focus_tree = {
	id = golden_square_focus

	country = {
		factor = 0
		
		modifier = {
			add = 1
		}
	}
	
	default = no

	continuous_focus_position = { x = 50 y = 1100 }
	
	focus = {
		id = IRQ_embrace_the_golden_square
		icon = GFX_focus_irq_embrace_golden_square
		x = 9
		y = 0
		cost = 10
		ai_will_do = {
			factor = 90
		}

		available_if_capitulated = yes

		available = {
			
		}
		
		bypass = {
		}

		completion_reward = {
			add_political_power = 80
		}
	}
    
    focus = {
		id = IRQ_retool_the_army
		icon = GFX_goal_generic_small_arms
		prerequisite = { focus = IRQ_embrace_the_golden_square }
		relative_position_id = IRQ_embrace_the_golden_square
		x = 0
		y = 1
		cost = 10
		ai_will_do = {
			factor = 90
		}

		available_if_capitulated = yes

		available = {
		}
		
		bypass = {
		}

		completion_reward = {
			add_tech_bonus = {
				name = infantry_weapons_bonus
				uses = 2
				bonus = 0.5
				category = infantry_weapons
			}
		}
	}
    
    focus = {
		id = IRQ_fliegerfuhrer_irak
		icon = GFX_focus_chi_flying_tigers
		prerequisite = { focus = IRQ_embrace_the_golden_square }
		relative_position_id = IRQ_embrace_the_golden_square
		x = 2
		y = 1
		cost = 10
		ai_will_do = {
			factor = 90
		}

		available_if_capitulated = yes

		available = {
            is_in_faction_with = GER
		}
		
		bypass = {
		}

		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = tactical_bomber
			}
            add_tech_bonus = {
				bonus = 0.5
				uses = 1
                category = cat_heavy_fighter
			}
		}
	}
    
    focus = {
		id = IRQ_squadriglia_speciale_irak
		icon = GFX_focus_CZE_military_aeronautical_institute
		prerequisite = { focus = IRQ_embrace_the_golden_square }
		relative_position_id = IRQ_embrace_the_golden_square
		x = -2
		y = 1
		cost = 10
		ai_will_do = {
			factor = 90
		}

		available_if_capitulated = yes

		available = {
            is_in_faction_with = ITA
		}
		
		bypass = {
		}

		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = light_fighter
			}
            add_tech_bonus = {
				bonus = 0.5
				uses = 1
                category = naval_air
			}
		}
	}
    
    focus = {
		id = IRQ_join_the_axis
		icon = GFX_goal_tripartite_pact
		prerequisite = { focus = IRQ_retool_the_army }
        prerequisite = { focus = IRQ_fliegerfuhrer_irak focus = IRQ_squadriglia_speciale_irak }
		relative_position_id = IRQ_embrace_the_golden_square
		x = 0
		y = 2
		cost = 10
		ai_will_do = {
			factor = 90
		}

		available_if_capitulated = yes

		available = {
            is_in_faction = no
            NOT = {
                has_war_with = GER
                has_war_with = ITA
            }
		}
		
		bypass = {
            is_in_faction_with = GER
            is_in_faction_with = ITA
		}

		completion_reward = {
            GER = { country_event = generic.2 }
		}
	}
    
    
    focus = {
		id = IRQ_allied_armoured_forces
		icon = GFX_focus_generic_army_tanks2
		prerequisite = { focus = IRQ_join_the_axis }
		relative_position_id = IRQ_embrace_the_golden_square
		x = 0
		y = 3
		cost = 10
		ai_will_do = {
			factor = 90
		}

		available_if_capitulated = yes

		available = {
            OR = {
                is_in_faction_with = ITA
                is_in_faction_with = GER
            }
		}
		
		bypass = {
		}

		completion_reward = {
            add_tech_bonus = {
				bonus = 0.5
				uses = 2
                category = armor
			}
		}
	}
    
    focus = {
		id = IRQ_employ_golden_square_officers
		icon = GFX_focus_generic_military_mission
		prerequisite = { focus = IRQ_allied_armoured_forces }
		relative_position_id = IRQ_embrace_the_golden_square
		x = 0
		y = 4
		cost = 10
		ai_will_do = {
			factor = 90
		}

		available_if_capitulated = yes

		available = {
		}
		
		bypass = {
		}

		completion_reward = {
            create_corps_commander = {
                name = "Salah al-Din al-Sabbagh"
                picture = "gfx/leaders/SAU/Portrait_Arabia_Generic_land_1.dds"
                traits = {  }
                skill = 1
                attack_skill = 1
                defense_skill = 1
                planning_skill = 1
                logistics_skill = 1
            }
            create_corps_commander = {
                name = "Kamil Shabib"
                picture = "gfx/leaders/SAU/Portrait_Arabia_Generic_land_2.dds"
                traits = {  }
                skill = 1
                attack_skill = 1
                defense_skill = 1
                planning_skill = 1
                logistics_skill = 1
            }
            create_corps_commander = {
                name = "Fahmi Said"
                picture = "gfx/leaders/SAU/Portrait_Arabia_Generic_land_3.dds"
                traits = {  }
                skill = 1
                attack_skill = 1
                defense_skill = 1
                planning_skill = 1
                logistics_skill = 1
            }
		}
	}

    focus = {
		id = IRQ_reform_the_army
		icon = GFX_goal_generic_axis_build_infantry
        prerequisite = { focus = IRQ_employ_golden_square_officers }
        relative_position_id = IRQ_embrace_the_golden_square
		x = 0
		y = 5
		cost = 10
		ai_will_do = {
			factor = 90
		}

		available_if_capitulated = yes

		available = {
		}
		
		bypass = {
		}

		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}