###########################
### TECH COSTS - REPEATABLE  ###
###########################

@repeatableTechBaseCost = 8000
@repeatableTechLevelCost = 1500
@repeatableTechTier = 5

###########################
### TECH WEIGHTS - REPEATABLE  ###
###########################

@repeatableTechWeight = 100
@repatableTechFactor = 0.8


###jiacheng
tech_black_tech_repeatable_6 = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { military_theory }
	levels = 5
	is_rare = yes
	prerequisites = { "tech_black_tech" "tech_power_plant_3" "tech_physics_lab_2" "tech_gene_crops" "tech_construction_templates" "tech_mineral_processing_2" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		planet_building_build_speed_mult = 0.10
		tile_resource_minerals_mult = 0.05
		tile_resource_energy_mult = 0.05
		planet_building_cost_mult = -0.05
		tile_resource_food_mult = 0.05
	}
	should_ai_use = no
}

###jundui
tech_black_tech_repeatable_8 = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { military_theory }
	levels = -1
	is_rare = yes
	prerequisites = { "tech_black_tech" "tech_combat_training" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 1.0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		army_health = 0.1
		army_damage_mult = 0.1
	}
	should_ai_use = no
}

###zhihui
tech_black_tech_repeatable_9 = {
	area = society
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { military_theory }
	levels = 5
	is_rare = yes
	prerequisites = { "tech_black_tech" "tech_doctrine_navy_size_4" "tech_doctrine_fleet_size_5" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
        country_naval_cap_add = 20		
	}
	should_ai_use = no
}