# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	KM_marine = {
		abbreviation = "GAR"
		sprite = artillery
		map_icon_category = infantry
		can_exfiltrate_from_coast = yes
		
		priority = 400
		ai_priority = 200
		active = no

		type = {
			infantry
			artillery
		}
		
		group = infantry
		
		categories = {
			category_light_infantry
			category_all_infantry
			category_army
			category_militia
			category_artillery
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 25
		max_organisation = 60
		default_morale = 0.3
		manpower = 500

		#Misc Abilities
		soft_attack = -0.5
		defense = 0.5
		breakthrough = -0.95
		training_time = 25
		suppression = 4
		weight = 0.2
		maximum_speed = 0.1
		recon = 4
		
		supply_consumption = 0.01
	
		need = {
			infantry_equipment = 35
			artillery_equipment = 1
#			anti_air_equipment = 1
		}

		hills = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		mountain = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		marsh = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		amphibious = {
			defence = 0.85
			attack = -0.5
			movement = -0.95
		}
		forest = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		jungle = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		urban = {
			defence = 0.85
			attack = -0.5
			movement = -0.95
		}
		river = {
			defence = 0.85
			attack = -0.5
			movement = -0.95
		}
		fort = {
			defence = 0.85
			attack = -0.25
			movement = -0.5
		}
		plains = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		desert = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		
	}

}
