﻿add_namespace = wasteland_economy
country_event = {
	id = wasteland_economy.1
	title = wasteland_economy.1.t
	desc = wasteland_economy.1.d
	picture = GFX_report_event_fascist_speech
	is_triggered_only = yes
	option = {
		name = wasteland_economy.1.a
		every_country  = {
			country_event = { id = wasteland_economy.2 days = 1 }
		}
		# set_technology = { 
			# water_caravan_tech = 1 
			# construction_supplies_tech = 1
			# energy_cells_tech = 1
		# }
	}
}

country_event = {
	id = wasteland_economy.2
	title = wasteland_economy.2.t
	desc = wasteland_economy.2.d
	picture = GFX_report_event_fascist_speech
	is_triggered_only = yes #Lag much?
	hidden = yes
	mean_time_to_happen = {
		days = 1
	}
	immediate = {	
		#Reset the modifiers
		remove_ideas = {
			water_1
			water_2
			water_3
			water_4
			water_5
			water_6
			water_7
			water_8
			water_9
			water_10

			metal_1
			metal_2
			metal_3
			metal_4
			metal_5
			metal_6
			metal_7
			metal_8
			metal_9
			metal_10

			electr_1
			electr_2
			electr_3
			electr_4
			electr_5
			electr_6
			electr_7
			electr_8
			electr_9
			electr_10
		}
		
		#Water
		set_temp_variable = { divider = num_controlled_states }
		add_to_temp_variable = { divider = num_of_occupied_states }
		add_to_temp_variable = { divider = num_subjects }
		set_temp_variable = { resource_level = resource@water }
		divide_temp_variable = { resource_level = divider }

		if = { limit = { check_variable = { resource_level > 10 } } add_ideas = { water_10 } }
		else_if = { limit = { check_variable = { resource_level > 9 } } add_ideas = { water_9 } }
		else_if = { limit = { check_variable = { resource_level > 8 } } add_ideas = { water_8 } }
		else_if = { limit = { check_variable = { resource_level > 7 } } add_ideas = { water_7 } }
		else_if = { limit = { check_variable = { resource_level > 6 } } add_ideas = { water_6 } }
		else_if = { limit = { check_variable = { resource_level > 5 } } add_ideas = { water_5 } }
		else_if = { limit = { check_variable = { resource_level > 4 } } add_ideas = { water_4 } }
		else_if = { limit = { check_variable = { resource_level > 3 } } add_ideas = { water_3 } }
		else_if = { limit = { check_variable = { resource_level > 2 } } add_ideas = { water_2 } }
		else_if = { limit = { check_variable = { resource_level > 1 } } add_ideas = { water_1 } }
		
		#Metal
		set_temp_variable = { divider = num_of_civilian_factories }
		add_to_temp_variable = { divider = num_subjects }
		set_temp_variable = { resource_level = resource@metal }
		divide_temp_variable = { resource_level = divider }
		
		if = { limit = { check_variable = { resource_level > 10 } } add_ideas = { metal_10 } }
		else_if = { limit = { check_variable = { resource_level > 9 } } add_ideas = { metal_9 } }
		else_if = { limit = { check_variable = { resource_level > 8 } } add_ideas = { metal_8 } }
		else_if = { limit = { check_variable = { resource_level > 7 } } add_ideas = { metal_7 } }
		else_if = { limit = { check_variable = { resource_level > 6 } } add_ideas = { metal_6 } }
		else_if = { limit = { check_variable = { resource_level > 5 } } add_ideas = { metal_5 } }
		else_if = { limit = { check_variable = { resource_level > 4 } } add_ideas = { metal_4 } }
		else_if = { limit = { check_variable = { resource_level > 3 } } add_ideas = { metal_3 } }
		else_if = { limit = { check_variable = { resource_level > 2 } } add_ideas = { metal_2 } }
		else_if = { limit = { check_variable = { resource_level > 1 } } add_ideas = { metal_1 } }

		#Electricity
		set_temp_variable = { divider = num_of_military_factories }
		add_to_temp_variable = { divider = num_subjects }
		set_temp_variable = { resource_level = resource@electricity }
		divide_temp_variable = { resource_level = divider }
		
		if = { limit = { check_variable = { resource_level > 10 } } add_ideas = { electr_10 } }
		else_if = { limit = { check_variable = { resource_level > 9 } } add_ideas = { electr_9 } }
		else_if = { limit = { check_variable = { resource_level > 8 } } add_ideas = { electr_8 } }
		else_if = { limit = { check_variable = { resource_level > 7 } } add_ideas = { electr_7 } }
		else_if = { limit = { check_variable = { resource_level > 6 } } add_ideas = { electr_6 } }
		else_if = { limit = { check_variable = { resource_level > 5 } } add_ideas = { electr_5 } }
		else_if = { limit = { check_variable = { resource_level > 4 } } add_ideas = { electr_4 } }
		else_if = { limit = { check_variable = { resource_level > 3 } } add_ideas = { electr_3 } }
		else_if = { limit = { check_variable = { resource_level > 2 } } add_ideas = { electr_2 } }
		else_if = { limit = { check_variable = { resource_level > 1 } } add_ideas = { electr_1 } }
		
		#Repeat monthly
		country_event = {
			id = wasteland_economy.2
			days = 30
		}
	}#immediate = {
	option = {
		name = wasteland_economy.2.a
	}
}#country_event = { id = wasteland_economy.2