ship_section_template = {
	key = "SHISHEN_FRIGATE_MID_GOD" # Used by the Frigate, not the Corvette
	ship_size = frigate
	fits_on_slot = mid
	should_draw_components = yes
	entity = "corvette_M1S1_entity"
	icon = "GFX_ship_part_core_mid"

    ai_weight = {							
                weight = 0
        }

	component_slot = {
		name = "TORPEDO_02"
		template = "medium_missile_turret"
		locatorname = "small_gun_01"
	}

	component_slot = {
		name = "TORPEDO_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}

	medium_utility_slots = 4
	large_utility_slots = 1
    aux_utility_slots = 1

	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}