
cheats_superproduction = {
	decision_cheat_production_factory_max_efficiency_factor = {
		complete_effect = {
			set_country_flag = cheat_production_factory_max_efficiency_factor
		}
		modifier = {
			production_factory_max_efficiency_factor = 10
		}
		remove_trigger = {
			has_decision = decision_cheat_production_factory_max_efficiency_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_production_factory_max_efficiency_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_production_factory_max_efficiency_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_production_factory_max_efficiency_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_production_factory_max_efficiency_factor
		}
		visible = {
			has_country_flag = cheat_production_factory_max_efficiency_factor
		}
		available = {
			has_country_flag = cheat_production_factory_max_efficiency_factor
		}
		days_remove = 1
	}
	decision_cheat_industrial_capacity_factory = {
		complete_effect = {
			set_country_flag = cheat_industrial_capacity_factory
		}
		modifier = {
			industrial_capacity_factory = 100.0
		}
		remove_trigger = {
			has_decision = decision_cheat_industrial_capacity_factory_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_industrial_capacity_factory
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_industrial_capacity_factory
			}
		}
		ai_will_do = { factor = 2 }
		days_remove = -1
	}
	decision_cheat_industrial_capacity_factory_remove = {
		complete_effect = {
			clr_country_flag = cheat_industrial_capacity_factory
		}
		
		visible = {
			has_country_flag = cheat_industrial_capacity_factory
		}
		available = {
				has_country_flag = cheat_industrial_capacity_factory
		}
		days_remove = 1
		
	}
	decision_cheat_production_factory_efficiency_gain_factor = {
		complete_effect = {
			set_country_flag = cheat_production_factory_efficiency_gain_factor
		}
		modifier = {
			production_factory_efficiency_gain_factor = 100
		}
		remove_trigger = {
			has_decision = decision_cheat_production_factory_efficiency_gain_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_production_factory_efficiency_gain_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_production_factory_efficiency_gain_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_production_factory_efficiency_gain_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_production_factory_efficiency_gain_factor
		}
		visible = {
			has_country_flag = cheat_production_factory_efficiency_gain_factor
		}
		available = {
			has_country_flag = cheat_production_factory_efficiency_gain_factor
		}
		days_remove = 1
	}
	decision_add_materials = {
		complete_effect = {
			capital_scope {
				add_resource = {
					type = oil
					amount = 10
				}
				add_resource = {
					type = steel
					amount = 10
				}
				add_resource = {
					type = tungsten
					amount = 10
				}
				add_resource = {
					type = aluminium
					amount = 10
				}
				add_resource = {
					type = chromium
					amount = 10
				}
				add_resource = {
					type = rubber
					amount = 10
				}
			}
		}
	}
	decision_add_lots_of_materials = {
		complete_effect = {
			capital_scope {
				add_resource = {
					type = oil
					amount = 500
				}
				add_resource = {
					type = steel
					amount = 500
				}
				add_resource = {
					type = tungsten
					amount = 500
				}
				add_resource = {
					type = aluminium
					amount = 500
				}
				add_resource = {
					type = chromium
					amount = 500
				}
				add_resource = {
					type = rubber
					amount = 500
				}
			}
		}
	}
	decision_cheat_local_resources_factor = {
		complete_effect = {
			set_country_flag = cheat_local_resources_factor
		}
		modifier = {
			local_resources_factor = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_local_resources_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_local_resources_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_local_resources_factor
			}
		}
		ai_will_do = { factor = 2 }
		days_remove = -1
	}
	decision_cheat_local_resources_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_local_resources_factor
		}
		visible = {
			has_country_flag = cheat_local_resources_factor
		}
		available = {
			has_country_flag = cheat_local_resources_factor
		}
		days_remove = 1
	}
	decision_cheat_fuel_gain_factor = {
		complete_effect = {
			set_country_flag = cheat_fuel_gain_factor
		}
		modifier = {
			fuel_gain_factor = 10
		}
		remove_trigger = {
			has_decision = decision_cheat_fuel_gain_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_fuel_gain_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_fuel_gain_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_fuel_gain_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_fuel_gain_factor
		}
		visible = {
			has_country_flag = cheat_fuel_gain_factor
		}
		available = {
			has_country_flag = cheat_fuel_gain_factor
		}
		days_remove = 1
	}
	decision_cheat_fuel_gain_factor_from_states = {
		complete_effect = {
			set_country_flag = cheat_fuel_gain_factor_from_states
		}
		modifier = {
			fuel_gain_factor_from_states = 10
		}
		remove_trigger = {
			has_decision = decision_cheat_fuel_gain_factor_from_states_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_fuel_gain_factor_from_states
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_fuel_gain_factor_from_states
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_fuel_gain_factor_from_states_remove = {
		complete_effect = {
			clr_country_flag = cheat_fuel_gain_factor_from_states
		}
		visible = {
			has_country_flag = cheat_fuel_gain_factor_from_states
		}
		available = {
			has_country_flag = cheat_fuel_gain_factor_from_states
		}
		days_remove = 1
	}
}

cheats_superresearch = {
	decision_cheat_research_speed_factor = {
		complete_effect = {
			set_country_flag = cheat_research_speed_factor
		}
		modifier = {
			research_speed_factor = 1000
		}
		remove_trigger = {
			has_decision = decision_cheat_research_speed_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_research_speed_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_research_speed_factor
			}
		}
		ai_will_do = { factor = 2 }
		days_remove = -1
	}
	decision_cheat_research_speed_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_research_speed_factor
		}
		visible = {
			has_country_flag = cheat_research_speed_factor
		}
		available = {
			has_country_flag = cheat_research_speed_factor
		}
		days_remove = 1
	}
	decision_add_research_slot = {
		complete_effect = {
			add_research_slot = 1
		}
	}
	decision_add_research_slots = {
		complete_effect = {
			add_research_slot = 5
		}
	}
	decision_add_50_research_slots = {
		complete_effect = {
			add_research_slot = 50
		}
	}
}
cheats_superpolitics = {
	decision_cheat_justify_war_goal_time = {
		complete_effect = {
			set_country_flag = cheat_justify_war_goal_time
		}
		modifier = {
			justify_war_goal_time = -0.99
		}
		remove_trigger = {
			has_decision = decision_cheat_justify_war_goal_time_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_justify_war_goal_time
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_justify_war_goal_time
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_justify_war_goal_time_remove = {
		complete_effect = {
			clr_country_flag = cheat_justify_war_goal_time
		}
		visible = {
			has_country_flag = cheat_justify_war_goal_time
		}
		available = {
			has_country_flag = cheat_justify_war_goal_time
		}
		days_remove = 1
	}
	decision_cheat_political_power_factor = {
		complete_effect = {
			set_country_flag = cheat_political_power_factor
		}
		modifier = {
			political_power_factor = 50
		}
		remove_trigger = {
			has_decision = decision_cheat_political_power_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_political_power_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_political_power_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_political_power_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_political_power_factor
		}
		visible = {
			has_country_flag = cheat_political_power_factor
		}
		available = {
			has_country_flag = cheat_political_power_factor
		}
		days_remove = 1
	}
	decision_cheat_max_command_power = {
		complete_effect = {
			set_country_flag = cheat_max_command_power
		}
		modifier = {
			max_command_power = 9899
		}
		remove_trigger = {
			has_decision = decision_cheat_max_command_power_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_max_command_power
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_max_command_power
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_max_command_power_remove = {
		complete_effect = {
			clr_country_flag = cheat_max_command_power
		}
		visible = {
			has_country_flag = cheat_max_command_power
		}
		available = {
			has_country_flag = cheat_max_command_power
		}
		days_remove = 1
	}
	decision_cheat_subversive_activites_upkeep = {
		complete_effect = {
			set_country_flag = cheat_subversive_activites_upkeep
		}
		modifier = {
			subversive_activites_upkeep = -1
		}
		remove_trigger = {
			has_decision = decision_cheat_subversive_activites_upkeep_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_subversive_activites_upkeep
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_subversive_activites_upkeep
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_subversive_activites_upkeep_remove = {
		complete_effect = {
			clr_country_flag = cheat_subversive_activites_upkeep
		}
		visible = {
			has_country_flag = cheat_subversive_activites_upkeep
		}
		available = {
			has_country_flag = cheat_subversive_activites_upkeep
		}
		days_remove = 1
	}
	decision_cheat_guarantee_cost = {
		complete_effect = {
			set_country_flag = cheat_guarantee_cost
		}
		modifier = {
			guarantee_cost = -1
		}
		remove_trigger = {
			has_decision = decision_cheat_guarantee_cost_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_guarantee_cost
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_guarantee_cost
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_guarantee_cost_remove = {
		complete_effect = {
			clr_country_flag = cheat_guarantee_cost
		}
		visible = {
			has_country_flag = cheat_guarantee_cost
		}
		available = {
			has_country_flag = cheat_guarantee_cost
		}
		days_remove = 1
	}
	decision_cheat_tension = {
		complete_effect = {
			set_country_flag = cheat_tension
		}
		modifier = {
			send_volunteers_tension = -1
			lend_lease_tension = -1
			join_faction_tension = -1
			guarantee_tension = -1
		}
		remove_trigger = {
			has_decision = decision_cheat_tension_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_tension
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_tension
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_tension_remove = {
		complete_effect = {
			clr_country_flag = cheat_tension
		}
		visible = {
			has_country_flag = cheat_tension
		}
		available = {
			has_country_flag = cheat_tension
		}
		days_remove = 1
	}
	decision_cheat_send_volunteer_size = {
		complete_effect = {
			set_country_flag = cheat_send_volunteer_size
		}
		modifier = {
			send_volunteer_size = 100
		}
		remove_trigger = {
			has_decision = decision_cheat_send_volunteer_size_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_send_volunteer_size
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_send_volunteer_size
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_send_volunteer_size_remove = {
		complete_effect = {
			clr_country_flag = cheat_send_volunteer_size
		}
		visible = {
			has_country_flag = cheat_send_volunteer_size
		}
		available = {
			has_country_flag = cheat_send_volunteer_size
		}
		days_remove = 1
	}
	decision_cheat_autonomy_gain = {
		complete_effect = {
			set_country_flag = cheat_autonomy_gain
		}
		modifier = {
			autonomy_gain = 999
		}
		remove_trigger = {
			has_decision = decision_cheat_autonomy_gain_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_autonomy_gain
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_autonomy_gain
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_autonomy_gain_remove = {
		complete_effect = {
			clr_country_flag = cheat_autonomy_gain
		}
		visible = {
			has_country_flag = cheat_autonomy_gain
		}
		available = {
			has_country_flag = cheat_autonomy_gain
		}
		days_remove = 1
	}
	decision_cheat_subjects_autonomy_gain = {
		complete_effect = {
			set_country_flag = cheat_subjects_autonomy_gain
		}
		modifier = {
			subjects_autonomy_gain = -999
		}
		remove_trigger = {
			has_decision = decision_cheat_subjects_autonomy_gain_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_subjects_autonomy_gain
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_subjects_autonomy_gain
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_subjects_autonomy_gain_remove = {
		complete_effect = {
			clr_country_flag = cheat_subjects_autonomy_gain
		}
		visible = {
			has_country_flag = cheat_subjects_autonomy_gain
		}
		available = {
			has_country_flag = cheat_subjects_autonomy_gain
		}
		days_remove = 1
	}
	decision_cheat_stability_weekly = {
		complete_effect = {
			set_country_flag = cheat_stability_weekly
		}
		modifier = {
			stability_weekly = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_stability_weekly_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_stability_weekly
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_stability_weekly
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_stability_weekly_remove = {
		complete_effect = {
			clr_country_flag = cheat_stability_weekly
		}
		visible = {
			has_country_flag = cheat_stability_weekly
		}
		available = {
			has_country_flag = cheat_stability_weekly
		}
		days_remove = 1
	}
	
	decision_cheat_war_support_weekly = {
		complete_effect = {
			set_country_flag = cheat_war_support_weekly
		}
		modifier = {
			war_support_weekly = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_war_support_weekly_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_war_support_weekly
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_war_support_weekly
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_war_support_weekly_remove = {
		complete_effect = {
			clr_country_flag = cheat_war_support_weekly
		}
		visible = {
			has_country_flag = cheat_war_support_weekly
		}
		available = {
			has_country_flag = cheat_war_support_weekly
		}
		days_remove = 1
	}
	
	decision_cheat_surrender_limit = {
		complete_effect = {
			set_country_flag = cheat_surrender_limit
		}
		modifier = {
			surrender_limit = 1
		}
		remove_trigger = {
			has_decision = decision_cheat_surrender_limit
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_surrender_limit
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_surrender_limit
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_surrender_limit_remove = {
		complete_effect = {
			clr_country_flag = cheat_surrender_limit
		}
		visible = {
			has_country_flag = cheat_surrender_limit
		}
		available = {
			has_country_flag = cheat_surrender_limit
		}
		days_remove = 1
	}
	decision_cheat_lower_threat = {
		complete_effect = {
			add_named_threat = { threat = -10 name = decision_cheat_lower_threat}
		}
	}
}
cheats_superairforce = {
	decision_cheat_air_accidents_factor = {
		complete_effect = {
			set_country_flag = cheat_air_accidents_factor
		}
		modifier = {
			air_accidents_factor = -1
		}
		remove_trigger = {
			has_decision = decision_cheat_air_accidents_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_air_accidents_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_air_accidents_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_air_accidents_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_air_accidents_factor
		}
		visible = {
			has_country_flag = cheat_air_accidents_factor
		}
		available = {
			has_country_flag = cheat_air_accidents_factor
		}
		days_remove = 1
	}
	decision_cheat_air_weather_penalty = {
		complete_effect = {
			set_country_flag = cheat_air_weather_penalty
		}
		modifier = {
			air_weather_penalty = -1
		}
		remove_trigger = {
			has_decision = decision_cheat_air_weather_penalty_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_air_weather_penalty
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_air_weather_penalty
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_air_weather_penalty_remove = {
		complete_effect = {
			clr_country_flag = cheat_air_weather_penalty
		}
		visible = {
			has_country_flag = cheat_air_weather_penalty
		}
		available = {
			has_country_flag = cheat_air_weather_penalty
		}
		days_remove = 1
	}
	decision_cheat_air_night_penalty = {
		complete_effect = {
			set_country_flag = cheat_air_night_penalty
		}
		modifier = {
			air_night_penalty = -1
		}
		remove_trigger = {
			has_decision = decision_cheat_air_night_penalty_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_air_night_penalty
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_air_night_penalty
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_air_night_penalty_remove = {
		complete_effect = {
			clr_country_flag = cheat_air_night_penalty
		}
		visible = {
			has_country_flag = cheat_air_night_penalty
		}
		available = {
			has_country_flag = cheat_air_night_penalty
		}
		days_remove = 1
	}
	decision_cheat_air_ace_generation_chance_factor = {
		complete_effect = {
			set_country_flag = cheat_air_ace_generation_chance_factor
		}
		modifier = {
			air_ace_generation_chance_factor = 1
		}
		remove_trigger = {
			has_decision = decision_cheat_air_ace_generation_chance_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_air_ace_generation_chance_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_air_ace_generation_chance_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_air_ace_generation_chance_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_air_ace_generation_chance_factor
		}
		visible = {
			has_country_flag = cheat_air_ace_generation_chance_factor
		}
		available = {
			has_country_flag = cheat_air_ace_generation_chance_factor
		}
		days_remove = 1
	}
	decision_cheat_experience_gain_air = {
		complete_effect = {
			set_country_flag = cheat_experience_gain_air
		}
		modifier = {
			experience_gain_air = 99999
		}
		remove_trigger = {
			has_decision = decision_cheat_experience_gain_air_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_experience_gain_air
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_experience_gain_air
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_experience_gain_air_remove = {
		complete_effect = {
			clr_country_flag = cheat_experience_gain_air
		}
		visible = {
			has_country_flag = cheat_experience_gain_air
		}
		available = {
			has_country_flag = cheat_experience_gain_air
		}
		days_remove = 1
	}
}
cheats_superarmy = {
	decision_cheat_conscription = {
		complete_effect = {
			set_country_flag = cheat_conscription
		}
		modifier = {
			conscription = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_conscription_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_conscription
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_conscription
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_conscription_remove = {
		complete_effect = {
			clr_country_flag = cheat_conscription
		}
		visible = {
			has_country_flag = cheat_conscription
		}
		available = {
			has_country_flag = cheat_conscription
		}
		days_remove = 1
	}
	decision_cheat_non_core_manpower = {
		complete_effect = {
			set_country_flag = cheat_non_core_manpower
		}
		modifier = {
			non_core_manpower = 1
		}
		remove_trigger = {
			has_decision = decision_cheat_non_core_manpower_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_non_core_manpower
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_non_core_manpower
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_non_core_manpower_remove = {
		complete_effect = {
			clr_country_flag = cheat_non_core_manpower
		}
		visible = {
			has_country_flag = cheat_non_core_manpower
		}
		available = {
			has_country_flag = cheat_non_core_manpower
		}
		days_remove = 1
	}
	decision_cheat_max_planning = {
		complete_effect = {
			set_country_flag = cheat_max_planning
		}
		modifier = {
			max_planning = 100
		}
		remove_trigger = {
			has_decision = decision_cheat_max_planning_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_max_planning
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_max_planning
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_max_planning_remove = {
		complete_effect = {
			clr_country_flag = cheat_max_planning
		}
		visible = {
			has_country_flag = cheat_max_planning
		}
		available = {
			has_country_flag = cheat_max_planning
		}
		days_remove = 1
	}
	decision_cheat_planning_speed = {
		complete_effect = {
			set_country_flag = cheat_planning_speed
		}
		modifier = {
			planning_speed = 5000
		}
		remove_trigger = {
			has_decision = decision_cheat_planning_speed_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_planning_speed
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_planning_speed
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_planning_speed_remove = {
		complete_effect = {
			clr_country_flag = cheat_planning_speed
		}
		visible = {
			has_country_flag = cheat_planning_speed
		}
		available = {
			has_country_flag = cheat_planning_speed
		}
		days_remove = 1
	}
	decision_cheat_army_speed_factor = {
		complete_effect = {
			set_country_flag = cheat_army_speed_factor
		}
		modifier = {
			army_speed_factor = 3
		}
		remove_trigger = {
			has_decision = decision_cheat_army_speed_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_army_speed_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_army_speed_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_army_speed_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_army_speed_factor
		}
		visible = {
			has_country_flag = cheat_army_speed_factor
		}
		available = {
			has_country_flag = cheat_army_speed_factor
		}
		days_remove = 1
	}
	decision_cheat_invasion_preparation = {
		complete_effect = {
			set_country_flag = cheat_invasion_preparation
		}
		modifier = {
			invasion_preparation = -0.9
		}
		remove_trigger = {
			has_decision = decision_cheat_invasion_preparation_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_invasion_preparation
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_invasion_preparation
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_invasion_preparation_remove = {
		complete_effect = {
			clr_country_flag = cheat_invasion_preparation
		}
		visible = {
			has_country_flag = cheat_invasion_preparation
		}
		available = {
			has_country_flag = cheat_invasion_preparation
		}
		days_remove = 1
	}
	decision_cheat_amphibious_invasion = {
		complete_effect = {
			set_country_flag = cheat_amphibious_invasion
		}
		modifier = {
			amphibious_invasion = 10
		}
		remove_trigger = {
			has_decision = decision_cheat_amphibious_invasion_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_amphibious_invasion
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_amphibious_invasion
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_amphibious_invasion_remove = {
		complete_effect = {
			clr_country_flag = cheat_amphibious_invasion
		}
		visible = {
			has_country_flag = cheat_amphibious_invasion
		}
		available = {
			has_country_flag = cheat_amphibious_invasion
		}
		days_remove = 1
	}
	decision_cheat_encryption_decryption = {
		complete_effect = {
			set_country_flag = cheat_encryption_decryption
		}
		modifier = {
			encryption = 10
			decryption = 10
			
		}
		remove_trigger = {
			has_decision = decision_cheat_encryption_decryption_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_encryption_decryption
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_encryption_decryption
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_encryption_decryption_remove = {
		complete_effect = {
			clr_country_flag = cheat_encryption_decryption
		}
		visible = {
			has_country_flag = cheat_encryption_decryption
		}
		available = {
			has_country_flag = cheat_encryption_decryption
		}
		days_remove = 1
	}
	decision_cheat_experience_gain_army = {
		complete_effect = {
			set_country_flag = cheat_experience_gain_army
		}
		modifier = {
			experience_gain_army = 99999
		}
		remove_trigger = {
			has_decision = decision_cheat_experience_gain_army_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_experience_gain_army
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_experience_gain_army
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_experience_gain_army_remove = {
		complete_effect = {
			clr_country_flag = cheat_experience_gain_army
		}
		visible = {
			has_country_flag = cheat_experience_gain_army
		}
		available = {
			has_country_flag = cheat_experience_gain_army
		}
		days_remove = 1
	}
	decision_cheat_experience_gain_army_unit_factor = {
		complete_effect = {
			set_country_flag = cheat_experience_gain_army_unit_factor
		}
		modifier = {
			experience_gain_army_unit_factor = 25
		}
		remove_trigger = {
			has_decision = decision_cheat_experience_gain_army_unit_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_experience_gain_army_unit_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_experience_gain_army_unit_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_experience_gain_army_unit_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_experience_gain_army_unit_factor
		}
		visible = {
			has_country_flag = cheat_experience_gain_army_unit_factor
		}
		available = {
			has_country_flag = cheat_experience_gain_army_unit_factor
		}
		days_remove = 1
	}
	decision_cheat_land_reinforce_rate = {
		complete_effect = {
			set_country_flag = cheat_land_reinforce_rate
		}
		modifier = {
			land_reinforce_rate = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_land_reinforce_rate_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_land_reinforce_rate
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_land_reinforce_rate
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_land_reinforce_rate_remove = {
		complete_effect = {
			clr_country_flag = cheat_land_reinforce_rate
		}
		visible = {
			has_country_flag = cheat_land_reinforce_rate
		}
		available = {
			has_country_flag = cheat_land_reinforce_rate
		}
		days_remove = 1
	}
	decision_cheat_attrition = {
		complete_effect = {
			set_country_flag = cheat_attrition
		}
		modifier = {
			attrition = -1
		}
		remove_trigger = {
			has_decision = decision_cheat_attrition_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_attrition
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_attrition
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_attrition_remove = {
		complete_effect = {
			clr_country_flag = cheat_attrition
		}
		visible = {
			has_country_flag = cheat_attrition
		}
		available = {
			has_country_flag = cheat_attrition
		}
		days_remove = 1
	}
	decision_cheat_training_time_army_factor = {
		complete_effect = {
			set_country_flag = cheat_training_time_army_factor
		}
		modifier = {
			training_time_army_factor = -0.8
		}
		remove_trigger = {
			has_decision = decision_cheat_training_time_army_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_training_time_army_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_training_time_army_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_training_time_army_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_training_time_army_factor
		}
		visible = {
			has_country_flag = cheat_training_time_army_factor
		}
		available = {
			has_country_flag = cheat_training_time_army_factor
		}
		days_remove = 1
	}
	decision_cheat_supply_consumption_factor = {
		complete_effect = {
			set_country_flag = cheat_supply_consumption_factor
		}
		modifier = {
			supply_consumption_factor = -0.5
		}
		remove_trigger = {
			has_decision = decision_cheat_supply_consumption_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_supply_consumption_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_supply_consumption_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_supply_consumption_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_supply_consumption_factor
		}
		visible = {
			has_country_flag = cheat_supply_consumption_factor
		}
		available = {
			has_country_flag = cheat_supply_consumption_factor
		}
		days_remove = 1
	}
	decision_cheat_out_of_supply_factor = {
		complete_effect = {
			set_country_flag = cheat_out_of_supply_factor
		}
		modifier = {
			out_of_supply_factor = -1
		}
		remove_trigger = {
			has_decision = decision_cheat_out_of_supply_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_out_of_supply_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_out_of_supply_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_out_of_supply_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_out_of_supply_factor
		}
		visible = {
			has_country_flag = cheat_out_of_supply_factor
		}
		available = {
			has_country_flag = cheat_out_of_supply_factor
		}
		days_remove = 1
	}
	decision_cheat_special_forces_cap = {
		complete_effect = {
			set_country_flag = cheat_special_forces_cap
		}
		modifier = {
			special_forces_cap = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_special_forces_cap_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_special_forces_cap
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_special_forces_cap
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_special_forces_cap_remove = {
		complete_effect = {
			clr_country_flag = cheat_special_forces_cap
		}
		visible = {
			has_country_flag = cheat_special_forces_cap
		}
		available = {
			has_country_flag = cheat_special_forces_cap
		}
		days_remove = 1
	}
	decision_cheat_special_forces_min = {
		complete_effect = {
			set_country_flag = cheat_special_forces_min
		}
		modifier = {
			special_forces_min = 9999
		}
		remove_trigger = {
			has_decision = decision_cheat_special_forces_min_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_special_forces_min
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_special_forces_min
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_special_forces_min_remove = {
		complete_effect = {
			clr_country_flag = cheat_special_forces_min
		}
		visible = {
			has_country_flag = cheat_special_forces_min
		}
		available = {
			has_country_flag = cheat_special_forces_min
		}
		days_remove = 1
	}
	decision_cheat_mobilization_speed = {
		complete_effect = {
			set_country_flag = cheat_mobilization_speed
		}
		modifier = {
			mobilization_speed = 100
		}
		remove_trigger = {
			has_decision = decision_cheat_mobilization_speed_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_mobilization_speed
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_mobilization_speed
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_mobilization_speed_remove = {
		complete_effect = {
			clr_country_flag = cheat_mobilization_speed
		}
		visible = {
			has_country_flag = cheat_mobilization_speed
		}
		available = {
			has_country_flag = cheat_mobilization_speed
		}
		days_remove = 1
	}
	decision_cheat_army_leader_start_level = {
		complete_effect = {
			set_country_flag = cheat_army_leader_start_level
		}
		modifier = {
			army_leader_start_level = 8
		}
		remove_trigger = {
			has_decision = decision_cheat_army_leader_start_level_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_army_leader_start_level
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_army_leader_start_level
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_army_leader_start_level_remove = {
		complete_effect = {
			clr_country_flag = cheat_army_leader_start_level
		}
		visible = {
			has_country_flag = cheat_army_leader_start_level
		}
		available = {
			has_country_flag = cheat_army_leader_start_level
		}
		days_remove = 1
	}
	decision_cheat_add_army_leader_skill = {
		complete_effect = {
			every_army_leader = {
				add_skill_level = 8
				add_logistics = 9
				add_planning = 9
				add_defense = 9
				add_attack = 9
			}
		}
	}
	decision_cheat_add_ultimate_army_leader = {
	
		complete_effect = {
		
			create_corps_commander = {
				
				skill = 9
				attack_skill = 10
				defense_skill = 10
				planning_skill = 10
				logistics_skill = 10
				traits = { cheats_trait_general }
			
			}
		
		}
	
	}
	
	decision_cheat_add_ultimate_army_leader_fm = {
	
		complete_effect = {
		
			create_field_marshal = {
				
				skill = 9
				attack_skill = 10
				defense_skill = 10
				planning_skill = 10
				logistics_skill = 10
				traits = { cheats_trait_general }
			
			}
		
		}
	
	}
}

cheats_supernavy = {
	
	decision_cheat_convoy_escort_efficiency = {
		complete_effect = {
			set_country_flag = cheat_convoy_escort_efficiency
		}
		modifier = {
			convoy_escort_efficiency = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_convoy_escort_efficiency_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_convoy_escort_efficiency
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_convoy_escort_efficiency
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_convoy_escort_efficiency_remove = {
		complete_effect = {
			clr_country_flag = cheat_convoy_escort_efficiency
		}
		visible = {
			has_country_flag = cheat_convoy_escort_efficiency
		}
		available = {
			has_country_flag = cheat_convoy_escort_efficiency
		}
		days_remove = 1
	}
	decision_cheat_spotting_chance = {
		complete_effect = {
			set_country_flag = cheat_spotting_chance
		}
		modifier = {
			spotting_chance = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_spotting_chance_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_spotting_chance
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_spotting_chance
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_spotting_chance_remove = {
		complete_effect = {
			clr_country_flag = cheat_spotting_chance
		}
		visible = {
			has_country_flag = cheat_spotting_chance
		}
		available = {
			has_country_flag = cheat_spotting_chance
		}
		days_remove = 1
	}
	decision_cheat_naval_coordination = {
		complete_effect = {
			set_country_flag = cheat_naval_coordination
		}
		modifier = {
			naval_coordination = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_naval_coordination_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_naval_coordination
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_naval_coordination
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_naval_coordination_remove = {
		complete_effect = {
			clr_country_flag = cheat_naval_coordination
		}
		visible = {
			has_country_flag = cheat_naval_coordination
		}
		available = {
			has_country_flag = cheat_naval_coordination
		}
		days_remove = 1
	}
	decision_cheat_experience_gain_navy = {
		complete_effect = {
			set_country_flag = cheat_experience_gain_navy
		}
		modifier = {
			experience_gain_navy = 99999
		}
		remove_trigger = {
			has_decision = decision_cheat_experience_gain_navy_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_experience_gain_navy
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_experience_gain_navy
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_experience_gain_navy_remove = {
		complete_effect = {
			clr_country_flag = cheat_experience_gain_navy
		}
		visible = {
			has_country_flag = cheat_experience_gain_navy
		}
		available = {
			has_country_flag = cheat_experience_gain_navy
		}
		days_remove = 1
	}
	decision_cheat_naval_invasion_capacity = {
		complete_effect = {
			set_country_flag = cheat_naval_invasion_capacity
		}
		modifier = {
			naval_invasion_capacity = 1000
		}
		remove_trigger = {
			has_decision = decision_cheat_naval_invasion_capacity_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_naval_invasion_capacity
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_naval_invasion_capacity
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_naval_invasion_capacity_remove = {
		complete_effect = {
			clr_country_flag = cheat_naval_invasion_capacity
		}
		visible = {
			has_country_flag = cheat_naval_invasion_capacity
		}
		available = {
			has_country_flag = cheat_naval_invasion_capacity
		}
		days_remove = 1
	}
	decision_cheat_naval_strike = {
		complete_effect = {
			set_country_flag = cheat_naval_strike
		}
		modifier = {
			naval_strike = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_naval_strike_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_naval_strike
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_naval_strike
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_naval_strike_remove = {
		complete_effect = {
			clr_country_flag = cheat_naval_strike
		}
		visible = {
			has_country_flag = cheat_naval_strike
		}
		available = {
			has_country_flag = cheat_naval_strike
		}
		days_remove = 1
	}
	decision_cheat_naval_hit_chance = {
		complete_effect = {
			set_country_flag = cheat_naval_hit_chance
		}
		modifier = {
			naval_hit_chance = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_naval_hit_chance_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_naval_hit_chance
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_naval_hit_chance
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_naval_hit_chance_remove = {
		complete_effect = {
			clr_country_flag = cheat_naval_hit_chance
		}
		visible = {
			has_country_flag = cheat_naval_hit_chance
		}
		available = {
			has_country_flag = cheat_naval_hit_chance
		}
		days_remove = 1
	}
	decision_cheat_naval_speed_factor = {
		complete_effect = {
			set_country_flag = cheat_naval_speed_factor
		}
		modifier = {
			naval_speed_factor = 5
		}
		remove_trigger = {
			has_decision = decision_cheat_naval_speed_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_naval_speed_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_naval_speed_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_naval_speed_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_naval_speed_factor
		}
		visible = {
			has_country_flag = cheat_naval_speed_factor
		}
		available = {
			has_country_flag = cheat_naval_speed_factor
		}
		days_remove = 1
	}
	decision_cheat_naval_detection = {
		complete_effect = {
			set_country_flag = cheat_naval_detection
		}
		modifier = {
			naval_detection = 1
		}
		remove_trigger = {
			has_decision = decision_cheat_naval_detection_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_naval_detection
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_naval_detection
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_naval_detection_remove = {
		complete_effect = {
			clr_country_flag = cheat_naval_detection
		}
		visible = {
			has_country_flag = cheat_naval_detection
		}
		available = {
			has_country_flag = cheat_naval_detection
		}
		days_remove = 1
	}
	decision_cheat_navy_max_range_factor = {
		complete_effect = {
			set_country_flag = cheat_navy_max_range_factor
		}
		modifier = {
			navy_max_range_factor = 10
		}
		remove_trigger = {
			has_decision = decision_cheat_navy_max_range_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_navy_max_range_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_navy_max_range_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_navy_max_range_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_navy_max_range_factor
		}
		visible = {
			has_country_flag = cheat_navy_max_range_factor
		}
		available = {
			has_country_flag = cheat_navy_max_range_factor
		}
		days_remove = 1
	}
	decision_cheat_carrier_traffic = {
		complete_effect = {
			set_country_flag = cheat_carrier_traffic
		}
		modifier = {
			carrier_traffic = 10
		}
		remove_trigger = {
			has_decision = decision_cheat_carrier_traffic_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_carrier_traffic
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_carrier_traffic
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_carrier_traffic_remove = {
		complete_effect = {
			clr_country_flag = cheat_carrier_traffic
		}
		visible = {
			has_country_flag = cheat_carrier_traffic
		}
		available = {
			has_country_flag = cheat_carrier_traffic
		}
		days_remove = 1
	}
	decision_cheat_sortie_efficiency = {
		complete_effect = {
			set_country_flag = cheat_sortie_efficiency
		}
		modifier = {
			sortie_efficiency = 10
		}
		remove_trigger = {
			has_decision = decision_cheat_sortie_efficiency_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_sortie_efficiency
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_sortie_efficiency
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_sortie_efficiency_remove = {
		complete_effect = {
			clr_country_flag = cheat_sortie_efficiency
		}
		visible = {
			has_country_flag = cheat_sortie_efficiency
		}
		available = {
			has_country_flag = cheat_sortie_efficiency
		}
		days_remove = 1
	}
	decision_cheat_add_navy_leader_skill = {
	complete_effect = {
			every_navy_leader = {
				add_skill_level = 8
			}
		}
	}
	decision_cheat_add_ultimate_navy_leader = {
	
		complete_effect = {
		
			create_navy_leader = {
				
				skill = 9
				attack_skill = 10
				defense_skill = 10
				maneuvering_skill = 10
				coordination_skill = 10
				traits = { cheats_trait_admiral }
			
			}
		
		}
	
	}
}

cheats_superbuild = {
	
	decision_cheat_consumer_goods_factor = {
		complete_effect = {
			set_country_flag = cheat_consumer_goods_factor
		}
		modifier = {
			consumer_goods_factor = -1
		}
		remove_trigger = {
			has_decision = decision_cheat_consumer_goods_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_consumer_goods_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_consumer_goods_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_consumer_goods_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_consumer_goods_factor
		}
		visible = {
			has_country_flag = cheat_consumer_goods_factor
		}
		available = {
			has_country_flag = cheat_consumer_goods_factor
		}
		days_remove = 1
	}
	decision_cheat_industrial_capacity_dockyard = {
		complete_effect = {
			set_country_flag = cheat_industrial_capacity_dockyard
		}
		modifier = {
			industrial_capacity_dockyard = 100
		}
		remove_trigger = {
			has_decision = decision_cheat_industrial_capacity_dockyard_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_industrial_capacity_dockyard
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_industrial_capacity_dockyard
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_industrial_capacity_dockyard_remove = {
		complete_effect = {
			clr_country_flag = cheat_industrial_capacity_dockyard
		}
		visible = {
			has_country_flag = cheat_industrial_capacity_dockyard
		}
		available = {
			has_country_flag = cheat_industrial_capacity_dockyard
		}
		days_remove = 1
	}
	decision_cheat_repair_speed_factor = {
		complete_effect = {
			set_country_flag = cheat_repair_speed_factor
		}
		modifier = {
			repair_speed_factor = 10
		}
		remove_trigger = {
			has_decision = decision_cheat_repair_speed_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_repair_speed_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_repair_speed_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_repair_speed_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_repair_speed_factor
		}
		visible = {
			has_country_flag = cheat_repair_speed_factor
		}
		available = {
			has_country_flag = cheat_repair_speed_factor
		}
		days_remove = 1
	}
	decision_cheat_global_building_slots_factor = {
		complete_effect = {
			set_country_flag = cheat_global_building_slots_factor
		}
		modifier = {
			global_building_slots_factor = 100
		}
		remove_trigger = {
			has_decision = decision_cheat_global_building_slots_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_global_building_slots_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_global_building_slots_factor
			}
		}
		ai_will_do = { factor = 1 }
		days_remove = -1
	}
	decision_cheat_global_building_slots_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_global_building_slots_factor
		}
		visible = {
			has_country_flag = cheat_global_building_slots_factor
		}
		available = {
			has_country_flag = cheat_global_building_slots_factor
		}
		days_remove = 1
	}
	decision_cheat_production_speed_buildings_factor = {
		complete_effect = {
			set_country_flag = cheat_production_speed_buildings_factor
		}
		modifier = {
			production_speed_buildings_factor = 100
		}
		remove_trigger = {
			has_decision = decision_cheat_production_speed_buildings_factor_remove
		}
		
		visible = {
			NOT = {
				has_country_flag = cheat_production_speed_buildings_factor
			}
		}
		available = {
			NOT = {
				has_country_flag = cheat_production_speed_buildings_factor
			}
		}
		ai_will_do = { factor = 2 }
		days_remove = -1
	}
	decision_cheat_production_speed_buildings_factor_remove = {
		complete_effect = {
			clr_country_flag = cheat_production_speed_buildings_factor
		}
		visible = {
			has_country_flag = cheat_production_speed_buildings_factor
		}
		available = {
			has_country_flag = cheat_production_speed_buildings_factor
		}
		days_remove = 1
	}
	decision_add_offsite_industry = {
		complete_effect = {
			add_offsite_building = { type = industrial_complex level = 20 }
			add_offsite_building = { type = arms_factory level = 20 }
			add_offsite_building = { type = dockyard level = 20 }
		}
	}
	decision_add_offsite_industry_c = {
		complete_effect = {
			add_offsite_building = { type = industrial_complex level = 20 }
		}
	}
	decision_add_offsite_industry_m = {
		complete_effect = {
			add_offsite_building = { type = arms_factory level = 20 }
		}
	}
	decision_add_offsite_industry_d = {
		complete_effect = {
			add_offsite_building = { type = dockyard level = 20 }
		}
	}
}

cheats_menu = {

	decision_cheat_collapse_menu = {
	
		complete_effect = {
		
			set_country_flag = cheats_disabled
		}
		available = {
			NOT = {
				has_country_flag = cheats_disabled
			}
		}
		visible = {
			NOT = {
				has_country_flag = cheats_disabled
			}
		}
	}
	decision_cheat_uncollapse_menu = {
	
		complete_effect = {
		
			clr_country_flag = cheats_disabled
		
		}
		
		available = {
			has_country_flag = cheats_disabled
		}
		
		visible = {
			has_country_flag = cheats_disabled
		}
		ai_will_do = { factor = 1 }
		
	}
	decision_cheat_ai_enable = {
	
		complete_effect = {
		
			set_country_flag = ai_enabled
		
		}
		
		available = {
			NOT = {
				has_country_flag = ai_enabled
			}
		}
		visible = {
			NOT = {
				has_country_flag = ai_enabled
			}
		}
	}
	decision_cheat_ai_disable = {
	
		complete_effect = {
		
			clr_country_flag = ai_enabled
		
		}
		
		available = {
			has_country_flag = ai_enabled
		}
		visible = {
			has_country_flag = ai_enabled
		}
	}
	
	
	decision_cheatgui_beta_enable = {
	
		complete_effect = { set_country_flag = cheatgui_beta_enabled }
		
		available = {
			NOT = { has_country_flag = cheatgui_beta_enabled }
		}
		visible = { 
			NOT = { has_country_flag = cheatgui_beta_enabled } 
		}
	}
	decision_cheatgui_beta_disable = {
	
		complete_effect = { clr_country_flag = cheatgui_beta_enabled }
		
		available = { has_country_flag = cheatgui_beta_enabled }
		visible = { has_country_flag = cheatgui_beta_enabled }
	}
	
}