##########################################################################

@Edict1Cost = 0

@EdictPerpetual = -1

#################
#探索
#################
shishen_1 = {
	length = @EdictPerpetual
	resources = {
		category = edicts
    cost = { influence = @Edict1Cost }
	}

	modifier = {
		ship_anomaly_generation_chance_mult = 1.00               #異常事件發生率 +100%
        ship_anomaly_fail_risk = -0.70                           #異常事件調查失敗率 -70%
		science_ship_survey_speed = 0.80                         #科研船調查速度 +80%
		ship_anomaly_research_speed_mult = 0.80                  #異常事件調查速度 +80%
		ship_sensor_range_add = 3                                #探测范围加成
		ship_hyperlane_range_add = 5                             #飞船探测范围

	}
		potential = {
		is_ai = no
	}

	ai_weight = {
		weight = 0
	}
}

#################
#内政发展
#################
shishen_2 = {
	length = @EdictPerpetual
	resources = {
		category = edicts
    cost = { influence = @Edict1Cost }
	}
	
	modifier = {
        leader_age = 500                                        #領袖壽命 +500年
        country_leader_pool_size = 15                           #人才库数量
        species_leader_exp_gain = 2.0			                #领导者经验加成
        leader_skill_levels = 5                                 #领导人等级
        pop_happiness = 2.0					                    #幸福加成
        MACHINE_species_trait_points_add = 3                    #机械体调整点数
        pop_government_ethic_attraction = 1.00                  #主流思潮加成
	    pop_ethics_shift_speed_mult = 1.00                      #思潮转化几率
        pop_growth_speed = 2.0                                  #生长加成
		planet_colony_development_speed_mult = 0.30             #殖民地发展速度
		colony_start_num_pops_add = 5                           #殖民地人口+5
		planet_pops_consumer_goods_upkeep_mult = -0.80          #人口维护消费
		planet_building_build_speed_mult = 1.00                 #星球建设加成
        country_admin_cap_add = 30                              #行政管理上限
		planet_crime_mult = -1                                  #犯罪率

		
}
	potential = {
		is_ai = no
	}

	ai_weight = {
		weight = 0
	}
}


#################
#军事
#################

shishen_hkj_2 = {
	length = @EdictPerpetual
	resources = {
		category = edicts
    cost = { influence = @Edict1Cost }
	}
	
	modifier = {
        country_naval_cap_mult = 2.00                           #海军容量（百分比）
        planet_army_build_speed_mult = 2.0			            #军队建设速度加成
		ship_speed_mult = 1.00                                  #舰艇亚光速加成(百分比)
		ship_ftl_jumpdrive_range_mult = 1.00                    #船艇跃进距离加成(百分比)
		ship_windup_mult = -1.00                                #船艇跃进时间加成(百分比)
		country_naval_cap_add = 2000                            #海军容量加成
		country_command_limit_add = 140                         #指挥上限加成
		army_health = 0.50                                      #军队生命加成
        army_morale = 0.50                                      #军队士气加成
        army_damage_mult = 0.5                                  #军队伤害加成
		ships_upkeep_mult = -0.50                               #舰船维护
		ship_home_territory_fire_rate_mult = 0.50               #帝国境内射速
		ship_shield_mult = 0.30                                 #护盾加成

}
	potential = {
		is_ai = no
	}
	ai_weight = {
		weight = 0
	}
}


#################
#建设
#################

shishen_hkj_1 = {
	length = @EdictPerpetual
	resources = {
		category = edicts
    cost = { influence = @Edict1Cost }
	}
	
	modifier = {
	    planet_researchers_society_research_produces_mult = 1.50        #社会生产加成
		planet_researchers_physics_research_produces_mult = 1.50        #物理生产加成
		planet_researchers_engineering_research_produces_mult = 1.50    #工程生产加成	      
        country_food_produces_mult = 1.50				          #食物加成
        country_minerals_produces_mult = 1.50			          #矿物加成
        country_energy_produces_mult = 1.50			              #能量加成
        country_base_influence_produces_add  = 20                 #影响力
        country_unity_produces_mult = 3                           #格子凝聚力产出增加（百分比）
		country_consumer_goods_produces_mult = 1.50                        #消费品加成
		country_volatile_motes_produces_mult = 1.50                        #易爆微粒
		country_exotic_gases_produces_mult = 1.50                          #异星天然气
		country_rare_crystals_produces_mult = 1.50                         #稀有水晶
		deposit_blockers_cost_mult = -0.70                        #清理花费
        planet_clear_blocker_time_mult = -0.70 		              #清除地塊時間 -50%
        building_time_mult = -0.70				                  #建筑建造时间加成
        terraform_speed_mult = 1.00	                              #地形轉換站建造速度 +100%
        megastructure_build_speed_mult = 4.00                     #巨型建筑加速(百分比)
		planet_pops_robotics_upkeep_mult = -0.50                  #机器人维护
		planet_pop_assembly_mult = 2.00                           #机器人增长


}
	potential = {
		is_ai = no
	}
	ai_weight = {
		weight = 0
	}
}

#################
#研究
#################

shishen_hkj_3 = {
	length = @EdictPerpetual
	resources = {
		category = edicts
    cost = { influence = @Edict1Cost }
	}
	modifier = {
        all_technology_research_speed = 1.50                    #科研速度 +100%
}
	potential = {
		is_ai = no
	}
	ai_weight = {
		weight = 0
	}
}


#################
#存储上限
#################

shishen_hkj_4 = {
	length = @EdictPerpetual
	resources = {
		category = edicts
    cost = { influence = @Edict1Cost }
	}
	
	modifier = {
	country_resource_max_add = 500000                  #资源上限

}
	potential = {
		is_ai = no
	}
	ai_weight = {
		weight = 0
	}
}


#################
#AI专用
#################

shishen_hkj_5 = {
	length = @EdictPerpetual
	resources = {
		category = edicts
    cost = { influence = @Edict1Cost }
	}
	
	modifier = {
	    planet_researchers_society_research_produces_mult = 0.15        #社会生产加成
		planet_researchers_physics_research_produces_mult = 0.15       #物理生产加成
		planet_researchers_engineering_research_produces_mult = 0.15    #工程生产加成
        country_food_produces_mult = 0.35				      #食物加成
        country_minerals_produces_mult = 0.20			      #矿物加成
        country_energy_produces_mult = 0.20			          #能量加成
		country_consumer_goods_produces_mult = 0.20                        #消费品加成
		country_volatile_motes_produces_mult = 0.20                        #易爆微粒
		country_exotic_gases_produces_mult = 0.20                          #异星天然气
		country_rare_crystals_produces_mult = 0.20                         #稀有水晶
        pop_happiness = 0.20					              #幸福加成
        country_resource_max_add = 100000                     #资源上限      
		tradition_cost_num_colonies_mult = -0.10                #殖民地传统花费
		country_war_exhaustion_mult = -0.10                     #厌战获得
		all_technology_research_speed = 0.05                    #科研速度 +100%
		pop_growth_speed = 0.05                                 #生长加成
        planet_pop_assembly_mult = 0.05                         #机器人建设
		planet_pops_consumer_goods_upkeep_mult = -0.15          #人口维护消费
		planet_building_build_speed_mult = 0.30                 #星球建设加成
		planet_crime_mult = -0.20                               #犯罪率



} 
	potential = {
		is_ai = yes
	}
	ai_weight = {
		weight = 1000
	}
}


#################
#扩张
#################

shishen_hkj_6 = {
	length = @EdictPerpetual
	resources = {
		category = edicts
    cost = { influence = @Edict1Cost }
	}
	
	modifier = {
		country_starbase_influence_cost_mult = -0.50          #太空基地影响力花费
		country_claim_influence_cost_mult = -0.50             #领土主张花费
		shipclass_starbase_damage_mult = 0.50                 #空间站伤害
		shipclass_military_station_damage_mult = 0.50         #防御站伤害
		starbase_defense_platform_capacity_add = 8            #防御站数量
		country_starbase_capacity_add = 10                    #太空基地上限
		starbase_upgrade_speed_mult = 1.00                                 #太空站升级时间
		shipsize_military_station_small_build_speed_mult = 1.00            #防御站建设时间
		country_war_exhaustion_mult = -0.33                                #厌战获得
	}
		
	potential = {
		is_ai = no
	}
	ai_weight = {
		weight = 0
	}
}


