BEL_historical_plan = {
	name = "Belgium Historical Plan"
	desc = "Historical behavior for Belgium"

	allowed = {
		original_tag = BEL
		has_dlc = "Gotterdammerung"
	}

	enable = {
		OR = {
			AND = {
				is_historical_focus_on = yes 
				has_game_rule = {
					rule = BEL_AI_BEHAVIOR
					option = DEFAULT
				}
			}
			has_country_flag = BEL_AI_RANDOM_HISTORICAL
			has_game_rule = {
				rule = BEL_ai_behavior
				option = HISTORICAL
			}
		}
	}

	abort = {
	}

	ai_national_focuses = {
		#1936
		BEL_perpetual_neutrality #70
		BEL_government_resigns #70
		BEL_social_partners #35
		BEL_40_hour_workweek #35
		BEL_independent_neutral_and_loyal #70
		BEL_monetary_reconstruction #70

		#1937
		BEL_defense_bill #70
		BEL_repudiate_treaty_with_france #70
		BEL_investigate_bribery_charges #35
		BEL_rebuild_wallonian_industry #70
		BEL_royal_intervention #35
		BEL_revive_coal_mining #35
		BEL_cockerill #35

		#1938
		BEL_plan_de_man #70
		BEL_economic_recovery #70
		BEL_minerva_imperia #70
		BEL_gold_reserves #35
		CONGO_congo_investments #35
		CONGO_societe_generale_de_belgique #70
		
		#1939
		BEL_adriaan_martens_crisis #35
		BEL_corporate_social_responsibility #70
		BEL_fn_herstal #70
		BEL_increased_length_of_service #35
		BEL_defensive_neutrality #35
		BEL_dyle_plan #35

		#1940
		BEL_national_redoubt_at_antwerp #35
		BEL_fortify_liege #35
		BEL_eben_emael_fortress #35
		BEL_belgian_gates #35
		BEL_iron_wall #35
		BEL_koningshooikt_wavre_line #35
		BEL_flooded_tank_barriers #35

		#If Capitulated
		BEL_unfit_to_reign
		BEL_government_in_exile #35
		BEL_secretaries_general #35
		BEL_moi_dabord #35
		BEL_v_for_victory #35
		BEL_legacy_of_the_great_war #70


		#Also Important
		CONGO_requisition_funds
		CONGO_gold_and_diamonds
		CONGO_force_publique #70

	}

	#Focuses never to take
	focus_factors = {

	}			

	research = {

	}

	ideas = {

	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

}