﻿division_template = {
	name = "Communist Revolutionary Militia"		
	division_names_group = ETH_INF_01

	# Note: Represents both regular infantry and militia units
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
	}
}
units = {
	division = {
		division_name = {
			is_name_ordered = no
		}
		location = 5010
		division_template = "Communist Revolutionary Militia"
		start_experience_factor = 0.3
		start_equipment_factor = 1
	}
	division = {
		division_name = {
			is_name_ordered = no
		}
		location = 12812
		division_template = "Communist Revolutionary Militia"
		start_experience_factor = 0.2
		start_equipment_factor = 1
	}
	division = {
		division_name = {
			is_name_ordered = no
		}
		location = 4995
		division_template = "Communist Revolutionary Militia"
		start_experience_factor = 0.2
		start_equipment_factor = 1
	}
	division = {
		division_name = {
			is_name_ordered = no
		}
		location = 8062
		division_template = "Communist Revolutionary Militia"
		start_experience_factor = 0.2
		start_equipment_factor = 1
	}
	division = {
		division_name = {
			is_name_ordered = no
		}
		location = 2072
		division_template = "Communist Revolutionary Militia"
		start_experience_factor = 0.2
		start_equipment_factor = 1
	}
	division = {
		division_name = {
			is_name_ordered = no
		}
		location = 1984
		division_template = "Communist Revolutionary Militia"
		start_experience_factor = 0.2
		start_equipment_factor = 1
	}
	division = {
		division_name = {
			is_name_ordered = no
		}
		location = 5041
		division_template = "Communist Revolutionary Militia"
		start_experience_factor = 0.2
		start_equipment_factor = 1
	}
	division = {
		division_name = {
			is_name_ordered = no
		}
		location = 7980
		division_template = "Communist Revolutionary Militia"
		start_experience_factor = 0.2
		start_equipment_factor = 1
	}
}
#########################
## STARTING PRODUCTION ##
#########################

instant_effect = {

	add_equipment_production = {
		equipment = {
			type = infantry_equipment_0
			creator = "ETH"
		}
		requested_factories = 2
		progress = 0.1
		efficiency = 50
	}

}

#################################