#All files in gfx/projectiles are reloadable with the "reload projectiles" console command
#Filewatcher is also enabled for all files


projectile_gfx_missile = {
	#common for all types of projectiles
	name = "ult_void_phase_missile_energy"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "void_phase_missile_energy_hit_entity"
	shield_hit_entity = "void_phase_missile_energy_shield_hit_entity"
	muzzle_flash_entity = "void_phase_missile_energy_muzzle_flash_entity"
	
	#missile specific data
	entity = "void_phase_missile_energy_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

projectile_gfx_missile = {
	#common for all types of projectiles
	name = "ult_void_phase_missile_kinetic"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "void_phase_missile_kinetic_hit_entity"
	shield_hit_entity = "void_phase_missile_kinetic_shield_hit_entity"
	muzzle_flash_entity = "void_phase_missile_kinetic_muzzle_flash_entity"
	
	#missile specific data
	entity = "void_phase_missile_kinetic_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

# TORPEDOES

projectile_gfx_missile = {
	#common for all types of projectiles
	name = "ult_gluon_phase_torpedoes"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "gluon_phase_tropedo_hit_entity"
	shield_hit_entity = "gluon_phase_tropedo_hit_entity"
	muzzle_flash_entity = "plasma_thrower_large_muzzle_flash_entity"
	
	#torpedo specific data
	entity = "gluon_phase_torpedo_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

# DARK ENERGY TORPEDOE

projectile_gfx_missile = {
	#common for all types of projectiles
	name = "ult_dark_energy_torpedo"
	color = { 1.0	1.0		1.0		1.0 }
	hit_entity = "dark_energy_torpedoes_hit_entity"
	shield_hit_entity = "dark_energy_torpedoes_hit_entity"
	muzzle_flash_entity = "virtual_particle_cannon_large_muzzle_flash_entity"
	
	#ballistic specific
	entity = "dark_energy_torpedoes_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

# STAR KILLER

projectile_gfx_missile = {
	#common for all types of projectiles
	name = "ult_star_killer_energy"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "ult_star_killer_hit_entity_energy"
	shield_hit_entity = "ult_star_killer_hit_entity_energy"
	muzzle_flash_entity = "tachyon_lance_windup_entity"
	
	#torpedo specific data
	entity = "ult_star_killer_entity_energy"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

projectile_gfx_missile = {
	#common for all types of projectiles
	name = "ult_star_killer_kinetic"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "ult_star_killer_hit_entity_kinetic"
	shield_hit_entity = "ult_star_killer_hit_entity_kinetic"
	muzzle_flash_entity = "focused_arc_emitter_muzzle_entity"
	
	#torpedo specific data
	entity = "ult_star_killer_entity_kinetic"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}