#
ship_section_template = {
	key = "SHISHEN_BATTLESHIP_BOW_SONGAP"				#ڲ
	ship_size = battleship						#ڴֻ
	fits_on_slot = bow						#ڲ
	entity = "battleship_bow_XL1_entity"
    should_draw_components = yes	         #ʵʽ
	icon = "GFX_ship_part_core_bow"					#ͼʽ

        ai_weight = {							#AIʹ
                weight = 0
        }
	
	component_slot = {						#ۣޣ
		name = "EXTRA_LARGE_01"					#
        template = "invisible_extra_large_fixed"				#
		locatorname = "xl_gun_01"				#λ
	}

	large_utility_slots = 3
    aux_utility_slots = 2
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}

ship_section_template = {
	key = "SHISHEN_BATTLESHIP_MID_SONGAP"
	ship_size = battleship
	fits_on_slot = mid
	entity = "battleship_mid_M4SHB_entity"
	should_draw_components = yes
	icon = "GFX_ship_part_core_mid"
	
        ai_weight = {
                weight = 0
        }
	
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		template = "large_turret"
		locatorname = "medium_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		template = "large_turret"
		locatorname = "medium_gun_04"
	}
	
	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}	

	large_utility_slots = 6
        aux_utility_slots = 3
	
		resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}

ship_section_template = {
	key = "SHISHEN_BATTLESHIP_STERN_SONGAP"
	ship_size = battleship
	fits_on_slot = stern
	entity = "battleship_stern_M2_entity"
	should_draw_components = yes
	icon = "GFX_ship_part_core_stern"
	
        ai_weight = {
                weight = 0
        }
	component_slot = {
		name = "PD_01"
        template = "point_defence_turret" 
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_02"
        template = "point_defence_turret"
		locatorname = "medium_gun_02"
	}

	large_utility_slots = 3
    aux_utility_slots = 2
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}

#
ship_section_template = {
	key = "SHISHEN_CRUISER_BOW_GOD"
	ship_size = cruiser
	fits_on_slot = bow
	should_draw_components = yes
	entity = "cruiser_bow_L1_entity"
	icon = "GFX_ship_part_core_bow"
	
        ai_weight = {
                weight = 0
        }
	
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	
	medium_utility_slots = 1
	large_utility_slots = 2
    aux_utility_slots = 2
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}

ship_section_template = {
	key = "SHISHEN_CRUISER_MID_GOD"
	ship_size = cruiser
	fits_on_slot = mid
	should_draw_components = yes
	entity = "cruiser_mid_S2HB_entity"
	icon = "GFX_ship_part_core_mid"

        ai_weight = {
                weight = 0
        }
	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}
	component_slot = {
		name = "PD_01"
        template = "point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
        template = "point_defence_turret"
		locatorname = "small_gun_02"
	}
	medium_utility_slots = 1
	large_utility_slots = 2
    aux_utility_slots = 2
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}

ship_section_template = {
	key = "SHISHEN_CRUISER_STERN_GOD"
	ship_size = cruiser
	fits_on_slot = stern
	should_draw_components = yes
	entity = "cruiser_stern_M1_entity"
	icon = "GFX_ship_part_core_stern"
	
        ai_weight = {
                weight = 0
        }
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
    medium_utility_slots = 1
	large_utility_slots = 2
    aux_utility_slots = 2
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}

#

ship_section_template = {
	key = "SHISHEN_DESTROYER_BOW_EMPEROR"
	ship_size = destroyer
	fits_on_slot = bow
	should_draw_components = yes
	entity = "destroyer_bow_M1S2_entity"
	icon = "GFX_ship_part_core_bow"

        ai_weight = {
                weight = 0
        }

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}	
	
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}
	
	medium_utility_slots = 2
	large_utility_slots = 1
    aux_utility_slots = 1
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}

ship_section_template = {
	key = "SHISHEN_DESTROYER_STERN_EMPEROR"
	ship_size = destroyer
	fits_on_slot = stern
	should_draw_components = yes
	entity = "destroyer_stern_S2_entity"
	icon = "GFX_ship_part_core_stern"

        ai_weight = {
                weight = 0
        }
	
	component_slot = {
		name = "SMALL_GUN_01"
        template = "point_defence_turret"
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
        template = "point_defence_turret"
		locatorname = "small_gun_02"
	}
	
	medium_utility_slots = 2
	large_utility_slots = 1
    aux_utility_slots = 1
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}

#
ship_section_template = {
	key = "SHISHEN_CORVETTE_MID_LORDS"
	ship_size = corvette
	fits_on_slot = mid
	should_draw_components = yes
	entity = "corvette_M1S1_entity"
	icon = "GFX_ship_part_core_mid"
	
        ai_weight = {
                weight = 0
        }
	
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "TORPEDO_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	
	small_utility_slots = 2
	medium_utility_slots = 1
    aux_utility_slots = 1
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}


#ģ
ship_section_template = {
	key = "SHISHEN_GOD_STATION_SECTION"
	ship_size = military_station_small
	ship_size = military_station_medium
	
	fits_on_slot = "north"
	fits_on_slot = "west"
	fits_on_slot = "east"
	fits_on_slot = "south"
	should_draw_components = yes
	entity = "military_station_section_medium_entity"
	icon = "GFX_ship_part_core_mid"
		
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "medium_gun_01"
	}
	
		component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "medium_gun_02"
	}

	large_utility_slots = 9
    aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
	
	ai_weight = {
		weight = 0
	}
}
ship_section_template = {
	key = "SHISHEN_HEAVY_MILITARY_STATION"
	ship_size = military_station_small
	ship_size = military_station_medium
	
	fits_on_slot = "north"
	fits_on_slot = "west"
	fits_on_slot = "east"
	fits_on_slot = "south"
	should_draw_components = yes
	entity = "military_station_section_light_entity"
	icon = "GFX_ship_part_core_mid"
	
	
	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_01"
        template = "point_defence_turret" 
		locatorname = "small_gun_03"
		is_side_slot = no
	}
	
	component_slot = {
		name = "PD_02"
        template = "point_defence_turret" 
		locatorname = "small_gun_04"
		is_side_slot = no
	}	
		
	large_utility_slots = 9
    aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
	
	ai_weight = {
		weight = 0
	}
}

ship_section_template = {
	key = "SHISHEN_DIWANJI_HUOPAO"
	ship_size = cruiser
	fits_on_slot = mid
	should_draw_components = yes
	entity = "cruiser_mid_L1M1_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	
	medium_utility_slots = 2
	large_utility_slots = 1
	aux_utility_slots = 1
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
	
		ai_weight = {
		weight = 0
	}
}

ship_section_template = {
	key = "SHISHEN_DIWANJI_DAODAN"
	ship_size = cruiser
	fits_on_slot = mid
	should_draw_components = yes
	entity = "cruiser_mid_M2S2_entity"
	icon = "GFX_ship_part_core_mid"
	
		component_slot = {
		name = "TORPEDO_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "TORPEDO_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "PD_01"
        template = "point_defence_turret" 
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "PD_02"
        template = "point_defence_turret" 
		locatorname = "small_gun_02"
	}
	
	medium_utility_slots = 2
	large_utility_slots = 1
	aux_utility_slots = 1
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
	
	ai_weight = {
		weight = 0
	}
}

ship_section_template = {
	key = "SHISHEN_TITAN_BOW"
	ship_size = titan
	fits_on_slot = bow
	should_draw_components = yes
	entity = "titan_bow_entity"
	icon = "GFX_ship_part_core_bow"
		
	component_slot = {
		name = "TITANIC_01"
		template = "invisible_titanic_fixed"
		locatorname = "xl_gun_01"
	}
	
	large_utility_slots = 6
	aux_utility_slots = 3
	
	ai_weight = {
		weight = 0
	}
	resources = {
		category = ship_sections
		cost = {
			alloys = 1000
		}
	}
}	

ship_section_template = {
	key = "SHISHEN_TITAN_MID"
	ship_size = titan
	fits_on_slot = mid
	should_draw_components = yes
	entity = "titan_mid_entity"
	icon = "GFX_ship_part_core_mid"

	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}	
	component_slot = {
		name = "LARGE_GUN_03"
		template = "large_turret"
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "large_turret"
		locatorname = "large_gun_04"
	}
	
	large_utility_slots = 6
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
	ai_weight = {
		weight = 0
	}
}

ship_section_template = {
	key = "SHSHEN_TITAN_STERN"
	ship_size = titan
	fits_on_slot = stern
	should_draw_components = yes
	entity = "titan_stern_entity"
	icon = "GFX_ship_part_core_stern"
	
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	
	large_utility_slots = 6
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
	
	ai_weight = {
		weight = 0
	}
}

ship_section_template = {
	key = "SHISHEN_TORPEDO_MID"
	ship_size = battleship
	fits_on_slot = mid
	should_draw_components = yes
	entity = "battleship_mid_M4SHB_entity"
	icon = "GFX_ship_part_core_mid"
	
        ai_weight = {
                weight = 0
        }
	
	component_slot = {
		name = "TORPEDO_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "TORPEDO_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "TORPEDO_03"
		template = "medium_missile_turret"
		locatorname = "medium_gun_03"
        }
	component_slot = {
		name = "TORPEDO_04"
		template = "medium_missile_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}

	large_utility_slots = 6
    aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}

ship_section_template = {
	key = "SHISHEN_ZHANLIEJIAN_WUQI_1"
	ship_size = battleship
	fits_on_slot = mid
	should_draw_components = yes
	entity = "battleship_mid_L2M2_entity"
	icon = "GFX_ship_part_core_mid"
	
	 ai_weight = {
                weight = 0
        }

	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "TORPEDO_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "TORPEDO_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	
	large_utility_slots = 3
	aux_utility_slots = 2
	
	resources = {
		category = ship_sections
		cost = {
			alloys = 10
		}
	}
}

