#maintenance is directly scripted here. 0.25 translates to 0.25 monthly cost (excluding other upkeep modifiers)

#Mechanicum 3: Mechanical Knight
est_titan_army = {
	damage = 3.25
	health = 3.75
	morale_damage = 1.50
	collateral_damage = 1.75
	war_exhaustion = 1.75
	
	#robotic = yes
	#assault = yes
	time = 450
	icon = GFX_army_type_machine_assault
	has_morale = no
	has_species = no

	resources = {
		category = armies
		cost = {
			alloys = 175
			energy = 100
		}
		cost = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			minerals = 500
		}
		cost = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 500
			mult = @mineral_to_food_cost_ratio
		}
		upkeep = {
			energy = 7.0
		}
	}

	prerequisites = { "tech_est_mechanical_knights" }

	ai_weight = {
		base = 40
	}
}

#Mechanicum 3: Mechanical Knights
est_mechanical_knights_army = {
	damage = 2.00
	health = 1.75
	morale = 1.00
	morale_damage = 1.00
	collateral_damage = 1.25
	war_exhaustion = 0.50
	
	#robotic = yes
	#assault = yes
	time = 270
	icon = GFX_army_type_machine_assault
	has_species = no

	resources = {
		category = armies
		cost = {
			alloys = 125
			energy = 50
		}	
		cost = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			minerals = 250
		}
		cost = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 250
			mult = @mineral_to_food_cost_ratio
		}
		upkeep = {
			energy = 4.0
		}
	}
	

	prerequisites = { "tech_est_mechanical_knights" }

	ai_weight = {
		base = 25
	}
}

