# Icons set here are the ones show in the actual slot. The reason is so that we can support different icons for different sizes. 

#############
#	POWER	#
#############

@power_S1 = -5
@power_M1 = -10
@power_L1 = -20
             

#############
#	COST	#
#############

@cost_S1 = 5
@cost_M1 = 10
@cost_L1 = 20
           

#############
#	SHIELD	#
#############

@shield_S1 = 2000
@shield_M1 = 3000
@shield_L1 = 4000

@regen_S1 = 20.00
@regen_M1 = 50.00
@regen_L1 = 125.0

#############
# UTILITIES #
#############



# Deflectors
utility_component_template = {
	key = "SHISHEN_SMALL_SHIELD1"
	size = small
	icon = "GFX_ship_part_shishen_hudun"
	icon_frame = 1
	power = @power_S1
	cost = @cost_S1
	modifier = {
		ship_shield_add = @shield_S1
		ship_shield_regen_add_static  = @regen_S1 #Regeneration per day
	}
	component_set = "SHISHEN_SHIELD1"
	prerequisites = { "tech_black_tech"  }
	should_ai_use = no
	

}

utility_component_template = {
	key = "SHISHEN_MEDIUM_SHIELD1"
	size = medium
	icon = "GFX_ship_part_shishen_hudun"
	icon_frame = 1
	power = @power_M1
	cost = @cost_M1
	modifier = {
		ship_shield_add = @shield_M1
		ship_shield_regen_add_static  = @regen_M1 #Regeneration per day
	}
	component_set = "SHISHEN_SHIELD1"
	prerequisites = { "tech_black_tech"  }
	should_ai_use = no
	

}

utility_component_template = {
	key = "SHISHEN_LARGE_SHIELD1"
	size = large
	icon = "GFX_ship_part_shishen_hudun"
	icon_frame = 1
	power = @power_L1
	cost = @cost_L1
	modifier = {
		ship_shield_add = @shield_L1
		ship_shield_regen_add_static  = @regen_L1 #Regeneration per day
	}
	component_set = "SHISHEN_SHIELD1"
	prerequisites = { "tech_black_tech"  }
	should_ai_use = no
	

}