IRQ_shia_decisions = {
	
	IRQ_suppress_shia_1 = {

		icon = generic_prepare_civil_war

		available = {
		}

		visible = {
			has_completed_focus = IRQ_suppress_shia_revolts
			has_idea = IRQ_religious_revolts_1
		}

		fire_only_once = yes

		modifier = {
			conscription_factor = -0.10
			experience_gain_army = 0.05
		}

		days_remove = 100

		cost = 100

		remove_effect = {
			swap_ideas = {
				add_idea = IRQ_religious_revolts_2
				remove_idea = IRQ_religious_revolts_1
			}
		}

		ai_will_do = {
			base = 0
			modifier = {
				add = 1
				has_stability < 0.6
			}
		}
	}
	
	IRQ_suppress_shia_2 = {

		icon = generic_prepare_civil_war

		available = {
		}

		visible = {
			has_idea = IRQ_religious_revolts_2
		}

		fire_only_once = yes

		modifier = {
			conscription_factor = -0.10
			experience_gain_army = 0.05
		}

		days_remove = 100

		cost = 100

		remove_effect = {
			swap_ideas = {
				add_idea = IRQ_religious_revolts_3
				remove_idea = IRQ_religious_revolts_2
			}
		}

		ai_will_do = {
			base = 0
			modifier = {
				add = 1
				has_stability < 0.6
			}
		}
	}
	
	IRQ_suppress_shia_3 = {

		icon = generic_prepare_civil_war

		available = {
		}

		visible = {
			has_idea = IRQ_religious_revolts_3
		}

		fire_only_once = yes

		modifier = {
			conscription_factor = -0.10
			experience_gain_army = 0.05
		}

		days_remove = 100

		cost = 100

		remove_effect = {
			swap_ideas = {
				add_idea = IRQ_religious_revolts_4
				remove_idea = IRQ_religious_revolts_3
			}
		}

		ai_will_do = {
			base = 0
			modifier = {
				add = 1
				has_stability < 0.6
			}
		}
	}
	
	IRQ_suppress_shia_4 = {

		icon = generic_prepare_civil_war

		available = {
		}

		visible = {
			has_idea = IRQ_religious_revolts_4
		}

		fire_only_once = yes

		modifier = {
			conscription_factor = -0.10
			experience_gain_army = 0.05
		}

		days_remove = 100

		cost = 100

		remove_effect = {
			remove_ideas = IRQ_religious_revolts_4
		}

		ai_will_do = {
			base = 0
			modifier = {
				add = 1
				has_stability < 0.6
			}
		}
	}
}