focus_tree = {
	id = cis_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = CIS
		}
	}	
#Focus for Vulture Droids (WIP)
focus = { 
id = CIS_vulturedroidswip
icon = GFX_vulturedroidswip
x = 12
y = 7
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_repairlucrehulkhangars } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 

 } 

 } 

#Focus for Militarization
focus = { 
id = CIS_militarization
icon = GFX_militarization
x = 9
y = 4
cost = 12
available_if_capitulated = yes 
prerequisite = { focus = CIS_crashintoearth } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
			country_event = {
				id = federation.1
			}
 } 

 } 

#Focus for Crash into earth!
focus = { 
id = CIS_crashintoearth
icon = GFX_crashintoearth
x = 9
y = 3
cost = 5
available_if_capitulated = yes 
prerequisite = { focus = CIS_crashed } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
add_manpower= 8000

	}
} 

#Focus for Salvage Battle Droids
focus = { 
id = CIS_salvagebattledroids
icon = GFX_goal_generic_military_sphere
x = 9
y = 5
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_militarization } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
custom_effect_tooltip = deploy_tooltip4
hidden_effect = { 
load_oob = "deploy_second_droids"
			}
 } 

 } 

#Focus for Civilian Development
focus = { 
id = CIS_civiliandevelopment
icon = GFX_goal_generic_production2
x = 0
y = 5
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_landdevelopment } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
			687 = {
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = industrial_complex
					level = 5
					instant_build = yes
				}

 }
}
} 

#Focus for Military Arms Development
focus = { 
id = CIS_militaryarmsdevelopment
icon = GFX_goal_generic_small_arms
x = 6
y = 5
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_landdevelopment } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
			1032 = {
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
 } 

 }
} 

#Focus for Infraestructure Development
focus = { 
id = CIS_infraestructuredevelopment
icon = GFX_goal_generic_production
x = 3
y = 5
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_landdevelopment } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
			687 = {
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
		} 

	}
}	

#Focus for Kalani Coup
focus = { 
id = CIS_kalanicoup
icon = GFX_kalanicoup
x = 16
y = 2
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_insidepolitics } 
mutually_exclusive = { focus = CIS_jaybocivilwar focus = CIS_democraticbreakout focus = CIS_ }ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
			add_popularity = { ideology = neutrality popularity = 0.5 }
 } 

 } 

#Focus for Democratic Breakout
focus = { 
id = CIS_democraticbreakout
icon = GFX_democraticbreakout
x = 22
y = 2
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_insidepolitics } 
mutually_exclusive = { focus = CIS_jaybocivilwar focus = CIS_kalanicoup focus = CIS_ }ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
			add_popularity = { ideology = democratic popularity = 0.5 }
 } 

 } 

#Focus for Jaybo Civil War
focus = { 
id = CIS_jaybocivilwar
icon = GFX_jaybocivilwar
x = 19
y = 2
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_insidepolitics } 
mutually_exclusive = { focus = CIS_democraticbreakout focus = CIS_kalanicoup focus = CIS_ }ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
			add_popularity = { ideology = communism popularity = 0.5 }
 } 

 } 

#Focus for Crashed!
focus = { 
id = CIS_crashed
icon = GFX_crashed
x = 9
y = 2
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_reformcis } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
create_field_marshal = {
	name = "R0-GR"
	picture = "portrait_droid2.dds"
	traits = { defensive_doctrine offensive_doctrine old_guard thorough_planner logistics_wizard }
	skill = 4
}

create_field_marshal = {
	name = "Kraken"
	picture = "portrait_kraken.dds"
	traits = { defensive_doctrine offensive_doctrine old_guard trickster superior_tactician brilliant_strategist aggressive_assaulter }
	skill = 5
}

create_corps_commander= { 
name = 'TK-47E' 
picture = "portrait_droid1.dds" 
traits = { }
skill = 3 
}

create_corps_commander= { 
name = 'B1-268' 
picture = "portrait_droid3.dds" 
traits = { }
skill = 3 
}

create_corps_commander= { 
name = 'B1-CC14' 
picture = "portrait_droid4.dds" 
traits = { }
skill = 3 
}

create_corps_commander= { 
name = 'DFS-1015' 
picture = "portrait_droid5.dds" 
traits = { }
skill = 3 
} 

create_corps_commander= { 
name = 'TK-127' 
picture = "portrait_general_1.dds"
traits = { }
skill = 3 
}
			custom_effect_tooltip = deploy_tooltip3
			hidden_effect = 
			{
				load_oob = "deploy_droids"
			}
 } 

 } 

#Focus for Inside Politics
focus = { 
id = CIS_insidepolitics
icon = GFX_insidepolitics
x = 19
y = 1
cost = 10
available_if_capitulated = yes 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
add_political_power= 150
 } 

 } 

#Focus for Land Development
focus = { 
id = CIS_landdevelopment
icon = GFX_goal_generic_construct_mil_factory
x = 3
y = 4
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_crashintoearth } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
			687 = {
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = industrial_complex
					level = 5
					instant_build = yes
				}
 } 

 }
} 

#Focus for CIS Datapads
focus = { 
id = CIS_cisdatapads
icon = GFX_goal_tfv_generic_tech_sharing
x = 14
y = 4
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_crashintoearth } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
add_research_slot= 2
 } 

 } 

#Focus for Reform CIS
focus = { 
id = CIS_reformcis
icon = GFX_reformcis
x = 9
y = 1
cost = 10
available_if_capitulated = yes 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 
add_political_power= 80
add_command_power = 50
add_stability = 0.3
add_popularity = {
    ideology = fascism
    popularity = 0.3
}
add_popularity = {
    ideology = neutrality
    popularity = 0.2
	}
			set_politics = {
				ruling_party = fascism
				elections_allowed = no
			}
 } 

 } 

#Focus for Salvage Advanced Battle Droids (WIP)
focus = { 
id = CIS_salvageadvancedbattledroidswip
icon = GFX_goal_generic_political_pressure
x = 9
y = 6
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_salvagebattledroids } 
ai_will_do = { 
 factor = 1
 } 
completion_reward = { 

	}

 }
 
#Focus for Repair Lucrehulk Hangars
focus = { 
id = CIS_repairlucrehulkhangars
icon = GFX_focus_generic_industry_3
x = 12
y = 5
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_militarization } 
ai_will_do = { 
 factor = 1
 }
completion_reward = { 
			687 = {
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = air_base
					level = 6
					instant_build = yes
				}
					}
			country_event = {
				id = federation.2
			}
				add_equipment_to_stockpile = {
					type = vulture_droid_equipment
					amount = 500
				}			
	} 

 }

#Focus for Military Arms Development II
focus = { 
id = CIS_militaryarmsdevelopmentii
icon = GFX_focus_secret_rearmament
x = 6
y = 6
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_militaryarmsdevelopment } 
ai_will_do = { 
 factor = 1
 }
completion_reward = { 
			1032 = {
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
		} 

 }
} 

#Focus for Civilian Development II
focus = { 
id = CIS_civiliandevelopmentii
icon = GFX_goal_continuous_increase_nu
x = 0
y = 6
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_civiliandevelopment } 
ai_will_do = { 
 factor = 1
 }
completion_reward = { 
			1032= {
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = industrial_complex
					level = 5
					instant_build = yes
				}
		} 

 }
} 

#Focus for Infraestructure Development II
focus = { 
id = CIS_infraestructuredevelopmentii
icon = GFX_goal_generic_production
x = 3
y = 6
cost = 10
available_if_capitulated = yes 
prerequisite = { focus = CIS_infraestructuredevelopment } 
ai_will_do = { 
 factor = 1
 }
completion_reward = { 
			687 = {
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
		} 

 }  

}