###########################
### TECH COSTS - REPEATABLE  ###
###########################

@repeatableTechBaseCost = 8000
@repeatableTechLevelCost = 1500
@repeatableTechTier = 5

###########################
### TECH WEIGHTS - REPEATABLE  ###
###########################

@repeatableTechWeight = 1000
@repatableTechFactor = 0.8


###daodan
tech_black_tech_repeatable_3 = {
	area = physics
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { particles }
	ai_update_type = military
	levels = -1
	is_rare = yes
	prerequisites = { "tech_black_tech" "tech_mineral_processing_2" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		weapon_type_explosive_weapon_damage_mult = 0.05
		weapon_type_explosive_weapon_fire_rate_mult = 0.05
	}
	should_ai_use = no
}

###nengliang
tech_black_tech_repeatable_7 = {
	area = physics
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { particles }
	ai_update_type = military
	levels = -1
	is_rare = yes
	prerequisites = {"tech_black_tech" "tech_lasers_4" "tech_lasers_2" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		weapon_type_energy_weapon_damage_mult = 0.05
		weapon_type_energy_weapon_fire_rate_mult = 0.05
	}
	should_ai_use = no
}

###shidan
tech_black_tech_repeatable_4 = {
	area = physics
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { particles }
	ai_update_type = military
	levels = -1
	is_rare = yes
	prerequisites = { "tech_black_tech" "tech_mass_drivers_3" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		weapon_type_kinetic_weapon_damage_mult = 0.05
		weapon_type_kinetic_weapon_fire_rate_mult = 0.05
	}
	should_ai_use = no
}
