# Icons set here are the ones show in the actual slot. The reason is so that we can support different icons for different sizes. 

#Updated Range on these

# DEFAULT VALUES:
# is_missile = no
# is_beam = no
# is_point_defence = no

@missile_speed = 10

# ####################
#  Missiles
# ####################

### Advanced Heavy Missile Launcher
weapon_component_template = {
	key = "SHISHEN_LARGE_MISSILE1"
	size = torpedo
	entity = "turret_missile_medium_entity"
	damage = { min = 150.0 max = 300.0 }
	windup = { min = 2.5 max = 7.5 }
	missile_speed = @missile_speed
	total_fire_time = 45
	range = 150.0
	accuracy = 1.00
	tracking = 1.00
	missile_speed = 20.00
	missile_evasion = 0.80
	missile_health = 150.00
	missile_armor = 0.00
	missile_shield = 0.00
	shield_penetration = 1.00
	armor_penetration = 1.00
    armor_damage = 2.00
	shield_damage = 2.00
	hull_damage = 2.00 
	missile_retarget_range = 150
	icon = "GFX_ship_part_shishen_missile_1"
	icon_frame = 1
	type = missile
	power = -243
		resources = {
		category = ship_components
		cost = {
			alloys = 6
		}		
		upkeep = {
			energy = 0.1
			alloys = 0.1
		}
	}
	prerequisites = { "tech_black_tech" }
	component_set = "SHISHEN_MISSILE"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive }
	should_ai_use = no
	

}




# ####################
#  	Swarmer Missiles
# ####################

### Swarmer Missile Launcher

### Advanced Swarmer Missile Launcher
weapon_component_template = {
	key = "SHISHEN_SWARMER_MISSILE3"
	size = torpedo
	entity = "turret_missile_medium_entity"
	damage = { min = 100.0 max = 150.0 }
	windup = { min = 2.5 max = 7.5 }
	missile_speed = @missile_speed
	total_fire_time = 30
	range = 150.0
	accuracy = 1.00
	tracking = 1.00
	missile_speed = 20.00
	missile_evasion = 0.80
	missile_health = 150.00
	shield_penetration = 1.00
	armor_penetration = 1.00
    armor_damage = 2.00
	shield_damage = 2.00
	hull_damage = 2.00
	missile_retarget_range = 150
	icon = "GFX_ship_part_shishen_missile_2"
	icon_frame = 1
	type = missile
	power = -243
		resources = {
		category = ship_components
		cost = {
			alloys = 6
		}		
		upkeep = {
			energy = 0.1
			alloys = 0.1
		}
	}
	prerequisites = { "tech_black_tech" }
	component_set = "SHISHEN_SWARMER_MISSILE"
	projectile_gfx = "stellarite_missile"
	tags = { weapon_type_explosive }
	should_ai_use = no
	

}

# ####################
#  	Torpedoes
# ####################


### Striker Torpedoes
weapon_component_template = {
	key = "SHISHEN_TORPEDO1"
	size = torpedo
	entity = "turret_torpedo_entity"
    type = missile
	damage = { min = 900.0 max = 1800.0 }
	windup = { min = 2.5 max = 7.5 }
	missile_speed = @missile_speed
	total_fire_time = 175
	range = 180.0
	accuracy = 1.00
	tracking = 0.25
	shield_penetration = 1.00
	armor_penetration = 1.00
    armor_damage = 2.00
	shield_damage = 2.00
	hull_damage = 2.00
	missile_speed = 20.00
	missile_evasion = 0.30
	missile_health = 150.00
    missile_retarget_range = 180
	icon = "GFX_ship_part_shishen_yulei_2"
	icon_frame = 1
	static_rotation = no
	
	power = -27
		resources = {
		category = ship_components
		cost = {
			alloys = 6
		}		
		upkeep = {
			energy = 0.1
			alloys = 0.1
		}
	}
	prerequisites = { "tech_black_tech" }
	component_set = "SHISHEN_TORPEDO"
	projectile_gfx = "proton_torpedoes"
	tags = { weapon_type_explosive }

	target_weights = {
		npc_warship_01 = 5000
		space_dragon_baby = 5000	
		massive_ship_fallen_empire = 5000
		large_ship_fallen_empire = 5000	
		battleship = 5000
		cruiser = 2500
		destroyer = 1000
		small_ship_fallen_empire = 1000	
         }
	should_ai_use = no

}
