ring_ult_super_complex = {
	icon = "GFX_orbitalring_ult_super_complex"
	construction_days = 360

	potential = {
		exists = owner
		owner = { has_technology = tech_ult_ultimate_citadel }
		is_orbital_ring = yes
	}

	orbit_modifier = {
		ship_orbit_upkeep_mult = -0.50
	}
	
	station_modifier = {
		starbase_shipyard_capacity_add = 2
	}
	
	ship_modifier = {
		ship_starting_experience_add = 1000
	}
	
	planet_modifier = {
		planet_jobs_produces_mult = 0.10
		planet_jobs_upkeep_mult = -0.10
	}
	
	triggered_planet_modifier = {
		potential = {
			owner = {
			is_gestalt = no
			}
		}
		modifier = {
			planet_jobs_trade_produces_mult = 0.10
		}
	}
	
	system_modifier = {
		planet_resettlement_unemployed_mult = 1.00
	}
	
	country_modifier = {
		country_naval_cap_add = 100
		country_resource_max_add = 30000
	}

	resources = {
		category = starbase_buildings
		cost = {
			alloys = 1000
		}

		upkeep = {
			energy = 10
		}
	}

	show_in_tech = "tech_ult_ultimate_citadel"

	ai_build_at_chokepoint = yes
	ai_build_outside_chokepoint = yes
	ai_weight = {
		weight = 1000
	}
}

ring_ult_matrix_defence = {
	icon = "GFX_orbitalring_ult_matrix_defence"
	construction_days = 180

	potential = {
		exists = owner
		owner = { has_technology = tech_ult_ultimate_citadel }
		is_orbital_ring = yes
	}

	station_modifier = {
		starbase_defense_platform_capacity_add = 20
		ship_weapon_range_mult = 1.00
		ship_hull_mult = 1.0
		ship_armor_mult = 2.0
		ship_shield_mult = 2.0
		ship_armor_hardening_add = 1.0
		ship_shield_hardening_add = 1.0
		ship_cloaking_detection_add = 6
	}
	
	defense_platform_modifier = {
		ship_weapon_range_mult = 1.00
		ship_hull_mult = 1.0
		ship_armor_mult = 1.0
		ship_shield_mult = 1.0
		ship_armor_hardening_add = 1.0
		ship_shield_hardening_add = 1.0
	}
	
	country_modifier = {
		country_naval_cap_add = 100
	}

	resources = {
		category = starbase_buildings
		cost = {
			alloys = 500
		}

		upkeep = {
			energy = 5
		}
	}
	
	equipped_component = "STARBASE_AURA_ULT_MATRIX_DEFENCE"
	equipped_component = "STARBASE_AURA_COMMAND_CENTER"

	show_in_tech = "tech_ult_ultimate_citadel"

	ai_build_at_chokepoint = yes
	ai_build_outside_chokepoint = yes
	ai_weight = {
		weight = 1000
	}
}

