ideas= {
		country = {
		
	Foreign_Equipment_Production = {
		picture = generic_infantry_bonus
		allowed = {always = no}
		available = {NOT = {ROOT = {has_war_with = ROOT.EqipDude}}}
		allowed_civil_war = {always = yes}
		equipment_bonus = { infantry_equipment = {build_cost_ic = -0.25 instant = yes}}
		}
		
	Leasing_Equipment_Production = {
		picture = generic_infantry_bonus
		allowed = {always = no }
		available = {NOT = {ROOT = {has_war_with = ROOT.EqipDudeGiv}}}
		allowed_civil_war = {always = yes}
		equipment_bonus = {infantry_equipment = {build_cost_ic = 0.25 instant = yes}}
		}
		
	Foreign_Scientist = {
	
		picture = generic_research_bonus
		allowed  = {always = no }
		allowed_civil_war = {always = yes}
		available = {NOT = {ROOT = {has_war_with = ROOT.SciDude}}}
		modifier = {research_speed_factor = 0.15}
		removal_cost = -1
		}
	
	Leasing_Foreign_Scientist = {
	
		picture = generic_research_bonus
		allowed = { always = no }
		allowed_civil_war = {always = yes}  
		available = {NOT = {ROOT = {has_war_with = ROOT.SciDudeGiv}}}
		modifier = {research_speed_factor = -0.15}
		removal_cost = -1
		}
		
	Foreign_Diplomats = {
	
		picture = generic_morale_bonus
		allowed = { always = no}
		allowed_civil_war = {always = yes}
		available = {NOT = {ROOT = {has_war_with = ROOT.DipDude}}}
		modifier = {political_power_gain = 0.25}
		removal_cost = -1
		}
		
	Leasing_Foreign_Diplomats = {
		picture = generic_morale_bonus
		allowed = { always = no}
		allowed_civil_war = {always = yes}
		available = {NOT = {ROOT = {has_war_with = ROOT.DipDudeGiv}}}
		modifier = {political_power_gain = -0.25}
		removal_cost = -1
		}
	}	
hidden_ideas = {
	
	HasSentDemands = {
		picture = generic_infantry_bonus
		allowed = {always = no}
		allowed_civil_war = {always = yes}
		}
	Preparewar = {
		picture = generic_infantry_bonus
		allowed = {always = no}
		allowed_civil_war = {always = yes}
		modifier = {army_speed_factor = 3
					army_org_regain = 2
					dig_in_speed_factor = 3}
		
		}
	}
}