# Changelog for RoadsOfTheRim

1.6.1 - Fixed walkability for terrain-defs


1.6.0 - Mod updated for 1.6 and passed autotests


1.5.1 - Added check for active game during harmony patching to avoid issues with mods like ReGrowth Expanded World Generation


1.5.0 - Mod updated for 1.5 and passed autotests


1.4.5 - Added research-requirements


1.4.4 - Updated french-translation, thanks Chklang!


1.4.3 - Construction skill should now take genes into account


1.4.2 - Some minor fixes, thanks bc-lee.
Used DeepL to update translations for French, German


1.4.1 - Mod updated for 1.4 and passed autotests.
Used DeepL to update translations for ChineseSimplified, Russian


1.3.2 - Fixed the bridge-graphic for the asphalt bridge


1.3.1 - Complete russian translation, thank you kamikadza13


1.0.9.0 - The sandstone flagstone terrain in this mod should now have the same color as normal sandstone instead of slate-like


1.0.8.0 - Republish as some things seem to have changed from the beta to the current version


1.0.7.0 - Mod updated for 1.3 and passed autotests


1.0.6.0 - Restructured the settings menu to make it less confusing


1.0.5.0 - Russian translation added, thanks Festival!


1.0.4.0 - Description of worksites now show the resource-label instead of the defname


1.0.3.0 - Set the GenStepDef order for the roads to 250 instead to avoid errors on mapgen


1.0.2.0 - Should no longer give errors on world-gen


1.0.1.0 - Updated to 1.2

