#

ship_section_template = {
	key = "SHISHEN_JUGGERNAUT_SECTION"
	ship_size = juggernaut

	fits_on_slot = "core"
	entity = "juggernaut_core_section_entity"
	icon = "GFX_ship_part_core_mid"

	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "extra_large_turret"
		locatorname = "xl_gun_01"
	}

	component_slot = {
		name = "EXTRA_LARGE_02"
		template = "extra_large_turret"
		locatorname = "xl_gun_02"
	}

	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_02"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_03"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_04"
	}
	component_slot = {
		name = "STRIKE_CRAFT_05"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_05"
	}
	component_slot = {
		name = "STRIKE_CRAFT_06"
		template = "large_strike_craft"
		locatorname = "strike_craft_locator_06"
	}

	component_slot = {
		name = "EXTRA_LARGE__01"
		template = "extra_large_turret"
		locatorname = "gun_1"
	}
	component_slot = {
		name = "EXTRA_LARGE__02"
		template = "extra_large_turret"
		locatorname = "gun_2"
	}
	component_slot = {
		name = "EXTRA_LARGE__03"
		template = "extra_large_turret"
		locatorname = "gun_3"
	}
	component_slot = {
		name = "EXTRA_LARGE__04"
		template = "extra_large_turret"
		locatorname = "gun_4"
	}
	component_slot = {
		name = "EXTRA_LARGE__05"
		template = "extra_large_turret"
		locatorname = "gun_5"
	}

	small_utility_slots = 0
	medium_utility_slots = 0
	large_utility_slots = 30
	aux_utility_slots = 8

	resources = {
		category = ship_sections
		cost = {
			alloys = 0
		}
	}
}