
# ## Kinetic Artillery 2
weapon_component_template = {
	type = instant
	key = "SHISHEN_LARGE_KINETIC_ARTILLERY2"
	size = large
	entity = "large_kinetic_gun_entity"
	damage = { min = 400.0 max = 1200.0 }
	windup = { min = 2.5 max = 17.5 }
	total_fire_time = 60
	range = 170
	accuracy = 0.95
	shield_damage = 2.00
	shield_penetration = 1.00
	hull_damage = 2.00
	armor_penetration = 1.00 
    armor_damage = 2.00 	
	
	icon = "GFX_ship_part_shishen_shidan_1"
	icon_frame = 1
	power = -18
		resources = {
		category = ship_components
		cost = {
			alloys = 6
		}		
		upkeep = {
			energy = 0.1
			alloys = 0.1
		}
	}
	prerequisites = { "tech_black_tech" }
	component_set = "SHISHEN_KINETIC_ARTILLERY2"
	projectile_gfx = "green_crystal_ship_projectile"
	tags = { weapon_type_kinetic }
	should_ai_use = no
	

}

# ## Flak Battery 2
weapon_component_template = {
	type = point_defence
	key = "SHISHEN_LARGE_FLAK_BATTERY2"
	size = point_defence
	entity = "small_kinetic_gun_entity"
	damage = { min = 8.0 max = 16.0 }
	windup = { min = 2 max = 2 }
	total_fire_time = 3
	range = 80
	accuracy = 1.00
	tracking = 1.00
		
	icon = "GFX_ship_part_shishen_shidan_2"
	icon_frame = 1
	power = -9
		resources = {
		category = ship_components
		cost = {
			alloys = 6
		}		
		upkeep = {
			energy = 0.1
			alloys = 0.1
		}
	}
	prerequisites = { "tech_black_tech" }
	component_set = "SHISHEN_FLAK_BATTERY2"
	projectile_gfx = "flak_pd_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	should_ai_use = no
	

}