﻿###########################
# cg_initialization
###########################

add_namespace = cg_control

# initialize world consumer supply

country_event = {
	id = cg_control.1
	title = cg_control.1.t
	desc = cg_control.1.d
	#picture = GFX_report_event_hitler_handshake
	
	is_triggered_only = yes
	fire_only_once = yes

	
	option = {
		name = cg_control.1.a
		set_global_flag = cg_initialization_complete
		every_country = {	#consumer goods initialization
			add_ideas = cg_50
			cg_mod_set_numbers =yes
		}
	}
}


country_event = {
	id = cg_control.2
	title = cg_control.2.t
	desc = cg_control.2.d
	#picture = GFX_report_event_hitler_handshake
	
	is_triggered_only = no
	fire_only_once = no
	hidden = no

	trigger = {
		cg_control_enabled = no
	}

	mean_time_to_happen = { days = 0 }

	option = {
		name = cg_control.2.a
		add_ideas = cg_50
		cg_mod_set_numbers =yes

 		ai_chance = {
			factor = 80
		}
	}
}
country_event = {
	id = cg_control.3
	title = cg_control.3.t
	desc = cg_control.3.d
	
	is_triggered_only = no
	fire_only_once = no
	hidden = yes

	trigger = {
		OR = {
			check_variable = { modifier@consumer_goods_factor < 0 }
			check_variable = { modifier@consumer_goods_factor > 1 }
			num_of_civilian_factories_available_for_projects < 1
		}
		OR = {
			cg_stability_increasing = yes
			cg_stability_decreasing = yes
		}
	}

	mean_time_to_happen = { days = 1 }

	immediate = { # Optional : all the following will occur once the event occurs
#		if = {
#			limit = { 
#				cg_stability_increasing = yes
#				modifier@consumer_goods_factor > 1
#			}
#			decrease_consumer_goods_2 = yes
#			cg_mod_set_numbers  = yes
#		}
#		else_if = {
#			limit = { 
#				cg_stability_decreasing = yes
#				modifier@consumer_goods_factor < 0
#				
#			}
#			increase_consumer_goods_2 = yes
#			cg_mod_set_numbers  = yes
#		}		
	}

	option = {
		name = cg_control.3.a
		
		if = {
			limit = { 
				cg_stability_increasing = yes
				OR = {
				check_variable = { modifier@consumer_goods_factor > 1 }
				num_of_civilian_factories_available_for_projects < 1
				}
			}
			decrease_consumer_goods_2 = yes
			cg_mod_set_numbers  = yes
		}
		else_if = {
			limit = { 
				cg_stability_decreasing = yes
				check_variable = { modifier@consumer_goods_factor < 0 }
				
			}
			increase_consumer_goods_2 = yes
			cg_mod_set_numbers  = yes
		}
 		ai_chance = {
			factor = 80
		}
	}
}