###########################
### TECH COSTS - REPEATABLE  ###
###########################

@repeatableTechBaseCost = 8000
@repeatableTechLevelCost = 1500
@repeatableTechTier = 5

###########################
### TECH WEIGHTS - REPEATABLE  ###
###########################

@repeatableTechWeight = 100
@repatableTechFactor = 0.8


###fangyu
tech_black_tech_repeatable_1 = {
	area = engineering
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { voidcraft }
	levels = -1
	is_rare = yes
	prerequisites = { "tech_black_tech" "tech_defense_platform_hull_1" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		shipclass_military_station_damage_mult = 0.1
		shipclass_military_station_hull_mult = 0.1
	}
	should_ai_use = no
}

###feiji
tech_black_tech_repeatable_5 = {
	area = engineering
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { voidcraft }
	ai_update_type = military
	levels = -1
	is_rare = yes
	prerequisites = { "tech_black_tech" "tech_strike_craft_3" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		weapon_type_strike_craft_weapon_damage_mult = 0.10
		weapon_type_strike_craft_weapon_fire_rate_mult = 0.10
	}
	should_ai_use = no
}

###jiantijiacheng
tech_black_tech_repeatable_2 = {
	area = engineering
	cost = @repeatableTechBaseCost
	cost_per_level = @repeatableTechLevelCost
	tier = @repeatableTechTier
	category = { voidcraft }
	ai_update_type = all
	levels = -1
	is_rare = yes
	prerequisites = { "tech_black_tech" "tech_battleships" "tech_ship_armor_3" "tech_shields_4" }
	weight = @repeatableTechWeight
	
	weight_modifier = {
		factor = @repatableTechFactor
	}
	
	ai_weight = {
		factor = 0
	}
	
	weight_groups = {
		repeatable
	}
	mod_weight_if_group_picked = {
		repeatable = 0.01
	}
	
	modifier = {
		ship_armor_mult = 0.05
		ship_hull_mult = 0.05
		ship_shield_mult = 0.05
	}
	should_ai_use = no
}