##################
### TECH COSTS ###
##################
#If you change any of these, use replace in files so the values are the same across all files

@tier1cost1 = 240
@tier1cost2 = 360
@tier1cost3 = 480
@tier1cost4 = 600

@tier2cost1 = 900
@tier2cost2 = 1200
@tier2cost3 = 1500
@tier2cost4 = 1800

@tier3cost1 = 2320
@tier3cost2 = 2840
@tier3cost3 = 3360
@tier3cost4 = 3880
@tier3cost5 = 1410064
####################
### TECH WEIGHTS ###
####################

@tier1weight1 = 100
@tier1weight2 = 95
@tier1weight3 = 90
@tier1weight4 = 85

@tier2weight1 = 75
@tier2weight2 = 70
@tier2weight3 = 65
@tier2weight4 = 60

@tier3weight1 = 50
@tier3weight2 = 45
@tier3weight3 = 40
@tier3weight4 = 35


# ##################
# Aura Effects
# ##################
tech_black_tech = {
                   cost = 1
                   area = society
                   category = { statecraft }
                   tier = 1
				   is_rare = yes
                   weight =  @tier1weight1
                   weight_modifier = { 
					                  modifier = {
               									  factor = 100 
												 } 
									  }
					should_ai_use = no

	}
	

tech_black_tech1 = {
                   cost = 7000
                   area = engineering
                   category = { voidcraft }
                   tier = 5
				   is_rare = yes
				   prerequisites = { "tech_battleships" }
				   weight =  @tier1weight1
				   
				   modifier = {
				        planet_max_buildings_add = 5                           #建筑上限
				   		starbase_defense_platform_capacity_add = 30            #防御站数量
		                country_starbase_capacity_add = 15                     #太空基地数量
               			country_naval_cap_add = 300                            #海军容量
						command_limit_add = 150                                 #指挥上限
												 } 
                   weight_modifier = { 
					                  modifier = {
               									  factor = 100 
												 } 
									  }

					ai_weight = {
		                   factor = 1000 #Ascension is good
						   }

	}
	



               