### Nemesis ###

crisis_corvette = {
	graphical_culture = yes
	max_speed = @speed_very_fast
	acceleration = 0.35
	rotation_speed = 0.1
	collision_radius = @corvette_collision_radius
	modifier = {
		ship_armor_add = 3
		ship_evasion_add = 60
		#ship_piracy_suppression_add = 10

	}
	max_hitpoints = @corvette_hp
	size_multiplier = 1
	fleet_slot_size = 1
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	is_space_station = no
	can_have_federation_design = no
	icon_frame = 2
	base_buildtime = 30
	components_add_to_cost = no
	default_behavior = swarm

	ship_roles = { gunship brawler }

	class = shipclass_military
	construction_type = starbase_shipyard
	enable_default_design = yes
	use_shipnames_from = corvette

	potential_country = {
		has_crisis_level = crisis_level_2
	}

	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
	required_component_set = "ai_behaviour"
	required_component_set = "special_ship_slot"

	resources = {
		category = ships
		cost = {
			minerals = 300
		}
		upkeep = {
			energy = @corvette_upkeep_energy
			minerals = @corvette_upkeep_minerals
		}
	}

	available_to_everyone = yes

	ai_ship_data = {
		fraction = 33
	}
}

crisis_destroyer = {
	graphical_culture = yes
	max_speed = @speed_fast
	acceleration = 0.3
	rotation_speed = 0.2
	collision_radius = @destroyer_collision_radius
	modifier = {
		ship_evasion_add = 25
		ship_armor_add = 15
		#ship_piracy_suppression_add = 8
	}
	max_hitpoints = @destroyer_hp
	size_multiplier = 2
	fleet_slot_size = 2
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	icon_frame = 3
	icon = ship_size_military_2
	base_buildtime = 60
	is_space_station = no
	can_have_federation_design = no
	components_add_to_cost = no
	default_behavior = line
	ship_roles = { gunship brawler artillery explosive energy_torpedoes }

	potential_country = {
		has_crisis_level = crisis_level_3
	}

	class = shipclass_military
	construction_type = starbase_shipyard
	enable_default_design = yes
	use_shipnames_from = destroyer

	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
	required_component_set = "ai_behaviour"
	required_component_set = "special_ship_slot"

	resources = {
		category = ships
		cost = {
			minerals = 550
		}
		upkeep = {
			energy = @destroyer_upkeep_energy
			minerals = @destroyer_upkeep_minerals
		}
	}

	available_to_everyone = yes

	ai_ship_data = {
		fraction = 33
	}
}

crisis_cruiser = {
	graphical_culture = yes
	max_speed = @speed_fast
	acceleration = 0.2
	rotation_speed = 0.2
	collision_radius = @destroyer_collision_radius
	modifier = {
		ship_evasion_add = 10
		ship_armor_add = 34
		#ship_piracy_suppression_add = 6
	}
	max_hitpoints = @cruiser_hp
	size_multiplier = 4
	fleet_slot_size = 4
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	icon_frame = 4
	icon = ship_size_military_4
	base_buildtime = 120
	is_space_station = no
	can_have_federation_design = no
	components_add_to_cost = no
	default_behavior = line
	ship_roles = { gunship brawler artillery }


	potential_country = {
		has_crisis_level = crisis_level_4
	}

	class = shipclass_military
	construction_type = starbase_shipyard
	enable_default_design = yes
	use_shipnames_from = cruiser

	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
	required_component_set = "ai_behaviour"
	required_component_set = "special_ship_slot"
	required_component_set = "nsc_supportship_aura"

	resources = {
		category = ships
		cost = {
			minerals = 900
		}
		upkeep = {
			energy = @cruiser_upkeep_energy
			minerals = @cruiser_upkeep_minerals
		}
	}

	available_to_everyone = yes

	ai_ship_data = {
		fraction = 33
	}
}

star_eater = {
	is_space_object = yes
	max_speed = @speed_default
	acceleration = 0.2
	rotation_speed = 0.15
	collision_radius = 16
	modifier = {
		ship_evasion_add = 5
		ship_armor_add = 100000
		ships_upkeep_mult = -1
	}
	max_hitpoints = 150000
	size_multiplier = 8
	fleet_slot_size = 8
	section_slots = { "mid" = { locator = "main_body" } }
	num_target_locators = 0
	is_space_station = no
	icon_frame = 7
	icon = ship_size_military_32
	construction_type = starbase_shipyard
	base_buildtime = 6000
	can_have_federation_design = no
	components_add_to_cost = no

	class = shipclass_military_special
	enable_default_design = yes
	use_shipnames_from = colossus

	ship_roles = { artillery gunship }

	potential_country = {
		has_crisis_level = crisis_level_5
	}

	potential_construction = {
		OR = {
			is_scope_type = starbase
			AND = {
				is_scope_type = megastructure
				OR = {
					is_megastructure_type = mega_shipyard_3
					is_megastructure_type = mega_shipyard_restored
				}
			}
		}
	}

	possible_construction = {
		custom_tooltip = {
			fail_text = starbase_citadel_trigger
			OR = {
				AND = {
					is_scope_type = megastructure
					OR = {
						is_megastructure_type = mega_shipyard_3
						is_megastructure_type = mega_shipyard_restored
					}
				}
				AND = {
					is_scope_type = starbase
					has_starbase_size >= starbase_citadel
				}
			}
		}
		custom_tooltip = {
			fail_text = starbase_colossal_yards_trigger
			OR = {
				AND = {
					is_scope_type = megastructure
					OR = {
						is_megastructure_type = mega_shipyard_3
						is_megastructure_type = mega_shipyard_restored
					}
				}
				AND = {
					is_scope_type = starbase
					has_starbase_building = colossus_yards
				}
			}
		}
	}

	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"

	resources = {
		category = ships
		cost = {
			sr_dark_matter = 10000
		}
	}

	available_to_everyone = yes

	ai_ship_data = {
		min = 1
		max = 1
	}
}
