equipments = {

	nrm_ship_hull_submarine = {
		year = 1915

		is_archetype = yes
		is_buildable = no
		type = submarine
		interface_category = interface_category_other_ships
		alias = destroyer
		priority = 2500

		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_1
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_10
					nrm_submarine_engine_12
					nrm_submarine_engine_16
					nrm_submarine_engine_20
					nrm_submarine_engine_25
					nrm_submarine_engine_30
					nrm_submarine_engine_35
					nrm_submarine_engine_40
					nrm_submarine_engine_45
					nrm_submarine_engine_50
					nrm_submarine_engine_55
					nrm_submarine_engine_60
					nrm_submarine_engine_70
					nrm_submarine_engine_80
				}
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_sonar
				}
			}
			fixed_ship_noise_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_noise
				}
			}
			fixed_ship_damagecontrol_slot = {
				required = yes
				allowed_module_categories = {
					nrm_damagecontrol
				}
			}
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine
				}
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_radar
				}
			}
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
					nrm_submarine_deckgun_5
					nrm_submarine_deckgun_6
				}
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_AA
					nrm_submarine_HAA
				}
			}
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4
					nrm_submarine_TRP_18_x5
					nrm_submarine_TRP_18_x6
					nrm_submarine_TRP_18_x8

					nrm_submarine_TRP_21_x2
					nrm_submarine_TRP_21_x3
					nrm_submarine_TRP_21_x4
					nrm_submarine_TRP_21_x5
					nrm_submarine_TRP_21_x6
					nrm_submarine_TRP_21_x8
				}
			}
			fixed_ship_torpedo_2_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_TRP_18_x1
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4
					nrm_submarine_TRP_18_x5
					nrm_submarine_TRP_18_x6

					nrm_submarine_TRP_21_x1
					nrm_submarine_TRP_21_x2
					nrm_submarine_TRP_21_x3
					nrm_submarine_TRP_21_x4
				}
			}
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_2 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		module_count_limit = {
			category = nrm_submarine_SNK
			count < 2
		}
		module_count_limit = {
			category = nrm_submarine_FP
			count < 2
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = empty
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 15

		fuel_consumption = 0.1
		
		build_cost_ic = 200
		resources = {
			steel = 4
			
		}

		manpower = 15
	}
	
	nrm_ship_hull_submarine_1 = {
		year = 1915
		archetype = nrm_ship_hull_submarine
		priority = 2500
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_1
				}
			}
			fixed_ship_engine_slot = inherit
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_torpedo_2_slot = inherit
			custom_slot_1 = inherit
			custom_slot_2 = inherit
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_1
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 15

		fuel_consumption = 0.1
		
		build_cost_ic = 200
		resources = {
			steel = 4
			
		}

		manpower = 15
	}
	
	nrm_ship_hull_submarine_2 = {
		year = 1925
		archetype = nrm_ship_hull_submarine
		priority = 2490
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_2
				}
			}
			fixed_ship_engine_slot = inherit
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_torpedo_2_slot = inherit
			custom_slot_1 = inherit
			custom_slot_2 = inherit
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_2
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 15

		fuel_consumption = 0.1
		
		build_cost_ic = 200
		resources = {
			steel = 4
			
		}

		manpower = 15
	}
	
	nrm_ship_hull_submarine_3 = {
		year = 1935
		archetype = nrm_ship_hull_submarine
		priority = 2480
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_3
				}
			}
			fixed_ship_engine_slot = inherit
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_torpedo_2_slot = inherit
			custom_slot_1 = inherit
			custom_slot_2 = inherit
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_3
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 15

		fuel_consumption = 0.1
		
		build_cost_ic = 200
		resources = {
			steel = 4
			
		}

		manpower = 15
	}
	
	nrm_ship_hull_submarine_4 = {
		year = 1940
		archetype = nrm_ship_hull_submarine
		priority = 2470
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_4
				}
			}
			fixed_ship_engine_slot = inherit
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_torpedo_2_slot = inherit
			custom_slot_1 = inherit
			custom_slot_2 = inherit
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_4
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 15

		fuel_consumption = 0.1
		
		build_cost_ic = 200
		resources = {
			steel = 4
			
		}

		manpower = 15
	}
	
	nrm_ship_hull_submarine_5 = {
		year = 1945
		archetype = nrm_ship_hull_submarine
		priority = 2460
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_5
				}
			}
			fixed_ship_engine_slot = inherit
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_torpedo_2_slot = inherit
			custom_slot_1 = inherit
			custom_slot_2 = inherit
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_5
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 15

		fuel_consumption = 0.1
		
		build_cost_ic = 200
		resources = {
			steel = 4
			chromium = 1
		}

		manpower = 15
	}
	
	nrm_ship_hull_submarine_cruiser_1 = {
		year = 1915
		archetype = nrm_ship_hull_submarine
		priority = 2400
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_1
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_20
					nrm_submarine_engine_25
					nrm_submarine_engine_30
					nrm_submarine_engine_35
					nrm_submarine_engine_40
					nrm_submarine_engine_45
					nrm_submarine_engine_50
					nrm_submarine_engine_55
					nrm_submarine_engine_60
					nrm_submarine_engine_70
					nrm_submarine_engine_80
				}
			}
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine_cruiser
				}
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
					nrm_submarine_deckgun_5
					nrm_submarine_deckgun_6
					nrm_submarine_deckgun_8
				}
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_torpedo_2_slot = inherit
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_2 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_3 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_FP
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_1
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
			custom_slot_3 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15.5
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 20

		fuel_consumption = 0.15
		
		build_cost_ic = 250
		resources = {
			steel = 4
			
		}

		manpower = 20
	}
	
	nrm_ship_hull_submarine_cruiser_2 = {
		year = 1925
		archetype = nrm_ship_hull_submarine
		priority = 2390
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_2
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_20
					nrm_submarine_engine_25
					nrm_submarine_engine_30
					nrm_submarine_engine_35
					nrm_submarine_engine_40
					nrm_submarine_engine_45
					nrm_submarine_engine_50
					nrm_submarine_engine_55
					nrm_submarine_engine_60
					nrm_submarine_engine_70
					nrm_submarine_engine_80
				}
			}
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine_cruiser
				}
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
					nrm_submarine_deckgun_5
					nrm_submarine_deckgun_6
					nrm_submarine_deckgun_8
				}
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_torpedo_2_slot = inherit
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_2 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_3 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_FP
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_2
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
			custom_slot_3 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15.5
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 20

		fuel_consumption = 0.15
		
		build_cost_ic = 250
		resources = {
			steel = 4
			
		}

		manpower = 20
	}
	
	nrm_ship_hull_submarine_cruiser_3 = {
		year = 1935
		archetype = nrm_ship_hull_submarine
		priority = 2380
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_3
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_20
					nrm_submarine_engine_25
					nrm_submarine_engine_30
					nrm_submarine_engine_35
					nrm_submarine_engine_40
					nrm_submarine_engine_45
					nrm_submarine_engine_50
					nrm_submarine_engine_55
					nrm_submarine_engine_60
					nrm_submarine_engine_70
					nrm_submarine_engine_80
				}
			}
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine_cruiser
				}
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
					nrm_submarine_deckgun_5
					nrm_submarine_deckgun_6
					nrm_submarine_deckgun_8
				}
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_torpedo_2_slot = inherit
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_2 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_3 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_FP
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_3
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
			custom_slot_3 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15.5
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 20

		fuel_consumption = 0.15
		
		build_cost_ic = 250
		resources = {
			steel = 4
			
		}

		manpower = 20
	}
	
	nrm_ship_hull_submarine_cruiser_4 = {
		year = 1940
		archetype = nrm_ship_hull_submarine
		priority = 2370
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_4
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_20
					nrm_submarine_engine_25
					nrm_submarine_engine_30
					nrm_submarine_engine_35
					nrm_submarine_engine_40
					nrm_submarine_engine_45
					nrm_submarine_engine_50
					nrm_submarine_engine_55
					nrm_submarine_engine_60
					nrm_submarine_engine_70
					nrm_submarine_engine_80
				}
			}
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine_cruiser
				}
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
					nrm_submarine_deckgun_5
					nrm_submarine_deckgun_6
					nrm_submarine_deckgun_8
				}
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_torpedo_2_slot = inherit
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_2 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_3 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_FP
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_4
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
			custom_slot_3 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15.5
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 20

		fuel_consumption = 0.15
		
		build_cost_ic = 250
		resources = {
			steel = 4
			
		}

		manpower = 20
	}
	
	nrm_ship_hull_submarine_cruiser_5 = {
		year = 1945
		archetype = nrm_ship_hull_submarine
		priority = 2360
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_5
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_20
					nrm_submarine_engine_25
					nrm_submarine_engine_30
					nrm_submarine_engine_35
					nrm_submarine_engine_40
					nrm_submarine_engine_45
					nrm_submarine_engine_50
					nrm_submarine_engine_55
					nrm_submarine_engine_60
					nrm_submarine_engine_70
					nrm_submarine_engine_80
				}
			}
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine_cruiser
				}
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
					nrm_submarine_deckgun_5
					nrm_submarine_deckgun_6
					nrm_submarine_deckgun_8
				}
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_torpedo_slot = inherit
			fixed_ship_torpedo_2_slot = inherit
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_2 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
			custom_slot_3 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_FP
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_5
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
			custom_slot_2 = empty
			custom_slot_3 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15.5
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 20

		fuel_consumption = 0.15
		
		build_cost_ic = 250
		resources = {
			steel = 4
			chromium = 1
		}

		manpower = 20
	}
	
	nrm_ship_hull_submarine_small_1 = {
		year = 1915
		archetype = nrm_ship_hull_submarine
		priority = 2600
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_1
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_4
					nrm_submarine_engine_6
					nrm_submarine_engine_8
					nrm_submarine_engine_10
					nrm_submarine_engine_12
					nrm_submarine_engine_16
					nrm_submarine_engine_20
				}
			}
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine_small
				}
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
				}
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_AA
				}
			}
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4
					nrm_submarine_TRP_18_x5
					nrm_submarine_TRP_18_x6
					nrm_submarine_TRP_18_x8

					nrm_submarine_TRP_21_x2
					nrm_submarine_TRP_21_x3
					nrm_submarine_TRP_21_x4
					nrm_submarine_TRP_21_x5
					nrm_submarine_TRP_21_x6
				}
			}
			fixed_ship_torpedo_2_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_TRP_18_x1
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4

					nrm_submarine_TRP_21_x1
					nrm_submarine_TRP_21_x2
				}
			}
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_1
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 14.5
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 10

		fuel_consumption = 0.05
		
		build_cost_ic = 120
		resources = {
			steel = 3
			
		}

		manpower = 10
	}
	
	nrm_ship_hull_submarine_small_2 = {
		year = 1925
		archetype = nrm_ship_hull_submarine
		priority = 2590
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_2
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_4
					nrm_submarine_engine_6
					nrm_submarine_engine_8
					nrm_submarine_engine_10
					nrm_submarine_engine_12
					nrm_submarine_engine_16
					nrm_submarine_engine_20
				}
			}
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine_small
				}
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
				}
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_AA
				}
			}
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4
					nrm_submarine_TRP_18_x5
					nrm_submarine_TRP_18_x6
					nrm_submarine_TRP_18_x8

					nrm_submarine_TRP_21_x2
					nrm_submarine_TRP_21_x3
					nrm_submarine_TRP_21_x4
					nrm_submarine_TRP_21_x5
					nrm_submarine_TRP_21_x6
				}
			}
			fixed_ship_torpedo_2_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_TRP_18_x1
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4

					nrm_submarine_TRP_21_x1
					nrm_submarine_TRP_21_x2
				}
			}
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_2
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 14.5
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 10

		fuel_consumption = 0.05
		
		build_cost_ic = 120
		resources = {
			steel = 3
			
		}

		manpower = 10
	}
	
	nrm_ship_hull_submarine_small_3 = {
		year = 1935
		archetype = nrm_ship_hull_submarine
		priority = 2580
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_3
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_4
					nrm_submarine_engine_6
					nrm_submarine_engine_8
					nrm_submarine_engine_10
					nrm_submarine_engine_12
					nrm_submarine_engine_16
					nrm_submarine_engine_20
				}
			}
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine_small
				}
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
				}
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_AA
				}
			}
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4
					nrm_submarine_TRP_18_x5
					nrm_submarine_TRP_18_x6
					nrm_submarine_TRP_18_x8

					nrm_submarine_TRP_21_x2
					nrm_submarine_TRP_21_x3
					nrm_submarine_TRP_21_x4
					nrm_submarine_TRP_21_x5
					nrm_submarine_TRP_21_x6
				}
			}
			fixed_ship_torpedo_2_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_TRP_18_x1
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4

					nrm_submarine_TRP_21_x1
					nrm_submarine_TRP_21_x2
				}
			}
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_3
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 14.5
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 10

		fuel_consumption = 0.05
		
		build_cost_ic = 120
		resources = {
			steel = 3
			
		}

		manpower = 10
	}
	
	nrm_ship_hull_submarine_small_4 = {
		year = 1940
		archetype = nrm_ship_hull_submarine
		priority = 2570
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_4
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_4
					nrm_submarine_engine_6
					nrm_submarine_engine_8
					nrm_submarine_engine_10
					nrm_submarine_engine_12
					nrm_submarine_engine_16
					nrm_submarine_engine_20
				}
			}
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine_small
				}
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
				}
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_AA
				}
			}
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4
					nrm_submarine_TRP_18_x5
					nrm_submarine_TRP_18_x6
					nrm_submarine_TRP_18_x8

					nrm_submarine_TRP_21_x2
					nrm_submarine_TRP_21_x3
					nrm_submarine_TRP_21_x4
					nrm_submarine_TRP_21_x5
					nrm_submarine_TRP_21_x6
				}
			}
			fixed_ship_torpedo_2_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_TRP_18_x1
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4

					nrm_submarine_TRP_21_x1
					nrm_submarine_TRP_21_x2
				}
			}
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_4
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 14.5
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 10

		fuel_consumption = 0.05
		
		build_cost_ic = 120
		resources = {
			steel = 3
			
		}

		manpower = 10
	}
	
	nrm_ship_hull_submarine_small_5 = {
		year = 1945
		archetype = nrm_ship_hull_submarine
		priority = 2560
		visual_level = 0
		
		module_slots = {
			fixed_ship_sub_hull_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_hull_5
				}
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { 
					nrm_submarine_engine_4
					nrm_submarine_engine_6
					nrm_submarine_engine_8
					nrm_submarine_engine_10
					nrm_submarine_engine_12
					nrm_submarine_engine_16
					nrm_submarine_engine_20
				}
			}
			fixed_ship_sonar_slot = inherit
			fixed_ship_noise_slot = inherit
			fixed_ship_damagecontrol_slot = inherit
			fixed_ship_range_slot = {
				required = yes
				allowed_module_categories = {
					nrm_range_submarine_small
				}
			}
			fixed_ship_radar_slot = inherit
			fixed_ship_battery_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_deckgun_3
					nrm_submarine_deckgun_4
				}
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_AA
				}
			}
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = {
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4
					nrm_submarine_TRP_18_x5
					nrm_submarine_TRP_18_x6
					nrm_submarine_TRP_18_x8

					nrm_submarine_TRP_21_x2
					nrm_submarine_TRP_21_x3
					nrm_submarine_TRP_21_x4
					nrm_submarine_TRP_21_x5
					nrm_submarine_TRP_21_x6
				}
			}
			fixed_ship_torpedo_2_slot = {
				required = no
				allowed_module_categories = {
					nrm_submarine_TRP_18_x1
					nrm_submarine_TRP_18_x2
					nrm_submarine_TRP_18_x3
					nrm_submarine_TRP_18_x4

					nrm_submarine_TRP_21_x1
					nrm_submarine_TRP_21_x2
				}
			}
			custom_slot_1 = {
				required = no
				allowed_module_categories = {
					nrm_submarine_SNK
					nrm_submarine_ML
				}
			}
		}
		
		default_modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_5
			fixed_ship_engine_slot = empty
			fixed_ship_sonar_slot = empty
			fixed_ship_noise_slot = empty
			fixed_ship_damagecontrol_slot = empty
			fixed_ship_range_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = empty
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
		}
		
		lg_armor_piercing = 0
		lg_attack = 0
		
		hg_armor_piercing = 0
		hg_attack = 0
		
		torpedo_attack = 0
		sub_attack = 0
		
		anti_air_attack = 0
		
		armor_value = 0

		
		surface_detection = 12
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 14.5
		naval_speed = 0
		reliability = 0.60
		
		naval_range = 0
		
		max_strength = 10

		fuel_consumption = 0.05
		
		build_cost_ic = 120
		resources = {
			steel = 3
			chromium = 1
		}

		manpower = 10
	}
}
