sub_units = {
	battleship = {
		sprite = battleship
		map_icon_category = ship
		priority = 9
		active = yes
		type = { capital_ship }
		need_equipment = { nrm_ship_hull_capital = 1 }
		
		max_organisation = 40

		supply_consumption = 0.01
		
		critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire }
		critical_part_damage_chance_mult = 1 
		
		hit_profile_mult = 1.0
	}
}
