supply_consumption = 0.3

		#Tanks are awesome
		# soft_attack = 0.5			
	}

	CIS_AAT_equipment = {
		sprite = heavy_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = yes
		
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
			category_heavy_vehicle
		}


		combat_width = 2

		need = {
			CIS_heavy_equipment = 60
		}
		manpower = 500
		max_organisation = 30
		default_morale = 0.3
		training_time = 180
		max_strength = 2
		weight = 0.5
		supply_consumption = 0.3

		#Tanks are awesome
		# soft_attack = 0.5			
	}
	
}
