# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {
	
	Elite_Inf = {
		abbreviation = "SHOCK"
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes
		can_exfiltrate_from_coast = yes
		mountaineers = yes
		
		priority = 601
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_special_forces
			category_mountaineers
			category_special_forces_leg_infantry
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 30
		max_organisation = 80
		default_morale = 0.6
		manpower = 1000

		#Misc Abilities
		defense = 0.2
		breakthrough = 0.2
		soft_attack = 0.1
		training_time = 150
		suppression = 2.5
		weight = 0.5
		recon = 1
		maximum_speed = 0.5
		
		supply_consumption = 0.07
	
		need = {
			infantry_equipment = 140
		}

		forest = {
			attack = 0.1
			defence = 0.1
			movement = 0.15
		}
		jungle = {
			attack = 0.2
			defence = 0.1
			movement = 0.15
		}
		hills = {
			attack = 0.2
			defence = 0.05
			movement = 0.1
		}
		mountain = {
			attack = 0.35
			defence = 0.1
			movement = 0.4
		}
		marsh = {
			movement = 0.05
			attack = 0.3
		}
		plains = {
			movement = 0.2
		}
		urban = {
			movement = 0.2
		}
		desert = {
			movement = 0.05
		}
		river = {
			movement = -0.05
			attack = 0.3
		}
		amphibious = {
			movement = -0.05
			attack = 0.5
		}
	}

	Gar_troops = {
		abbreviation = "GAR"
		sprite = artillery
		map_icon_category = infantry
		can_exfiltrate_from_coast = yes
		
		priority = 400
		ai_priority = 200
		active = no

		type = {
			infantry
			artillery
		}
		
		group = infantry
		
		categories = {
			category_light_infantry
			category_all_infantry
			category_army
			category_militia
			category_artillery
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 25
		max_organisation = 60
		default_morale = 0.3
		manpower = 500

		#Misc Abilities
		soft_attack = -0.5
		defense = 0.5
		breakthrough = -0.95
		training_time = 25
		suppression = 4
		weight = 0.2
		maximum_speed = 0.1
		recon = 4
		
		supply_consumption = 0.01
	
		need = {
			infantry_equipment = 35
			artillery_equipment = 1
		}

		hills = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		mountain = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		marsh = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		amphibious = {
			defence = 0.85
			attack = -0.5
			movement = -0.95
		}
		forest = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		jungle = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		urban = {
			defence = 0.85
			attack = -0.5
			movement = -0.95
		}
		river = {
			defence = 0.85
			attack = -0.5
			movement = -0.95
		}
		fort = {
			defence = 0.85
			attack = -0.5
			movement = -0.75
		}
		plains = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		desert = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		
	}

	Gar_AA_troops = {
		abbreviation = "AA GAR"
		sprite = anti_air
		map_icon_category = infantry
		can_exfiltrate_from_coast = yes
		
		priority = 400
		ai_priority = 200
		active = no

		type = {
			infantry
			anti_air
		}
		
		group = infantry
		
		categories = {
			category_light_infantry
			category_all_infantry
			category_army
			category_militia
			category_anti_air
		}
		
		combat_width = 2
		
		#Size Definitions
		max_strength = 25
		max_organisation = 60
		default_morale = 0.3
		manpower = 500

		#Misc Abilities
		air_attack = 0.1
		soft_attack = -0.95
		defense = 0.5
		breakthrough = -0.95
		training_time = 25
		suppression = 4
		weight = 0.2
		maximum_speed = 0.1
		recon = 4
		

		supply_consumption = 0.01
	
		need = {
			infantry_equipment = 35
			anti_air_equipment = 1
		}

		hills = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		mountain = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		marsh = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		amphibious = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		forest = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		jungle = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		urban = {
			defence = 0.85
			attack = -0.5
			movement = -0.95
		}
		river = {
			defence = 0.75
			attack = -0.5
			movement = -0.95
		}
		fort = {
			defence = 0.85
			attack = -0.5
			movement = -0.75
		}
		plains = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		desert = {
			defence = 0.5
			attack = -0.5
			movement = -0.95
		}
		
	}	
	
	
	Anti_Partisan = {
		abbreviation = "MP"
		sprite = infantry
		map_icon_category = infantry
		can_exfiltrate_from_coast = yes
		mountaineers = yes
		
		priority = 400
		ai_priority = 2
		active = no

		type = { infantry }
		
		group = infantry
		
		categories = {
			category_light_infantry
			category_all_infantry
			category_army
			category_militia
		}
		
		combat_width = 2

		transport = motorized_equipment
		
		#Size Definitions
		max_strength = 25
		max_organisation = 45
		default_morale = 0.3
		manpower = 500

		#Misc Abilities
		defense = 0.5
		breakthrough = -0.5
		training_time = 25
		suppression = 10
		weight = 0.2
		recon = 4
		
		supply_consumption = 0.01
	
		need = {
			infantry_equipment = 50
		}
		
		

		hills = {
			attack = -0.5
			movement = 0.1
		}
		mountain = {
			attack = -0.5
			movement = 0.05
		}
		marsh = {
			attack = -0.5
			movement = 0.05
		}
		amphibious = {
			attack = -0.5
			movement = -0.05
		}
		forest = {
			attack = -0.5
			movement = 0.2
		}
		jungle = {
			attack = -0.5
			movement = 0.2
		}
		urban = {
			defence = 0.5
			movement = 0.2
		}
		river = {
			attack = -0.5
			movement = -0.05
		}
		fort = {
			attack = -0.5
		}
		plains = {
			attack = -0.5
			movement = 0.2
		}
		desert = {
			attack = -0.5
			movement = 0.05
		}
		
		
	}		
	

}
