# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	SS_police = {
		abbreviation = "MP"
		sprite = infantry
		map_icon_category = infantry
		can_exfiltrate_from_coast = yes
		mountaineers = yes
		
		priority = 400
		ai_priority = 2
		active = no

		type = { infantry }
		
		group = infantry
		
		categories = {
			category_light_infantry
			category_all_infantry
			category_army
			category_militia
		}

		transport = motorized_equipment
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 25
		max_organisation = 45
		default_morale = 0.3
		manpower = 500

		#Misc Abilities
		defense = 0.5
		breakthrough = -0.5
		training_time = 25
		suppression = 10
		weight = 0.2
		recon = 4
		
		supply_consumption = 0.01
	
		need = {
			infantry_equipment = 50
		}
		
		

		hills = {
			attack = -0.5
			movement = 0.1
		}
		mountain = {
			attack = -0.5
			movement = 0.05
		}
		marsh = {
			attack = -0.5
			movement = 0.05
		}
		amphibious = {
			attack = -0.5
			movement = -0.05
		}
		forest = {
			attack = -0.5
			movement = 0.2
		}
		jungle = {
			attack = -0.5
			movement = 0.2
		}
		urban = {
			defence = 0.5
			movement = 0.2
		}
		river = {
			attack = -0.5
			movement = -0.05
		}
		fort = {
			attack = -0.5
		}
		plains = {
			attack = -0.5
			movement = 0.2
		}
		desert = {
			attack = -0.5
			movement = 0.05
		}
		
		
	}

	
	
	SS_infantry = {
		abbreviation = "SS INF"
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes
		can_exfiltrate_from_coast = yes
		mountaineers = yes
		
		priority = 601
		ai_priority = 200
		active = no

		type = { infantry }
		
		group = infantry
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_special_forces
			category_mountaineers
			category_special_forces_leg_infantry
			category_militia
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 30
		max_organisation = 80
		default_morale = 0.6
		manpower = 1000

		#Misc Abilities
		defense = 0.2
		breakthrough = 0.2
		soft_attack = 0.1
		training_time = 150
		suppression = 2.5
		weight = 0.5
		recon = 1
		maximum_speed = 0.5
		
		supply_consumption = 0.07
	
		need = {
			infantry_equipment = 140
		}

		forest = {
			attack = 0.1
			defence = 0.1
			movement = 0.15
		}
		jungle = {
			attack = 0.2
			defence = 0.1
			movement = 0.15
		}
		hills = {
			attack = 0.2
			defence = 0.05
			movement = 0.1
		}
		mountain = {
			attack = 0.35
			defence = 0.1
			movement = 0.4
		}
		marsh = {
			movement = 0.05
			attack = 0.3
		}
		plains = {
			movement = 0.2
		}
		urban = {
			movement = 0.2
		}
		desert = {
			movement = 0.05
		}
		river = {
			movement = -0.05
			attack = 0.3
		}
		amphibious = {
			movement = -0.05
			attack = 0.5
		}
	}

	SS_motorized = {
		abbreviation = "SS MOT"
		sprite = motorized
		map_icon_category = infantry
		special_forces = yes
		can_exfiltrate_from_coast = yes
		mountaineers = yes
		
		priority = 599
		ai_priority = 200
		active = no

		type = { motorized }
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_vehicle_infantry
			category_mobile_and_mobile_combat_sup
			category_special_forces
			category_mountaineers
			category_militia
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 30
		max_organisation = 80
		default_morale = 0.6
		manpower = 1200

		#Misc Abilities
		defense = 0.2
		breakthrough = 0.3
		soft_attack = 0.1
		training_time = 150
		suppression = 2.75
		weight = 0.75
		recon = 1.5
		
		supply_consumption = 0.075
		transport = motorized_equipment
	
		need = {
			infantry_equipment = 140
			motorized_equipment = 35
		}

		forest = {
			defence = 0.1
			movement = -0.4
		}
		jungle = {
			defence = 0.1
			movement = -0.4
		}
		hills = {
			attack = 0.1
			defence = 0.05
			movement = 0.2
		}
		mountain = {
			attack = 0.25
			defence = 0.1
			movement = 0.1
		}
		marsh = {
		}
		plains = {
			movement = 0.2
		}
		urban = {
			movement = 0.4
		}
		desert = {
			movement = 0.1
		}
		river = {
			movement = -0.2
			attack = 0.2
		}
		amphibious = {
			movement = -0.2
			attack = 0.2
		}
	}

	SS_mechanized = {
		abbreviation = "SS MEC"
		sprite = mechanized
		map_icon_category = infantry
		special_forces = yes
		can_exfiltrate_from_coast = yes
		mountaineers = yes
		
		priority = 610
		ai_priority = 200
		active = no

		type = { mechanized }
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_vehicle_infantry
			category_mobile_and_mobile_combat_sup
			category_special_forces
			category_mountaineers
			category_militia
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 30
		max_organisation = 80
		default_morale = 0.6
		manpower = 1200

		#Misc Abilities
		defense = 0.2
		breakthrough = 0.3
		soft_attack = 0.3
		hard_attack = 4.0
		training_time = 150
		suppression = 2.75
		weight = 1
		recon = 1
		
		supply_consumption = 0.15
		transport = mechanized_equipment
	
		need = {
			mechanized_equipment = 40
			infantry_equipment = 140
		}

		forest = {
			defence = 0.1
			movement = -0.4
		}
		jungle = {
			defence = 0.1
			movement = -0.4
		}
		hills = {
			attack = 0.1
			defence = 0.05
			movement = 0.2
		}
		mountain = {
			attack = 0.25
			defence = 0.1
			movement = 0.1
		}
		marsh = {
		}
		plains = {
			movement = 0.2
		}
		urban = {
			movement = 0.4
		}
		desert = {
			movement = 0.1
		}
		river = {
			movement = -0.2
			attack = 0.2
		}
		amphibious = {
			movement = -0.2
			attack = 0.2
		}
	}
	
	SS_cavalry = {
		abbreviation = "SS CAV"
		sprite = cavalry
		map_icon_category = other
		special_forces = yes
		can_exfiltrate_from_coast = yes
		mountaineers = yes
		cavalry = yes
		
		priority = 599
		ai_priority = 200
		active = no

		type = { infantry }
		
		group = mobile
		
		categories = {
			category_front_line
			category_cavalry
			category_army
			category_special_forces
			category_mountaineers
			category_militia
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 30
		max_organisation = 80
		default_morale = 0.6
		manpower = 1000

		#Misc Abilities
		defense = 0.2
		breakthrough = 0.2
		soft_attack = 0.1
		training_time = 160
		suppression = 2.75
		weight = 0.5
		recon = 1
		maximum_speed = 0.7
		
		supply_consumption = 0.06
	
		need = {
			infantry_equipment = 140
		}

		forest = {
			defence = 0.1
			movement = 0.15
		}
		jungle = {
			defence = 0.1
			movement = 0.15
		}
		hills = {
			attack = 0.2
			defence = 0.05
			movement = 0.1
		}
		mountain = {
			attack = 0.1
			defence = 0.1
			movement = 0.4
		}
		marsh = {
			movement = 0.05
			attack = 0.3
		}
		plains = {
			movement = 0.4
		}
		urban = {
			movement = 0.4
		}
		desert = {
			movement = 0.05
		}
		river = {
			movement = -0.15
		}
		amphibious = {
			movement = -0.15
		}
	}

	
	SS_mountaineers = {
		abbreviation = "SS MTN"
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes
		can_exfiltrate_from_coast = yes
		mountaineers = yes
		
		priority = 601
		ai_priority = 200
		active = no

		type = { infantry }
		
		group = infantry
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_special_forces
			category_mountaineers
			category_special_forces_leg_infantry
			category_militia
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 30
		max_organisation = 80
		default_morale = 0.65
		manpower = 1000

		#Misc Abilities
		defense = 0.3
		breakthrough = 0.3
		soft_attack = 0.1
		training_time = 160
		suppression = 2.6
		weight = 0.5
		recon = 1.1
		maximum_speed = 0.5
		
		supply_consumption = 0.07
	
		need = {
			infantry_equipment = 150
		}

		forest = {
			attack = 0.1
			defence = 0.1
			movement = 0.15
		}
		jungle = {
			attack = 0.2
			defence = 0.1
			movement = 0.15
		}
		hills = {
			attack = 0.3
			defence = 0.1
			movement = 0.15
		}
		mountain = {
			attack = 0.4
			defence = 0.2
			movement = 0.4
		}
		marsh = {
			movement = 0.05
			attack = 0.3
		}
		plains = {
			movement = 0.2
		}
		urban = {
			movement = 0.2
		}
		desert = {
			movement = 0.05
		}
		river = {
			movement = -0.05
			attack = 0.3
		}
		amphibious = {
			movement = -0.05
			attack = 0.5
		}
	}

	
}

