ideas = {
	country = {
		research_bonus = {
            picture = generic_research_bonus
			removal_cost = -1

			allowed = { always = no }

			modifier = {
				research_time_factor = -0.05
			}
		}

        # Iron Wall
        iron_wall = {
			picture = generic_infantry_bonus
            removal_cost = -1

			allowed = { always = no }

			modifier = {
				army_defence_factor = 0.05
			}
		}

        # Powered Assault
        powered_assault = {
			picture = generic_infantry_bonus
            removal_cost = -1

			allowed = { always = no }

			modifier = {
				army_attack_factor = 0.05
			}
		}

        # Hidden Strikes
        hidden_strikes = {
			picture = generic_infantry_bonus
            removal_cost = -1

			allowed = { always = no }

			modifier = {
				army_core_defence_factor = 0.2
			}
		}

		neutrality_owb = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				join_faction_tension = 1.0
				ai_get_ally_desire_factor = -500
				send_volunteers_tension = 1.0
				guarantee_tension = 1.0
			}
		}

        # Lethal Blows
        lethal_blows = {
			picture = generic_infantry_bonus
            removal_cost = -1

			allowed = { always = no }

			modifier = {
				army_core_attack_factor = 0.2
			}
		}
		# National spirit fot Zetans #
		zetan = {
			picture = generic_infantry_bonus
            removal_cost = -1

			allowed = {
			}

			modifier = {
			    ai_focus_aggressive_factor = 0.5
				ai_get_ally_desire_factor = -100
				elites_drift = 0.50
				drift_defence_factor = 0.50
				recon_factor = 0.40
				army_org = 15
				army_morale_factor = 0.40
				enemy_partisan_effect = 0.75
				decryption_factor = 0.40
				encryption_factor = 0.2
				attrition = 0.05
				heat_attrition_factor = 0.05
				supply_consumption_factor = -0.5
				out_of_supply_factor = 0.1
				air_ace_generation_chance_factor = -2
			    air_accidents_factor = -0.50
				production_factory_max_efficiency_factor = 0.25
                line_change_production_efficiency_factor = 0.25
				local_resources_factor = 0.90
				production_factory_start_efficiency_factor = 0.15
				production_factory_efficiency_gain_factor = 0.15
				min_export = -1
				research_time_factor = -0.45
				justify_war_goal_time = -0.7
				war_support_factor = 0.9
				stability_factor = 0.9
				conscription_factor = -0.6
				industrial_capacity_dockyard = 2
				navy_max_range_factor = 2
				naval_hit_chance = 0.6
			}
		}
	}

	materiel_manufacturer = {

		designer = yes

		van_graffs = {

			picture = vangraffs

			allowed = {
			}

			cost = 150
			removal_cost = 0

			equipment_bonus = {
				energy_equipment_1 = {
					build_cost_ic = -0.1
					instant = yes
				}
				energy_equipment_2 = {
					build_cost_ic = -0.1
					instant = yes
				}
				energy_equipment_3 = {
					build_cost_ic = -0.1
					instant = yes
				}
				laser_equipment_1 = {
					build_cost_ic = -0.1
					instant = yes
				}
				laser_equipment_2 = {
					build_cost_ic = -0.1
					instant = yes
				}
				laser_equipment_3 = {
					build_cost_ic = -0.1
					instant = yes
				}
				flamer_equipment_2 = {
					build_cost_ic = -0.1
					instant = yes
				} 
				flamer_equipment_3 = {
					build_cost_ic = -0.1
					instant = yes
				} 
			}
			
			on_add = {
				if = {
					limit = { NOT = { has_country_flag = van_graffs_compound } }
					
					NEW = {
						add_opinion_modifier = {
							target = ROOT
							modifier = caravan_protection
						}
					}
					set_country_flag = van_graffs_compound
				}
			}
		}

		crimson_caravan = {

			picture = crimsoncaravan

			allowed = {
			}

			cost = 150
			removal_cost = 0
			
			equipment_bonus = {				
				ballistic_equipment_1 = {
					build_cost_ic = -0.1
					instant = yes
				}
				
				ballistic_equipment_2 = {
					build_cost_ic = -0.1
					instant = yes
				}

				ballistic_equipment_3 = {
					build_cost_ic = -0.1
					instant = yes
				}
				
				support_equipment_1  = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
			
			on_add = {
				if = {
					limit = { NOT = { has_country_flag = crimson_caravan_compound } }
					
					NCR = {
						add_opinion_modifier = {
							target = ROOT
							modifier = caravan_protection
						}
					}
					set_country_flag = crimson_caravan_compound
				}
			}
			
			modifier = {
				#consumer_goods_factor = -0.05
			}
		}
		
		gun_runners = {

			picture = gunrunners

			allowed = {
			}

			cost = 150
			removal_cost = 150

			equipment_bonus = {
				anti_personnel_equipment_1 = {
					soft_attack = 0.05
					instant = yes
				}
				anti_personnel_equipment_2 = {
					soft_attack = 0.05
					instant = yes
				}
				anti_personnel_equipment_3 = {
					soft_attack = 0.05
					instant = yes
				}
				anti_tank_equipment_1 = {
					hard_attack = 0.05
					instant = yes
				}
				anti_tank_equipment_2 = {
					hard_attack = 0.05
					instant = yes
				}
				anti_tank_equipment_3 = {
					hard_attack = 0.05
					instant = yes
				}
				explosive_equipment_1 = {
					soft_attack = 0.05
					instant = yes
				}
				explosive_equipment_2 = {
					soft_attack = 0.05
					instant = yes
				}
				explosive_equipment_3 = {
					soft_attack = 0.05
					instant = yes
				}
			}
			
			on_add = {
				if = {
					limit = { NOT = { has_country_flag = gun_runners_compound } }
					add_offsite_building = { type = arms_factory level = 1 }
					set_country_flag = gun_runners_compound
				}
			}
			
			modifier = {
			}
		}
		
		water_merchants = {

			picture = water_merchants

			allowed = {
			}

			cost = 150
			removal_cost = 150
			
			equipment_bonus = {
				water_caravans = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
			
			on_add = {
				if = {
					limit = { NOT = { has_country_flag = water_merchants_compound } }
					add_offsite_building = { type = water_generator level = 5 }
					set_country_flag = water_merchants_compound
				}
			}
			
			modifier = {
				min_export = -0.1
			}
		}
		
		happy_trails = {

			picture = happy_trails

			allowed = {
			}

			cost = 150
			removal_cost = 0
			
			on_add = {
				if = {
					limit = { NOT = { has_country_flag = happy_trails_compound } }
					
					NCN = {
						add_opinion_modifier = {
							target = ROOT
							modifier = caravan_protection
						}
					}
					set_country_flag = happy_trails_compound
				}
			}
			
			modifier = { 
				send_volunteer_size = 1
				send_volunteer_divisions_required = -0.50
				improve_relations_maintain_cost_factor = -0.5
				trade_opinion_factor = 0.5
			}
		}
		
		far_go = {

			picture = far_go

			allowed = {
			}

			cost = 150
			removal_cost = 0
			
			on_add = {
				if = {
					limit = { NOT = { has_country_flag = far_go_compound } }
					set_country_flag = far_go_compound
				}
			}
			
			modifier = { 
				consumer_goods_factor = -0.05
				supply_consumption_factor = -0.05
			}
		}
		
		local_traders = {

			picture = local_traders

			allowed = {
				NOT = { tag = NCR }
			}

			cost = 150
			removal_cost = 0
			
			on_add = {
				if = {
					limit = { NOT = { has_country_flag = local_traders_compound } }
					add_offsite_building = { type = industrial_complex level = 1 }
					set_country_flag = local_traders_compound
				}
			}
			
			modifier = { 
				# global_building_slots_factor = 0.2
				trade_laws_cost_factor = -0.5
				economy_cost_factor = -0.5
				trade_opinion_factor = -0.5
			}
		}
	}

	#Armaments Scavengineering
	tank_manufacturer = {

		designer = yes
		
		robco = {

			picture = robco

			allowed = { always = no }

			cost = 150
			removal_cost = 10

			research_bonus = {
				armor = 0.10
			}
		}
			
		smith_wesson = {
			picture = smith_wesson

			allowed = {
			}

			cost = 150
			removal_cost = 0

			research_bonus = {
				ballistic_weaponry_tech = 0.20
			}
			
			equipment_bonus = {
				ballistic_equipment_1 = {
					reliability = 0.05
					instant = yes
				}
				ballistic_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
				ballistic_equipment_3 = {
					reliability = 0.05
					instant = yes
				}
			}
		}	
		
		handhtools = {
			picture = hh

			allowed = {
			}

			cost = 150
			removal_cost = 0

			research_bonus = {
				melee_weaponry_tech = 0.20
			}
			
			equipment_bonus = {
				melee_equipment_1 = {
					reliability = 0.05
					instant = yes
				}
				melee_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
				melee_equipment_3 = {
					reliability = 0.05
					instant = yes
				}
			}
		}
			
		wattz_electronics = {
			picture = wattz_electronics

			allowed = {
			}

			cost = 150
			removal_cost = 0

			research_bonus = {
				energy_weaponry_tech = 0.20
			}
			
			equipment_bonus = {
				energy_equipment_1 = {
					reliability = 0.05
					instant = yes
				}
				energy_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
				energy_equipment_3 = {
					reliability = 0.05
					instant = yes
				}
			}
		}
	}

	#Automotive Scavengineering
	aircraft_manufacturer = {
			
		designer = yes
		
		chryslus = {
			picture = chryslus

			allowed = {
			}

			cost = 150
			removal_cost = 0

			research_bonus = {
				motorized_equipment = 0.10
			}
			
			equipment_bonus = {
				motorbike_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
				car_equipment_1 = {
					reliability = 0.05
					instant = yes
				}
				car_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
				car_equipment_3 = {
					reliability = 0.05
					instant = yes
				}
				truck_equipment_1 = {
					reliability = 0.05
					instant = yes
				} 
				truck_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
			}
		}
	
		repconn = {
			picture = repconn

			allowed = {
			}

			cost = 150
			removal_cost = 0

			research_bonus = {
				air_equipment = 0.10
			}
			
			equipment_bonus = {
				fighter_equipment_1  = {
					reliability = 0.05
					instant = yes
				}
				fighter_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
				fighter_equipment_3 = {
					reliability = 0.05
					instant = yes
				}
				cas_equipment_1  = {
					reliability = 0.05
					instant = yes
				}
				cas_equipment_2  = {
					reliability = 0.05
					instant = yes
				} 
				cas_equipment_3 = {
					reliability = 0.05
					instant = yes
				}
			}
		}
		
		robco_we = {
			picture = robco

			allowed = {
			}

			cost = 150
			removal_cost = 0

			research_bonus = {
				robotics_tech = 0.10
			}
			
			equipment_bonus = {
				light_robot_equipment_1 = {
					reliability = 0.05
					instant = yes
				}
				light_robot_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
				medium_robot_equipment_1  = {
					reliability = 0.05
					instant = yes
				}
				medium_robot_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
				medium_robot_equipment_3 = {
					reliability = 0.05
					instant = yes
				}
				medium_robot_equipment_4 = {
					reliability = 0.05
					instant = yes
				}
				heavy_robot_equipment_1 = {
					reliability = 0.05
					instant = yes
				}
				heavy_robot_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
			}
		}
					
		west_tek = {
			picture = west_tek

			allowed = {
			}

			cost = 150
			removal_cost = 0

			research_bonus = {
				power_armor_tech = 0.20
			}
			
			equipment_bonus = {
				power_armor_equipment_1 = {
					reliability = 0.05
					instant = yes
				}
				power_armor_equipment_2 = {
					reliability = 0.05
					instant = yes
				}
				power_armor_equipment_3 = {
					reliability = 0.05
					instant = yes
				} 
			} 
		}
	}
	
	#Industrial Scavengineering
	industrial_concern = {

		designer = yes
	
		handhtools_ind = {
			picture = hh

			allowed = {
			}

			cost = 150
			removal_cost = 0

			research_bonus = {
				industry = 0.10
			}
			
			equipment_bonus = {
				construction_supplies = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
		}

		poseidon = {
			picture = poseidon

			allowed = {
			}

			cost = 150
			removal_cost = 150

			research_bonus = {
				power_generator_tech = 0.20
			}
	
			on_add = {
				if = {
					limit = { NOT = { has_country_flag = poseidon_energy } }
					modify_building_resources = {
						building = electricity_generator
						resource = electricity
						amount = 1
					}
				}
				set_country_flag = poseidon_energy
			}
 
			modifier = {
				production_speed_electricity_generator_factor = 0.20
			}
		}

		wattz_electronics_ind = {
			picture = wattz_electronics

			allowed = {
			}

			cost = 150
			removal_cost = 0

			research_bonus = {
				electronics = 0.10
			}
			
			equipment_bonus = {
				energy_cells = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
		}
	}
}
