focus_tree = {
	id = austria_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = AUS
	    }
	}
	
	default = no

	continuous_focus_position = { x = 50 y = 1400 }

    focus = {
		id = AUS_fin
		icon = GFX_goal_generic_production2
		x = 4
		y = 0
		cost = 10

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.6
				uses = 1
				category = industry
			}
		}
    }

    focus = {
		id = AUS_technology
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = AUS_fin }
		x = 4
		y = 1
		cost = 10

		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = aus_industry
		}
	}

	focus = {
		id = AUS_army
		icon = GFX_focus_capacete
		prerequisite = { focus = AUS_technology }
		x = 4
		y = 2
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			army_experience = 15
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}

	focus = {
		id = AUS_equipment_effort
		icon = GFX_goal_generic_small_arms
		prerequisite = { focus = AUS_army }
		x = 5
		y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 0.5
				uses = 1
				category = infantry_weapons
				category = artillery
			}
		}
	}

	focus = {
		id = AUS_motorization_effort
		icon = GFX_goal_generic_army_motorized
		prerequisite = { focus = AUS_army }
		x = 7
		y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = motorized_bonus
				bonus = 0.75
				technology = motorised_infantry
			}
		}
	}

	focus = {
		id = AUS_doctrine_effort
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = AUS_army }
		x = 9
		y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}

	focus = {
		id = AUS_equipment_effort_2
		icon = GFX_goal_generic_army_artillery3
		prerequisite = { focus = AUS_army }
		x = 11
		y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 0.5
				uses = 1
				category = artillery
			}
		}
	}

	focus = {
		id = AUS_armor_effort
		icon = GFX_goal_tank_generic
		prerequisite = { focus = AUS_army }
		x = 13
		y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.5
				uses = 2
				category = armor
			}
		}
	}

	focus = {
		id = AUS_aviation_effort
		icon = GFX_goal_ar
		prerequisite = { focus = AUS_army }
		x = 4
		y = 4
		cost = 10

		available_if_capitulated = yes


		complete_tooltip = {
			air_experience = 40
			if = { limit = { has_country_flag = aviation_effort_AB }
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}			
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 2
				category = air_doctrine
			}			
		}

		completion_reward = {
			air_experience = 25

			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 1
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}

	focus = {
		id = AUS_fighter_focus
		icon = GFX_goal_caca
		prerequisite = { focus = AUS_aviation_effort }
		x = 5
		y = 5
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 0.5
				uses = 2
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
			}
		}
	}

	focus = {
		id = AUS_bomber_focus
		icon = GFX_goal_generic_air_bomber
		prerequisite = { focus = AUS_aviation_effort }
		x = 7
		y = 5
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 0.5
				uses = 2
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
				category = tactical_bomber
			}
		}
	}

	focus = {
		id = AUS_CAS_effort
		icon = GFX_goal_generic_CAS
		prerequisite = { focus = AUS_aviation_effort }
		x = 9
		y = 5
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = CAS_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 1
				category = cas_bomber
			}
		}
	}

	focus = {
		id = AUS_rocket_effort
		text = rocket_effort
		icon = GFX_focus_rocketry
		prerequisite = { focus = AUS_aviation_effort }
		prerequisite = { focus = AUS_military_expand }
		x = 10
		y = 8
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = jet_rocket_bonus
				ahead_reduction = 0.5
				uses = 2
				category = rocketry
				category = jet_technology
			}
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.25
				always = yes
			}
		}
	}

	focus = {
		id = AUS_NAV_effort
		text = NAV_effort
		icon = GFX_goal_generic_air_naval_bomber
		prerequisite = { focus = AUS_aviation_effort }
		x = 11
		y = 5
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = nav_bomber_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 1
				category = naval_bomber
			}
		}
	}

	focus = {
		id = AUS_vienna_industry
		icon = GFX_goal_generic_german_construction
		prerequisite = { focus = AUS_technology }
		x = 2
		y = 3
		cost = 10

		ai_will_do = {
			factor = 10
		}

		available_if_capitulated = yes

		complete_tooltip = {
			random_state = {
				limit = { has_state_flag = BRA_sao_paulo }
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}

		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 4 }
				limit = {									
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AUS_military
		icon = GFX_goal_generic_construct_military_2
		prerequisite = { focus = AUS_vienna_industry }
		x = 2
		y = 5
		cost = 10

		ai_will_do = {
			factor = 10
		}
		complete_tooltip = {
			random_state = {
				limit = { has_state_flag = BRA_military }
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}

		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 153 }
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}			
		}
	}

	focus = {
		id = AUS_military_expand
		icon = GFX_goal_generic_build_defense_national
		prerequisite = { focus = AUS_military }
		x = 5
		y = 6
		cost = 10

		ai_will_do = {
			factor = 10
		}
		complete_tooltip = {
			random_state = {
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}

		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 152 }
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = BRA_military_expand_1
			}
		}
	}

	focus = {
		id = AUS_industry_investment
		icon = GFX_goal_generic_construction
		prerequisite = { focus = AUS_military_expand }
		x = 5
		y = 7
		cost = 10

		ai_will_do = {
			factor = 10
		}

		complete_tooltip = {
			random_state = {
				limit = { has_state_flag = BRA_northeastern_investment_1 }
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}

		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 4 }
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
				set_state_flag = BRA_northeastern_investment_1
			}
		}
		
	}

	focus = {
		id = AUS_extra_tech_slot
		icon = GFX_goal_science_red
		prerequisite = { focus = AUS_military }
		x = 1
		y = 6
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = AUS_rail
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = AUS_military }
		x = 3
		y = 7
		cost = 10

		ai_will_do = {
			factor = 10
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}

		available_if_capitulated = yes

		complete_tooltip = {
			random_state = {
				limit = { has_state_flag = BRA_rail_1 }
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}	
			}
			random_state = {
				limit = { has_state_flag = BRA_rail_2 }
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}	
			}
		}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				set_state_flag = BRA_rail_1
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				set_state_flag = BRA_rail_2
			}
		}
	}

	focus = {
		id = AUS_opt_direction
		icon = GFX_goal_demand_sudetenland
		x = 17
		y = 0
		cost = 10

		available_if_capitulated = yes

		ai_will_do = {
			factor = 10
		}

		completion_reward = {
			add_political_power = 150
		}
	}

	focus = {
		id = AUS_opt_nazism
		icon = GFX_goal_opt_nazism
		prerequisite = { focus = AUS_opt_direction }
		mutually_exclusive = { focus = AUS_opt_fascism }
		x = 16
		y = 1
		cost = 10

		available_if_capitulated = yes

		ai_will_do = {
			factor = 3
		}

		completion_reward = {
			add_political_power = 300
			add_national_unity = 0.10
		}
	}

	focus = {
		id = AUS_opt_fascism
		icon = GFX_goal_opt_fascism
		prerequisite = { focus = AUS_opt_direction }
		mutually_exclusive = { focus = AUS_opt_nazism }
		x = 18
		y = 1
		cost = 10

		available_if_capitulated = yes

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_political_power = -100
			add_national_unity = -0.10
		}
	}

	focus = {
		id = AUS_fortify_the_austrian_alps
		icon = GFX_goal_generic_construct_military
		prerequisite = { focus = AUS_opt_fascism }
		x = 24
		y = 3
		cost = 10
		
		ai_will_do = {
			factor = 1
		}
		
		available = {
			controls_state = 153
			controls_state = 152
		}
		
		available_if_capitulated = no
		
		cancel_if_invalid = yes
		
		completion_reward = {
			custom_effect_tooltip = AUS_fortify_the_austrian_alps_tt
			hidden_effect = {
				153 = {
					if = {
						limit = { is_controlled_by = AUS }
						add_building_construction = {
							type = bunker
							level = 1
							province = 11618
							instant_build = yes
						}
						add_building_construction = {
							type = bunker
							level = 1
							province = 668
							instant_build = yes
						}
					}
				}
				152 = {
					if = {
						limit = { is_controlled_by = AUS }
						add_building_construction = {
							type = bunker
							level = 1
							province = 3674
							instant_build = yes
						}
						add_building_construction = {
							type = bunker
							level = 1
							province = 9650
							instant_build = yes
						}
					}
				}
			}
		}
	}

	focus = {
		id = AUS_eoqueijo
		icon = GFX_goal_generic_attack_allies
		prerequisite = { focus = AUS_opt_fascism }
		x = 26
		y = 3
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = milita_austria
		}
	}

	focus = {
		id = AUS_aixs
		icon = GFX_goal_support_fascism
		prerequisite = { focus = AUS_opt_fascism }
		available = {
	 		is_puppet = no
	 		is_in_faction = no
	 		OR = {
	 			has_government = fascism
	 		}
		}

		bypass = {
		    is_in_faction_with = GER 
		} 
		x = 18
		y = 2
		cost = 10

		available_if_capitulated = yes 

		ai_will_do = {
			factor = 90
		}

		completion_reward = {
			GER = {
				country_event = generic.2
			}
		}
	}

	focus = {
		id = AUS_ita
		icon = GFX_goal_generic_demand_territory
		prerequisite = { focus = AUS_opt_fascism }
		x = 20
		y = 3
		cost = 5

		available_if_capitulated = yes

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			ITA = {
				add_opinion_modifier = { target = AUS modifier = AUS_ita }
			}
		}
	}

	focus = {
		id = AUS_seek_accommodation_with_germany
		icon = GFX_goal_generic_military_deal
		prerequisite = { focus = AUS_ita }
		
		available = {
			country_exists = GER
		}
		
		x = 19
		y = 5
		cost = 10

		ai_will_do = {
			factor = -10
		}

		available_if_capitulated = yes

		completion_reward = {
			add_opinion_modifier = { target = AUS modifier = POL_seek_accommodation_with_germany }
			GER = { add_opinion_modifier = { target = ROOT modifier = POL_seek_accommodation_with_germany } }
			#Relation Boost With Germany
		}
	}

	focus = {
		id = AUS_slovenia
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = AUS_seek_accommodation_with_germany }
		x = 19
		y = 6
		cost = 4

		available_if_capitulated = yes

		completion_reward = {
			102 = { add_claim_by = AUS }
		}
	}

	focus = {
		id = AUS_militarism
		text = militarism
		icon = GFX_goal_generic_political_pressure
		prerequisite = { focus = AUS_opt_fascism }
		x = 22
		y = 3
		cost = 5

		available_if_capitulated = yes

		ai_will_do = {
			factor = 1
		}

		completion_reward = {		
			add_ideas = militarism_focus
		}
	}

	focus = {
		id = AUS_return_austria
		icon = GFX_goal_generic_demand_territory_austria
		prerequisite = { focus = AUS_militarism }
		x = 25
		y = 5
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = aus_general_staff
			political_power = 200
		}
	}

	focus = {
		id = AUS_rewing_militar
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = AUS_return_austria focus = AUS_eoqueijo }
		x = 27
		y = 6
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			army_experience = 50
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 3
				category = land_doctrine
			}
		}
	}

	focus = {
		id = AUS_military_austria
		icon = GFX_focus_generic_military_mission_white
		prerequisite = { focus = AUS_tank_licenses focus = AUS_return_austria }
		x = 25
		y = 6
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = aus_planned_war_tactics
		}
	}

	focus = {
		id = AUS_paratroppers
		icon = GFX_focus_generic_paratrooper
		prerequisite = { focus = AUS_military_austria }
		x = 25
		y = 7
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = special_forces_bonus
				bonus = 0.5
				uses = 1
				technology = paratroopers
				technology = paratroopers2
			}
		}
	}

	focus = {
		id = AUS_construction_focus
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = AUS_ita }
		prerequisite = { focus = AUS_militarism }
		x = 21
		y = 4
		cost = 10

		available_if_capitulated = yes


		ai_will_do = {
			factor = 2
		}

		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 2
						include_locked = yes
					}
				}
			}
		}

		complete_tooltip = {
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}		

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}	
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = AUS_extra_tech_slot_5
		text = extra_tech_slot
		icon = GFX_focus_research
		prerequisite = { focus = AUS_construction_focus }
		x = 21
		y = 5
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = AUS_nuclear_effort
		text = nuclear_effort
		icon = GFX_focus_wonderweapons
		prerequisite = { focus = AUS_extra_tech_slot_5 }
		prerequisite = { focus = AUS_tank_licenses }
		x = 21
		y = 7
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = nuclear_bonus
				ahead_reduction = 0.5
				category = nuclear
			}
		}
    }

    focus = {
		id = AUS_generic_secret_weapons
		text = generic_secret_weapons
		icon = GFX_goal_generic_secret_weapon
		prerequisite = { focus = AUS_nuclear_effort }
		x = 21
		y = 8
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 4
				category = electronics
				category = nuclear
				category = rocketry
			}
		}
	}	

	focus = {
		id = AUS_war_college
		text = CZE_war_college
		icon = GFX_goal_generic_build_tank
		prerequisite = { focus = AUS_militarism }
		x = 23
		y = 4

		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {
			add_ideas = CZE_war_college_idea
		}
	}

	focus = {
		id = AUS_tank_licenses
		text = TUR_tank_licenses
		icon = GFX_focus_generic_license_production
		prerequisite = { focus = AUS_war_college }
		x = 23
		y = 5

		cost = 10

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		complete_tooltip = {

		}

		completion_reward = {
			add_ideas = tur_tank_licenses
		}
	}

	focus = {
		id = AUS_war_hun
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = AUS_aixs }
		available = {
			is_puppet = no			
		}
		
		bypass = {
		    is_in_faction_with = HUN
		}    
		x = 17
		y = 3
		cost = 10
		
		ai_will_do = {
			factor = 10
		}	
		
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = HUN
			} 
		}
	}

	focus = {
		id = AUS_war_cze
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = AUS_war_hun }
		available = {
			is_puppet = no			
		}
		
		bypass = {
		    is_in_faction_with = CZE 
		}    
		x = 17
		y = 4
		cost = 10
		
		ai_will_do = {
			factor = 10
		}	
		
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = CZE
			} 
		}
	}

	focus = {
		id = AUS_war_yug
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = AUS_war_cze }
		available = {
			is_puppet = no	
			102 = { is_claimed_by = AUS }
		}
		
		bypass = {
		    is_in_faction_with = YUG 
		}    
		
		x = 17
		y = 5
		cost = 10
		
		ai_will_do = {
			factor = 10
		}	
		
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = YUG
			} 
		}
	}

	focus = {
		id = AUS_war_rom
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = AUS_war_yug }
		available = {
			is_puppet = no			
		}
		
		bypass = {
		    is_in_faction_with = ROM 
		}    
		x = 17
		y = 6
		cost = 10
		
		ai_will_do = {
			factor = 10
		}	
		
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ROM
			} 
		}
	}

	focus = {
		id = AUS_poland_friend
		icon = GFX_goal_generic_improve_relations
		prerequisite = { focus = AUS_war_rom focus = AUS_slovenia }
		
		bypass = {
			is_in_faction_with = POL
		}
		
		x = 18
		y = 7
		cost = 10
		
		ai_will_do = {
			factor = 1
		}	
		
		completion_reward = {
			POL = {
				if = {
					limit = {
						AUS = {
							has_government = fascism
						}
					}
					add_ideas = fascist_influence
				}
				if = {
					limit = {
						AUS = {
							has_government = communism
						}
					}
					add_ideas = communist_influence
				}
				if = {
					limit = {
						AUS = {
							has_government = democratic
						}
					}
					add_ideas = democratic_influence
				}
				country_event = { id = generic.1 }
			}
		}
	}

	focus = {
		id = AUS_anti_german
		icon = GFX_focus_generic_little_entente
		prerequisite = { focus = AUS_poland_friend }
		mutually_exclusive = { focus = AUS_compromisse }
		x = 17
		y = 8
		cost = 10
		
		ai_will_do = {
			factor = 1
		}
		
		available = {
			OR = {
				is_in_faction_with = GER
				is_in_faction = no
			}
			is_puppet = no
			controls_state = 153
			controls_state = 152
			controls_state = 4
		}
		
		available_if_capitulated = no
		
		cancel_if_invalid = yes
		
		completion_reward = {
			GER = {
				remove_from_faction = AUS
				create_wargoal = { type = annex_everything target = AUS }
			}
			AUS = {
				hidden_effect = {
					add_state_core = 53
					add_state_core = 52
					add_state_core = 50
					add_state_core = 54
					add_state_core = 55
					add_state_core = 42
					add_state_core = 51
					add_state_core = 57
					add_state_core = 60
					add_state_core = 65
					add_state_core = 59
					add_state_core = 64
					add_state_core = 56
					add_state_core = 59
					add_state_core = 58
					add_state_core = 61
					add_state_core = 68
					add_state_core = 66
					add_state_core = 67
					add_state_core = 62
					add_state_core = 63
					add_state_core = 85
					add_state_core = 5
				}
			}
		}
	}

	focus = {
		id = AUS_compromisse
		icon = GFX_goal_generic_demand_territory
		prerequisite = { focus = AUS_poland_friend }
		mutually_exclusive = { focus = AUS_anti_german }
		x = 19
		y = 8
		cost = 10

		available_if_capitulated = yes

		ai_will_do = {
			factor = 2
		}

		completion_reward = {
			add_political_power = 150
		}
	}